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Door

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πŸ‘ Image
This article is about the block. For the music track, see Door (song). For the single block tall variant, see Trapdoor. For the feature in Minecraft Dungeons, see MCD:Door.
πŸ‘ Image
All doors

A door is a block that serves as a switchable barrier to entity movement.

Variants

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Usage

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Placement

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Doors must be supported by a full solid block face beneath them. The bottom half of the door is placed where the player is aiming, with the top half extending one block above. If there is not enough space for the door, or not an appropriate supporting block underneath the base, no action is performed.

Facing direction

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When placed, a door occupies the side of the block closest to the player, or behind the player if placed in the player's own space.

Hinge placement

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When placed, a door checks the blocks to its immediate left and right and uses the following rules to determine hinge placement:

  • If another matching door is adjacent, with its handle side touching the newly placed door, a double door forms. This causes the new door to have its handle touching the existing doors handle, with hinges opposite.
  • If there is no other matching door present, the hinge is placed on the side with the highest number of adjacent solid block faces.
  • In Java Edition, if there are no blocks adjacent, or both sides fulfill a single other rule, the hinge is placed on the side closest to the players aim.

Behavior

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Water and lava flow around doors.

Mobs can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier

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A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (3⁄16) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

Air pockets

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Doors can be used as air pockets underwater in Java Edition as doors cannot be waterlogged. This method cannot be used in Bedrock Edition as doors can be waterlogged. In both editions, doors can be used to create air pockets in lava. Because there is no air around the door, wooden doors do not burn.

Similar to planks, wooden doors can be used as fuel in furnaces.

Overworld wooden doors (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, bamboo door, and pale oak door) can smelt 1 item per door.

However, Nether wooden doors (crimson and warped) and metal doors (iron and copper) cannot be used as fuel.

Block states

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See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
door_hinge_bitβ€” [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
open_bit0x4falsefalse
true
0
1
True if the door is currently open.
upper_block_bit0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
directionβ€” [sic]00
1
2
3
0
0
0
0 [sic]
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
Upper door block has the same aux value no matter what it faces.
door_hinge_bitβ€” [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
open_bitβ€” [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
upper_block_bit0x8falsefalse
true
0
1
Always true for the upper part of a door.


Sounds

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Generic

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Normal wood

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Java Edition:

πŸ‘ BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft
wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wood.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft
wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.woodsubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.woodsubtitles.block.generic.place​1.00.8
​Axe stripsBlocksWhen an axe strips a log or wood block [sound 1]use.woodsubtitles.block.generic.hit​1.00.8
​Block breakingBlocksWhile the block is in the process of being brokenhit.woodsubtitles.block.generic.hit​0.230.5
​FootstepsPlayersFalling on the block with fall damagefall.woodsubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.woodsubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.woodsubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.woodsubtitles.block.generic.footsteps​0.181.0

Cherry wood

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Java Edition:

πŸ‘ BlockSprite cherry-planks.png: Sprite image for cherry-planks in Minecraft
cherry_wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.cherry_wood.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.cherry_wood.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.cherry_wood.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.cherry_wood.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.cherry_wood.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite cherry-planks.png: Sprite image for cherry-planks in Minecraft
cherry_wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokenbreak.cherry_wood​ ?1.00.8–1.0
​ ?BlocksWhen the block is placedplace.cherry_wood​ ?1.00.8
​ ?BlocksWhile the block is in the process of being brokenhit.cherry_wood​ ?0.230.5
​ ?PlayersFalling on the block with fall damagefall.cherry_wood​ ?0.41.0
​ ?PlayersWalking on the blockstep.cherry_wood​ ?0.21.0
​ ?PlayersJumping from the blockstep.cherry_wood​ ?0.121.0
​ ?PlayersFalling on the block without fall damagestep.cherry_wood​ ?0.181.0

Bamboo wood

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Java Edition:

πŸ‘ BlockSprite bamboo-planks.png: Sprite image for bamboo-planks in Minecraft
bamboo_wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.bamboo_wood.breaksubtitles.block.generic.break​0.90.816
​Block placedBlocksWhen the block is placedblock.bamboo_wood.placesubtitles.block.generic.place​0.90.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.bamboo_wood.hitsubtitles.block.generic.hit​0.2250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.bamboo_wood.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.bamboo_wood.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite bamboo-planks.png: Sprite image for bamboo-planks in Minecraft
bamboo_wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokenbreak.bamboo_wood​ ?0.90.8–1.0
​ ?BlocksWhen the block is placedplace.bamboo_wood​ ?0.90.8
​ ?BlocksWhile the block is in the process of being brokenhit.bamboo_wood​ ?0.2070.5
​ ?PlayersFalling on the block with fall damagefall.bamboo_wood​ ?0.41.0
​ ?PlayersWalking on the blockstep.bamboo_wood​ ?0.21.0
​ ?PlayersJumping from the blockstep.bamboo_wood​ ?0.121.0
​ ?PlayersFalling on the block without fall damagestep.bamboo_wood​ ?0.181.0

Nether wood

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Java Edition:

πŸ‘ BlockSprite warped-planks.png: Sprite image for warped-planks in Minecraft
nether_wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.nether_wood.breaksubtitles.block.generic.break​1.00.7216
​Block placedBlocksWhen the block is placedblock.nether_wood.placesubtitles.block.generic.place​1.00.7216
​Block breakingBlocksWhile the block is in the process of being brokenblock.nether_wood.hitsubtitles.block.generic.hit​0.250.4516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.nether_wood.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.nether_wood.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite warped-planks.png: Sprite image for warped-planks in Minecraft
nether_wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokenbreak.nether_wood​ ?1.00.8–1.0
​ ?BlocksWhen the block is placedplace.nether_wood​ ?1.00.8
​ ?BlocksWhile the block is in the process of being brokenhit.nether_wood​ ?0.230.5
​ ?PlayersFalling on the block with fall damagefall.nether_wood​ ?0.41.0
​ ?PlayersWalking on the blockstep.nether_wood​ ?0.31.0
​ ?PlayersJumping from the blockstep.nether_wood​ ?0.121.0
​ ?PlayersFalling on the block without fall damagestep.nether_wood​ ?0.181.0

Java Edition:

πŸ‘ BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraft
iron sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.iron.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.iron.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.iron.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.iron.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.iron.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraft
iron sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokenbreak.iron​ ?1.00.8
​ ?BlocksWhen the block is placedplace.iron​ ?1.00.8
​ ?BlocksWhile the block is in the process of being brokenhit.iron​ ?0.30.5
​ ?PlayersFalling on the block with fall damagestep.iron​ ?1.01.0
​ ?PlayersWalking on the blockstep.iron​ ?0.21.0
​ ?PlayersJumping from the blockstep.iron​ ?0.121.1
​ ?PlayersFalling on the block without fall damagestep.iron​ ?0.41.0

Copper

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Java Edition:

πŸ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
copper sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.copper.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.copper.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.copper.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.copper.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.copper.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
copper sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokendig.copper​ ?1.00.8–1.0
​ ?BlocksWhen the block is placeddig.copper​ ?1.00.8–1.0
​ ?BlocksWhile the block is in the process of being brokenhit.copper​ ?0.30.5
​ ?PlayersFalling on the block with fall damagefall.copper​ ?0.41.0
​ ?PlayersWalking on the blockstep.copper​ ?0.31.0
​ ?PlayersJumping from the blockstep.copper​ ?0.121.0
​ ?PlayersFalling on the block without fall damagestep.copper​ ?0.221.0

Unique

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Copper door waxing

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Wax offBlocksWhen an axe unwaxes a copper dooritem.axe.wax_offsubtitles.item.axe.wax_off​1.0Varies [sound 1]16
​Wax onBlocksWhen a honeycomb waxes a copper dooritem.honeycomb.wax_onsubtitles.item.honeycomb.wax_on​1.0Varies[sound 1]16
​Axe scrapesBlocksWhen an axe deoxidizes a copper dooritem.axe.scrapesubtitles.item.axe.scrape​1.0Varies[sound 1]16
  1. ↑ a b c Can be 1.0, 0.9, or 1.1 for each sound

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsWhen an axe unwaxes a copper doorcopper.wax.off​ ?1.00.8–1.2
​ ?Friendly MobsWhen a honeycomb waxes a copper doorcopper.wax.on​ ?1.00.8–1.2
​ ?Friendly MobsWhen an axe deoxidizes a copper doorscrape​ ?1.00.8–1.2


Other

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Door creaksBlocksWhen a wooden door opensblock.wooden_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a wooden door closesblock.wooden_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a cherry wood door opensblock.cherry_wood_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a cherry wood door closesblock.cherry_wood_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a bamboo wood door opensblock.bamboo_wood_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a bamboo wood door closesblock.bamboo_wood_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a Nether wood door opensblock.nether_wood_door.opensubtitles.block.door.toggle​1.00.9–1.016
​Door creaksBlocksWhen a Nether wood door closesblock.nether_wood_door.closesubtitles.block.door.toggle​1.00.9–1.016
​Door creaksBlocksWhen an iron door opensblock.iron_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen an iron door closesblock.iron_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a copper door opensblock.copper_door.opensubtitles.block.door.toggle​1.0Varies[sound 1]16
​Door creaksBlocksWhen a copper door closesblock.copper_door.closesubtitles.block.door.toggle​1.00.9–1.016
​Door shakesHostile MobsWhen a zombie attacks a wooden or copper[sound 2] doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door​2.00.8–1.216
​Door breaksHostile MobsWhen a zombie breaks a wooden or copper[sound 2] doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door​2.00.8–1.216
​Block broken [sound 3]Hostile MobsUnused[sound 4]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 3]​NoneNoneNone
  1. ↑ 0.9-1.0 for toggle1, the first toggle2, and the first toggle3, and 0.99-1.1 for the second toggle2 and the second toggle3
  2. ↑ a b MC-270960 β€“ Zombies play wooden door breaking sounds when attacking copper doors
  3. ↑ a b MC-226770
  4. ↑ MC-218122

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksWhen a wooden door opensopen.wooden_door​ ?0.90.9–1.0
​ ?BlocksWhen a wooden door closesclose.wooden_door​ ?0.90.9–1.0
​ ?BlocksWhen a cherry wood door opensopen.cherry_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen a cherry wood door closesclose.cherry_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen a bamboo wood door opensopen.bamboo_wood_door​ ?0.90.9–1.0
​ ?BlocksWhen a bamboo wood door closesclose.bamboo_wood_door​ ?0.90.9–1.0
​ ?BlocksWhen a Nether wood door opensopen.nether_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen a Nether wood door closesclose.nether_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen an iron door opensopen.iron_door​ ?0.90.9–1.0
​ ?BlocksWhen an iron door closesclose.iron_door​ ?0.90.9–1.0
​ ?BlocksWhen a copper door opensopen_door.copper​ ?1.01.0–1.1
​ ?BlocksWhen a copper door closesclose_door.copper​ ?1.01.0
​ ?Hostile MobsWhile a zombie is breaking a wooden or copper[sound 1] doormob.zombie.wood​ ?1.01.0
​ ?Hostile MobsWhen a zombie breaks a wooden or copper[sound 1] doormob.zombie.woodbreak​ ?1.01.0
  1. ↑ a b MCPE-186407 β€“ Zombies play wooden door breaking sounds when attacking copper doors

Historical sounds:

Sound Description From to Resource location Pitch
Opening Infdev 20100607 ? 1.0.0 RC1 ?
Door opening (Second Version) 1.0.0 RC1 15w43a random.door_openβ€Œ[BE only] 0.9-1.1
Closing Infdev 20100607 ? 1.0.0 RC1 ?
Closing (Second Version) 1.0.0 RC1 15w43a random.door_closeβ€Œ[BE only] 0.9-1.1

Videos

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History

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There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
For a history of the top and bottom blocks that form doors, see Technical blocks/Doors

This table lists changes that affect more than one type of door (wooden, iron, and copper).

Java Edition

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Java Edition Infdev
20100607Added wooden doors.
Doors are currently unstackable.
The crafting recipe of doors produces one door per 6 planks.
Java Edition Alpha
v1.0.1Added iron doors.
Doors can now be controlled by redstone power.
Java Edition Beta
1.7Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture.
1.7.3Doors no longer produce placeholder texture particles.
Java Edition
1.8December 13, 2013Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
14w02aDoors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
14w32dAdded doors for spruce, birch, jungle, acacia and dark oak wood variants.
1.915w43aDoors now have sounds for placing and different sounds for opening and closing.
15w47aDoors now make sounds when placed,[2] despite these apparently already being added in 15w43a.
15w49aDoors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
1.1317w47aDoors can no longer be placed with their lower half inside entities[3] but can still be placed with their upper half inside entities.[4]
Doors can now also be placed by aiming at the side of a block.
1.1620w06aAdded crimson and warped doors.
1.1922w11aAdded mangrove doors.
22w14aWith the addition of mangrove swamps, mangrove doors are now obtainable.
1.19.3
Experiment
Update 1.20
22w42aAdded bamboo doors.
1.19.4
Experiment
Update 1.20
23w07aAdded cherry doors.
1.20.3
Experiment
Update 1.21
23w43aAdded copper doors with their weathered and waxed variants.
1.2124w21aDoors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.
1.21.2
Experiment
Winter Drop
24w40aAdded pale oak doors.

Bedrock Edition

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Pocket Edition Alpha
v0.1.0There are textures for both wooden and iron doors.
v0.7.4Doors can no longer be placed on top of farmland.
v0.12.1build 1Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
Bedrock Edition
1.21.20Preview 1.21.10.22Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added two types of doors: wooden and iron.
TU5Doors can be found in the Redstone & Transportation tab in the Creative inventory.
TU141.04Moved doors to the Building Blocks tab in the Creative inventory.
TU26CU151.181.181.18Doors are now stackable to 64.
TU46CU361.381.381.38Patch 15Doors now have different sounds for opening and closing.
Doors now make sounds when placed.
Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0Added two types of doors: wooden and iron.

Issues

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Issues relating to "Door" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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References

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  1. ↑ MC-54255 β€“ You can stand on the bottom block of a door, allowing you to climb it like a ladder β€“ resolved as "Won't Fix".
  2. ↑ MC-2844 β€“ Doors have no placement sound. β€“ resolved as "Fixed".
  3. ↑ MC-2208
  4. ↑ MC-123619

See also

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Navigation

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Retrieved from "https://minecraft.wiki/w/Door?oldid=3603302"

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