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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 5 (π π π π π π ) |
| Saturation | 6 (π π π π π π ) |
| Saturation boostβ[JE only] | Heals: 4HPπ β€οΈ π β€οΈ Duration: 2 seconds |
| Always consumable | Yes |
| Renewable | Yes |
| Stackable | No |
{
"title": "Hot potato",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">5 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 2 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "Yes",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Hot potato"
],
"images": [
"Hot Potato.png"
]
}
A hot potato is an item which damages players who hold it in 24w14potato.
Throwing a potato, poisonous potato, or a baked potato into lava turns it into a hot potato, which is then ejected from lava in a random directionβ[more information needed]. The hot potato retains data from the original potato, such as its custom name, or how many times it has been lubricated.
Each hot potato stores a heat value. This value starts from 0 and goes up by 1 every tick it is in a player's inventory to a maximum of 200. Once the heat value reaches 20 and the potato is in a player's inventory, the player begins taking damage. Based on the heat value, a player takes between 1HPπ π
and 5HPπ β€οΈ
π β€οΈ
π π
damage each tick. However, due to damage immunity, the player only actually takes damage every 10 game ticks (0.5 seconds).
Fire Resistance does not prevent the player from taking damage from happening. If there are multiple hot potatoes in a player's inventory, the effect is the same as if there was only one. Hot potatoes do not damage other entities if they hold the item.
Eating a hot potato restores 5 (π π
π π
π π
) hunger and 6 saturation. When a hot potato is consumed, the player is set on fire for 1000000 game ticks (50000 seconds). This value exceeds the range of the short integer type, so only the last 16 bits modulo 215 (32768) will be saved to the player's [Short] Fire data.
Unlike most foods, hot potatoes can be eaten even if the hunger bar is full.
Hot potato can't be burned in fire or lava, like netherite items.
Hot potato item jumps in lava.
Placing a hot potato into a composter has a 85% (17β20) chance of raising the compost level by 1.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite hot-potato.png: Sprite image for hot-potato in Minecraft Hot potato | hot_potato | Item | item.minecraft.hot_potato |
Issues relating to "Hot potato" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
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