![]() |
VOOZH | about |
| Health points | 100HPπ β€οΈ Γ 50 |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Monster |
| Attack strength |
Melee: Easy: 7HPπ β€οΈ π β€οΈ π β€οΈ π π Normal: 12HPπ β€οΈ Γ 6 Hard: 18HPπ β€οΈ Γ 9 Roar: |
| Hitbox size | Height: 2.2 Blocks Width: 1.95 Blocks |
| Speed | 0.4 |
| Knockback resistance |
70%β[JE only] 75%β[BE only] |
| Spawn | Raids |
{
"title": "Ravager",
"rows": [
{
"field": "100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 50</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 2.2 Blocks<br>Width: 1.95 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.4",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "70%β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>75%β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "(link to Raid article, displayed as Raids)",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Ravager Spawn Egg"
],
"images": [
"Ravager.png",
"Ravager BE.png"
]
}
A ravager is a large hostile mob that only spawns alongside illagers during raids. It attacks players, adult villagers, wandering traders, and iron golems by charging, biting, and roaring at them. A ravager can sometimes become stunned if its attack is blocked with a shield.
Ravagers spawn starting at wave 3 as part of a raid. Depending on the wave, difficulty, and Raid Omen level,β[JE only] they spawn independently or with a pillager, vindicator, or evoker that rides them as a ravager jockey.
Raids do not have extra waves.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Saddle | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Saddle | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Saddle | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Saddle | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Saddle[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Saddle[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Saddle[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Saddle[A] | 1.00 | 1.00 | 1.00 | 1.00 |
A ravager drops 20XP experience points when killed by a player or a tamed wolf.
Ravagers are hostile toward players, iron golems, adult villagers and wandering traders within a 32-block radius.
A ravager attacks by running toward its target and ramming with its head, dealing a knockback of 5 blocks. A ravager also attacks by opening and closing its mouth, biting its target. In Bedrock Edition, ravagers may occasionally miss players when trying to attack, unlike other mobs.
When a ravager sees a villager and an iron golem at the same time, it always prioritizes the villager, unless it is already fighting the iron golem.
Ravagers do not attack pillagers who shoot them by accident, and do not attack evokers when their evoker fangs accidentally hit them. When a vindicator riding a ravager has been named "Johnny" it may attack the ravager while it is riding it, but the ravager does not attack the vindicator for any reason. When a ravager gets hit by a mobβs projectile while it is attacking the player, the ravager first attempts to kill who shot it, then goes back to attacking the player once the deed is done. Any mob that doesnβt attack with projectiles requires a ravager to damage it with its roar in order to become hostile to it.
In Java Edition, a ravager who is attacked by a player or another mob (excluding illagers and goats) alerts other ravagers in the area to target the attacker, unless the ravager was killed in one hit.
When a ravagerβs bite attack is blocked by a shield, no damage is dealt and knockback is halved, but the shield loses a considerable amount of durability. The ravager also has a 50% chance to become stunned and unable to move or attack for 2 seconds, signified by gray/purple effect particles. After this period, it opens its mouth and roars, dealing 6HPπ β€οΈ
π β€οΈ
π β€οΈ
damage and a knockback of 5 blocks to nearby entities. The roar knocks back nearby illagers without damaging them and has no effect on other ravagers. Illagers knocked back by a ravager's roar can still take fall damage.
Ravagers spawned separate from a raid (eg: from a spawn egg) may join a raid if they are within 96 blocks of the raid center when a raid wave spawns.
In Java Edition, ravagers can also join patrols if they are close enough to the patrol captain.
Ravagers can also destroy some types of blocks by charging through them. In Java Edition, ravagers can break all leaves and only some crops. In Bedrock Edition, ravagers can break all leaves, most saplings, most crops, including most plants and mushrooms, snow, and turtle eggs.
Ravagers cannot destroy blocks if the mob_griefingβ[JE only] or mobgriefingβ[BE only] game rule is disabled.
Ravagers take 75% less knockback from attacks, but they still float in water. A ravager being ridden dismounts its rider if it moves into water that is at least two blocks deep. Riders cannot mount ravagers again after being dismounted.
Although ravagers have a large version of the saddle as part of their texture, they do not actually wear one, and they cannot be ridden by the player. Ravagers can only spawn in raids, sometimes with a pillager, evoker, or vindicatorβ[Java Edition only] riding them; however, another mob and even the player can be allowed to ride a ravager using the /ride command.ββ[Java Edition only]
In Bedrock Edition ravagers have delayed hits (hit_delay_pct: 0.5). When set to 0.0, ravager hits wouldn't be delayed to match Java Edition.
In Java Edition, ravagers can sometimes target and damage themselves[2][3]. If a vindicator that spawns as part of a patrol, or as a raid captain during a raid, or has its Patrolling tag set to 1b through commands, is named "Johnny" with a name tag, the vindicator targets ravagers in addition to other mobs. The targeted ravager targets and damages itself if the ravager does not have another target and is within the vindicator's follow range. Other illagers, witches, and ravagers also target the ravager. The ravager can kill itself without any other mob damaging it.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βRavager grunts | Hostile Mobs | Randomly | entity.ravager.ambient | subtitles.entity.ravager.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βRavager cheers | Hostile Mobs | When a ravager wins a raid | entity.ravager.celebrate | subtitles.entity.ravager.celebrateβ | 1.0 | 0.8β1.2 | 16 | |
| βRavager bites | Hostile Mobs | When a ravager uses a melee attack | entity.ravager.attack | subtitles.entity.ravager.attackβ | 1.0 | 1.0 | 16 | |
| βRavager roars | Hostile Mobs | When a ravager uses a roar attack after being stunned | entity.ravager.roar | subtitles.entity.ravager.roarβ | 1.0 | 1.0 | 35 | |
| βRavager stunned | Hostile Mobs | When a ravager is stunned by a shield | entity.ravager.stunned | subtitles.entity.ravager.stunnedβ | 1.0 | 1.0 | 16 | |
| βRavager dies | Hostile Mobs | When a ravager dies | entity.ravager.death | subtitles.entity.ravager.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βRavager hurts | Hostile Mobs | When a ravager is damaged | entity.ravager.hurt | subtitles.entity.ravager.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βFootsteps | Hostile Mobs | When a ravager walks | entity.ravager.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | Randomly | mob.ravager.ambient | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | Randomly while in a raid | mob.ravager.ambient | β ? | 3.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a ravager wins a raid | mob.ravager.celebrate | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a ravager uses a melee attack | mob.ravager.bite | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a ravager uses a roar attack after being stunned | mob.ravager.roar | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a ravager is stunned by a shield | mob.ravager.stun | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a ravager dies | mob.ravager.death | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a ravager is damaged | mob.ravager.hurt | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | While a ravager is walking | mob.ravager.step | β ? | 1.0 | 0.8β1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite ravager.png: Sprite image for ravager in Minecraft Ravager | ravager | dismounts_underwaterraiders |
entity.minecraft.ravager |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite ravager.png: Sprite image for ravager in Minecraft Ravager | ravager | 59 |
mobmonsterravager | entity.ravager.name |
Ravagers have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 29, 2018 | Illager Beasts are announced at MINECON Earth 2018. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w43a | π Image Added illager beasts. | |||||
| Illager beasts had no sounds on the client side. | |||||||
| 18w44a | Illager beasts no longer flee in the presence of rabbits.[4] | ||||||
| 18w45a | Illager beasts now spawn in illager patrols, 200 blocks away from villages on grass or sand with a block light level of 0β8 and a sky light level of 10β15. | ||||||
| 18w46a | Illager beasts no longer spawn as part of illager patrols, which has made them unused. | ||||||
| 18w47a | Illager beasts now spawn in the new raids, which has made them used again. | ||||||
| 19w05a | "Illager Beast" has been renamed to "Ravager". | ||||||
The ID has been changed from illager_beast to ravager.
| |||||||
| Ravagers now have their own sounds on the client side. | |||||||
| 19w13a | Ravagers can now be ridden by evokers. | ||||||
| 1.17 | 21w05a | Ravagers can now break azalea and flowering azalea leaves. | |||||
| 1.18 | pre8 | Ravagers no longer attack baby villagers. | |||||
| 1.19 | 22w11a | Ravagers can now break mangrove leaves. | |||||
| 1.19.4 | 23w07a | Ravagers can now break torchflower crops and cherry leaves. | |||||
| 1.20 | 23w14a | Ravagers can now break pitcher crops. | |||||
| 1.20.2 | 23w33a | Ravagers now have a lower attack range. They can no longer attack through multiple-block-thick walls.[5] | |||||
| 1.21.2 Experiment | 24w40a | Ravagers are now afraid of the creaking. | |||||
| 1.21.4 | 24w44a | Ravagers are no longer afraid of the creaking. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 Experiment | beta 1.10.0.3 | π Image Added illager beasts. | |||||
| Illager beasts are currently available only through Experimental Gameplay. | |||||||
| Illager beasts have a basic AI, use the player's hurt sound and don't have any animations. | |||||||
| 1.11.0 Experiment | beta 1.11.0.1 | "Illager Beast" has been renamed to "Ravager". | |||||
| Ravagers now have animations and their own sounds. | |||||||
| The AI behavior of ravagers have been fully implemented. | |||||||
| Ravagers can now spawn during raids. | |||||||
| Ravagers can now be ridden by vindicators and pillagers. | |||||||
| Ravagers are no longer hostile to baby villagers. | |||||||
| 1.11.0 | beta 1.11.0.3 | Ravagers have been fully implemented and are now separate from Experimental Gameplay. | |||||
| beta 1.11.0.5 | Ravagers can now be ridden by evokers. | ||||||
| 1.19.20 | Preview 1.19.20.20 | Ravagers can now destroy mangrove leaves, azaleas, azalea leaves, cave vines, big dripleaves, small dripleaves, spore blossoms, and hanging roots. | |||||
| 1.19.40 | Preview 1.19.40.21 | Ravagers are no longer illagers. | |||||
| Ravager's collision box has been changed to match Java Edition. | |||||||
| Ravager's movement speed has been increased to match Java Edition. | |||||||
| 1.21.80 | Preview 1.21.80.20 | Ravagers are now imitated by parrots. | |||||
| 26.20 | Preview 26.20.23 | Ravagers can only destroy leaves and crops when running into them, and can no longer destroy snow, turtle eggs or various plant blocks. This better matches their behavior in Java Edition. | |||||
| Preview 26.20.26 | Reverted the above change, due to fan backlash.[6] | ||||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | π Image Added ravagers. | ||||||
Issues relating to "Ravager" or "Illager beast" are maintained on the bug tracker. Issues should be reported and viewed there.