![]() |
VOOZH | about |
| Sources | See Β§ Causes |
|---|---|
| Particle | π EffectSprite particle-blindness.png: Sprite image for particle-blindness in Minecraft #1F1F23 (dark gray) |
| Type | Negative |
| Identifier | blindness
|
{
"title": "Blindness",
"rows": [
{
"field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">Β§ Causes</span>)",
"label": "Sources"
},
{
"field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-blindness.png article, displayed as 18x18px|link=|alt=EffectSprite particle-blindness.png: Sprite image for particle-blindness in Minecraft|class=pixel-image|)</span> #1F1F23 (dark gray)",
"label": "Particle"
},
{
"field": "Negative",
"label": "Type"
},
{
"field": "<code>blindness</code>",
"label": "(link to Identifier article, displayed as Identifier)"
}
],
"invimages": [],
"images": [
"Blindness.png"
]
}
Blindness is a status effect that impairs a player's vision and prevents sprinting and critical hits. It has no potion, but it can be obtained by consuming suspicious stew made with an azure bluet or open eyeblossom.
Blindness impairs a player's vision by surrounding them with a thick black fog, with only the immediate area around them being visible. With Vibrant Visuals, all directional light sources are disabled, making the scene appear as in a cave. All fog types apart from default air fog still use their colors.
The effect also prevents the player from sprinting or inflicting critical hits. However, in Bedrock Edition, it does not stop an ongoing sprint.
The effect can be removed by drinking milk. In Minecraft Education and Bedrock Edition when education options are enabled, drinking eye drops also removes blindness.
Blindness has no effect on mobs. This can be observed in Survival by having a fox eat suspicious stew made with an azure bluet or open eyeblossom.
Wardens are naturally blind and instead rely on detection via vibrations, smell and touch. This form of blindness is completely independent from the Blindness effect.
| Cause | Potency | Length | Notes |
|---|---|---|---|
| π Image Illusioner β[Java Edition only] |
I | 0:20 | As an attack if the regional difficulty is greater than 2.00 |
| π Image Suspicious Stew |
I | 0:11β[JE only] 0:07β[BE only] |
Crafted with an π Image Azure Bluet or π Image Open Eyeblossom |
| π Image Suspicious Stew |
I | 0:05-0:07 | Found in shipwreck supply chests Traded from expert farmer villagersβ[JE only] |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| π EffectSprite blindness.png: Sprite image for blindness in Minecraft Blindness | blindness | 15 |
effect.minecraft.blindness |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| π EffectSprite blindness.png: Sprite image for blindness in Minecraft Blindness | blindness | 15 |
potion.blindness |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | Blindness is added along with 18 other status effects but is currently unobtainable in regular gameplay and non-functional. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | π Image The effect sprite for Blindness has been added to inventory.png. | |||||
| Blindness now functions. | |||||||
| 1.12 | 17w16a | Added illusioners, which can affect players with Blindness. | |||||
| 17w17a | Illusioners now apply the Blindness effect only if the local difficulty is 3 or above. | ||||||
| 17w17b | Illusioners now already apply the Blindness effect if the local difficulty is 2 or above. | ||||||
| 1.14 | 18w43a | Blindness can now be obtained by eating suspicious stew. | |||||
| π Image The texture of the blindness effect icon has been changed. | |||||||
| The effect is now required for the "How Did We Get Here?" advancement. | |||||||
| 1.21.4 | 24w44a | Blindness can also now be obtained by eating suspicious stew made with an open eyeblossom, lasting 7 seconds. | |||||
| 24w45a | Blindness obtained from suspicious stew made with an azure bluet now lasts 11 seconds. | ||||||
| 24w46a | Blindness obtained from suspicious stew made with an open eyeblossom now lasts 11 seconds. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image Added Blindness. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | ? | When Blindness is combined with Night Vision, the screen now appears completely black.[when?] | |||||
| 1.4.0 | beta 1.2.20.1 | Eye drops now remove the blindness effect when consumed. | |||||
| 1.11.0 | beta 1.11.0.5 | π Image The texture of the blindness effect icon has been changed. | |||||
| 1.13.0 | beta 1.13.0.9 | Blindness can now be obtained by eating suspicious stew made with an azure bluet. | |||||
| 1.21.50 | Preview 1.21.50.25 | Blindness can also now be obtained by eating suspicious stew made with an open eyeblossom, lasting 8 seconds. | |||||
| Preview 1.21.50.28 | Blindness obtained from suspicious stew made with an open eyeblossom now lasts 7 seconds. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Blindness is added along with 18 other status effects but is currently unobtainable in regular gameplay.[is this the correct version?] |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added illusioners, which can affect players with Blindness.[verify] |
| 1.91 | π Image The texture of the blindness effect icon has been changed. | ||||||
Issues relating to "Blindness" are maintained on the bug tracker. Issues should be reported and viewed there.
| Effects | |||||
|---|---|---|---|---|---|
| Attack power | |||||
| Block breaking | |||||
| Health |
| ||||
| Hunger | |||||
| Loot |
| ||||
| Movement |
| ||||
| Ominous events | |||||
| Protective | |||||
| Spawns | |||||
| Visibility |
| ||||
| Joke | |||||