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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Luck and Uncraftable[JE only], Decay[BE only]: No All others: Yes |
| Stackable | No |
{
"extratext": "View [[#Gallery|all renders]]",
"title": "Splash Potion",
"images": [
"Splash Water Bottle.png"
],
"rows": [
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"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''Luck''' and '''Uncraftable'''<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>, '''Decay'''<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>: No<br>\n'''All others''': Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "No",
"label": "Stackable"
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"invimages": [
"Splash Water Bottle",
"Awkward Splash Potion",
"Thick Splash Potion",
"Mundane Splash Potion",
"Splash Long Mundane Potion",
"Uncraftable Splash Potion",
"Splash Potion of Night Vision",
"Splash Potion of Invisibility",
"Splash Potion of Leaping",
"Splash Potion of Fire Resistance",
"Splash Potion of Swiftness",
"Splash Potion of Slowness",
"Splash Potion of the Turtle Master",
"Splash Potion of Water Breathing",
"Splash Potion of Healing",
"Splash Potion of Harming",
"Splash Potion of Poison",
"Splash Potion of Regeneration",
"Splash Potion of Strength",
"Splash Potion of Weakness",
"Splash Potion of Slow Falling",
"Splash Potion of Wind Charging",
"Splash Potion of Weaving",
"Splash Potion of Oozing",
"Splash Potion of Infestation",
"Splash Potion of Luck",
"Splash Potion of Decay"
]
}
Splash potions are a variant of potions that can be thrown.
Base potions
Effect potions
One splash potion of Weakness can be found in a brewing stand inside an igloo basement.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| 👁 Image |
👁 Image Trial Chambers |
Chamber dispenser | 2–5 | 3.4%{ "item": "Splash Potion of Poison", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" }
|
| 👁 Image |
👁 Image Trial Chambers |
Chamber dispenser | 2–5 | 3.4%{ "item": "Splash Potion of Slowness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" }
|
| 👁 Image |
👁 Image Trial Chambers |
Chamber dispenser | 2–5 | 3.4%{ "item": "Splash Potion of Weakness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" }
|
Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck[JE only] and decay[BE only].
Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.
Using a glass bottle on a cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes 1⁄3 of the cauldron's content.[Bedrock Edition only]
Lingering potions are brewed by adding dragon's breath to a splash potion.
Splash potions are thrown by using them. On impact they splash, applying status effects to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.
Splash and drinkable forms have the same duration.
If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the less the effect. For instant effects (i.e., Healing and Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less.
The entity's distance from the potion's impact point is based on the closest point of the hitbox rather than its center.
Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.
A splash water bottle deals 1HP👁 💔
damage to endermen, striders, snow golems, and blazes; however, endermen have a chance of teleporting away if hit with one. Splash water bottles will also restore 1800 game ticks (90 seconds) of air to an axolotl.
Splash water bottles can extinguish burning entities.
Splash water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.[1]
In Bedrock Edition, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
In Java Edition, the uncraftable splash potion is a splash potion with no effect that is unobtainable in survival mode. It is also available in potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:splash_potion. It is also obtained when a splash potion has invalid or missing potion effect tags, and thus serves as a placeholder.
| Hitbox size | Height: 0.25 blocks Width: 0.25 blocks |
|---|---|
| Ticking order | Acceleration, Drag, Position |
| Gravity | 0.05 (double) |
| Drag | 0.99 (float) |
| Terminal velocity | 4.95 b/t (99 m/s) |
| Maximum travel | 99 blocks per b/t of initial velocity |
{
"title": "Thrown Splash Potion",
"rows": [
{
"field": "Height: 0.25 blocks<br>Width: 0.25 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "Acceleration, Drag, Position",
"label": "Ticking order"
},
{
"field": "0.05 ([https://en.wikipedia.org/wiki/Double-precision_floating-point_format double])",
"label": "Gravity"
},
{
"field": "0.99 ([https://en.wikipedia.org/wiki/Single-precision_floating-point_format float])",
"label": "Drag"
},
{
"field": "4.95 b/t (99 m/s)",
"label": "Terminal velocity"
},
{
"field": "99 blocks per b/t of initial velocity",
"label": "Maximum travel"
}
],
"invimages": [],
"images": []
}
When thrown by a player, a splash potion has an initial speed of about 0.5 blocks/tick with a slight initial pitch angle deflection of –20°. Its movement follows the ticking order of acceleration, drag, and position, which can be simulated to predict the overall trajectory. Below is a calculator to predict the initial conditions in order to hit a desired coordinate:
| Thrown splash potion properties | |||
|---|---|---|---|
| Drag-H | 0.99 | Gravity | -0.05 m/tick2 |
| Drag-Y |
0.99 | ||
| Ticking order | 6 | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the thrown splash potion launch angle to hit the target. Target is hit after ticks. | |||
| X | 0.0 – 2 | Yaw | deg |
| Y | 1.62 – 2 | Pitch |
degUnreachable |
| Z | 0 – 2 | Speed | 0.5 m/tick |
Splash potions shot by dispensers behave in the exact manner as when they were thrown by a player, with the only difference in their initial conditions. The initial position of splash potions when shot by a dispenser offsets exactly 0.7 blocks forward and 0.1 blocks higher from the center of the block. Their initial speed is slightly randomized, which averages to about 1.375 block/tick.
Thrown splash potions collide with blocks according to their collision box. They also collide with entities, but with the entities' collision box inflated to about 0.3 blocks in every direction. They collide with all living entities, including minecarts, boats, end crystals, falling blocks, and TNT.
In Java Edition, splash potions can be obtained with any status effect using /give and the potion_contents data component.
Java Edition:
Splash potions use the Friendly Mobs sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Bottle smashes | Friendly Mobs | When a splash potion impacts something | entity.splash_potion.break | subtitles.entity.potion.splash | 1.0 | 0.9–1.0 | 16 | |
| Bottle thrown | Players | When a splash potion is thrown by a player | entity.splash_potion.throw | subtitles.entity.potion.throw | 0.5 | 1⁄3-0.5 | 16 | |
| Witch throws | Hostile Mobs | When a splash potion is thrown by a witch | entity.witch.throw | subtitles.entity.witch.throw | 1.0 | 0.8–1.2 | 16 | |
| Dispensed item | Blocks | When a splash potion is dispensed from a dispenser | block.dispenser.launch | subtitles.block.dispenser.dispense | 1.0 | 1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | When a splash potion impacts something | random.glass | ? | 1.0 | 1.0 | |
| ? | Players | When a splash potion is thrown by a player | random.bow | ? | 0.5 | 0.33–0.5 | |
| ? | Hostile Mobs | When a splash potion is thrown by a witch | mob.witch.throw | ? | 1.0 | 1.0 | |
| ? | Players | When a splash potion is dispensed from a dispenser | random.bow | ? | 1.0 | 0.83–1.25 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| 👁 ItemSprite splash-potion.png: Sprite image for splash-potion in Minecraft Splash Potion | splash_potion | Item | item.minecraft.splash_potionitem.minecraft.splash_potion.effect.emptyitem.minecraft.splash_potion.effect.wateritem.minecraft.splash_potion.effect.mundaneitem.minecraft.splash_potion.effect.thickitem.minecraft.splash_potion.effect.awkwarditem.minecraft.splash_potion.effect.night_visionitem.minecraft.splash_potion.effect.invisibilityitem.minecraft.splash_potion.effect.leapingitem.minecraft.splash_potion.effect.fire_resistanceitem.minecraft.splash_potion.effect.swiftnessitem.minecraft.splash_potion.effect.slownessitem.minecraft.splash_potion.effect.water_breathingitem.minecraft.splash_potion.effect.healingitem.minecraft.splash_potion.effect.harmingitem.minecraft.splash_potion.effect.poisonitem.minecraft.splash_potion.effect.regenerationitem.minecraft.splash_potion.effect.strengthitem.minecraft.splash_potion.effect.weaknessitem.minecraft.splash_potion.effect.levitationitem.minecraft.splash_potion.effect.luckitem.minecraft.splash_potion.effect.turtle_masteritem.minecraft.splash_potion.effect.slow_falling |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite splash-potion.png: Sprite image for splash-potion in Minecraft Splash Potion | splash_potion | 561 | Item | potion.emptyPotion.splash.namepotion.mundane.splash.namepotion.mundane.extended.splash.namepotion.thick.splash.namepotion.awkward.splash.namepotion.nightVision.splash.namepotion.invisibility.splash.namepotion.jump.splash.namepotion.fireResistance.splash.namepotion.moveSpeed.splash.namepotion.moveSlowdown.splash.namepotion.heal.splash.namepotion.harm.splash.namepotion.poison.splash.namepotion.regeneration.splash.namepotion.damageBoost.splash.namepotion.weakness.splash.namepotion.wither.splash.namepotion.turtleMaster.splash.namepotion.slowFalling.splash.name |
In Bedrock Edition, splash potions use the following item data values to indicate the kind of potion:
minecraft:consumable component are present on an item, consuming the item will apply all of the effects from this component to the player or mob that consumed it. If defined as a string, corresponds to [String] potion.
| Name | Identifier | Translation key |
|---|---|---|
| 👁 EntitySprite splash-potion.png: Sprite image for splash-potion in Minecraft Splash Potion | splash_potion |
entity.minecraft.splash_potion |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| 👁 EntitySprite splash-potion.png: Sprite image for splash-potion in Minecraft Splash Potion | splash_potion | 86 |
entity.splash_potion.name |
Splash potions when thrown have entity data that define various properties of the entity.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand). | 40 | Gold | |
| 👁 Image | 👁 Image | Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | — | 20 | Bronze | |
| 👁 Image | 👁 Image | Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | 20 | Silver | |
| 👁 Image | 👁 Image | Free Diver | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes; or ride a nautilus/zombie nautilus underwater for 2 minutes. | 20 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 4 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added splash potions. | |||||
| Oct 14, 2011 | Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile. | ||||||
| 1.1 | 12w01a | Splash mundane potions are now labelled as "Mundane Potion" in-game. | |||||
| 1.3.1 | 12w17a | Splash potions are no longer depleted from the player's inventory when used in Creative. | |||||
| 12w22a | Splash potions have been added to the new Creative item selection from 12w21b. This includes extended-enhanced potions with both extended duration and enhanced effect for splash potions of Poison, Regeneration, Strength and Swiftness. | ||||||
| 1.4.2 | 12w32a | 👁 Image Added splash potions of Night Vision. | |||||
| Splash potions of Night Vision are currently not yet brewable. | |||||||
| 12w34a | 👁 Image Added splash potions of Invisibility. | ||||||
| Splash potions of Night Vision are now brewable. | |||||||
| 12w38a | 👁 Image Added witches, which can throw splash potions of Poison, Weakness, Harming, and Slowness to fight the player. These are projectiles and cannot be picked up. | ||||||
| 12w39b | Custom potions can now be created with a world editor.[2] | ||||||
| 1.5 | 13w09c | Extended-enhanced potions are no longer available in the Creative inventory for splash potions of Poison, Regeneration, Strength and Swiftness. | |||||
| 1.7.2 | 13w36a | 👁 Image Added splash potions of Water Breathing. | |||||
| 1.8 | 14w27a | 👁 Image Added splash potions of Leaping. | |||||
| 1.8.1 | pre1 | Splash potions of Leaping can now be extended. | |||||
| 1.9 | 15w31a | 👁 Image 👁 Image 👁 Image Added splash water bottles. | |||||
| Thick and awkward splash potions can now be brewed. | |||||||
| Splash mundane potions have been renamed to "Mundane Splash Potion". | |||||||
| Splash potions now have the same duration as drinkable potions. Previously they only had 75% of the duration from their drinkable counter part.[3] | |||||||
| 15w33a | Splash potions are now used to brew lingering potions. | ||||||
| 15w33c | Splash potions can now be placed in brewing stands. Before, the only way to get splash potions in a brewing stand was to brew them from normal potions and leave them in the slots. | ||||||
| 15w34a | Splash water bottles now just extinguish fire, without placing flowing water. | ||||||
| 15w43a | A splash potion of weakness can now be found in the brewing stand in an igloo basement. | ||||||
| 15w44b | 👁 Image 👁 Image Added uncraftable splash potions and splash potions of Luck. Uncraftable splash potions currently look identical to splash water bottles. | ||||||
| 15w49a | Splash potions, like all throwable projectiles, now take the thrower's motion into account. | ||||||
| 1.11 | 16w32a | The entity ID has been changed from ThrownPotion to potion. | |||||
| 16w35a | Splash water bottles now deal 1HP👁 💔 damage to endermen and blazes. | ||||||
| 16w38a | 👁 Image The uncraftable splash potion is now magenta, has no glint, and is now obtained anytime a splash potion is specified with invalid or missing potion effect tags. | ||||||
| The uncraftable splash potion has been removed from the Creative inventory. | |||||||
| 1.13 | 18w07a | 👁 Image Added splash potions of the Turtle Master. | |||||
| 18w14a | 👁 Image Added splash potions of Slow Falling. | ||||||
| 18w19a | 👁 Image Changed the effect color of Slow Falling. | ||||||
| 1.14 | 18w43a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of splash potions have been changed. | |||||
| 1.14.3 | pre3 | Splash water bottles now inflict knockback away from their owner when damaging blazes. | |||||
| Damage caused by splash water bottles now counts as being caused by the player who threw it.[4] | |||||||
| Splash water bottles no longer deal damage to endermen.[5] | |||||||
| 1.16 | 20w09a | The splash potion of Fire Resistance can now be obtained through bartering. | |||||
| pre1 | Splash water bottles now deal 1HP👁 💔 damage to snow golems and striders.[6] | ||||||
| 1.18 | 21w37a | Endermen now take damage when hit by a splash water bottle again. | |||||
| 1.19 | 22w11a | Splash water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
| 1.19.3 | 22w43a | Splash water bottles can now extinguish burning entities.[7] | |||||
| 1.19.4 | pre1 | Splash potions no longer have an enchantment glint. | |||||
| pre3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength. | ||||||
| 1.20 | 23w12a | 👁 Image The splash potion of Slow Falling has had its color tweaked to make it more distinguishable from the splash potion of Invisibility. | |||||
| 1.20.2 | 23w32a | Fire being doused by splash water bottles now emits a block_destroy vibration of frequency 12. | |||||
| 1.20.3 Experiment | 23w45a | Splash potions of Poison, Slowness and Weakness can now generate in trial chambers dispensers. | |||||
| 1.20.5 Experiment | 24w13a | 👁 Image 👁 Image 👁 Image 👁 Image Added splash potions of Infestation, Oozing, Weaving, and Wind Charging. | |||||
| 1.21 | 24w18a | 👁 Image Uncraftable splash potions now use the splash water bottle color instead of their own distinct color. | |||||
| 1.21.2 | 24w34a | Thrown splash potions no longer go through the world border if hit. | |||||
| 24w36a | The calculation for the duration of the effect has been changed. Splash potions thrown at the player's feet now apply the effect for almost the same duration as when thrown at the head.[8] | ||||||
| 1.21.5 | 25w04a | The entity type has been changed from potion to splash_potion. | |||||
| 1.21.6 | 25w18a | The calculation for the duration of the effect has been changed once again. The duration is now based on how close the entity hitbox and the splash potion hitbox were when the potion landed. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added splash potions. | |||||
| Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory. | |||||||
| v0.13.0 | build 1 | Splash potions of Leaping are now obtainable in Survival. | |||||
| Splash water bottles are now able to extinguish fire. | |||||||
| v0.14.0 | build 1 | Splash potions can now be used to fill cauldrons. | |||||
| A cauldron now can be filled by splash potions and can be emptied using a glass bottle, which turn into the corresponding splash potion. | |||||||
| Witches now use splash potions for attacking. | |||||||
| v0.16.0 | build 4 | 👁 Image As a version exclusive, added splash potions of Decay. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Splash potions can now be used to brew lingering potions. | |||||
| A splash potion of weakness can now be found in the brewing stand in an igloo basement. | |||||||
| Splash water bottles now deal 1HP👁 💔 damage to endermen and blazes. | |||||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.4 | 👁 Image Added splash potions of the Turtle Master. | |||||
| 1.6.0 | beta 1.6.0.5 | 👁 Image Added splash potions of Slow Falling. | |||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of splash potions have been changed. | |||||
| 1.16.0 | beta 1.16.0.57 | Splash potions of Fire Resistance can now be obtained through bartering. | |||||
| 1.19.0 | beta 1.19.0.20 | Splash water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
| 1.19.80 | Preview 1.19.80.21 | Removed the enchantment glint from splash potions. | |||||
| 1.20.0 | Preview 1.20.0.20 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures for potions have been changed.[9] | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Splash potions of Poison, Slowness and Weakness can now generate in trial chambers dispensers. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | 👁 Image 👁 Image 👁 Image 👁 Image Added splash potions of Wind Charging, potions of Weaving, potions of Oozing, and potions of Infestation. | |||||
| 1.21.0 | Preview 1.21.0.23 | Splash potions now have the same duration as drinkable potions. Previously they only had 75% of the duration from their drinkable counter part. | |||||
| 1.21.0 | Splash potions of Wind Charging, potions of Weaving, potions of Oozing, and potions of Infestation are now obtainable without using the "Update 1.21" experimental toggle. | ||||||
| 1.21.100 | Preview 1.21.100.20 | The sprites of splash potions, when rendered in the world, now have the correct scaling and positional offset. | |||||
| They now match Java Edition and also match better with their collider. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added splash potions. |
| 👁 Image Splash potions in the hotbar or in inventories display a bar with 1 to 4 light blue squares indicating the strength of the effect: 1 square for the base effect, 2 squares for an enhanced effect, 3 squares for an extended effect, 4 squares for an enhanced and extended effect (only obtainable in Creative). | |||||||
| TU14 | 1.04 | 👁 Image 👁 Image Added splash potions of Night Vision and splash potions of Invisibility. | |||||
| Extended-enhanced potions are now listed individually for splash potions of Poison, Regeneration, Strength and Swiftness. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Witches now use splash potions for attacking. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | The distance how far splash potions can be thrown has been massively reduced to match Java Edition. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 👁 Image 👁 Image Added splash potions of Leaping and splash potions of Water Breathing. These are both available in four variants unlike Java and Bedrock where the latter group only added two variants of water breathing and three variants for leaping. | |
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Effects of splash potions are now shown above the HUD when switching items in the hotbar instead of only when hovering over them in the inventory. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | A splash potion of weakness can now be found in the brewing stand in an igloo basement. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 👁 Image Added splash water bottles. | |
| 👁 Image Added splash potions of Luck. | |||||||
| Splash potion are now used to brew lingering potions. | |||||||
| Splash potions now have the same duration as drinkable potions. Previously they only had 75% of the duration from their drinkable counter part. | |||||||
| Removed all types of extended-enhanced potions for all five potion effects. | |||||||
| Splash potions, like all throwable projectiles, now take the thrower's motion into account. | |||||||
| The potion strength bar has been removed. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Splash water bottles now deal 1HP👁 💔 damage to endermen and blazes. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Splash potions once again only have 75% of the duration from their corresponding normal potions. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Splash potions can now be put into a cauldron. This can be used to obtain tipped arrows of that potion. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | 👁 Image 👁 Image 👁 Image Added splash potions of Decay, Turtle Master, and Slow Falling. | ||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added splash potions. | ||||||
| Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory. | |||||||
| 1.3.12 | 👁 Image Added splash potions of Decay. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 438. | |||||
Issues relating to "Splash Potion" are maintained on the bug tracker. Issues should be reported and viewed there.
Bedrock Edition has unused splash potion textures for several effects, along with their normal variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of Levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0.
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