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Fire

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Fire
Renewable Yes
Stackable Yes (64)β€Œ[BE only]
Tool Any tool
Blast resistance 0
Hardness 0
Luminous Yes (15)
Transparent Yes
Flammable No
Catches fire
from lava
No
Map color
 4 FIRE
Note block instrument Default (Harp)
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 "label": "Stackable"
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 "label": "(link to Light article, displayed as Luminous)"
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 "label": "(link to Opacity article, displayed as Transparent)"
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 {
 "field": "No",
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 "field": "No",
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 "images": [
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Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.

Obtaining

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Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition fire may be obtained as an item via inventory editing.

Natural generation

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Fire naturally generates in fire patches across the terrain of the Nether.

Fire also generates on top of netherrack in some treasure room of some bastion remnants.

In the End, fire generates on bedrock blocks on top of End spikes, at the same location as the End crystals.

Post-generation

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Lava generated next to flammable blocks can naturally cause fires.

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.

Lightning strikes can also set fires, regardless of whether they are created naturally, redirected to lightning rods, summoned by a trident enchanted with Channeling, or created using the /summon command.

Placing an End crystal on bedrock or obsidian in the End causes fire to appear at the End crystal's location.

The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.

Certain invalid recipes of a lab table can cause it to be set on fire.β€Œ[Bedrock Edition and Minecraft Education only]

Breaking

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Fire is immediately destroyed when broken. When the shears are used to break fire, it doesn't lose durability.

Block πŸ‘ Image
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Fire drops nothing when it's destroyed.

Usage

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Placement

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πŸ‘ Image
Before a fire.
πŸ‘ Image
During the fire.
πŸ‘ Image
After the fire.

Fire can be placed using flint and steel or a fire charge. Fire created on soul sand or soul soil becomes soul fire.

When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.

It cannot be placed suspended in midair, even with commands.[1]

Burning

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πŸ‘ Image
"Burning" redirects here. For the enchantment in Minecraft Dungeons, see MCD:Burning.

Players and many mobs burn when exposed to fire or lava, represented by them being on fire. Burning obstructs the player's view slightly with the flames. While inside a fire block, the fire inflicts damage at a rate of 1HPπŸ‘ πŸ’”
per tick (although damage immunity reduces this to once every half-second) unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.β€Œ[BE only] When the player is on fire outside the fire block, they take damage at 1HPπŸ‘ πŸ’”
per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this difficulty. Soul fire deals damage at a rate of 2HPπŸ‘ ❀️
per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities, representing the remaining number of game ticks the entity will be on fire, decrementing each tick). Players and mobs that are burning can be extinguished by powder snow, rain, water or a cauldron. Mobs that are burning will also be illuminated by the flames in dark areas.

For mobs, as soon as the mob is exposed to fire, its Fire tag will jump from 0 ticks (not on fire) to 160 ticks. This value does not increase the longer the entity spends inside the fire, meaning all mobs will always burn for exactly 160 ticks after leaving the fire.

Players start with a Fire value of -20 ticks, meaning they can spend up to 20 ticks (1 second) inside a fire, leave, and immediately stop taking damage. If the value becomes greater than 0, however, it will be immediately set to 160 ticks, and incremented indefinitely (once every few ticks) the longer the player spends inside the fire. For players in Creative mode, the value will instead be set to 1 tick, and does not increase over time.

Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools and weapons, netherite armor, blocks of netherite, netherite scrap, netherite ingots, and ancient debris.

If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bearsβ€Œ[JE only]. This also applies to the zombie's uncommon potato drop; if a zombie dies while on fire and should drop a potato, it becomes a baked potato.β€Œ[JE only]

Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, endermen, piglins, piglin brutes, and hoglins.

Zoglins, vexes, agents, NPCs, End crystals, wardens, and withers are also invulnerable to fire.

Burning is not considered a status effect and therefore cannot be cured by milk.

Spread

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πŸ‘ Image
Safe building area around a fire. All of the planks here are flammable, but they are far enough away to be safe from the fire. Any flammable block placed inside this structure can catch fire.

Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps, if a player is within 8 chunks of the fire. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above itβ€”so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Fire that naturally spreads into a valid Nether portal frame activates the portal.

Flammable blocks

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Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block (like netherrack)[2] does not spread, even to another flammable block within the normal range.

In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if it tries to spread to a block more two blocks higher than itself. Fire spread is further reduced by 50% if the flammable blocks are in a humid biome (jungle, bamboo jungle, swamp, mangrove swamp, snowy slopes, frozen peaks, jagged peaks, and mushroom fields; in Java Edition, these are defined in the increased_fire_burnout biome tag).

Block Ignite odds Burn odds Can catch fire
from lava
πŸ‘ Image
Logs

πŸ‘ Image
Stripped Logs

πŸ‘ Image
Wood

πŸ‘ Image
Stripped Wood

πŸ‘ Image
Block of Bamboo

πŸ‘ Image
Block of Stripped Bamboo

πŸ‘ Image
Block of Coal
5 5 Yes
πŸ‘ Image
Overworld Planks

πŸ‘ Image
Overworld Wooden Slabs

πŸ‘ Image
Overworld Fence Gates

πŸ‘ Image
Overworld Fences

πŸ‘ Image
Overworld Wooden Stairs

πŸ‘ Image
Composter

πŸ‘ Image
Beehive

πŸ‘ Image
Mangrove Roots

πŸ‘ Image
Bamboo Mosaic

πŸ‘ Image
Bamboo Mosaic Slab

πŸ‘ Image
Bamboo Mosaic Stairs
5 20 Yes
πŸ‘ Image
Pale Moss Block

πŸ‘ Image
Pale Moss Carpet

πŸ‘ Image
Pale Hanging Moss
5 100 Yes
πŸ‘ Image
Target
β€Œ[JE only]
15 20 Yes
πŸ‘ Image
Cave Vines

πŸ‘ Image
Cave Vines Plant
15 60 No
πŸ‘ Image
TNT
(ignites instead of vanishing)
πŸ‘ Image
Vines

πŸ‘ Image
Glow Lichen
15 100 Yes
πŸ‘ Image
Bookshelf

πŸ‘ Image
Lectern

πŸ‘ Image
Bee Nest
30 20 Yes
πŸ‘ Image
Leaves

πŸ‘ Image
Wool

πŸ‘ Image
Wool Slab
s
πŸ‘ Image
Wool Stairs

πŸ‘ Image
Hanging Roots
30 60 Yes
πŸ‘ Image
Azalea

πŸ‘ Image
Flowering Azalea

πŸ‘ Image
Dried Kelp Block
30 60 No
πŸ‘ Image
Wool Carpets
JE 60 20 Yes
BE 30 60
πŸ‘ Image
Hay Bale
60 20 No
πŸ‘ Image
Bamboo

πŸ‘ Image
Bamboo Shoot
β€Œ[BE only]
60 60 Yes
πŸ‘ Image
Scaffolding
60 60 No
πŸ‘ Image
Flowers
, 1-block
πŸ‘ Image
Sweet Berry Bush
JE 60 100 No
BE 30
πŸ‘ Image
Flowers
, 2-block
πŸ‘ Image
Short Grass

πŸ‘ Image
Tall Grass

πŸ‘ Image
Fern

πŸ‘ Image
Large Fern

πŸ‘ Image
Short Dry Grass

πŸ‘ Image
Tall Dry Grass

πŸ‘ Image
Dead Bush

πŸ‘ Image
Pitcher Plant

πŸ‘ Image
Cactus Flower

πŸ‘ Image
Firefly Bush

πŸ‘ Image
Bush

πŸ‘ Image
Shelf Mushroom
​[upcoming: Third Drop of 2026]
60 100 Yes
πŸ‘ Image
Big Dripleaf

πŸ‘ Image
Big Dripleaf Stem

πŸ‘ Image
Small Dripleaf

πŸ‘ Image
Spore Blossom

πŸ‘ Image
Pink Petals

πŸ‘ Image
Wildflowers

πŸ‘ Image
Leaf Litter

πŸ‘ Image
Red Shrub
​[upcoming: Third Drop of 2026]
60 100 No

Non-flammable blocks

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Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack, magma blocks, soul sand, or soul soil extinguish themselves quickly. In the End, bedrock also does not extinguish itself.

If a block is flammable, it catches fire from lava. However, certain blocks do not burn away:

Block Can catch fire
from lava
Can burn away
πŸ‘ Image
Bamboo Shoot
JE Yes No
BE No Yes
πŸ‘ Image
Target
JE Yes Yes
BE No No
πŸ‘ Image
Banners

πŸ‘ Image
Barrel

πŸ‘ Image
Campfire

πŸ‘ Image
Cartography Table

πŸ‘ Image
Chest

πŸ‘ Image
Chiseled Bookshelf

πŸ‘ Image
Crafting Table

πŸ‘ Image
Daylight Detector

πŸ‘ Image
Fletching Table

πŸ‘ Image
Jukebox

πŸ‘ Image
Loom

πŸ‘ Image
Mushroom Blocks

πŸ‘ Image
Nether Sprouts

πŸ‘ Image
Note Block

πŸ‘ Image
Smithing Table

πŸ‘ Image
Soul Campfire

πŸ‘ Image
Trapped Chest

πŸ‘ Image
Overworld Wooden Doors

πŸ‘ Image
Overworld Wooden Pressure Plates

πŸ‘ Image
Overworld Signs

πŸ‘ Image
Overworld Wooden Trapdoors
Yes No
πŸ‘ Image
Wooden Buttons
of all types
πŸ‘ Image
Stems

πŸ‘ Image
Stripped Stems

πŸ‘ Image
Hyphae

πŸ‘ Image
Stripped Hyphae

πŸ‘ BlockSprite crimson-planks.png: Sprite image for crimson-planks in Minecraft
πŸ‘ Image
Nether Planks

πŸ‘ BlockSprite crimson-slab.png: Sprite image for crimson-slab in Minecraft
πŸ‘ Image
Nether Wooden Slabs

πŸ‘ BlockSprite crimson-fence-gate.png: Sprite image for crimson-fence-gate in Minecraft
πŸ‘ Image
Nether Fence Gates

πŸ‘ BlockSprite crimson-fence.png: Sprite image for crimson-fence in Minecraft
πŸ‘ Image
Nether Fences

πŸ‘ BlockSprite crimson-stairs.png: Sprite image for crimson-stairs in Minecraft
πŸ‘ Image
Nether Wooden Stairs

πŸ‘ BlockSprite crimson-door.png: Sprite image for crimson-door in Minecraft
πŸ‘ Image
Nether Doors

πŸ‘ BlockSprite crimson-pressure-plate.png: Sprite image for crimson-pressure-plate in Minecraft
πŸ‘ Image
Nether Pressure Plates

πŸ‘ BlockSprite crimson-sign.png: Sprite image for crimson-sign in Minecraft
πŸ‘ Image
Nether Signs

πŸ‘ BlockSprite crimson-trapdoor.png: Sprite image for crimson-trapdoor in Minecraft
πŸ‘ Image
Nether Trapdoors
JE No No
BE Yes[3]
πŸ‘ Image
Bed

πŸ‘ Image
Overworld Hanging Signs

πŸ‘ Image
Resin Clump
JE Yes No
BE No
Wood- and other flammable material-like blocks such as:
πŸ‘ Image
Cobweb

πŸ‘ Image
Grindstone

πŸ‘ Image
Ladder

πŸ‘ Image
Lever

πŸ‘ Image
Moss Block

πŸ‘ Image
Moss Carpet

πŸ‘ BlockSprite crimson-hanging-sign.png: Sprite image for crimson-hanging-sign in Minecraft
πŸ‘ Image
Nether Hanging Signs

πŸ‘ Image
Piston

πŸ‘ Image
Rails
of all types
πŸ‘ Image
Redstone Torch

πŸ‘ Image
Saplings

πŸ‘ Image
Smoker

πŸ‘ Image
Torch

πŸ‘ Image
Tripwire

πŸ‘ Image
Tripwire Hook

and all other non-flammable blocks...
No No

Extinguishing

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Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 1⁄4 chance to extinguish the fire.

If a fire is exposed to rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 20 percent plus 3 percentage points per age of the fire.
πŸ‘ Image
Fire burning on netherrack creates a perpetually burning fire.

Eternal fire

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When lit, netherrack, magma blocks, soul sand, and soul soil maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Eternal fire cannot exist on the sides of these blocks.

The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.

If /gamerule fire_spread_radius_around_player is set to 0, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.

Setting fire to a beehive or bee nest causes the contained bees to be ejected from the block. Bees cannot fly into a beehive that's already burning.

Sounds

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Generic

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Java Edition: [sound 1]

πŸ‘ BlockSprite wool.png: Sprite image for wool in Minecraft
wool sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wool.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.wool.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wool.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wool.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wool.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft
wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.woodsubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.woodsubtitles.block.generic.place​1.00.8
​Axe stripsBlocksWhen an axe strips a log or wood block [sound 1]use.woodsubtitles.block.generic.hit​1.00.8
​Block breakingBlocksWhile the block is in the process of being brokenhit.woodsubtitles.block.generic.hit​0.230.5
​FootstepsPlayersFalling on the block with fall damagefall.woodsubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.woodsubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.woodsubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.woodsubtitles.block.generic.footsteps​0.181.0

Unique

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Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Fire cracklesBlocksRandomlyblock.fire.ambientsubtitles.block.fire.ambient​1.0–2.00.3–1.016
​Fire extinguishedBlocksWhen a fire is put out by hittingblock.fire.extinguishsubtitles.block.fire.extinguish​0.51.8–3.416
​Fireball whooshesBlocksWhen fire is created using a fire chargeitem.firecharge.use​[sound 1]​subtitles.item.firecharge.use​​[sound 1]​1.00.8–1.216
​Flint and Steel clickBlocksWhen fire is created using a flint and steelitem.flintandsteel.use​[sound 1]​subtitles.item.flintandsteel.use​​[sound 1]​1.00.8–1.216
  1. ↑ a b c d MC-177457

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksRandomlyfire.fire​ ?1.0–2.00.3–1.0
​ ?BlocksWhen a fire is put out by hittingrandom.fizz​ ?0.51.8–2.4
​Fireball whooshesHostile MobsWhen fire is created using a fire chargemob.ghast.fireball​ ?1.01.0
​ ?BlocksWhen fire is created using a flint and steelfire.ignite​ ?1.00.8–1.2

Data values

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Java Edition:

NameIdentifierFormBlock tags Translation key
πŸ‘ BlockSprite fire.png: Sprite image for fire in Minecraft
Fire
fireBlockfire block.minecraft.fire

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
πŸ‘ BlockSprite fire.png: Sprite image for fire in Minecraft
Fire
fire51Block & Ungiveable Item[i 2]Identical[i 3] tile.fire.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Unavailable with /give command
  3. ↑ The block's direct item form has the same ID as the block.

Block states

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See also: Block states

Java Edition:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalsefalse
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
northfalsefalse
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
southfalsefalse
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
upfalsefalse
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
westfalsefalse
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0.
This factor affects how the fire extinguishes.

Videos

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History

[edit | edit source]
This section is missing information about:
  • Closely inspect fire before and after 13w02a - pixels may have become stretched
  • place an End crystal on bedrock or obsidian in the End creates the fire in the End crystal location
 
Please expand the section to include this information. Further details may exist on the talk page.
This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds before 14w31a
There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Fire.
There is an associated page detailing the algorithm used for generating this block's texture in legacy versions; see Procedural animated texture generation/Fire.

Java Edition

[edit | edit source]
Java Edition Indev
0.3120100109-1939πŸ‘ Image
Added fire.
The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.
Fire is placed directly like a block. It is not known if its texture was any different.
πŸ‘ Image
The placeholder texture for fire uses a copy of the lava placeholder texture.
?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[citation needed]
20100110Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
20100125Fire now has particle effects.
20100129-1447Ores can now be smelted by using fire on dropped items.
20100212-1210
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
πŸ‘ Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire

πŸ‘ Invicon Chainmail Helmet.png: Inventory sprite for Chainmail Helmet in Minecraft as shown in-game linking to Chainmail Helmet with description: Chainmail Helmet When on Head: +2 Armor
πŸ‘ Invicon Chainmail Chestplate.png: Inventory sprite for Chainmail Chestplate in Minecraft as shown in-game linking to Chainmail Chestplate with description: Chainmail Chestplate When on Chest: +5 Armor
πŸ‘ Invicon Chainmail Leggings.png: Inventory sprite for Chainmail Leggings in Minecraft as shown in-game linking to Chainmail Leggings with description: Chainmail Leggings When on Legs: +4 Armor
πŸ‘ Invicon Chainmail Boots.png: Inventory sprite for Chainmail Boots in Minecraft as shown in-game linking to Chainmail Boots with description: Chainmail Boots When on Feet: +1 Armor
Fire can now be used to craft chain armor.
20100219Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces.
Java Edition Infdev
20100616-1808πŸ‘ Image
Changed the fire placeholder texture.
20100617-1531πŸ‘ Image
Changed the fire placeholder texture, now using a unique texture. Previously, it used the blank space texture.
20100624πŸ‘ Image
Changed the fire placeholder texture to read "FIRE TEX! HNST", which means "Fire texture! Honest".
Unknown
?Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it immediately disappears upon finding itself in such a situation.[citation needed]
Java Edition Alpha
v1.2.0previewFire now generates as fire patches in the Nether.
v1.2.6Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation.
Java Edition Beta
1.2Fire now uses two similar textures, rather than just one.
πŸ‘ Image
A second placeholder texture for fire has been added to terrain.png corresponding to the second fire texture.
1.2_02The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6Test Build 3Fire spreading has been severely nerfed β€” infinite fire spread has been disabled.[4]
In this build only, fire is an obtainable item that can be used to craft chain armor.
Java Edition
1.0.0Beta 1.9 Prerelease 6Fire above bedrock in the End now burns forever.
1.2.112w06aWhen the player hits fire in Creative, the block under the fire is no longer removed.
1.4.212w32aAdded the game rule doFireTick.
12w34aFire now spreads differently based on difficulty.
12w40aFirespread has been slightly nerfed again to prevent infinitely spreading fires.
1.513w02aThe texture of fire is no longer procedurally generated and now has its own texture files
1.6.11.6Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.
1.814w04aπŸ‘ Image
If fire is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible).
14w17aπŸ‘ Image
The model of fire has been changed slightly – the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.
14w25aπŸ‘ Image
The model of fire is now incorrectly affected by directional shading. One of the inner planes (furthest to the south) is now also missing.
Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.
Removed the item form of fire, therefore removing its crafting recipes (chain armor) as well.
14w28bπŸ‘ Image
The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.
14w31aπŸ‘ Image
Fire is no longer affected by directional shading.
Fire now uses the wool sound rather than the wood sound if broken through certain means or stepped on.
1.915w31aπŸ‘ Image
Extra planes have been added to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.
15w33cπŸ‘ Image
The positioning of the outer planes of fire has been fixed.
15w38aFire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.
15w49aFire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.
1.1217w06aFire now burns indefinitely on magma blocks.
1.1620w06aFire no longer burns items.[5]
20w07aFire burns items again.
20w10aFire now has a proper hitbox like all other blocks.
Fire now produces fire particles when destroyed.
Fire can no longer be put out with swords or tridents in Creative mode.
The blockstates and info of fire can now be properly read via F3.
Fire can now be modified using debug sticks.
20w11aFire no longer produces particles when destroyed.
20w12aAdded respawn anchor, which creates fire in an explosion when using the respawn anchor in a dimension other than the Nether.
20w16aFire now generates in some bastion remnants.
pre7Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing.
?Fire no longer produces wool sounds; it now no longer appears to produce any sounds at all.
1.20.223w32aFire being doused by splash water bottles now emits a block_destroy vibration of frequency 12.
1.21.525w06aFire no longer burns or spreads if no player is within 8 chunks.
Added game rule allowFireTicksAwayFromPlayer to toggle this behavior.
1.21.1125w44aAdded the game rule fire_spread_radius_around_player.
Removed the game rules doFireTick and allowFireTicksAwayFromPlayer.

Bedrock Edition

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Pocket Edition Alpha
v0.1.0Added fire.
Fire currently has no texture associated with it, and thus appears invisible.
Fire spreading mechanics are very buggy, allowing fire to spread to any block.[6]
v0.3.3Fire spreading has been disabled as a temporary fix to the aforementioned spreading bug.
v0.7.0Fire can now spread again and spreading mechanics have been improved.
Fire can now be created using flint and steel.
πŸ‘ Image
Fire now has a texture, but it currently renders incorrectly.[7]
v0.7.1πŸ‘ Image
Fire now renders correctly.
Fire now burns indefinitely on netherrack.
v0.7.3Undead mobs now actually catch fire in sunlight, rather than just taking damage.
v0.8.0build 1Burning mobs now turn orange and emit large fire particles.
build 4Fire now ignites TNT more aggressively.
v0.9.0build 2Fire now burns out faster in jungle and roofed forest biomes.
v0.11.0build 9Attacks from burning mobs can now catch fire to the victim.
build 14The burning animation has been removed from Creative mode completely.
v0.12.1build 1Burning mobs now have a sizzling particle effect once extinguished.
Unknown
?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[8]
Pocket Edition
1.1.0alpha 1.1.0.0Added the game rule doFireTick.
Bedrock Edition
1.2.0beta 1.2.0.2The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition.
1.21.111Preview 1.21.110.20Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs.
Glass blocks will now catch fire with flint and steel or fire explosion.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1πŸ‘ Image
Added fire.
TU19CU71.121.121.12Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.
TU31CU191.221.221.22Patch 3Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.
TU54CU441.521.521.52Patch 241.0.4Fire now burns indefinitely on magma blocks.
TU60CU511.641.641.64Patch 301.0.11The animation of burning mobs has been changed to match Bedrock Edition.
Players who have been standing in fire for less 1 second no longer immediately stop burning after leaving the fire just like in Bedrock Edition and the burning duration is now always 8 seconds after leaving the fire.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
Added fire.

Data history

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Java Edition
1.915w31aThe block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.
1.1317w47aPrior to The Flattening, this block's numeral ID was 51.
1.1620w11aFire now has an associated loot table, which is empty by default.

Issues

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Issues relating to "Fire" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Sometimes, in Survival, when the player walks into a fire briefly and walks out quickly enough, the player takes minor damage, but does not stay on fire.
  • Fire uses two texture files, one for the inner fire and one for the outer fire.
  • Each End crystal continuously generates a block of fire at its location, if the crystal is placed or generated in the End.
  • Fire has the third highest number of possible block state combinations, at 512, behind note block's 1150 and redstone dust's 1296.

Bedrock Edition

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  • Burning mobs have the same animation as Java, yet differently scaled.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8.
  • When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
  • Players with Fire Resistance do not visibly burn when in fire sources.

Gallery

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Renders

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Screenshots

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References

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Navigation

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