![]() |
VOOZH | about |
| Health points | 15HP👁 ❤️ × 7.5 |
|---|---|
| Armor points | 0 (👁 🛡 ) |
| Behavior | Neutral (untamed) Passive (tamed) |
| Mob type | 👁 Image Undead 👁 Image Aquatic 👁 Image Monster 👁 Image Animal |
| Attack strength |
Easy: 2.5HP👁 ❤️ × 1.25 Normal: 3HP👁 ❤️ 👁 💔 Hard: 4.5HP👁 ❤️ × 2.25 |
| Hitbox size | Height: 0.95 blocks Width: 0.875 blocks |
| Speed | 7.15 m/s |
| Spawn | 👁 Image Cold Ocean 👁 Image Deep Cold Ocean 👁 Image Lukewarm Ocean 👁 Image Deep Lukewarm Ocean 👁 Image Ocean 👁 Image Deep Ocean 👁 Image Frozen Ocean 👁 Image Deep Frozen Ocean 👁 Image Warm Ocean 👁 Image Dripstone Caves 👁 Image Ocean Ruins |
| Usable items |
{
"extratext": "[[#Gallery|View all renders]]",
"title": "Zombie Nautilus",
"images": [
"Zombie Nautilus.gif",
"Coral Zombie Nautilus Breathe JE1.gif",
"Saddled Zombie Nautilus.png",
"Zombie Nautilus with Iron Nautilus Armor.png",
"Saddled Zombie Nautilus with Iron Nautilus Armor.png"
],
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Neutral (untamed)<br>Passive (tamed)",
"label": "Behavior"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 1.25</span><br />Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span><br />Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 2.25</span> <br>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 0.95 blocks<br>Width: 0.875 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "7.15 m/s",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Zombie Nautilus Spawn Egg"
]
}
A zombie nautilus is an undead variant of the nautilus that spawns being ridden and controlled by a trident-wielding drowned, forming a zombie nautilus jockey. Once separated from the jockey, it behaves like a regular nautilus, but burns in sunlight instead of suffocating while not in water.
When an adult drowned spawns outside of river or frozen river biomes, (excluding drowned reinforcements) either naturally or as part of a structure (i.e. an underwater ruin), and is wielding a trident in its main hand, it has a 50% chance to spawn as a zombie nautilus jockey, riding a zombie nautilus. Zombie nautilus jockeys thus spawn in dripstone caves and various ocean biomes; those that spawn in warm oceans will become the coral zombie nautilus variant, which only differs in appearance.
In this state, the zombie nautilus's movement is controlled by the jockey. When the drowned rider is dismounted or killed, the zombie nautilus becomes neutral. It can then subsequently be tamed and ridden by the player.
Zombie nautiluses count towards the "monster" mob cap and can despawn like most hostile mobs (unless they spawned as part of a structure) until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.
Zombie nautiluses do not naturally spawn in the Peaceful difficulty except during world generation as part of ocean ruins.[1]
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Rotten Flesh[A] | 0–3 | 75.00% | 1.50 | 0–4 | 87.50% | 2.00 | 0–5 | 93.75% | 2.50 | 0–6 | 95.83% | 3.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Rotten Flesh[A] | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 7⁄8 | 2 | 0–5 | 15⁄16 | 5⁄2 | 0–6 | 23⁄24 | 3 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Rotten Flesh[A] | 0 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Rotten Flesh[A] | 1.50 | 2.00 | 2.50 | 3.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Rotten Flesh | 0–3 | 75.00% | 1.50 | 0–4 | 75.00% | 1.88 | 0–5 | 75.00% | 2.25 | 0–6 | 75.00% | 2.62 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Rotten Flesh | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 3⁄4 | 15⁄8 | 0–5 | 3⁄4 | 9⁄4 | 0–6 | 3⁄4 | 21⁄8 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Rotten Flesh | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) |
| 1 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄2 (1.50) | 15⁄8 (1.88) | 9⁄4 (2.25) | 21⁄8 (2.62) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Rotten Flesh | 1.50 | 1.88 | 2.25 | 2.62 |
| Health points | Drowned: 20HP👁 ❤️ × 10 Zombie Nautilus: 15HP👁 ❤️ × 7.5 |
|---|---|
| Behavior | Hostile |
| Natural equipment |
Drowned:
|
{
"title": "Zombie Nautilus Jockey",
"rows": [
{
"field": "'''Drowned:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span><br> '''Zombie Nautilus:''' 15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "'''Drowned:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite trident.png article, displayed as 16x16px|link=Trident|alt=|class=pixel-image|)</span>(link to Trident article, displayed as <span class=\"sprite-text\">Trident</span>)</span> <br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite nautilus-shell.png article, displayed as 16x16px|link=Nautilus Shell|alt=|class=pixel-image|)</span>(link to Nautilus Shell article, displayed as <span class=\"sprite-text\">Nautilus Shell</span>)</span> (occasionally, only appears in offhand)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Zombie Nautilus Jockey JE1.png",
"Zombie Nautilus Jockey BE2.png",
"Coral Zombie Nautilus Jockey JE1.png",
"Coral Zombie Nautilus Jockey BE1.png"
]
}
Zombie nautiluses behave like regular nautiluses, drifting through water. They move backward, propelling themselves and leaving bubble particles behind.
Zombie nautiluses follow players holding any fish or bucket of fish within a 10-block radius.
Unlike the nautilus, zombie nautiluses cannot be bred.
When ridden by a hostile mob, as in the case of a zombie nautilus jockey, the hostile mob controls the movement of the zombie nautilus.
When Vibrant Visuals are enabled, their eyes emit a surrounding glow that does not illuminate objects, just like the glowing eyes of other mobs such as endermen and drowned.
As they are monsters, zombie nautiluses count towards the hostile mob cap.
In Bedrock Edition, adult and baby drowned can mount and ride any untamed zombie nautilus that they collide with.
Zombie nautiluses are neutral, attacking only when provoked. Like regular nautiluses, they attack by dashing into their target. Zombie nautiluses occasionally dash toward and attack nearby pufferfish.
When dashing toward a target on land, zombie nautiluses can launch themselves out of the water and accidentally become beached on land, where they are unable to move.
They may also unintentionally attack a mob or player that stands between them and their target.
A zombie nautilus can also perform dash attacks when being ridden by a mob, such as when part of a zombie nautilus jockey. It performs dash attacks on its own accord, temporarily taking control of the jockey's movement.
Unlike drowned, zombie nautiluses are ignored by axolotls.
When they are hostile or mounted by a drowned, zombie nautiluses cannot be leashed.
Zombie nautiluses can be tamed by being fed pufferfish or buckets of pufferfish. Each pufferfish or bucket of pufferfish has a 1⁄3 chance of taming the zombie nautilus.
These items can also be used to tempt them.
Zombie nautiluses can be healed by being fed any fish or any bucket of fish.
| Food | Heals | Notes |
|---|---|---|
| 👁 Image Pufferfish |
2HP👁 ❤️ |
Does not inflict Hunger, Poison, or Nausea. |
| 👁 Image Bucket of Pufferfish |
||
| 👁 Image Tropical Fish |
||
| 👁 Image Bucket of Tropical Fish |
||
| 👁 Image Raw Cod |
4HP👁 ❤️ 👁 ❤️ |
|
| 👁 Image Bucket of Cod |
||
| 👁 Image Raw Salmon |
||
| 👁 Image Bucket of Salmon |
||
| 👁 Image Cooked Cod |
10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
|
| 👁 Image Cooked Salmon |
12HP👁 ❤️ × 6 |
Being an undead mob, they are:
Like most other undead mobs, zombie nautiluses also burn in direct sunlight. They are protected from burning when wearing nautilus armor, similar to other undead mobs wearing helmets. As nautilus armor has no durability, it does not break from absorbing the damage like helmets do.
Being an aquatic mob, they are affected by the Impaling enchantment in Java Edition. Unlike the normal nautilus, zombie nautiluses don't suffocate outside of the water, as they are undead monsters.
Parrots can also imitate them, like other hostile mobs.[JE only]
In Bedrock Edition, zombie nautiluses are targeted by iron golems and snow golems.[2] This is due to the fact that zombie nautiluses are in the monster family, and mobs in the monster family are attacked by iron golems and snow golems.
Like regular nautiluses, they can be controlled and even dash on land, but their movement is much slower than in water.
15% of nearby gurgles may ride an untamed zombie nautilus to form a jockey.
Tamed and saddled zombie nautiluses can be used as a means of underwater transportation. When ridden, the player is granted the Breath of the Nautilus status effect, which pauses the oxygen bar while the player rides the zombie nautilus. As with other zombies, they can be killed to obtain rotten flesh.
Tamed zombie nautiluses have two equipment slots:
Equipment can be placed on a zombie nautilus by holding it and then pressing the use control on the zombie nautilus, or by accessing the zombie nautilus's inventory. This can be done by pressing the use control on the zombie nautilus while sneaking, or by mounting the zombie nautilus and pressing the inventory control. A dispenser can also place a saddle or nautilus armor if it is facing a tamed zombie nautilus.
The equipment can be removed by two methods:
Once a zombie nautilus is tamed and saddled, the player can control it with the standard directional controls; pressing forward moves the zombie nautilus in the direction the player is facing. The player dismounts using the dismount control. In Bedrock Edition, it is impossible for a player to use a Nether portal or End portal while on a zombie nautilus.
Zombie nautiluses are 10% faster than nautiluses when swimming. A zombie nautilus gradually gains speed while moving in a straight line, up to a swimming speed of 7.15 m/s. A zombie nautilus can still move on land when controlled by a player, but is significantly slower, moving at a maximum of 0.97 m/s.
Saddled zombie nautiluses also have the ability to dash. When the player rides them, the experience bar on the HUD is replaced by a dash charging bar. Dashing is done using the jump control: holding the control charges for a longer dash. When dashing, a zombie nautilus launches up to about 13 blocks forward. A zombie nautilus can dash every 2 seconds. Dashing while moving upward near the surface results in a quick breach, wherein the zombie nautilus and its rider break the surface briefly.
Despite being monsters, zombie nautiluses use the "Friendly Mobs" sound category.[3]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Zombie Nautilus burbles | Friendly Mobs | Randomly when underwater | entity.zombie_nautilus.ambient | subtitles.entity.zombie_nautilus.ambient | 1.0 | 1.0 | 16 | |
| Zombie Nautilus burbles | Friendly Mobs | Randomly when on land | entity.zombie_nautilus.ambient_land | subtitles.entity.zombie_nautilus.ambient_land | 1.0 | 1.0 | 16 | |
| Zombie Nautilus swims | Friendly Mobs | When a zombie nautilus swims | entity.zombie_nautilus.swim | subtitles.entity.zombie_nautilus.swim | 1.0 | 1.0 | 16 | |
| None[sound 1] | Friendly Mobs | While riding a zombie nautilus underwater | entity.nautilus.riding | None[sound 1] | 1.0 | 1.0 | 16 | |
| Zombie Nautilus eats | Friendly Mobs | When a zombie nautilus is fed | entity.zombie_nautilus.eat | subtitles.entity.zombie_nautilus.eat | 1.0 | 1.0 | 16 | |
| Zombie Nautilus jets | Friendly Mobs | When a zombie nautilus dashes underwater | entity.zombie_nautilus.dash | subtitles.entity.zombie_nautilus.dash | 1.0 | 1.0 | 16 | |
| Zombie Nautilus jets | Friendly Mobs | When a zombie nautilus dashes on land | entity.zombie_nautilus.dash_land | subtitles.entity.zombie_nautilus.dash_land | 1.0 | 1.0 | 16 | |
| Zombie Nautilus recovers | Friendly Mobs | When a zombie nautilus' dash ability resets underwater | entity.zombie_nautilus.dash_ready | subtitles.entity.zombie_nautilus.dash_ready | 1.0 | 1.0 | 16 | |
| Zombie Nautilus recovers | Friendly Mobs | When a zombie nautilus' dash ability resets on land | entity.zombie_nautilus.dash_ready_land | subtitles.entity.zombie_nautilus.dash_ready_land | 1.0 | 1.0 | 16 | |
| Zombie Nautilus hurts | Friendly Mobs | When a zombie nautilus is damaged underwater | entity.zombie_nautilus.hurt | subtitles.entity.zombie_nautilus.hurt | 1.0 | 1.0 | 16 | |
| Zombie Nautilus hurts | Friendly Mobs | When a zombie nautilus is damaged on land | entity.zombie_nautilus.hurt_land | subtitles.entity.zombie_nautilus.hurt_land | 1.0 | 1.0 | 16 | |
| Zombie Nautilus dies | Friendly Mobs | When a zombie nautilus dies underwater | entity.zombie_nautilus.death | subtitles.entity.zombie_nautilus.death | 1.0 | 1.0 | 16 | |
| Zombie Nautilus dies | Friendly Mobs | When a zombie nautilus dies on land | entity.zombie_nautilus.death_land | subtitles.entity.zombie_nautilus.death_land | 1.0 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a zombie nautilus | item.nautilus_saddle_equip | subtitles.item.nautilus_saddle_equip | 1.0 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a zombie nautilus underwater | item.nautilus_saddle_underwater_equip | subtitles.item.nautilus_saddle_underwater_equip | 1.0 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a zombie nautilus using shears | item.saddle.unequip | subtitles.item.saddle.unequip | 0.5 | 1.0 | 16 | |
| Nautilus Armor equips | Friendly Mobs | When a nautilus armor is equipped to a zombie nautilus | item.armor.equip_nautilus | subtitles.item.armor.equip_nautilus | 1.0 | 1.0 | 16 | |
| Nautilus Armor unequips | Friendly Mobs | When a nautilus armor is unequipped from a zombie nautilus | subtitles.item.armor.unequip_nautilus | subtitles.item.armor.unequip_nautilus | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob.zombie_nautilus.ambient | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus swims | mob.fish.step | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | While riding a zombie nautilus underwater | mob.nautilus.ride | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus is fed | mob.zombie_nautilus.eat | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus dashes | mob.zombie_nautilus.dash | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus' dash ability resets | mob.zombie_nautilus.dash_ready | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus is damaged | mob.zombie_nautilus.hurt | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus dies | mob.zombie_nautilus.death | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a saddle is equipped to a zombie nautilus | mob.nautilus.nautilus_saddle | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a saddle is removed from a zombie nautilus using shears | mob.unsaddle | ? | 0.5 | 1.0 | |
| ? | Friendly Mobs | When a nautilus armor is unequipped from a nautilus | mob.nautilus.armor_unequip | ? | 3.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite zombie-nautilus.png: Sprite image for zombie-nautilus in Minecraft Zombie Nautilus | zombie_nautilus | aquaticburn_in_daylightcan_breathe_under_watercan_equip_saddlecan_wear_nautilus_armorignores_poison_and_regeninverted_healing_and_harmnot_scary_for_pufferfishsensitive_to_impalingsensitive_to_smiteundeadwither_friendszombies |
entity.minecraft.zombie_nautilus |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite zombie-nautilus.png: Sprite image for zombie-nautilus in Minecraft Zombie Nautilus | zombie_nautilus | 150 |
aquaticmobmonsterundeadzombie_nautilus | entity.zombie_nautilus.name |
Zombie nautiluses have entity data associated with them that contains various properties.
minecraft:warm for the coral variant, minecraft:temperate or anything else for the temperate variant.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 27, 2025 | 👁 Image Zombie nautiluses (and zombie nautilus jockeys) are revealed at Minecraft LIVE – September 2025 | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w41a | 👁 Image 👁 Image Added zombie nautiluses, along with zombie nautilus jockeys. | |||||
| 25w42a | Zombie nautiluses no longer despawn in Peaceful difficulty. | ||||||
| Zombie nautiluses can now be controlled on land. | |||||||
| Zombie nautiluses can now despawn. | |||||||
| Riding a zombie nautilus underwater now plays an ambient sound. | |||||||
| 25w43a | Zombie nautiluses can no longer be placed in boats. | ||||||
| Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water. | |||||||
| Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound (). | |||||||
| 25w44a | Zombie nautiluses now retaliate against any mob, not just against players. | ||||||
| Zombie nautiluses now have unique swimming sounds () rather than fish swimming sounds (). | |||||||
| Equipping a saddle to a zombie nautilus now plays a different sound depending on whether the zombie nautilus is underwater () or not (). | |||||||
| 25w45a | 👁 Image Added coral zombie nautiluses, a variant which spawns in warm oceans in place of temperate zombie nautiluses. | ||||||
| Now becomes persistent with any interaction from a player, not just riding them. | |||||||
| 25w46a | Zombie nautiluses now play a dash sound when they perform their dash attack. | ||||||
| Added inventory UI for the zombie nautilus. | |||||||
| pre1 | The zombie nautilus head now clips less through its shell. | ||||||
| Added ambient, dash, recovering, hurting and dying sounds for when zombie nautiluses are on land. | |||||||
| Changed the swimming sounds (from to ). | |||||||
| pre3 | Zombie nautiluses with a negative age no longer possess a hitbox the size of a baby nautilus. | ||||||
| pre4 | Dispensers can now equip saddles and nautilus armor on tamed zombie nautiluses. | ||||||
| The rotten flesh drop of zombie nautiluses is now affected by Looting. | |||||||
| Dismounting a zombie nautilus while on land no longer places the player inside the zombie nautilus if there is a valid block to place the player on. | |||||||
| 26.1 | ? | The model has changed such that the head is more inset to the shell; there is no longer a visible gap. | |||||
| Bedrock Edition | |||||||
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| 1.21.130 | Preview 1.21.130.20 | 👁 Image 👁 Image Added zombie nautiluses, along with zombie nautilus jockeys. | |||||
| Preview 1.21.130.22 | An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish. | ||||||
| A tamed zombie nautilus will now be tempted by all fish. This includes buckets of fish. | |||||||
| Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water. | |||||||
| Preview 1.21.130.24 | Zombie nautiluses now retaliate against any mob, not just against players. | ||||||
| Untamed zombie nautiluses are now neutral instead of hostile. | |||||||
| Zombie nautiluses now attack pufferfish. | |||||||
| Preview 1.21.130.26 | 👁 Image 👁 Image Added coral zombie nautiluses, a variant which spawns in warm oceans in place of temperate zombie nautiluses. | ||||||
| 👁 Image The model of zombie nautiluses has been fixed to match Java Edition. | |||||||
| Preview 1.21.130.27 | Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound (). | ||||||
| 26.0 | Preview 26.0.23 | Attachable items no longer render when equipped to a zombie nautilus via commands. | |||||
| Zombie nautiluses now have swim sounds (). | |||||||
| Zombie nautiluses now also have alternative ambient (), hurt (), and death () sounds when on land. | |||||||
Zombie nautiluses are now part of the monster family. | |||||||
Due to zombie nautiluses now being part of the monster family, they can now be attacked by golems.[4] | |||||||
| Preview 26.0.25 | Zombie nautiluses are now controlled by their drowned riders.[5] | ||||||
| Preview 26.0.27 | Zombie nautiluses are no longer damaged by the conduit. | ||||||
| Zombie nautiluses no longer prevent the player from sleeping when nearby. | |||||||
| Equipping a saddle to a zombie nautilus underwater now plays a unique sound () rather than the standard sound (). | |||||||
| Changed swimming animation. | |||||||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.132 | Preview 1.21.131.1 | 👁 Image 👁 Image 👁 Image 👁 Image Added zombie nautiluses, and all its changes and features from Bedrock Edition 1.21.130. | |||||
Issues relating to "Zombie Nautilus" are maintained on the bug tracker. Issues should be reported and viewed there.
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