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VOOZH | about |
| Sources | See ยง Causes |
|---|---|
| Particle | ๐ EffectSprite particle-darkness.png: Sprite image for particle-darkness in Minecraft #292721 (black) (seen with commands) |
| Type | Negative |
| Identifier | darkness
|
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Darkness is a status effect that impairs a player's vision. It is caused by the activation of a naturally-generated sculk shrieker, or by being within detection range of a warden.
Darkness, when applied, dims the player's vision using a thick black fog similar to Blindness. After the effect initiates, the fog steadily closes in around the player, diminishing the player's eyesight. The player can only see about 14 blocks away. With Vibrant Visuals, all directional light sources are disabled, making the scene appear as in a cave. All fog types apart from default air fog still use their colors. When the effect wears off, the fog retreats and the player's vision reverts to normal.
With the Darkness effect, the screen's brightness slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"โ[JE only]/"Darkness effect strength"โ[BE only] slider under the accessibility settings, which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but fog still restricts their vision.
Unlike other status effects, Darkness does not cause particles to appear around the player when it is naturally activated, nor does its icon appear in the player's heads-up display in Java Edition.[1] This is similar to when an effect is given using the /effect command with the hideParticles argument set to true. However, the particles do appear when hideParticles is set to false, and the effect's icon can be seen when entering the player's inventory.
| Cause | Potency | Length | Notes |
|---|---|---|---|
| ๐ Image Sculk Shrieker (naturally generated) |
I | 0:13 | When activated, to players within 40 blocks |
| ๐ Image Warden |
I | 0:13 | Every 6 seconds, to players within 20 blocks |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| ๐ EffectSprite darkness.png: Sprite image for darkness in Minecraft Darkness | darkness | 33 |
effect.minecraft.darkness |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| ๐ EffectSprite darkness.png: Sprite image for darkness in Minecraft Darkness | darkness | 30 |
effect.darkness |
| October 3, 2020 | Darkness was shown in Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| October 16, 2021 | ๐ Image More information was announced about Darkness, revealing that it is a status effect and is given by sculk shriekers. The Darkness effect was delayed until The Wild Update. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | ๐ Image Added Darkness. | |||||
| 22w11a | Darkness is not added yet in this non-experimental snapshot. | ||||||
| 22w12a | Re-added Darkness. | ||||||
| 22w15a | Darkness is now needed for the "How Did We Get Here?" advancement. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.0 Experiment | beta 1.18.0.22 | ๐ Image Added Darkness. | |||||
| 1.18.10 Experiment | beta 1.18.10.21 | Moved the Darkness effect to the Wild Update experimental toggle. | |||||
| 1.19.0 | Preview 1.19.0.21 | Darkness is now available without enabling experimental gameplay. | |||||
Issues relating to "Darkness" are maintained on the bug tracker. Issues should be reported and viewed there.
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