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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 8 (π π π π π π π π ) |
| Saturation | 12.8 (π π Γ 6.4) |
| Saturation boostβ[JE only] | Heals: 8.533HPπ β€οΈ Γ 4.2665 Duration: 4.267 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Cooked Porkchop",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">12.8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span> Γ 6.4)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 8.533<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 4.2665</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 4.267 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Cooked Porkchop"
],
"images": [
"Cooked Porkchop.png"
]
}
A cooked porkchop is a food item obtained by cooking a raw porkchop. Cooked porkchops and steak restore the most hunger out of all stackable foods.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Pig[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| π Image | Hoglin[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Pig[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| π Image | Hoglin[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Pig[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| π Image | Hoglin[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Pig[A] | 0.50 | 0.40 | 0.33 | 0.29 |
| π Image | Hoglin[A] | 0.33 | 0.29 | 0.25 | 0.22 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Pig[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| π Image | Hoglin[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Pig[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| π Image | Hoglin[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Pig[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| π Image | Hoglin[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Pig[A] | 0.50 | 0.40 | 0.33 | 0.29 |
| π Image | Hoglin[A] | 0.33 | 0.29 | 0.25 | 0.22 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Bastion Remnant |
Generic chest | 1 | 24.4%{ "item": "Cooked Porkchop", "stacksize": 1, "chance": 0.24372395924512447, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| Hoglin stable chest | 2β5 | 22.8%{ "item": "Cooked Porkchop", "stacksize": "2β5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
Raw porkchop can be cooked in a furnace, smoker, or campfire. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Butcher | π Image Apprentice | 67% | 50% | π Image Emerald | 5 Γ π Image | 16 | 5 | 0.05 |
Butcher villagers may give cooked porkchop to players with the Hero of the Village effect.β[Java Edition only]
To eat cooked porkchop, press and hold use while it is selected in the hotbar. Eating one restores 8 (π π
π π
π π
π π
) hunger and 12.8 saturation.
Cooked porkchops can be used to breed and heal tamed wolves, lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Piglins pick up any cooked porkchops in their item form. However, they do not eat it.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π ItemSprite cooked-porkchop.png: Sprite image for cooked-porkchop in Minecraft Cooked Porkchop | cooked_porkchop | Item | piglin_food |
item.minecraft.cooked_porkchop |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite cooked-porkchop.png: Sprite image for cooked-porkchop in Minecraft Cooked Porkchop | cooked_porkchop | 263 | Item | item.cooked_porkchop.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Pork Chop | Cook and eat a pork chop. | β | 10 | Bronze | |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100219 | π Image Added cooked porkchops. | ||||||
| Cooked porkchops restore 8HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ and do not stack in the inventory. | |||||||
| Created by cooking raw porkchops in the furnace. | |||||||
| Java Edition Alpha | |||||||
| v1.2.0 | preview | Zombie pigmen now drop 0-2 cooked porkchops upon death. | |||||
| Java Edition Beta | |||||||
| 1.5 | Pigs now drop cooked porkchops when killed on fire. | ||||||
| 1.8 | Pre-release | π Image The texture of cooked porkchops has been changed to avoid confusion with steak. | |||||
| Cooked porkchops are now stackable to 64 and restore hunger instead of health. | |||||||
| Cooked porkchops now restore 8 (π π π π π π π π ). | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Zombie pigmen no longer drop cooked porkchops. | |||||
| 1.2.1 | 12w03a | Cooked porkchop can now be used to breed wolves. | |||||
| 1.3.1 | 12w21a | Butcher villagers now sell 6β7 cooked porkchops for 1 emerald. | |||||
| 1.4.2 | 12w37a | π Image The texture of cooked porkchops has been changed, so that it no longer has a dark outline. | |||||
| 1.8 | 14w02a | Butcher villagers now sell 5β7 cooked porkchops for 1 emerald. | |||||
| 1.14 | 18w43a | π Image The texture of cooked porkchops has been changed. | |||||
| 19w11a | Butcher villagers now sell 5 cooked porkchops for 1 emerald. | ||||||
| 19w13a | Butcher villagers now give cooked porkchops to players under the Hero of the Village effect. | ||||||
| 1.16 | 20w07a | Hoglins now drop cooked porkchops if killed on fire. | |||||
| 20w16a | Cooked porkchops can now be found in hoglin stable chests in bastion remnants. | ||||||
| 1.16.2 | 20w30a | Cooked porkchops can now be found in generic bastion remnant chests as well. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.4.0 | π Image Added cooked porkchops. | ||||||
| v0.5.0 | Cooked porkchops now restore 8HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ instead of 4HPπ β€οΈ π β€οΈ . | ||||||
| v0.8.0 | build 1 | π Image The texture of cooked porkchops has been changed, so that it no longer has a dark outline. | |||||
| v0.12.1 | build 1 | Cooked porkchops now restore hunger instead of health. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Butcher villagers now sell 5β7 cooked porkchops for 1 emerald. | |||||
| Bedrock Edition | |||||||
| 1.7.0 | beta 1.7.0.2 | Cooked porkchops can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of cooked porkchops has been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Trading has been changed, butcher villagers now have a 25% chance to sell 4 cooked porkchops as part of their second-tier trade. | |||||
| 1.16.0 | beta 1.16.0.57 | Trading has been changed, apprentice butcher villagers now have a 25% chance to sell 5 cooked porkchops instead of 3. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added cooked porkchops. |
| TU3 | π Image The texture of cooked porkchops has been changed to be consistent with Java Edition. | ||||||
| TU5 | Cooked porkchops are now stackable to 64. | ||||||
| Cooked porkchops now fill hunger instead of health. | |||||||
| TU12 | π Image The texture of cooked porkchops has been changed, so that it no longer has a dark outline. | ||||||
| TU14 | 1.04 | Butcher villagers now sell 6β7 cooked porkchops for 1 emerald. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Butcher villagers now sell 5β7 cooked porkchops for 1 emerald. | |
| 1.90 | π Image The texture of cooked porkchops has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added cooked porkchops. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 320. | |||||