![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64)β[BE only] |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | Yes (15) |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 4 FIRE |
| Note block instrument | Default (Harp) |
{
"title": "Fire",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (15)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(255, 0, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 4 FIRE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [],
"images": [
"Fire.gif"
]
}
Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.
Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition fire may be obtained as an item via inventory editing.
Fire naturally generates in fire patches across the terrain of the Nether.
Fire also generates on top of netherrack in some treasure room of some bastion remnants.
In the End, fire generates on bedrock blocks on top of End spikes, at the same location as the End crystals.
Lava generated next to flammable blocks can naturally cause fires.
Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.
Lightning strikes can also set fires, regardless of whether they are created naturally, redirected to lightning rods, summoned by a trident enchanted with Channeling, or created using the /summon command.
Placing an End crystal on bedrock or obsidian in the End causes fire to appear at the End crystal's location.
The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.
Certain invalid recipes of a lab table can cause it to be set on fire.β[Bedrock Edition and Minecraft Education only]
Fire is immediately destroyed when broken. When the shears are used to break fire, it doesn't lose durability.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Fire drops nothing when it's destroyed.
Fire can be placed using flint and steel or a fire charge. Fire created on soul sand or soul soil becomes soul fire.
When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.
It cannot be placed suspended in midair, even with commands.[1]
Players and many mobs burn when exposed to fire or lava, represented by them being on fire. Burning obstructs the player's view slightly with the flames. While inside a fire block, the fire inflicts damage at a rate of 1HPπ π
per tick (although damage immunity reduces this to once every half-second) unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.β[BE only] When the player is on fire outside the fire block, they take damage at 1HPπ π
per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this difficulty. Soul fire deals damage at a rate of 2HPπ β€οΈ
per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities, representing the remaining number of game ticks the entity will be on fire, decrementing each tick). Players and mobs that are burning can be extinguished by powder snow, rain, water or a cauldron. Mobs that are burning will also be illuminated by the flames in dark areas.
For mobs, as soon as the mob is exposed to fire, its Fire tag will jump from 0 ticks (not on fire) to 160 ticks. This value does not increase the longer the entity spends inside the fire, meaning all mobs will always burn for exactly 160 ticks after leaving the fire.
Players start with a Fire value of -20 ticks, meaning they can spend up to 20 ticks (1 second) inside a fire, leave, and immediately stop taking damage. If the value becomes greater than 0, however, it will be immediately set to 160 ticks, and incremented indefinitely (once every few ticks) the longer the player spends inside the fire. For players in Creative mode, the value will instead be set to 1 tick, and does not increase over time.
Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools and weapons, netherite armor, blocks of netherite, netherite scrap, netherite ingots, and ancient debris.
If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bearsβ[JE only]. This also applies to the zombie's uncommon potato drop; if a zombie dies while on fire and should drop a potato, it becomes a baked potato.β[JE only]
Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, endermen, piglins, piglin brutes, and hoglins.
Zoglins, vexes, agents, NPCs, End crystals, wardens, and withers are also invulnerable to fire.
Burning is not considered a status effect and therefore cannot be cured by milk.
Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps, if a player is within 8 chunks of the fire. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above itβso even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Fire that naturally spreads into a valid Nether portal frame activates the portal.
Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block (like netherrack)[2] does not spread, even to another flammable block within the normal range.
In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if it tries to spread to a block more two blocks higher than itself. Fire spread is further reduced by 50% if the flammable blocks are in a humid biome (jungle, bamboo jungle, swamp, mangrove swamp, snowy slopes, frozen peaks, jagged peaks, and mushroom fields; in Java Edition, these are defined in the increased_fire_burnout biome tag).
Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack, magma blocks, soul sand, or soul soil extinguish themselves quickly. In the End, bedrock also does not extinguish itself.
If a block is flammable, it catches fire from lava. However, certain blocks do not burn away:
Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.
Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.
Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.
If a fire is exposed to rain, it extinguishes quickly.
When lit, netherrack, magma blocks, soul sand, and soul soil maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Eternal fire cannot exist on the sides of these blocks.
The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.
If /gamerule fire_spread_radius_around_player is set to 0, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.
Setting fire to a beehive or bee nest causes the contained bees to be ejected from the block. Bees cannot fly into a beehive that's already burning.
π BlockSprite wool.png: Sprite image for wool in Minecraftwool sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.wool.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.wool.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.wool.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.wool.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.wool.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.wood | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.wood | subtitles.block.generic.placeβ | 1.0 | 0.8 | |
| βAxe strips | Blocks | When an axe strips a log or wood block [sound 1] | use.wood | subtitles.block.generic.hitβ | 1.0 | 0.8 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.wood | subtitles.block.generic.hitβ | 0.23 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.wood | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.wood | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.wood | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.wood | subtitles.block.generic.footstepsβ | 0.18 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βFire crackles | Blocks | Randomly | block.fire.ambient | subtitles.block.fire.ambientβ | 1.0β2.0 | 0.3β1.0 | 16 | |
| βFire extinguished | Blocks | When a fire is put out by hitting | block.fire.extinguish | subtitles.block.fire.extinguishβ | 0.5 | 1.8β3.4 | 16 | |
| βFireball whooshes | Blocks | When fire is created using a fire charge | item.firecharge.useβ[sound 1]β | subtitles.item.firecharge.useββ[sound 1]β | 1.0 | 0.8β1.2 | 16 | |
| βFlint and Steel click | Blocks | When fire is created using a flint and steel | item.flintandsteel.useβ[sound 1]β | subtitles.item.flintandsteel.useββ[sound 1]β | 1.0 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Randomly | fire.fire | β ? | 1.0β2.0 | 0.3β1.0 | |
| β ? | Blocks | When a fire is put out by hitting | random.fizz | β ? | 0.5 | 1.8β2.4 | |
| βFireball whooshes | Hostile Mobs | When fire is created using a fire charge | mob.ghast.fireball | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When fire is created using a flint and steel | fire.ignite | β ? | 1.0 | 0.8β1.2 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite fire.png: Sprite image for fire in Minecraft Fire | fire | Block | fire |
block.minecraft.fire |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite fire.png: Sprite image for fire in Minecraft Fire | fire | 51 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.fire.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0 | 0123456789101112131415 | Newly placed fire has an age of 0, and has a 1β3 chance of incrementing with each block tick. This factor affects how the fire extinguishes. |
| east | false | falsetrue | When true, fire texture shows on that face of the block to the east; false if there's a block below this fire. |
| north | false | falsetrue | When true, fire texture shows on that face of the block to the north; false if there's a block below this fire. |
| south | false | falsetrue | When true, fire texture shows on that face of the block to the south; false if there's a block below this fire. |
| up | false | falsetrue | When true, fire texture shows on that face of the block above; false if there's a block below this fire. |
| west | false | falsetrue | When true, fire texture shows on that face of the block to the west; false if there's a block below this fire. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | Newly placed fire has an age of 0. This factor affects how the fire extinguishes. |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100109-1939 | π Image Added fire. | |||||
| The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered. | |||||||
| Fire is placed directly like a block. It is not known if its texture was any different. | |||||||
| π Image The placeholder texture for fire uses a copy of the lava placeholder texture. | |||||||
| ? | Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[citation needed] | ||||||
| 20100110 | Lava now sets fire to flammable materials. | ||||||
| All items and mobs can now catch fire. | |||||||
| Fire is now placed by flint and steel. | |||||||
| 20100125 | Fire now has particle effects. | ||||||
| 20100129-1447 | Ores can now be smelted by using fire on dropped items. | ||||||
| 20100212-1210 | π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire Fire can now be used to craft chain armor.π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire π Invicon Chainmail Helmet.png: Inventory sprite for Chainmail Helmet in Minecraft as shown in-game linking to Chainmail Helmet with description: Chainmail Helmet When on Head: +2 Armor π Invicon Chainmail Chestplate.png: Inventory sprite for Chainmail Chestplate in Minecraft as shown in-game linking to Chainmail Chestplate with description: Chainmail Chestplate When on Chest: +5 Armor π Invicon Chainmail Leggings.png: Inventory sprite for Chainmail Leggings in Minecraft as shown in-game linking to Chainmail Leggings with description: Chainmail Leggings When on Legs: +4 Armor π Invicon Chainmail Boots.png: Inventory sprite for Chainmail Boots in Minecraft as shown in-game linking to Chainmail Boots with description: Chainmail Boots When on Feet: +1 Armor | ||||||
| 20100219 | Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces. | ||||||
| Java Edition Infdev | |||||||
| 20100616-1808 | π Image Changed the fire placeholder texture. | ||||||
| 20100617-1531 | π Image Changed the fire placeholder texture, now using a unique texture. Previously, it used the blank space texture. | ||||||
| 20100624 | π Image Changed the fire placeholder texture to read "FIRE TEX! HNST", which means "Fire texture! Honest". | ||||||
| Unknown | |||||||
| ? | Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it immediately disappears upon finding itself in such a situation.[citation needed] | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | preview | Fire now generates as fire patches in the Nether. | |||||
| v1.2.6 | Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Fire now uses two similar textures, rather than just one. | ||||||
| π Image A second placeholder texture for fire has been added to terrain.png corresponding to the second fire texture. | |||||||
| 1.2_02 | The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt. | ||||||
| 1.6 | Test Build 3 | Fire spreading has been severely nerfed β infinite fire spread has been disabled.[4] | |||||
| In this build only, fire is an obtainable item that can be used to craft chain armor. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Fire above bedrock in the End now burns forever. | |||||
| 1.2.1 | 12w06a | When the player hits fire in Creative, the block under the fire is no longer removed. | |||||
| 1.4.2 | 12w32a | Added the game rule doFireTick. | |||||
| 12w34a | Fire now spreads differently based on difficulty. | ||||||
| 12w40a | Firespread has been slightly nerfed again to prevent infinitely spreading fires. | ||||||
| 1.5 | 13w02a | The texture of fire is no longer procedurally generated and now has its own texture files | |||||
| 1.6.1 | 1.6 | Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be. | |||||
| 1.8 | 14w04a | π Image If fire is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible). | |||||
| 14w17a | π Image The model of fire has been changed slightly β the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible. | ||||||
| 14w25a | π Image The model of fire is now incorrectly affected by directional shading. One of the inner planes (furthest to the south) is now also missing. | ||||||
| Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be. | |||||||
| Removed the item form of fire, therefore removing its crafting recipes (chain armor) as well. | |||||||
| 14w28b | π Image The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above. | ||||||
| 14w31a | π Image Fire is no longer affected by directional shading. | ||||||
| Fire now uses the wool sound rather than the wood sound if broken through certain means or stepped on. | |||||||
| 1.9 | 15w31a | π Image Extra planes have been added to the model of fire in the back. However, the outer texture planes appear to foot by a pixel. | |||||
| 15w33c | π Image The positioning of the outer planes of fire has been fixed. | ||||||
| 15w38a | Fire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0β45% depending on its age state. | ||||||
| 15w49a | Fire's chance of extinguishing in the rain on its block tick has been increased to 20β65% depending on its age state. | ||||||
| 1.12 | 17w06a | Fire now burns indefinitely on magma blocks. | |||||
| 1.16 | 20w06a | Fire no longer burns items.[5] | |||||
| 20w07a | Fire burns items again. | ||||||
| 20w10a | Fire now has a proper hitbox like all other blocks. | ||||||
| Fire now produces fire particles when destroyed. | |||||||
| Fire can no longer be put out with swords or tridents in Creative mode. | |||||||
| The blockstates and info of fire can now be properly read via F3. | |||||||
| Fire can now be modified using debug sticks. | |||||||
| 20w11a | Fire no longer produces particles when destroyed. | ||||||
| 20w12a | Added respawn anchor, which creates fire in an explosion when using the respawn anchor in a dimension other than the Nether. | ||||||
| 20w16a | Fire now generates in some bastion remnants. | ||||||
| pre7 | Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing. | ||||||
| ? | Fire no longer produces wool sounds; it now no longer appears to produce any sounds at all. | ||||||
| 1.20.2 | 23w32a | Fire being doused by splash water bottles now emits a block_destroy vibration of frequency 12. | |||||
| 1.21.5 | 25w06a | Fire no longer burns or spreads if no player is within 8 chunks. | |||||
Added game rule allowFireTicksAwayFromPlayer to toggle this behavior. | |||||||
| 1.21.11 | 25w44a | Added the game rule fire_spread_radius_around_player.
| |||||
Removed the game rules doFireTick and allowFireTicksAwayFromPlayer. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Added fire. | ||||||
| Fire currently has no texture associated with it, and thus appears invisible. | |||||||
| Fire spreading mechanics are very buggy, allowing fire to spread to any block.[6] | |||||||
| v0.3.3 | Fire spreading has been disabled as a temporary fix to the aforementioned spreading bug. | ||||||
| v0.7.0 | Fire can now spread again and spreading mechanics have been improved. | ||||||
| Fire can now be created using flint and steel. | |||||||
| π Image Fire now has a texture, but it currently renders incorrectly.[7] | |||||||
| v0.7.1 | π Image Fire now renders correctly. | ||||||
| Fire now burns indefinitely on netherrack. | |||||||
| v0.7.3 | Undead mobs now actually catch fire in sunlight, rather than just taking damage. | ||||||
| v0.8.0 | build 1 | Burning mobs now turn orange and emit large fire particles. | |||||
| build 4 | Fire now ignites TNT more aggressively. | ||||||
| v0.9.0 | build 2 | Fire now burns out faster in jungle and roofed forest biomes. | |||||
| v0.11.0 | build 9 | Attacks from burning mobs can now catch fire to the victim. | |||||
| build 14 | The burning animation has been removed from Creative mode completely. | ||||||
| v0.12.1 | build 1 | Burning mobs now have a sizzling particle effect once extinguished. | |||||
| Unknown | |||||||
| ? | Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[8] | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added the game rule doFireTick. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition. | |||||
| 1.21.111 | Preview 1.21.110.20 | Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs. | |||||
| Glass blocks will now catch fire with flint and steel or fire explosion. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added fire. |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Fire now burns indefinitely on magma blocks. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | The animation of burning mobs has been changed to match Bedrock Edition. |
| Players who have been standing in fire for less 1 second no longer immediately stop burning after leaving the fire just like in Bedrock Edition and the burning duration is now always 8 seconds after leaving the fire. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added fire. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | The block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 51. | |||||
| 1.16 | 20w11a | Fire now has an associated loot table, which is empty by default. | |||||
Issues relating to "Fire" are maintained on the bug tracker. Issues should be reported and viewed there.