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Donkey

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👁 Image
For other uses, see Horse (disambiguation).
This article would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are: Update the render of saddled donkeys, as its saddle texture was changed in Java Edition 1.19.4 and Bedrock Edition 1.19.60 to align with the horse texture.
Donkey
Health points 15HP👁 ❤️
× 7.5
to 30HP👁 ❤️
× 15
Behavior Passive
Mob type 👁 Image
Animal
Hitbox size In Java Edition:

Adult:
Height: 1.5 blocks
Width: 1.3965 blocks
Baby:
Height: 0.75 blocks
Width: 0.6982 blocks
In Bedrock Edition:
Adult:
Height: 1.6 blocks
Width: 1.4 blocks
Baby:
Height: 0.8 blocks
Width: 0.7 blocks

Spawn 👁 Image
Meadow

👁 Image
Plains

👁 Image
Sunflower Plains

👁 Image
Savanna

👁 Image
Savanna Plateau

👁 Image
Windswept Savanna

Usable items
{
 "title": "Donkey",
 "rows": [
 {
 "field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 15</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Passive",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.5 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.75 blocks<br>Width: 0.6982 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Donkey Spawn Egg"
 ],
 "images": [
 "Donkey.png",
 "Baby Donkey JE6.png",
 "Saddled Donkey.png",
 "Chested Donkey.png",
 "Saddled Chested Donkey.png"
 ]
}

A donkey is a passive mob similar to a horse that, when tamed, can be saddled, ridden and equipped with a chest to transport items.

Spawning

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In Java Edition, donkeys spawn commonly in meadows in groups of 1-2, and less commonly in plains in groups of 1-3 and savannas individually. 20% of all individual donkeys naturally spawn as babies. All donkeys spawn as adults when using spawn eggs, unless the spawn egg is used on a donkey.[1]

In Bedrock Edition, 2-6 donkeys spawn in plains, 1-2 in meadows and 1-3 in savannas.

Donkey spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
👁 Image
Meadow
1520%1–211–2
👁 Image
Sunflower Plains
1462.17%1–312–6
👁 Image
Plains
1462.17%1–312–6
👁 Image
Savanna
1521.92%111
👁 Image
Windswept Savanna
1521.92%111
👁 Image
Savanna Plateau
1681.47%111

Appearance

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Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.

Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items.

Drops

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Breeding

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1–7XP experience orbs upon a successful breeding.

On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Leather0–22310–356320–4111220–5171852
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Leather013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Leather0–22310–323430–423530–5232
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Leather013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Leather1.001.331.672.00
  • 1–3XP, when killed by a player or tamed wolf.
  • If equipped with a chest or saddle, they drop those items. They also drop the contents of the chest.

Killing a baby donkey yields no items nor experience.

Behavior

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Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.

Donkeys can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Donkeys also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP👁 ❤️
× 0.25
damage per block over the safe distance instead of 1HP👁 💔
). If an entity is riding a donkey, they receive the same fall damage as the donkey.

Donkeys occasionally emit a braying sound.

Adult donkeys cannot ride a boat, though babies can.

Donkeys have a 1900 chance to regenerate 1HP👁 💔
health point each game tick.

Taming

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Adult donkeys can be tamed. In Java Edition, a player mounts a donkey by pressing use on it with an empty hand. In Bedrock Edition, the player can also hold an object that cannot be used on a donkey. A player tames an adult donkey by repeatedly mounting it until the donkey stops bucking off the player and shows hearts. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.

While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed.

Like all tamed animals, a death message is displayed to their owner if they are killed.‌[Bedrock Edition only]

Breeding

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Feeding tamed donkeys golden apples or golden carrots activates love mode.

Baby donkeys appear more spindly than adults. A baby donkey can be fed to make it mature faster. A baby donkey is not tamed, and can be tamed after it grows into an adult.

Cross-breeding a donkey with a horse creates a mule baby. Mules cannot breed.

Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; baby donkeys normally take 20 minutes to fully mature if not fed) and restore its health.

In Bedrock Edition, the health of baby donkeys cannot be restored by feeding.

In Java Edition, feeding tamed donkeys at full health has no sound effect and movements.[2][3] In Bedrock Edition, while temper is at max value, untamed donkeys can be fed any food except hay bale.

To feed a donkey, hold a valid food item and press use on the donkey.

The table below lists the effects of the various foods donkeys can consume.

Food Heals Speeds growth by Increases temper Notes
👁 Image
Sugar
1HP👁 💔
30 sec (600 ticks) +3
👁 Image
Wheat
2HP👁 ❤️
20 sec (400 ticks) +3
👁 Image
Apple
3HP👁 💔
👁 ❤️
1 min (1200 ticks) +3
👁 Image
Carrot
👁 Image
Golden carrot
4HP👁 ❤️
👁 ❤️
1 min (1200 ticks) +5 Activates love mode in tamed donkeys.
👁 Image
Golden apple
10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
4 min (4800 ticks) +10 Activates love mode in tamed donkeys.
👁 Image
Enchanted golden apple
👁 Image
Hay bale
20HP👁 ❤️
× 10
3 min (3600 ticks) N/A In Bedrock Edition, adult donkeys with full health cannot be fed.

Jockey

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This feature is exclusive to Bedrock Edition.
 

15% of nearby baby zombies, husks, or drowned may ride an adult untamed donkey to form a jockey.

Statistics

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See also: Tutorial:Horses

All donkeys have three "equine stats": health, (maximum) movement speed, and jump strength. In Java Edition, each of these can vary between individual donkeys. In Bedrock Edition, only health can vary. These stats are created once the donkey is born or spawned, and are not affected by food.

Spawned values

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When spawned in any way except breeding – for instance, using commands, spawning naturally or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.

Health

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Donkey's health points range from 15HP👁 ❤️
× 7.5
to 30HP👁 ❤️
× 15
, with an average of 22.5HP👁 ❤️
× 11.25
. A donkey with an odd number of health points does not show the last half-heart. So if a donkey has 15 health (👁 💔
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
), its health bar will only display 14 health (👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
). And if the donkey took 3HP👁 💔
👁 ❤️
damage, it would have 12 health left 👁 🖤
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
, but it would seem like it only took 2HP👁 ❤️
, since the bar only shows 2 points of damage.

Speed

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A spawned donkey's speed value is always 0.175, which leads to its actual movement speed being 7.56 m/s. For reference, the average walking speed is 0.1, equivalent to 4.3 blocks/sec, and the average sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any effect that affects the speed.

See transportation to compare the speeds of various transportation methods.

Jump strength

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A spawned donkey's jump strength is always 0.5, enough to clear 1 916 blocks.

Bred values

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When breeding two donkeys, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined the same way horses' stats are.

Movement Speed

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In Bedrock Edition, all donkeys have a speed value of 0.175 regardless of whether they were spawned or bred.

In Java Edition, a bred donkey's speed value has the same limits as other horses, between 0.1125 and 0.3375. See Horse#Movement speed.

Jump Strength

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In Bedrock Edition, all donkeys have a jump strength of 0.5, regardless of whether they were spawned or bred.

In Java Edition, A bred donkey's jump strength has the same limits as other horses, between 0.4 and 1.0. See Tutorial:Horses#Jump_Strength.

Usage

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See also: Transportation

Tamed and saddled donkeys are some of the fastest means of transportation or hauling in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can't generally.

Donkeys can be equipped with chests and used as pack animals. They can also be pulled along and tied up using a lead.

Equipment

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👁 Image
GUI of a donkey, when equipped with a chest.

Tamed donkeys can have the following slots available:

A saddle can be equipped on a donkey by holding it and then using on the donkey, or by accessing its inventory. A donkey’s inventory can be accessed by mounting the donkey and using the inventory control, by using while sneaking, or by pressing the "open inventory" button‌[Bedrock Edition only] on the donkey. The saddle can be removed by either removing it from the donkey's inventory or by using shears on the donkey.

A donkey can be equipped with a chest by using a chest on the donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.

Baby donkeys cannot be equipped with anything.

Riding

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Main article: Riding

Once a donkey is tamed and saddled, the player can control it with the standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a donkey.

A ridden saddled donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.

Unlike horses, all naturally spawned donkeys have the same movement speed and jump strength. Donkeys are slow-moving backward and about as fast as the player when moving sideways.

Ridden saddled donkeys have the ability of "jump charging". In Java Edition, when the player rides them, the experience bar on HUD is replaced by the jump bar, and the hunger bar is replaced by the donkey's health bar. In Bedrock Edition, both bars display, and the experience bar is replaced by the jump bar only when jumping, with the experience level number remaining visible. A ridden saddled donkey can be made to jump, and holding the control charges for a higher leap. Donkeys are not affected by Jump Boost beacons.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Donkey hee-hawsFriendly MobsRandomlyentity.donkey.ambientsubtitles.entity.donkey.ambient0.80.8–1.2
(Baby: 1.3–1.7)
16
​Donkey neighsFriendly MobsWhen a player is bucked off by a donkey or fails to interact with a donkeyentity.donkey.angrysubtitles.entity.donkey.angry0.80.8–1.2
(Baby: 1.3–1.7)
16
​Donkey Chest equipsFriendly MobsWhen a donkey equips a chestentity.donkey.chestsubtitles.entity.donkey.chest1.00.8–1.216
​Donkey diesFriendly MobsWhen a donkey diesentity.donkey.deathsubtitles.entity.donkey.death0.80.8–1.2
(Baby: 1.3–1.7)
16
​Donkey eatsFriendly MobsWhen a donkey eats an itementity.donkey.eatsubtitles.entity.donkey.eat1.00.8–1.216
​Donkey jumpsFriendly MobsWhen a donkey begins a leapentity.donkey.jumpsubtitles.entity.donkey.jump0.41.016
​Something fellFriendly MobsWhen a donkey falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
​Donkey hurtsFriendly MobsWhen a donkey is damagedentity.donkey.hurtsubtitles.entity.donkey.hurt0.80.8–1.2
(Baby: 1.3–1.7)
16
​FootstepsFriendly MobsWhile a donkey is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​FootstepsFriendly MobsWhile a donkey is walking on woodentity.horse.step_woodsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Saddle equipsFriendly MobsWhen a donkey equips a saddleentity.horse.saddlesubtitles.entity.horse.saddle0.51.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a donkey using shearsitem.saddle.unequipsubtitles.item.saddle.unequip0.51.016
  1. a b c d See block sound type

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.horse.donkey.idle​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a player is bucked off by a donkeymob.horse.donkey.angry​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsUnused sound event[sound 1]mob.horse.armor​ ?0.61.0
​ ?Friendly MobsWhen a donkey equips a chestmob.horse.armor​ ?1.00.8–1.2
​ ?Friendly MobsUnused sound event[sound 1]mob.horse.breath​ ?0.71.0
​ ?Friendly MobsWhen a donkey diesmob.horse.donkey.death​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a donkey eats an itemmob.horse.eat​ ?0.5–1.50.8–1.2
​ ?Friendly MobsWhen a donkey begins a leapmob.horse.jump​ ?0.41.0
​ ?Friendly MobsWhen a donkey falls from more than 1 blockmob.horse.land​ ?0.41.0
​ ?Friendly MobsWhen a donkey is damagedmob.horse.donkey.hit​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a donkey is walkingmob.horse.soft​ ?0.450.9–1.1
​ ?Friendly MobsWhile a donkey is walking on wood[sound 2]mob.horse.wood​ ?0.450.9–1.1
​ ?Friendly MobsWhen a donkey equips a saddlemob.horse.leather​ ?0.51.0
​ ?Friendly MobsWhen a saddle is removed from a donkey using shearsmob.unsaddle​ ?1.01.0
  1. a b These sound events are assigned to the donkey, but are not called by the game
  2. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite donkey.png: Sprite image for donkey in Minecraft
Donkey
donkeycan_equip_saddle
dismounts_underwater
followable_friendly_mobs
entity.minecraft.donkey

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
👁 EntitySprite donkey.png: Sprite image for donkey in Minecraft
Donkey
donkey24 donkey
mob
entity.donkey.name

Entity data

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Donkeys have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
    • [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
    • [Byte] ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule crashes the game.
    • [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
      • [NBT Compound / JSON Object] An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
👁 Image
👁 Image
Artificial SelectionBreed a mule from a horse and a .30Bronze
👁 Image
👁 Image
Saddle UpTame a horse.20Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
👁 Image
👁 Image
Best Friends ForeverTame an animalTame one of these 11 tameable animals: 👁 Image
Skeleton Horse
can be tamed in the same way as a regular horse to gain this advancement with the ride command.
👁 Image
👁 Image
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

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History

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This section is missing information about:
  • Render after the fix of MC-222518 in 23w03a with saddle texture fixed
  • Did Bedrock Edition donkey models ever update past Java 17w45a's?
 
Please expand the section to include this information. Further details may exist on the talk page.

Java Edition

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Java Edition
1.6.113w16a👁 Image
👁 Image
Added donkeys, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's donkey models.[4]
Added leads, which can be used to leash tamed donkeys.
13w16bDonkeys are now slower.
The gliding of donkeys has been reduced.
13w18aHorse saddles have been removed. Donkeys are now controlled using the saddle.
13w19aAccess to the donkey inventory by sneaking and interacting has been enabled.
13w21aAdded a new GUI for donkeys, to control their saddle and inventory.
13w22aAdded new sound effects for donkeys.
Untamed donkeys can now be leashed.
releaseDonkeys can now be fed with golden carrots in addition to both types of golden apples.
1.7.213w36aDonkeys now spawn in savannas.
1.814w26cDonkeys can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby donkey growth has been reduced.
14w28bBaby donkeys appear adult sized.
1.8.1pre1Baby donkeys no longer appear adult sized unless they are fed. Reloading the world makes them appear as babies again.
1.915w47aFeeding baby donkeys no longer makes them appear adult sized. This also means that donkeys now no longer gradually grow in size as they age.
15w47bAdded sounds for donkeys eating food given by a player.
1.1016w20aAdded a donkey spawn egg.
pre2The donkey spawn egg has been removed.
1.1116w32aThe donkey spawn egg has been re-added.
Donkeys can no longer spawn from horse spawn eggs.
1.1317w45a👁 Image
👁 Image
The models of donkeys have been changed.
17w46a👁 Image
👁 Image
The new models of donkeys have been slightly tweaked.
18w03a👁 Image
👁 Image
The models of donkeys have been changed again and the textures have been slightly altered.
1.1418w43a👁 Image
Changed the textures of the donkeys. The color channel of transparent pixels are now filled to black.
18w43b👁 Image
Changed the textures of the donkeys. However, some pixels are missing.
18w44a👁 Image
👁 Image
Changed the textures of the donkeys. The missing pixels from 18w43b have been fixed.
1.1620w15aTamed donkeys can now be saddled by dispensers.
Dispensers can now put chests on tamed donkeys.
1.18Experimental Snapshot 1Donkeys now spawn in the newly added meadows.
experimental snapshot 2Donkeys now spawn less frequently in meadows.
experimental snapshot 6Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.19.423w03aThe texture of the donkey saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture.
23w07aThe speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.19.4
Experiment
Update 1.20
23w07aDonkeys now spawn in cherry groves.
pre1Donkeys no longer spawn in cherry groves.
1.20.524w09aAdded sound event entity.donkey.jump to replace entity.horse.jump.[5]
1.21.525w03aThe donkey's saddle is now an overlay texture, split from the donkey's main texture.
Saddles now show up on invisible donkeys.[6]
Saddles now show the enchantment glint on the donkey when enchanted.
1.21.625w20aSaddles can now be removed from donkeys using shears.
25w21aDonkeys can now be fed carrots for taming, healing, and growing.
1.21.1125w44aDonkeys no longer sink in water while ridden by a player.
25w46aDonkeys no longer panic if controlled by other mobs.
26.1snap4👁 Image
The model and texture of baby donkeys have been changed.
Changed the hitbox of baby donkeys to match the new model.[verify]
Saddles and chests on baby donkeys no longer render.
snap5Added golden dandelions, which can be used to prevent baby donkeys from growing up.

Bedrock Edition

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Pocket Edition Alpha
v0.15.0build 1👁 Image
👁 Image
[verify] Added donkeys.
v0.16.0build 1Donkeys can now be fed using enchanted golden apples.
Bedrock Edition
1.2.5releaseDonkeys no longer follow players that are holding food.
1.2.6beta 1.2.6.2👁 Image
👁 Image
The models of donkeys have been changed to the 17w45a donkey models.
1.2.9Donkeys no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3👁 Image
👁 Image
[verify] Changed the textures of the donkeys.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Donkeys now spawn in meadows.
1.19.60Preview 1.19.60.25The texture of the donkey saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture.
1.20.10Preview 1.20.10.20Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.21.70Preview 1.21.70.20Donkeys now spawn in savannas.
1.21.90Preview 1.21.90.25Saddles can now be removed from donkeys using shears.
Preview 1.21.90.26A sound now plays when removing a saddle from an donkey using shears.
Donkeys can now be fed carrots for taming, healing, and growing.
1.21.120Preview 1.21.120.24The donkey's saddle is now an overlay texture, split from the donkey main texture.[is this the correct version?]
The ears of donkeys now are correctly collored on the top and bottom.
1.21.130Preview 1.21.130.24Donkeys no longer sink in water while being ridden by a player.
26.0Preview 26.0.23Donkeys now no longer gradually grow in size as they age, matching Java Edition.
26.10Preview 26.10.20👁 Image
The model and texture of baby donkeys have been changed.
Preview 26.10.21Added golden dandelions, which can be used to prevent baby donkeys from growing up.
26.30Preview 26.30.29Donkeys ridden by players can no longer be pushed by sulfur cubes with blocks absorbed.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1👁 Image
👁 Image
Added donkeys.
TU22CU101.151.151.15Added quick move to the donkey inventory.
TU31CU191.221.221.22Patch 3Baby donkey growth can now be accelerated using wheat.
TU43CU331.361.361.36Patch 13Added sounds for donkeys.
TU54CU441.521.521.52Patch 241.0.4Donkeys can no longer spawn from horse spawn eggs.
TU60CU511.641.641.64Patch 301.0.11👁 Image
👁 Image
The models of donkeys have been changed to the 1.13 donkey models.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0👁 Image
👁 Image
Added donkeys.

Data history

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Java Edition
1.1116w32aDonkeys now have a separate ID from horses: donkey.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
1.21.525w03aUnified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot.

Issues

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Issues relating to "Donkey" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • If a player picks up leather dropped by an adult donkey, they receive the "Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when killing a cow.
  • A player riding a donkey is dragged along if the donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
  • Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
  • In the Bedrock Edition, the donkey can be transported in a boat by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat to pilot it from above results in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.

Gallery

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Screenshots

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Textures

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In other media

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Related mobs

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References

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  1. MC-160945 – resolved as "Works As Intended".
  2. MC-233276 – resolved as "Fixed".
  3. MC-236341 – resolved as "Fixed".
  4. " Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
  5. MC-98316 – Wrong subtitles caused by missing distinction
  6. MC-13738
  7. "Do not look at this image."@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 10, 2013
  8. bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" – @BohBQS5jWMQ on Instagram, October 4, 2018

Navigation

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