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Darkness

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This article is about the status effect. For the biome, see Deep Dark. For the absence of brightness, see Light.
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Not to be confused with Blindness.
Darkness
Sources See ยง Causes
Particle ๐Ÿ‘ EffectSprite particle-darkness.png: Sprite image for particle-darkness in Minecraft
#292721 (black) (seen with commands)
Type Negative
Identifier darkness
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Darkness is a status effect that impairs a player's vision. It is caused by the activation of a naturally-generated sculk shrieker, or by being within detection range of a warden.

Effect

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Darkness, when applied, dims the player's vision using a thick black fog similar to Blindness. After the effect initiates, the fog steadily closes in around the player, diminishing the player's eyesight. The player can only see about 14 blocks away. With Vibrant Visuals, all directional light sources are disabled, making the scene appear as in a cave. All fog types apart from default air fog still use their colors. When the effect wears off, the fog retreats and the player's vision reverts to normal.

With the Darkness effect, the screen's brightness slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"โ€Œ[JE only]/"Darkness effect strength"โ€Œ[BE only] slider under the accessibility settings, which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but fog still restricts their vision.

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The Darkness effect with Darkness Pulsing 100%.

Unlike other status effects, Darkness does not cause particles to appear around the player when it is naturally activated, nor does its icon appear in the player's heads-up display in Java Edition.[1] This is similar to when an effect is given using the /effect command with the hideParticles argument set to true. However, the particles do appear when hideParticles is set to false, and the effect's icon can be seen when entering the player's inventory.

Causes

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Cause Potency Length Notes
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Sculk Shrieker
(naturally generated)
I 0:13 When activated, to players within 40 blocks
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Warden
I 0:13 Every 6 seconds, to players within 20 blocks

Immune mobs

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Data values

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Java Edition:

NameIdentifierNumeric ID Translation key
๐Ÿ‘ EffectSprite darkness.png: Sprite image for darkness in Minecraft
Darkness
darkness33 effect.minecraft.darkness

Bedrock Edition:

NameIdentifierNumeric ID Translation key
๐Ÿ‘ EffectSprite darkness.png: Sprite image for darkness in Minecraft
Darkness
darkness30 effect.darkness

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
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How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

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Reveal

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October 3, 2020Darkness was shown in Minecraft Live 2020.
October 16, 2021๐Ÿ‘ Image
More information was announced about Darkness, revealing that it is a status effect and is given by sculk shriekers. The Darkness effect was delayed until The Wild Update.

Java Edition

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Java Edition
1.19Deep Dark Experimental Snapshot 1๐Ÿ‘ Image
Added Darkness.
22w11aDarkness is not added yet in this non-experimental snapshot.
22w12aRe-added Darkness.
22w15aDarkness is now needed for the "How Did We Get Here?" advancement.

Bedrock Edition

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Bedrock Edition
1.18.0
Experiment
Vanilla Experiments
beta 1.18.0.22๐Ÿ‘ Image
Added Darkness.
1.18.10
Experiment
Wild Update
beta 1.18.10.21Moved the Darkness effect to the Wild Update experimental toggle.
1.19.0Preview 1.19.0.21Darkness is now available without enabling experimental gameplay.

Issues

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Issues relating to "Darkness" are maintained on the bug tracker. Issues should be reported and viewed there.

References

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  1. โ†‘ MC-249416 โ€“ resolved as "Works As Intended".

See also

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Navigation

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