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VOOZH | about |
| Health points | 20HPπ β€οΈ Γ 10 |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Undead π Image Monster |
| Attack strength |
In Java Edition: Easy and Normal: 2HPπ β€οΈ Hard: 3HPπ β€οΈ π π In Bedrock Edition[1]: Easy: 4HPπ β€οΈ π β€οΈ Normal: 6HPπ β€οΈ π β€οΈ π β€οΈ Hard: 9HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π π |
| Hitbox size | Height: 0.5 Blocks Width: 0.9 Blocks |
| Speed | 0.7 |
| Spawn | In the Overworld at nighttime or during thunderstorms, when player has not entered a bed or died for β₯3 ingame days |
{
"title": "Phantom",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Height:''' 0.5 Blocks <br> '''Width:''' 0.9 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "In the (link to Overworld article, displayed as Overworld) at nighttime or during thunderstorms, when player has not entered a bed or died for β₯3 ingame days",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Phantom Spawn Egg"
],
"images": [
"Phantom.gif",
"Phantom BE.gif"
]
}
Phantoms are flying undead hostile mobs that spawn in the night sky when the player has not slept in a bed or died for at least 3 in-game days. They attack by diving at the player from the sky to bite them.
Phantoms spawn unless the game rule spawn_phantomsβ[JE only] or doInsomniaβ[BE only] is set to false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above a player whose "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days).[verify] This statistic is reset when the player dies or enters a bed. This does not require skipping the night. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Cherry planks work because they cannot be seen through. Phantoms do not spawn above players in Spectator mode, but they do spawn above players in Creative mode.[2]
Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds, the phantom appears somewhere in a 21Γ15Γ21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred.
This means phantoms can also spawn during daytime as long as there are suitable blocks around players who are directly below the sky. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Blocks that can spawn phantoms needs to count as surface, that is, they have to be the highest spawnable block having no solid blocks directly above them. A solid floor under a roof of leaves, with at least 8 air blocks in between, meets this criteria.
Phantoms attempt to spawn every 1β2 minutes. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64) with sky visible directly above (cobwebs do not block this), and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The formula xβ72000βx represents the chance of a successful spawn, where x is the number of ticks since the player last entered a bed or died. This roughly comes to a 1β4 (25.0%) chance on day 4, a 2β5 (40.0%) chance on day 5, a 3β6 (1β2) (50.0%) chance on day 6, 4β7 (about 57.1%) chance on day 7, and so on.
If all conditions are met, a group of phantoms attempts to spawn 20β34 blocks above the player, and off to the side by a Chebyshev distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Phantoms can spawn inside buildings, if the player is outside and the building is both near enough and the building has a large enough cavity for them to spawn inside.
Phantoms count toward the hostile mob cap, but they do not adhere to it when spawning.[3] Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning. Phantom spawning is completely independent of biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as mushroom fields[4], deep dark[5] and the void.[6] The number of phantoms that spawn indirectly increase in number every consecutive night a player has not entered a bed, as there is a higher chance that phantoms spawn every time there is a spawn attempt. They then stop spawning when the player lies down in bed.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Phantom Membrane[A] | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Phantom Membrane[A] | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Phantom Membrane[A] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Phantom Membrane[A] | 0.50 | 1.00 | 1.50 | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Phantom Membrane[A] | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Phantom Membrane[A] | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Phantom Membrane[A] | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Phantom Membrane[A] | 0.50 | 0.75 | 1.00 | 1.25 |
When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically. They leave a trail of gray smoke while they fly. Their movement speed is one of the fastest of any mob, up to 20 blocks per second. They have a large search radius, targeting and following players from 64 blocks away. Once every 10-20 secondsβ[BE only] or every 8-12 secondsβ[JE only], they swoop in to attack. If stopped or hurt during this action, the phantom retreats back to its original elevation with sky visibility. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block. In the case of spawning under a high glass ceiling, phantoms spawn, immediately attack, and then fly up to the glass (even despawning in the process if they get far enough). Phantoms attack exposed players in beds, but do not attack players in creative mode. Phantoms switch targets if a player has spawned them but another player qualifies to be attacked, however they are neutralized if the spawning or targeted player resets their timer.
Phantoms can move through water at their normal speed and do not drown.
A phantom's body disappears when under the Invisibility effect, but its eyes and smoke particles are still visible.
Cats hiss at phantoms that are currently attacking players, and phantoms try to stay at least 16 blocks away from them, ignoring blocks obstructing line of sight. In Bedrock Edition, phantoms also avoid ocelots in the same manner.
Being an undead mob, they are:
Like zombies and skeletons, phantoms burn in sunlight. They burn even when equipped with helmets through commands.[7] Phantoms leave a trail of particles behind each wing.
The eyes of phantoms are emissive with Vibrant Visuals.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βPhantom screeches | Hostile Mobs | Randomly | entity.phantom.ambient | subtitles.entity.phantom.ambientβ | 0.8 | 0.8β1.2 | 16 | |
| βPhantom flaps | Hostile Mobs | Periodically | entity.phantom.flap | subtitles.entity.phantom.flapβ | 0.95β1.0 | 0.95β1.0 | 16 | |
| βPhantom hurts | Hostile Mobs | When a phantom is damaged | entity.phantom.hurt | subtitles.entity.phantom.hurtβ | 0.75 | 0.8β1.2 | 16 | |
| βPhantom dies | Hostile Mobs | When a phantom dies | entity.phantom.death | subtitles.entity.phantom.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βPhantom swoops | Hostile Mobs | When a phantom dives down to attack | entity.phantom.swoop | subtitles.entity.phantom.swoopβ | 7.0 | 0.95β1.05 | 16 | |
| βPhantom bites | Hostile Mobs | When a phantom attacks something | entity.phantom.bite | subtitles.entity.phantom.biteβ | 0.3 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | Randomly | mob.phantom.idle | β ? | 10.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | Periodically | mob.phantom.flap | β ? | 10.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a phantom is damaged | mob.phantom.hurt | β ? | 10.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a phantom dies | mob.phantom.death | β ? | 10.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When a phantom dives down to attack | mob.phantom.swoop | β ? | 10.0 | 0.95β1.05 | |
| β ? | Hostile Mobs | When a phantom attacks something | mob.phantom.bite | β ? | 10.0 | 0.8β1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite phantom.png: Sprite image for phantom in Minecraft Phantom | phantom | burn_in_daylightcan_breathe_under_waterfall_damage_immuneignores_poison_and_regeninverted_healing_and_harmundeadwither_friendssensitive_to_smite |
entity.minecraft.phantom |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite phantom.png: Sprite image for phantom in Minecraft Phantom | phantom | 58 |
mobmonsterphantomundead | entity.phantom.name |
Phantoms have entity data associated with them that contains various properties.
0 to 64, similar to slimes. Unlike slimes, phantoms always have a constant 20HPπ β€οΈSize damage. Naturally spawned phantoms are always size 0.Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| November 1, 2017 | π Image Phantoms are first shown on YouTube (back then known only as Mob B and The Monster of the Night Skies). The colored version later appeared after it won the vote. | ||||||
|---|---|---|---|---|---|---|---|
| November 14, 2017 | The article about the phantom was published, which introduced a community vote option for the phantom at MINECON Earth 2017. | ||||||
| November 18, 2017 | The phantom wins the vote at MINECON Earth. It is the second of mobs that were added as a result of the community voting for it. | ||||||
| December 13, 2017 |
π Image A newer version of the model is shown by jeb. Adrian ΓstergΓ₯rd jokingly refers to it as a Raybow. | ||||||
| December 13, 2017 |
π Image Another version of the model is shown by jeb later that day with another model and a missing texture. | ||||||
| ? |
π Image At some point in development, the phantomβs model and texture resembled the final design. | ||||||
| ? |
π Image A texture almost identical to the final design with a red color. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | π Image Added phantoms with a placeholder drop of 1-4 leather. | |||||
| 18w09a | Phantoms no longer spawn in the End. | ||||||
| Phantoms now despawn at daytime. | |||||||
| 18w10a | π Image The phantom's model and texture have been changed. | ||||||
| 18w10c | Phantoms are now considered undead. | ||||||
| 18w10d | Phantoms now burn in sunlight like most undead mobs. | ||||||
| Phantoms no longer despawn at daytime. | |||||||
| 18w14a | Phantoms now drop 0-1 phantom membrane, instead of leather. | ||||||
| 18w19a | The phantom's animation has been changed to have the wings flap quicker and smoother. | ||||||
| Phantoms now drop experience.[8] | |||||||
| pre1 | Phantoms now have new flapping sounds. | ||||||
| 1.14 | 18w43a | Phantoms are now required for the "Two Birds, One Arrow" advancement. | |||||
| 18w44a | Phantoms are now afraid of cats. | ||||||
| pre3 | The damage of phantoms has been reduced from 6HPπ β€οΈ π β€οΈ π β€οΈ to 2HPπ β€οΈ .[9] | ||||||
| 1.15 | 19w36a | Phantom spawning can now be toggled with the game rule doInsomnia. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.0 | beta 1.6.0.1 | π Image Added phantoms with the health of 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ , with a placeholder drop of 1-4 leather.[verify] | |||||
| beta 1.6.0.5 | Phantoms now drop phantom membranes. | ||||||
| The phantom's health has been increased from 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ to 20HPπ β€οΈ Γ 10. | |||||||
| Phantoms now burn in direct sunlight. | |||||||
| Due to a bug, phantoms are now able to drown.[10] | |||||||
| beta 1.6.0.6 | Phantom spawning can now be toggled with the game rule doInsomnia. | ||||||
| 1.8.0 | beta 1.8.0.8 | Phantoms are now afraid of cats. | |||||
| 1.21.80 | Preview 1.21.80.20 | Phantoms are now imitated by parrots. | |||||
| 1.21.130 | Preview 1.21.130.22 | Phantoms are no longer able to drown. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image Added phantoms. | ||
| Phantoms only have 10 health. | |||||||
| The maximum number of phantoms in a world is 5. | |||||||
| 1.83 | Phantoms are now afraid of cats. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.3 | 23w40a | Phantoms are now part of the #can_breathe_under_water and #undead tags. | |||||
| 1.21.5 | 25w07a | The Size field has been renamed to size. | |||||
The AX, AY, and AZ fields have been collected into a single anchor_pos field. | |||||||
Issues relating to "Phantom" are maintained on the bug tracker. Issues should be reported and viewed there.