![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Tool | π SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft |
| Blast resistance | 10 |
| Hardness | 10 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 15 COLOR_ORANGE |
| Note block instrument | Bass Drum |
{
"title": "Creaking Heart",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "10",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "10",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(216, 127, 51); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 15 COLOR<wbr/>_ORANGE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass Drum",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Creaking Heart"
],
"images": [
"Creaking Heart.png",
"Dormant Creaking Heart JE1 BE1.png",
"Active Creaking Heart.png"
]
}
A creaking heart is a living block[1][2] that can be crafted or found in pale oak trees in pale gardens. It activates if placed in a line between two pale oak logs; then, during nighttime, it spawns a creaking and protects it from all damage. Breaking a creaking heart that is protecting a creaking instantly kills it. Hitting a protected creaking causes resin clumps to grow on pale oak logs near its linked creaking heart.
Creaking hearts drop as an item only when mined by a tool enchanted with Silk Touch. Otherwise, they drop 1β3 resin clumps; Fortune can increase the maximum drops by 1 per level (up to 6 with Fortune III).
Destroying a naturally-generated creaking heart also drops 20β24 experience, only in Survival mode.
Creaking heart has the highest hardness value of all blocks having the axe as the suitable tool.
Creaking hearts have a 10% chance to generate inside the top trunks of pale oak trees in the pale garden. They are always completely covered by other pale oak logs and are never exposed to the air. Pale oaks grown from pale oak saplings do not generate with hearts.
A creaking heart can be placed in different orientations, similar to logs. It has three states: uprooted, dormant, and awake. The creaking heart is uprooted by default, but it becomes dormant during the day and awake at night when placed between two pale oak logs, stripped pale oak logs, pale oak wood, or stripped pale oak wood with the same orientation. The texture of a creaking heart changes depending on its state, with the "core" appearing dark when uprooted, brighter when dormant and orange when awake. If the creaking heart hasn't already spawned a creaking, removing one of the surrounding aligned logs reverts it to the uprooted state.
Creaking hearts generate resin clumps on nearby pale oak logs when its linked creaking is attacked by a player or tamed wolf at night. There is a 5-second cooldown between each resin clump generation.
If a creaking heart is properly aligned between two pale oak logs and is located in the Overworld, it becomes awake at night (between 12600 and 23400 ticks). An awake creaking heart waits 2 ticks (0.1 seconds) and checks if the matching logs are in place. If so and it detects no linked creaking, it tries to find a valid location in a 33Γ17Γ33 box centered at that creaking heart to spawn one until successful, interrupted by getting destroyed or disabled. If found, it waits 20 ticks (1 second) before checking again if the matching logs are in place. If successful, it spawns a creaking after 2 extra ticks, otherwise it uproots. While a creaking heart is awake and has a linked creaking, it does not uproot until broken, even if any of the matching blocks are removed.
Valid locations for creakings to spawn at follow these criteria:
Creakings ignore solid blocks within its hitbox that are 2+ blocks above the ground while spawning.
Creaking hearts never spawn creakings in the Nether nor the End.
Breaking the heart kills its linked creaking and attributes the kill to the player who broke it, adding the kill to their statistics and triggering the Monster Hunter and Monsters Hunted advancements.
During daytime (starting at 23401 ticks), an awake creaking heart becomes dormant and despawns its linked creakings, unless it has been named using a name tag.
If the heart's linked creaking is too far away (more than 34 blocks away), that creaking despawns, and the heart spawns another one if conditions are met.
A creaking heart cannot be disabled by removing the log above or below it during the night.[3]
A redstone comparator connected to a creaking heart outputs a signal if the heart has a linked creaking. The strength of the signal depends on the Euclidean distance between the heart and its creaking, and is calculated as follows:
In other words, the closer a creaking is to its heart, the stronger the signal.
Additionally, a creaking itself can be used to detect when a player is looking at it. An observed creaking sinks in water (or lava) instead of swimming upward, which can cause it to activate a pressure plate or similar means. An unobserved creaking bobs up and down in liquid, which can cause it to activate a pressure plate even if not being looked at. Giving a creaking enough space to bob prevents this.
Pistons of any kind cannot move creaking hearts.
A creaking heart emits subtle eerie sounds when it is awake and surrounded by any types of logs, stripped logs, wood, or stripped wood in all 6 directions.
π BlockSprite creaking-heart.png: Sprite image for creaking-heart in Minecraftcreaking_heart sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.creaking_heart.break | subtitles.block.generic.breakβ | 0.5 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.creaking_heart.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.creaking_heart.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.creaking_heart.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.creaking_heart.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite creaking-heart.png: Sprite image for creaking-heart in Minecraftcreaking_heart sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | block.creaking_heart.break | β ? | 0.5 | 0.8 | |
| β ? | Blocks | When the block is placed | block.creaking_heart.place | β ? | 0.7 | 0.8 | |
| β ? | Blocks | While the block is in the process of being broken | block.creaking_heart.hit | β ? | 0.25 | 0.5 | |
| β ? | Players | Falling on the block with fall damage | block.creaking_heart.fall | β ? | 0.5 | 0.75 | |
| β ? | Players | Walking on the block | block.creaking_heart.step | β ? | 0.15 | 1.0 | |
| β ? | Players | Jumping from the block | block.creaking_heart.step | β ? | 0.12 | 1.1 | |
| β ? | Players | Falling on the block without fall damage | block.creaking_heart.step | β ? | 0.4 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βCreaking Heart grumbles | Blocks | When a creaking heart's creaking is attacked by a player | block.creaking_heart.hurt | subtitles.block.creaking_heart.hurtβ | Varies[sound 1] | 1.0 | 16 | |
| βCreaking manifests | Hostile Mobs | When a creaking heart summons a creaking | entity.creaking.spawn | subtitles.entity.creaking.spawnβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking Heart awakens | Blocks | When a creaking heart summons a creaking | block.creaking_heart.spawn | subtitles.block.creaking_heart.spawnβ | 1.0 | 1.0 | 16 | |
| βEerie noise | Blocks | Randomly while active[sound 2] | block.creaking_heart.idle | subtitles.block.creaking_heart.idleβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a creaking heart's creaking is attacked by a player | block.creaking_heart.trail | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking heart summons a creaking | mob.creaking.spawn | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When a creaking heart summons a creaking | block.creaking_heart.spawn_mob | β ? | 1.0 | 1.0 | |
| β ? | Blocks | Randomly while active | block.creaking_heart.ambient | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite creaking-heart.png: Sprite image for creaking-heart in Minecraft Creaking Heart | creaking_heart | Block & Item | block.minecraft.creaking_heart |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite creaking-heart.png: Sprite image for creaking-heart in Minecraft Creaking Heart | creaking_heart | 1267 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1012) |
tile.creaking_heart.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| creaking_heart_state | uprooted
| uprooted | When the creaking heart is not aligned between two pale oak logs and doesn't project a creaking. |
dormant | When the creaking heart is aligned between two pale oak logs during the day, or projects a creaking during the day. | ||
awake | When the creaking heart is aligned between two pale oak logs at night, or projects a creaking at night. | ||
| axis | y
| x | The creaking heart is oriented eastβwest. |
y | The creaking heart is oriented vertically. | ||
z | The creaking heart is oriented northβsouth. | ||
| natural | false
| false | The creaking heart does not drop experience when broken. |
true | The creaking heart drops experience when broken. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| creaking_heart_state | Not Supported | uprooted
| uprooted | Unsupported | When the creaking heart is not aligned between two pale oak logs and doesn't project a creaking. |
dormant | Unsupported | When the creaking heart is aligned between two pale oak logs during the day, or projects a creaking during the day. | |||
awake | Unsupported | When the creaking heart is aligned between two pale oak logs at night, or projects a creaking at night. | |||
| pillar_axis | Not Supported | y
| x | Unsupported | The log or stem is oriented eastβwest. |
y | Unsupported | The log or stem is oriented vertically. | |||
z | Unsupported | The log or stem is oriented northβsouth. | |||
| natural | Not Supported | false
| false | Unsupported | The creaking heart does not drop experience when broken. |
true | Unsupported | The creaking heart drops experience when broken. |
A creaking heart has a block entity associated with it that holds additional data about the block.
| September 28, 2024 | π Image π Image Creaking hearts were showcased on Minecraft Live 2024. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.2 Experiment | 24w40a | π Image π Image Added creaking hearts. | |||||
| pre1 | Redstone comparators connected to creaking hearts now output a signal strength dependent on the distance to the connected creaking. | ||||||
| 1.21.4 | 24w44a | Creaking hearts are now available without using the "Winter Drop" experimental data pack. | |||||
| π Image Updated the texture of the inactive creaking heart to be more consistent with its active state. | |||||||
| Naturally generated creaking hearts now drop 20 to 24 experience when broken by a player, with or without Silk Touch. | |||||||
| Breaking a creaking heart block without Silk Touch now drops 1 to 3 resin clumps. | |||||||
| Creaking hearts can now be crafted with two pale oak logs and a block of resin. | |||||||
Added the natural block state and replaced creaking with a boolean active state.
| |||||||
| Changed the placing sounds from to . | |||||||
| 24w45a | A naturally spawned creaking heart no longer drops experience when broken in Creative mode. | ||||||
The subtitle for hurt has been changed. | |||||||
| 24w46a | Mining speed and blast resistance are doubled. | ||||||
| Introduced a variation in how long time it takes for each creaking heart to spawn a creaking. | |||||||
| 1.21.5 | 25w02a | π Image Creaking hearts correctly placed between logs have a new dormant texture during the day. | |||||
| The transition between the awake and dormant states of creaking hearts is now based on the fixed day time. | |||||||
| 1.21.6 | 25w15a | Added the advancement "Heart Transplanter". | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.50 | Preview 1.21.50.20 | π Image π Image Added creaking hearts. | |||||
| Preview 1.21.50.25 | π Image Updated the texture of the inactive creaking heart to be more consistent with its active state. | ||||||
| Creaking hearts can now be crafted with two pale oak logs and a block of resin. | |||||||
| Naturally generating creaking hearts now drop 20 to 24 experience when mined. | |||||||
| Increased the frequency of the creaking heart's ambience sound. | |||||||
| Preview 1.21.50.26 | Reduced the distance by which the creaking heart can spread resin clumps by one block. | ||||||
| Preview 1.21.50.28 | Adjusted the frequency of ambient sounds emitted by creaking hearts to better align with Java Edition. | ||||||
| Creaking heart breaking and placing sounds are now quieter. | |||||||
| Preview 1.21.50.29 | Increased the base amount of time it takes to destroy a creaking heart with no tool to 15 seconds. | ||||||
| release | Added the achievement "Heart Transplanter". | ||||||
| 1.21.51 | Creaking hearts now generate more often in naturally generated pale oaks.[4] | ||||||
| 1.21.60 | Preview 1.21.60.24 | The fix for the creaking hearts' generation has been implemented in the Preview version. | |||||
| Destroying a creaking heart while it has a spawned creaking now grants the Monster Hunter achievement. | |||||||
| Preview 1.21.60.25 | π Image Creaking hearts correctly placed between logs have a new dormant texture during the day. | ||||||
Issues relating to "Creaking Heart" are maintained on the bug tracker. Issues should be reported and viewed there.
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