![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 3 (π π π π ) |
| Saturation | 3.6 (π π π π ) |
| Saturation boostβ[JE only] | Heals: 2.4HPπ β€οΈ Γ 1.2 Duration: 1.2 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Carrot",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">3.6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.8 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 2.4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 1.2</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 1.2 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Carrot"
],
"images": [
"Carrots Age 0-1.png",
"Carrots Age 0-1 BE.png",
"Carrots Age 2-3.png",
"Carrots Age 2-3 BE.png",
"Carrots Age 4-6.png",
"Carrots Age 4-6 BE.png",
"Carrots Age 7.png",
"Carrots Age 7 BE.png",
"Carrot JE3 BE2.png"
]
}
A carrot is a food item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.
Carrot crops are planted in farmland and used to grow carrots.
Fully grown carrot crops drop 2 to 5 carrots (3 5β7 per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3β7 carrots.
The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0β3 drops. Each level of Fortune enchantment increases the number of attempts by one.
| Block | π BlockSprite carrots.png: Sprite image for carrots in Minecraft Carrots | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:
| Village style | Chance |
|---|---|
| π EnvSprite plains-village.png: Sprite image for plains-village in Minecraft Plains |
30% |
| π EnvSprite snowy-village.png: Sprite image for snowy-village in Minecraft Snowy |
10% |
Zombies, husks, and zombie villagers have a 2.5% (1β40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1β100) per level of looting. This gives carrots the following chances of dropping:
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Zombie Villager[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Husk[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Zombie Villager[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Husk[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Zombie[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Zombie Villager[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Husk[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Zombie[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Zombie Villager[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Husk[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Zombie Villager[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Husk[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Zombie Villager[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Husk[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Zombie[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Zombie Villager[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Husk[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Zombie[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Zombie Villager[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Husk[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Pillager Outpost |
Chest | 3β5 | 57.5%{ "item": "Carrot", "stacksize": "3β5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
|
| π Image Shipwreck |
Supply chest | 4β8 | 42.1%{ "item": "Carrot", "stacksize": "4β8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| |
| Bedrock Edition | ||||
| π Image |
π Image Bonus Chest |
Chest | 1β2 | 50%{ "item": "Carrot", "stacksize": "1β2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
|
| π Image Pillager Outpost |
Chest | 3β5 | 57.5%{ "item": "Carrot", "stacksize": "3β5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| |
| π Image Shipwreck |
Supply chest | 4β8 | 42.1%{ "item": "Carrot", "stacksize": "4β8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| |
To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 (π π
π π
) hunger and 3.6 hunger saturation.
Carrots can be farmed and harvested on farmland. Planted carrots go through 8 stages of growth, but only 4 apparent stages because the texture only changes upon reaching stages 3, 5, and 8 with stage 8 being the final, mature appearance.
Carrots require a light level of 8 or greater to plantβ[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
If /gamerule mobGriefing is true, rabbits find mature carrot cropsβ[Java Edition only] / carrot crops with growth stage greater than 1.β[Bedrock Edition only] This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
Carrots can be used to breed and attract pigs and rabbits, and make baby pigs and rabbits grow up faster by 10% of the remaining time.
Carrots can be used to heal, grow, and increase temper of horses, donkeys, and mules, but does not breed them. In Java Edition, due to a bug, skeleton horses (in their hostile state; being ridden by skeletons) can also be fed carrots.[1]
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Farmer | π Image Novice | 40% | 25% | 22 Γ π Image | π Image Emerald | 16 | 2 | 0.05 |
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.
π BlockSprite wheat.png: Sprite image for wheat in Minecraftcrop sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.crop.break | subtitles.block.generic.breakβ | 0.9 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | item.crop.plantβ[sound 1]β | subtitles.block.generic.placeβ | 0.45 | varies [sound 2] | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite carrots.png: Sprite image for carrots in Minecraft Carrots | carrots | Block | bee_growablescrops |
block.minecraft.carrots |
| π ItemSprite carrot.png: Sprite image for carrot in Minecraft Carrot | carrot | Item | β | item.minecraft.carrot |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite carrots.png: Sprite image for carrots in Minecraft Carrots | carrots | 141 | Block & Ungiveable Item[i 2] | Identical[i 3] | β |
| π ItemSprite carrot.png: Sprite image for carrot in Minecraft Carrot | carrot | 279 | Item | β | item.carrot.name |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| growth | 0x10x20x4 | 0
| 01 | 01 | π BlockSprite carrots-1.png: Sprite image for carrots-1 in Minecraft |
23 | 23 | π BlockSprite carrots-2.png: Sprite image for carrots-2 in Minecraft | |||
456 | 456 | π BlockSprite carrots-3.png: Sprite image for carrots-3 in Minecraft | |||
7 | 7 | π BlockSprite carrots-4.png: Sprite image for carrots-4 in Minecraft Fully grown. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | π Image Added carrots. | |||||
| π Image π Image π Image π Image Added carrot crops. | |||||||
| Carrots can be obtained only as a rare drop from zombies. | |||||||
| Carrots can be used to craft golden carrots. | |||||||
| August 28, 2012 | Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[2] but Dinnerbone eventually decided on carrots.[3] | ||||||
| 12w36a | Carrots can now be found in villages. | ||||||
| Carrots are now used to breed pigs. | |||||||
| Carrots are now used to craft carrot on a stick. | |||||||
| 12w37a | π Image The texture of carrots has been changed. The texture has been changed to a singular carrot, with the tooltip changed to reflect this. | ||||||
| 1.5 | 13w04a | Bone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same. | |||||
| 1.8 | 14w02a | Carrots now restore 3 (π π π π ) points and 3.6 hunger saturation, instead of 4 (π π π π ) and 4.8 hunger saturation. | |||||
| Farmer villagers now buy 15β19 carrots for 1 emerald. | |||||||
| 14w04a | Farmer (profession) villagers now harvest fully grown carrots. | ||||||
| Villagers can now be made willing using 12 carrots. | |||||||
| 14w06a | π Image π Image π Image π Image Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion. | ||||||
| 14w10a | π Image π Image π Image π Image π Image π Image π Image π Image Carrot crops of all stages no longer have a model. | ||||||
| 14w10b | π Image π Image π Image π Image Carrot crops now have models again.[4] In addition, they are now offset downward by one pixel once more.[5] | ||||||
| 14w25a | π Image π Image π Image π Image Carrot crops are now darker and subject to directional shading. | ||||||
| 14w27a | π Image π Image π Image π Image Carrot crops are no longer subject to directional shading. | ||||||
| Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |||||||
| Carrots are now used to craft rabbit stew. | |||||||
| 14w34a | Rabbits can no longer be tamed. | ||||||
| 1.9 | 15w38a | The drop chances have been slightly improved from an average of 2 3β5 per crop harvested to 2 5β7. | |||||
| 15w49a | The hitbox of planted carrots now adjusts depending on their growth state.[6] | ||||||
| 1.13 | 18w06a | Carrots can now grow at night. | |||||
| 18w11a | Carrots can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | π Image The texture of carrots has been changed. | |||||
| π Image π Image π Image π Image The textures of carrot crops have been changed. | |||||||
| 18w47a | Carrots can now generate in the chests of pillager outposts. | ||||||
| 19w03a | Placement and breaking sounds have been added to carrots. | ||||||
| Placing a carrot into the new composter has a 50% chance of raising the compost level by 1. | |||||||
| 19w05a | Carrots now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| 19w09a | Carrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. | ||||||
| 19w11a | Farmer villagers now buy 22 carrots for 1 emerald. | ||||||
| Carrots can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[7] | |||||||
| Carrots can now replace replaceable blocks such as fire when planted. | |||||||
| 1.15 | 19w34a | Bees can now pollinate carrot crops. | |||||
| 1.17 | 21w13a | π Image π Image π Image π Image The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.[8] | |||||
| 1.18 | pre5 | π Image A stray dark pixel has been removed from the texture of fully-grown carrots.[9] | |||||
| 1.20.2 | 23w32a | Carrots being eaten by rabbits now emit a block_change vibration of frequency 11. | |||||
| 1.21.6 | 25w21a | Carrots are now usable on horses, donkeys, and mules. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| October 15, 2013 | Johan Bernhardsson announces carrots alongside potatoes for 0.8.0. | ||||||
| v0.8.0 | build 1 | π Image Added carrots. | |||||
| π Image π Image π Image π Image [verify] Added carrot crops. | |||||||
| Carrots can be obtained by killing zombies. | |||||||
| Pigs follow players holding carrots, but cannot be fed yet. | |||||||
| build 3 | Carrots now have a chance to drop when tilling grass blocks. | ||||||
| build 4 | Carrots are no longer dropped by tilling grass blocks. | ||||||
| Pigs can now be fed carrots to enter love mode and breed. | |||||||
| v0.9.0 | build 1 | Carrot crops now naturally spawn in villages. | |||||
| v0.12.1 | build 1 | Carrots now restore hunger instead of health. | |||||
| Brown robed villagers can now harvest fully grown carrot crops. | |||||||
| Carrots can now be used to craft golden carrots. | |||||||
| v0.13.0 | build 1 | Carrots can now be used to breed rabbits. | |||||
| Carrots can now be used to craft rabbit stew. | |||||||
| v0.15.0 | build 1 | Carrots are now used to craft carrot on a stick. | |||||
| v0.16.2 | Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages. | ||||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Farmer villagers now buy 15β19 carrots for 1 emerald. | |||||
| Carrots can now be picked up by villagers and become willing. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Carrots can now be found inside of bonus chests. | |||||
| 1.4.0 | beta 1.2.14.2 | Carrots can now be found inside shipwreck chests. | |||||
| 1.7.0 | beta 1.7.0.2 | Carrots can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | Carrots can be found in the new pillager outposts. | |||||
| π Image The texture of carrots has been changed. | |||||||
| π Image π Image π Image π Image [verify] The textures of carrot crops have been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Carrots can now be used to fill up composters. | |||||
| beta 1.11.0.4 | Trading has been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald. | ||||||
| 1.14.0 | beta 1.14.0.1 | Bees can now pollinate carrot crops. | |||||
| ? | π Image π Image π Image π Image Carrot crop planes use a mapping that results in unnatural mirroring when viewed from certain angles, such as northwest.[10] | ||||||
| 1.21.60 | Preview 1.21.60.21 | π Image π Image π Image π Image Carrot crops no longer appear mirrored when viewed from certain angles. | |||||
| 1.21.90 | Preview 1.21.90.26 | Carrots are now usable on horses, donkeys, and mules. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added carrots. |
| π Image π Image π Image π Image [verify] Added carrot crops. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |
| Carrots are now used to craft rabbit stew. | |||||||
| Carrots now restore 3 (π π π π ) points and 3.6 hunger saturation, instead of 4 (π π π π ) and 4.8 hunger saturation.[is this the correct version?] | |||||||
| Farmer villagers now buy 15β19 carrots for 1 emerald. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox of planted carrots now adjusts depending on their growth state. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Carrots can now be found inside shipwreck chests. | ||
| 1.90 | π Image The texture of carrots has been changed. | ||||||
| π Image π Image π Image π Image [verify] The textures of carrot crops have been changed. | |||||||
| 1.91 | Carrots can now generate in the chests of pillager outposts. | ||||||
| Carrots can now be used to fill up composters. | |||||||
| Trading has been changed, farmer villagers now have a chance to buy 22 carrots for an emerald. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added carrots. | ||||||
| π Image π Image π Image π Image [verify] Added carrot crops. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Crop blocks now have dedicated model json files; previously the geometry was defined in the game code itself.β[more information needed] | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 141, and the item's 391. | |||||
| 1.17 | 21w19a | minecraft:carrots has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code] | |||||
| 1.21.5 | 25w10a | minecraft:carrots has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
Issues relating to "Carrot" are maintained on the bug tracker. Issues should be reported and viewed there.
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