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VOOZH | about |
| Health points | 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Monster |
| Attack strength |
π ItemSprite fire-charge.png: Sprite image for fire-charge in Minecraft Fireball: Impact: |
| Hitbox size | Height: 4.0 blocks Width: 4.0 blocks |
| Speed | 0.7 |
| Spawn | π Image Nether Wastes π Image Soul Sand Valley π Image Basalt Deltas |
{
"title": "Ghast",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 4.0 blocks<br/>Width: 4.0 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite nether-wastes.png article, displayed as 16x16px|link=Nether Wastes|alt=|class=pixel-image|)</span>(link to Nether Wastes article, displayed as <span class=\"sprite-text\">Nether Wastes</span>)</span> <br> <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite soul-sand-valley.png article, displayed as 16x16px|link=Soul Sand Valley|alt=|class=pixel-image|)</span>(link to Soul Sand Valley article, displayed as <span class=\"sprite-text\">Soul Sand Valley</span>)</span> <br> <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite basalt-deltas.png article, displayed as 16x16px|link=Basalt Deltas|alt=|class=pixel-image|)</span>(link to Basalt Deltas article, displayed as <span class=\"sprite-text\">Basalt Deltas</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Ghast Spawn Egg"
],
"images": [
"Ghast.gif",
"Ghast shooting JE3.png",
"Ghast shooting BE4.png"
]
}
Ghasts are large, floating, ghost-like hostile mobs found in the Nether, and are the only source of ghast tears. Ghasts wander aimlessly and shoot explosive fireballs at players, which can be hit back to kill them instantly upon direct impact.
To spawn naturally, a ghast requires a solid block below it and a free space 5Γ5 blocks wide and 4 blocks high. They spawn in the basalt deltas, Nether wastes, and soul sand valley biomes in any light level. In Java Edition, ghasts cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location. In Bedrock Edition, two ghasts can spawn within any 4 chunk span.
In Java Edition, ghasts spawn in groups of 4 at both Nether wastes and soul sand valleys while they spawn individually in basalt deltas. In Bedrock Edition, ghasts will always spawn individually.
Ghasts do not spawn in Nether fortresses, but they can wander nearby. They can, however, spawn in the treasure room variant of bastion remnants if the room is in the correct biome.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Soul Sand Valley[spawn 1] | 50β71 | 70.42% | 4 | 40 | 1 |
| π Image Nether Wastes[spawn 1] | 50β168 | 29.76% | 4 | 40 | 1 |
| π Image Basalt Deltas[spawn 1] | 40β140 | 28.57% | 1 | 40 | 1 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ghast Tear | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 |
| π Image | Gunpowder | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 |
| π Image | Music Disc Tears[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ghast Tear | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 |
| π Image | Gunpowder | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 |
| π Image | Music Disc Tears[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Ghast Tear | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| π Image | Gunpowder | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| π Image | Music Disc Tears[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Ghast Tear | 0.50 | 1.00 | 1.50 | 2.00 |
| π Image | Gunpowder | 1.00 | 1.50 | 2.00 | 2.50 |
| π Image | Music Disc Tears[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ghast Tear | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 |
| π Image | Gunpowder | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| π Image | Music Disc Tears[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ghast Tear | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 |
| π Image | Gunpowder | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| π Image | Music Disc Tears[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Ghast Tear | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| π Image | Gunpowder | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| π Image | Music Disc Tears[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Ghast Tear | 0.50 | 0.75 | 1.00 | 1.25 |
| π Image | Gunpowder | 1.00 | 1.33 | 1.67 | 2.00 |
| π Image | Music Disc Tears[A] | 1.00 | 1.00 | 1.00 | 1.00 |
Ghasts float around with their eyes and mouth closed and periodically make crying sounds heard from up to 80 blocks away. They have a hitbox of 4Γ4Γ4 blocks. The ghast's nine tentacles are not within their hitbox.
When within range, a ghast faces the player and shoots a fireball every 3 seconds, opening its eyes and mouth and making a screeching sound. They strafe left to right in the air while targeting. A ghast requires a line of sight to the player before firing, which can be blocked by any solid block, including transparent blocks. In Java Edition, they target players within 64 blocks horizontally and 4 blocks vertically[1], and continue attacking as long as they are within a 64 block sphere and have line of sight. In Bedrock Edition, a ghast normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it. In Bedrock Edition, a ghast holds its charge like a pillager when it loses sight of its target and shoots again instantly when in range.[2]
Ghasts do not attempt to approach the player once aggravated, but instead fire at the player from their position within firing range. If a ghast is within close range to its target, it may take damage from the explosion of its own fireball, regardless of the player hitting the fireball back.
Ghasts can provoke other mobs into targeting them, but in Java Edition they do not target other mobs, only the player.
Ghasts are immune to fire and lava damage. They are slowed by lava, occasionally sinking into it or passing through lava falls, immobilizing them and making them more vulnerable to ranged attacks for some time.
Despite their ghostly appearance, ghasts are not considered undead mobs.[3] This means they can drown,[4] are damaged by Instant Damage[5] and healed by Instant Health, are affected by Regeneration and Poison,[6] and are not affected by Smite.[7] Despite this, withers never deliberately target them[8], making them the only non-undead mob ignored by withers (excluding agentsβ[BE & edu only], and mobs with the invulnerable NBT tag). They are also completely ignored by wolves, "Johnny" vindicators, goats, snow golems, trusting foxes, and zoglins. However, iron golems and wardens attack ghasts, and ghasts do not retaliate.β[Java Edition only][9]
Despite being flying mobs, ghasts can destroy turtle eggs when on top of them.[10]
When targeting, the red eyes and mouth of a ghast appears more glowing in Bedrock Edition. With Vibrant Visuals, this texture actually glows.
| Hitbox size | Height: 1 Block Width: 1 Block |
|---|
{
"title": "Fireball",
"rows": [
{
"field": "'''Height: '''1 Block<br>'''Width: '''1 Block",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Fire Charge.png"
]
}
Ghasts shoot fireballs at players, dealing damage to entities and creating an explosion that sets fire to nearby blocks upon impact. Blocks with blast resistance as low as 3.5 survive a fireball's explosion; the explosion itself does no damage unless it hits the entities directly.
Hitting a fireball with another projectile or a melee attack deflects it, dealing 1000HPπ β€οΈ
Γ 500 damage to any ghast hit directly by it.
All other mobs retaliate against the player instead of the ghast if a deflected fireball hits them.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGhast cries | Hostile Mobs | Randomly | entity.ghast.ambient | subtitles.entity.ghast.ambientβ | 5.0 | 0.8β1.2 | 16 | |
| βGhast shoots[sound 1] | Hostile Mobs | When a ghast signals to shoot a fireball | entity.ghast.warn | subtitles.entity.ghast.shootββ[sound 1]β | 10.0 | 0.8β1.2 | 16 | |
| βGhast dies | Hostile Mobs | When a ghast dies | entity.ghast.death | subtitles.entity.ghast.deathβ | 5.0 | 0.8β1.2 | 16 | |
| βGhast hurts | Hostile Mobs | When a ghast is damaged | entity.ghast.hurt | subtitles.entity.ghast.hurtβ | 5.0 | 0.8β1.2 | 16 | |
| Noneβ[sound 3]β | None | Unused sound event[sound 2] | entity.ghast.scream | Noneβ[sound 3]β | None | None | None | |
| βGhast shoots[sound 1] | Hostile Mobs | When a ghast shoots a fireball | entity.ghast.shoot | subtitles.entity.ghast.shootββ[sound 1]β | 10.0 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βGhast cries | Hostile Mobs | Randomly | mob.ghast.moan | subtitles.entity.ghast.ambientβ | 2.5 | 0.8β1.2 | |
| βGhast shoots | Hostile Mobs | When a ghast signals to shoot a fireball | mob.ghast.charge | subtitles.entity.ghast.shootβ | 2.5 | 0.8β1.2 | |
| βGhast dies | Hostile Mobs | When a ghast dies | mob.ghast.death | subtitles.entity.ghast.deathβ | 2.5 | 0.8β1.2 | |
| βGhast hurts | Hostile Mobs | When a ghast is damaged | mob.ghast.scream | subtitles.entity.ghast.hurtβ | 2.5 | 0.8β1.2 | |
| Noneβ[sound 1] | Hostile Mobs | Unused sound event | mob.ghast.affectionate_scream | Noneβ[sound 1] | 2.5 | 0.8β1.2 | |
| βGhast shoots | Hostile Mobs | When a ghast shoots a fireball | mob.ghast.fireball | subtitles.entity.ghast.shootβ | 0.7 | 0.8β1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite ghast.png: Sprite image for ghast in Minecraft Ghast | ghast | fall_damage_immune |
entity.minecraft.ghast |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite ghast.png: Sprite image for ghast in Minecraft Ghast | ghast | 41 |
ghastmobmonster | entity.ghast.name |
Ghasts have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 11, 2010 | Notch tweets that he "just made the most unfair mob ever even more unfair." He then added that "You will hate the Ghast." | ||||||
|---|---|---|---|---|---|---|---|
| October 22, 2010 | Originally, ghasts were intended to be able to spawn near Nether portals in the Overworld,[11] though they wouldnβt be able to pass through them.[12] However, the ability for ghasts to spawn in the Overworld was never implemented.[13] | ||||||
| October 29, 2010 | A preview of the Halloween Update was sent to two gaming companies; their articles[14][15] highlighted the behavior of the upcoming ghast mobs. | ||||||
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | π Image π Image Added ghasts, along with the Nether. | |||||
| Ghasts appear to expand slightly before shooting a fireball, similarly to a creeper about to explode.[16] However, this effect does not work in multiplayer. | |||||||
| Java Edition Beta | |||||||
| 1.7 | Ghasts now aim toward the player and not the camera. Prior to this, pressing (going into third person view) allowed one to easily send the fireball over their head instead of at the character. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Ghasts now drop ghast tears. | |||||
| Ghasts are now affected by light and no longer appear with the same brightness anywhere. | |||||||
| Beta 1.9 Prerelease 5 | Killing ghasts by directly hitting them with a fireball grants the player the achievement "Return to Sender". | ||||||
| 1.1 | ? | As heard in .minecraft/resources/newsound/mob/ghast, ghasts now have an unused "affectionate scream", which is a high pitched horn sound (like the classic cartoon tugboat sounds). | |||||
| 1.2.1 | 12w05a | The ghast hitbox has been updated to incorporate their whole body. Prior to this, ghasts could be injured only by hitting their tentacles and lower body. | |||||
| ? | Ghasts now fire fireballs from their eyes instead of mouth.[17] | ||||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, ghasts no longer visibly expand before shooting a fireball, alongside many other features broken by this change. | |||||
| 12w19a | Ghasts now make their death sound when killed rather than their hurt sound. | ||||||
| 1.6.1 | 1.6 | Ghasts no longer visibly catch fire when flying into fire or lava. | |||||
| 1.8 | 14w06a | The AI of ghasts has slightly changed:
| |||||
| The (now broken) code to make ghasts visibly expand while shooting was removed. | |||||||
| 1.14 | 18w43a | π Image π Image The texture of ghasts has been changed. | |||||
| 1.16 | 20w06a | Ghasts now spawn in the soul sand valley biome in the Nether. | |||||
| Ghasts' sounds are now heard at shorter range. | |||||||
| 20w15a | Ghasts now spawn in the new basalt deltas biome. | ||||||
| 1.21.6 | 25w15a | π Image π Image The texture of ghasts has been changed. It is now 32x32 pixels, twice the resolution of the previous texture, to match the happy ghast. | |||||
| 25w20a | Ghasts now have a flying_speed attribute that affects their flying speed.
| ||||||
| Ghasts now drop Music Disc Tears when killed by a player-deflected fireball. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image π Image Added ghasts. | |||||
| Ghasts are currently unobtainable in-game without editing. | |||||||
| v0.12.1 | build 1 | Ghasts can now be spawned using spawn eggs. | |||||
| Ghasts now spawn naturally in the Nether. | |||||||
| build 6 | Ghasts now hit the player more reliably. | ||||||
| build 7 | Ghasts now drop gunpowder and ghast tears. | ||||||
| build 8 | The hitbox of ghasts is now bigger. | ||||||
| build 13 | Ghasts now have sounds. | ||||||
| v0.13.0 | build 1 | The spawn rate of ghasts has been increased. | |||||
| build 4 | The spawn rate of ghasts has been increased even more. | ||||||
| v0.14.0 | build 1 | π Image Open ghast eyes now glow. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The texture of ghasts has been changed. | |||||
| 1.16.0 | beta 1.15.0.51 | Ghasts no longer spawn in Peaceful difficulty.[18] | |||||
| beta 1.16.0.51 | Ghasts now spawn in the soul sand valley biome. | ||||||
| beta 1.16.0.57 | Ghasts now spawn in the basalt deltas biome. | ||||||
| 1.21.80 Experiment | Preview 1.21.80.25 | π Image The texture of ghasts has been changed. It is now 32Γ32 pixels, twice the resolution of the previous textures to resemble the happy ghast. | |||||
| Due to a bug, the ghast still uses its old 16Γ16-pixel shooting texture.[19] | |||||||
| 1.21.90 | Preview 1.21.90.25 | Ghasts now drop Music Disc Tears when killed by a player-deflected fireball. | |||||
| 1.21.100 | Preview 1.21.100.20 | The ambient sound interval for all ghasts has been adjusted to 4 seconds, matching Java Edition. | |||||
| 26.10 | Preview 26.10.20 | π Image The texture of shooting ghasts has been changed to match the new texture. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image Added ghasts. |
| TU7 | Ghasts now drop ghast tears. | ||||||
| TU9 | The volume of the ghast sound effects has been reduced. | ||||||
| The distance the ghast's sound effect for shooting a fireball can be heard from has been increased. | |||||||
| TU11 | The volume of the ghast sound effects has been further reduced. | ||||||
| TU12 | Ghasts now fire fireballs from their eyes instead of mouth. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Ghasts no longer visibly catch fire when flying into fire or lava. | ||
| 1.90 | π Image Open ghast eyes and the mouth now glow if the programmer art texture pack is enabled. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added ghasts. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of ghasts has been changed from Ghast to ghast. | |||||
| 16w40a | The ghast life tag is no longer used for anything, but still saved/read. | ||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
Issues relating to "Ghast" are maintained on the bug tracker. Issues should be reported and viewed there.