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VOOZH | about |
| Health points | 30HPπ β€οΈ Γ 15 |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Monster |
| Attack strength |
π Image Wind Charge: Easy and Normal: 1HPπ π |
| Hitbox size | Height: 1.77 blocks Width: 0.6 blocks |
| Spawn |
{
"title": "Breeze",
"rows": [
{
"field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite wind-charge.png article, displayed as 16x16px|link=Wind Charge|alt=|class=pixel-image|)</span>(link to Wind Charge article, displayed as <span class=\"sprite-text\">Wind Charge</span>)</span>:<br>\nEasy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span><br>\nHard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.75</span>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 1.77 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trial-chambers.png article, displayed as 16x16px|link=Trial Chambers|alt=|class=pixel-image|)</span>(link to Trial Chambers article, displayed as <span class=\"sprite-text\">Trial Chambers</span>)</span>: from (link to trial spawner article, displayed as trial spawners).",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Breeze Spawn Egg"
],
"images": [
"Breeze BE1 JE2.webp"
]
}
A breeze is a hostile mob spawned by certain trial spawners found in trial chambers. It moves via jumping large distances when attacking, attacks by firing wind charges, and deflects all projectiles that hit it except wind charges. Breezes are the only source of breeze rods, which are dropped upon death.
Breezes spawn from trial spawners that generate surrounded by chiseled tuff in trial chambers. These trial spawners only generate in combat chambers, and never in the corridors. Only one breeze spawner can generate in each combat chamber, and it is usually in the center of the room.
Breezes can spawn only in places with line of sight to the trial spawner that spawns them.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Breeze Rod[A] | 1β2 | 100.00% | 1.50 | 2β4 | 100.00% | 3.00 | 3β6 | 100.00% | 4.50 | 4β8 | 100.00% | 6.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Breeze Rod[A] | 1β2 | 1 | 3β2 | 2β4 | 1 | 3 | 3β6 | 1 | 9β2 | 4β8 | 1 | 6 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Breeze Rod[A] | 1 | 1β2 (50.00%) | 0 | 0 | 0 |
| 2 | 1β2 (50.00%) | 1β4 (25.00%) | 0 | 0 | ||
| 3 | 0 | 1β2 (50.00%) | 1β8 (12.50%) | 0 | ||
| 4 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β12 (8.33%) | ||
| 5 | 0 | 0 | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 6 | 0 | 0 | 1β8 (12.50%) | 1β3 (33.33%) | ||
| 7 | 0 | 0 | 0 | 1β4 (25.00%) | ||
| 8 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 3β2 (1.50) | 3 (3.00) | 9β2 (4.50) | 6 (6.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Breeze Rod[A] | 1.50 | 3.00 | 4.50 | 6.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Breeze Rod[A] | 1β2 | 100.00% | 1.50 | 2β4 | 100.00% | 3.00 | 3β6 | 100.00% | 4.50 | 4β8 | 100.00% | 6.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Breeze Rod[A] | 1β2 | 1 | 3β2 | 2β4 | 1 | 3 | 3β6 | 1 | 9β2 | 4β8 | 1 | 6 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Breeze Rod[A] | 1 | 1β2 (50.00%) | 0 | 0 | 0 |
| 2 | 1β2 (50.00%) | 1β4 (25.00%) | 0 | 0 | ||
| 3 | 0 | 1β2 (50.00%) | 1β8 (12.50%) | 0 | ||
| 4 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β12 (8.33%) | ||
| 5 | 0 | 0 | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 6 | 0 | 0 | 1β8 (12.50%) | 1β3 (33.33%) | ||
| 7 | 0 | 0 | 0 | 1β4 (25.00%) | ||
| 8 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 3β2 (1.50) | 3 (3.00) | 9β2 (4.50) | 6 (6.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Breeze Rod[A] | 1.50 | 3.00 | 4.50 | 6.00 |
10XP experience orbs are dropped if killed by a player or tamed wolf.
A breeze leaps around between firing wind charges at its target. Before jumping, it compresses itself like a spring and can jump up to 15 blocks horizontally and 5 blocks vertically. If the breeze is in lava, it can jump only one block into the air. Breezes are immune to all fall damage.
Breezes automatically deflect all projectiles that hit them except wind charges. Unlike shields, deflected projectiles maintain the same velocity, and can potentially harm the attacker or other entities. Breezes are unable to deflect the blast radius of splash potions or firework rockets, which affect them like any other mob if they are in range of the blast.
Breezes are partially unaffected by the Invisibility effect. The eyebrows and surrounding wind remain visible.β[Java Edition only]
Breezes do not retaliate if attacked by mobs that can spawn from trial spawners (zombies, husks, skeletons, bogged, strays, spiders, cave spiders, and slimes[note 1]). These mobs also do not retaliate if hit by a breeze's wind charge.
Breezes actively pursue and attack iron golems.
Breezes can rotate themselves while in a boat. They are the only mobs that can do this.
Breezes float upwards in water and lava exceptionally faster than all other mobs.β[Java Edition only]
Breezes produce particles on the ground. The particles that are produced will depend on the block that they are standing on. For example, a breeze standing on a sandstone block will produce sandstone particles. The particle amount increases if the breeze is in an aggressive state towards another mob, such as an iron golem or player.
Breezes attempt to shoot a wind charge at a player or enemy within a distance of 16 blocks, with a cooldown of 32 game ticks (1.6 seconds) between attempts. In Bedrock Edition, the cooldown is 30 game ticks. When a breeze's wind charge attack directly hits an entity, the entity takes damage, and a burst of wind appears. If a wind charge hits a block, only a burst of wind appears. This wind burst deals knockback but does not deal any damage by itself; instead, it often deals damage by making the entity fall a high distance. The wind burst can also interact with blocks, toggling block states of non-iron doors and trapdoors, buttons, levers, and fence gates, as well as extinguishing lit candles. Such block interactions are potential threats in trial chambers, but can be controlled by the mobGriefing game rule. Bells can also be rung if hit by the wind burst, which is not affected by the mobGriefing game rule.
Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBreeze whirs | Hostile Mobs | Randomly while on ground | entity.breeze.idle_ground | subtitles.entity.breeze.idle_groundβ | 1.0 | 0.8β1.2 | 16 | |
| βBreeze flies | Hostile Mobs | Randomly while not on ground | entity.breeze.idle_air | subtitles.entity.breeze.idle_airβ | 1.0 | 0.8β1.2 | 16 | |
| βBreeze whirls | Hostile Mobs | Randomly | entity.breeze.whirl | subtitles.entity.breeze.whirlβ | 0.8β1.0 | 0.7β1.1 | 16 | |
| βBreeze dies | Hostile Mobs | When a breeze dies | entity.breeze.death | subtitles.entity.breeze.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βBreeze hurts | Hostile Mobs | When a breeze is damaged | entity.breeze.hurt | subtitles.entity.breeze.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βBreeze inhales | Hostile Mobs | When a breeze prepares to shoot a wind charge | entity.breeze.inhale | subtitles.entity.breeze.inhaleβ | 1.0 | 1.0. 1.1 | 16 | |
| βBreeze charges | Hostile Mobs | When a breeze prepares to jump | entity.breeze.charge | subtitles.entity.breeze.chargeβ | 1.0 | 1.0 | 16 | |
| βBreeze shoots | Hostile Mobs | When a breeze shoots a wind charge | entity.breeze.shoot | subtitles.entity.breeze.shootβ | 1.5 | 1.0, 1.1, 1.2 | 16 | |
| βBreeze deflects | Hostile Mobs | When a breeze deflects an arrow or a trident | entity.breeze.deflect | subtitles.entity.breeze.deflectβ | 1.0 | 1.0 | 16 | |
| βBreeze jumps | Hostile Mobs | When a breeze makes a long jump | entity.breeze.jump | subtitles.entity.breeze.jumpβ | 1.0 | 1.0 | 16 | |
| βBreeze lands | Hostile Mobs | When a breeze lands from a long jump or from a fall greater than three blocks | entity.breeze.land | subtitles.entity.breeze.landβ | 1.0 | 1.0 | 16 | |
| βBreeze slides | Hostile Mobs | When a breeze slides | entity.breeze.slide | subtitles.entity.breeze.slideβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | Randomly while on ground | mob.breeze.idle_ground | β ? | 0.8β1.0 | 0.7β1.1 | |
| β ? | Hostile Mobs | Randomly while not on ground | mob.breeze.idle_air | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | Randomly | mob.breeze.whirl | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a breeze dies | mob.breeze.death | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a breeze is damaged | mob.breeze.hurt | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a breeze prepares to shoot a wind charge | mob.breeze.inhale | β ? | 1.0 | 1.0/1.1 | |
| β ? | Hostile Mobs | When a breeze prepares to jump | mob.breeze.charge | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a breeze shoots a wind charge | mob.breeze.shoot | β ? | 1.5 | 1.0β1.2 | |
| β ? | Hostile Mobs | When a breeze deflects an arrow or a trident | mob.breeze.deflect | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a breeze makes a long jump | mob.breeze.jump | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a breeze lands from a long jump or from a fall greater than three blocks | mob.breeze.land | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a breeze slides[verify] | mob.breeze.slide | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite breeze.png: Sprite image for breeze in Minecraft Breeze | breeze | can_turn_in_boatsdeflects_arrowsdeflects_tridentsfall_damage_immuneno_anger_from_wind_charge |
entity.minecraft.breeze |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite breeze.png: Sprite image for breeze in Minecraft Breeze | breeze | 140 |
breezemobmonster | entity.breeze.name |
Breezes have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 15, 2023 | Breezes are announced at Minecraft Live 2023. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.3 Experiment | 23w45a | π Image Added breezes behind the "Update 1.21" experimental data pack. | |||||
| 23w46a | Now counts for the "Monster Hunter" and is required for the "Monsters Hunted" advancements. | ||||||
| 1.20.5 Experiment | 23w51a | Added new breeze sounds. | |||||
| Changed the sounds of breezes. | |||||||
| The texture of the breeze have been changed. Separate eyes textures have been merged into the head. | |||||||
| 24w03a | Breezes can now deflect any projectile, except for their own wind charges. | ||||||
| Deflected projectiles now deflect in the direction of the shooter. | |||||||
| The texture for the bottom faces of breeze's rods were changed from π Image to π Image . | |||||||
| 24w04a | Breezes are now aggressive toward iron golems in addition to players. | ||||||
| Breezes no longer retaliate against attacks from skeletons, strays, boggeds, zombies, husks, spiders, cave spiders, or slimes. | |||||||
| 24w06a | Breezes now drop 4-6 wind charges upon death. | ||||||
| 24w07a | Breezes now deflect wind charge projectiles thrown by players.[1] | ||||||
| 24w11a | Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death. | ||||||
| 24w13a | Now avoids jumping into dangerous blocks or air. | ||||||
| 24w14a | Breezes no longer deflect wind charge projectiles thrown by players.[2] | ||||||
| 1.21 | 24w18a | Breezes are now available without using the "Update 1.21" experimental data pack. | |||||
Breezes can no longer toggle blockstates of redstone components nor extinguish lit candles if mobGriefing game rule is false.[3][4] | |||||||
| 1.21.2 | 24w33a | No longer have a minimum distance required to attack a target. | |||||
| pre2 | π Image The idle animation now matches Bedrock Edition.[5] | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.60 Experiment | Preview 1.20.60.20 | π Image Added breezes behind the "Update 1.21" experimental toggle. | |||||
| Preview 1.20.60.21 | Breezes can now reflect arrows. | ||||||
| Preview 1.20.60.23 | Changed the sounds of breezes. | ||||||
| Preview 1.20.60.24 | Breezes can now reflect tridents. | ||||||
| Preview 1.20.60.25 | Breezes can now reflect ice bombsβ[Minecraft Education only], eggs, llama spits, shulker bullets, and snowballs. | ||||||
| The pixels at the bottom of breezes' torso rods now match with their surrounding colors. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Breezes are now aggressive toward iron golems in addition to players. | |||||
| Breezes no longer retaliate against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, or slimes. | |||||||
| Preview 1.20.70.24 | Breezes now drop 4-6 wind charges upon death. | ||||||
| Breezes now take damage when hit by wind charge projectiles. | |||||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death. | |||||
| Breezes now must be submerged up to their eyes to drown, rather than only their base. | |||||||
| 1.21.0 | Preview 1.21.0.22 | Breezes are now available without using the "Update 1.21" experimental toggle. | |||||
| The breeze now slides during combat. | |||||||
| 1.21.20 | Preview 1.21.10.22 | Breezes can no longer toggle blockstates of redstone components if mobGriefing game rule is false[6]. | |||||
Issues relating to "Breeze" are maintained on the bug tracker. Issues should be reported and viewed there.
breeze.json file, in the minecraft:behavior.hurt_by_target component, breezes do not retaliate against mobs in the skeleton or zombie family, and those mobs are in their respective families. However, these mobs can retaliate against breezes. Also, again, in Bedrock Edition, parched also do not retaliate against breezes as its behaviors have been copied and pasted from bogged.json.