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VOOZH | about |
Active (Java Edition)
Active (Bedrock Edition)
| Rarity tier | Uncommon |
|---|---|
| Renewable | No |
| Stackable | Yes (64) |
| Tool | ๐ SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft |
| Blast resistance | 3 |
| Hardness | 3 |
| Luminous | Yes (15) |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 31 DIAMOND |
| Note block instrument | Hat |
{
"title": "Conduit",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #ff5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (15)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(92, 219, 213); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 31 DIAMOND</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Hat",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Conduit",
"Conduit BE"
],
"images": [
"Conduit.png",
"Conduit.gif",
"Conduit BE.gif"
]
}
A conduit is a block that can be placed underwater and surrounded by prismarine to activate it. Once active, it empowers nearby players touching water or rain, prevents them from drowning, and attacks wet monsters.
A conduit drops as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.
Like other rare blocks such as beacons and shulker boxes, it always drops when destroyed by an explosion.
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When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. The effect has the same benefits as Water Breathing, Night Vision, and Haste, but does not stack with them. The effect is "ambient", which means that the effect in the HUD has a blue border, similar to effects from beacons. Fully-constructed conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3ร3ร3 volume of water (26 source blocks, flowing water, and/or waterlogged blocks, with the conduit also waterlogged in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5ร5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5ร5ร5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.[note 1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape.
A complete frame also carries the additional advantage of damaging hostile mobs within 8 blocks of the conduit, dealing 4HP๐ โค๏ธ
๐ โค๏ธ
magic damage every 2 seconds, if they are in contact with water or rain.[note 2]
Monsters that are attacked by the conduit:
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not, and even on land.
๐ BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
๐ BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakโ | 1.0 | 0.8โ1.0 | |
| โBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeโ | 1.0 | 0.8โ1.0 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitโ | 0.37 | 0.5 | |
| โFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsโ | 0.4 | 1.0 | |
| โFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsโ | 0.3 | 1.0 | |
| โFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsโ | 0.12 | 1.0 | |
| โFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsโ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โConduit activates | Blocks | When a conduit activates | block.conduit.activate | subtitles.block.conduit.activateโ | 0.9 | 1.0 | 16 | |
| โConduit pulses | Blocks | While a conduit is active | block.conduit.ambient | subtitles.block.conduit.ambientโ | 1.0 | 1.0 | 8 | |
| Noneโ[sound 1]โ | Blocks | Periodically every 3โ5 seconds while active | block.conduit.ambient.short | Noneโ[sound 1]โ | 1.0 | 1.0 | 8 | |
| โConduit attacks | Blocks | When a conduit attacks something | block.conduit.attack.target | subtitles.block.conduit.attack.targetโ | 1.0 | 1.0 | 16 | |
| โConduit deactivates | Blocks | When a conduit deactivates | block.conduit.deactivate | subtitles.block.conduit.deactivateโ | 0.7 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Blocks | When a conduit activates | conduit.activate | โ ? | 1.0 | 1.0 | |
| โ ? | Blocks | While a conduit is active | conduit.ambient | โ ? | 1.0 | 1.0 | |
| โ ? | Blocks | Randomly while active | conduit.short | โ ? | 1.0 | 1.0 | |
| โ ? | Blocks | When a conduit attacks something | conduit.attack | โ ? | 1.0 | 1.0 | |
| โ ? | Blocks | When a conduit deactivates[sound 1] | conduit.deactivate | โ ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| ๐ BlockSprite conduit.png: Sprite image for conduit in Minecraft Conduit | conduit | Block & Item | mineable/pickaxe |
block.minecraft.conduit |
| Name | Identifier |
|---|---|
| ๐ BlockSprite conduit.png: Sprite image for conduit in Minecraft Block entity | conduit |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| ๐ BlockSprite conduit.png: Sprite image for conduit in Minecraft Conduit | conduit | 412 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -157) |
tile.conduit.name |
| Name | Savegame ID |
|---|---|
| ๐ BlockSprite conduit.png: Sprite image for conduit in Minecraft Block entity | Conduit |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| waterlogged | true | falsetrue | Whether or not there's water in the same place as this conduit. |
A conduit has a block entity associated with it that holds additional data about the block.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Moskstraumen | Activate a | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50 | Gold | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w15a | ๐ Image ๐ Image Added conduits. | |||||
| 18w16a | ๐ Image The particle effect for the conduit has been changed to the (previously unused) entity_core texture file. | ||||||
| 18w19a | Conduits now produce sounds. | ||||||
| 18w20b | The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. | ||||||
| 18w20c | Dark prismarine can now be used to activate a conduit. | ||||||
| 18w21a | The rarity of conduits has been changed from "Common" to "Rare". | ||||||
| 1.13.1 | 18w31a | Conduits are now properly waterlogged. | |||||
| 1.18 | pre1 | The assigned tool is now the pickaxe. | |||||
| 1.21.2 | 24w33a | The rarity of conduits has been changed from "Rare" to "Uncommon". | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5.0 | beta 1.5.0.1 | ๐ Image ๐ Image Added conduits. | |||||
| beta 1.5.0.4 | Conduits now produce sounds. | ||||||
| 1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of conduits has been changed from "Common" to "Uncommon". | |||||
| 26.0 | Preview 26.0.27 | Conduits no longer damage camel husks, skeleton horses, zombie horses and zombie nautiluses. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ๐ Image ๐ Image Added conduits. | ||
Issues relating to "Conduit" are maintained on the bug tracker. Issues should be reported and viewed there.
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