How are the drop statistics already known? These have not been spoken of in any promotional materials and the Mounts of Mayhem stuff is not yet available for testing. 2001:7D0:81DC:3680:218A:6BFC:A791:2A72 21:56, 27 September 2025 (UTC)
- Removed. π align=top
Sightnado ( talk / contribs ) 22:01, 27 September 2025 (UTC)
Why is it labelled both undead and aquatic? The drowned is only considered undead.
Also, where does the "Zombie nautilus tend to swim in schools with a maximum of 1-2 zombie nautilus per school" bit of info come from? RandoGuy (talk) 09:19, 28 September 2025 (UTC)
- I removed the aquatic label for now, until we get more information. Rogerio980Pizzaa (talk) 16:53, 28 September 2025 (UTC)
- Update after snapshot release: They are indeed tagged as both, i.e. impaling and smite works on them in Java edition. Wormbo (talk) 07:04, 10 October 2025 (UTC)
In the infoboxes, the zombie nautilus is rendered head-first, while the regular nautilus is shell-first. Is this intentional? Which orientation would the wiki most prefer? Jurta (talk) 10:31, 28 September 2025 (UTC)
- I opened a discussion page about the nautilus animation. Do you want me to open one for the zombie nautilus too? Oh, and from what I understand, the shell comes first because that's the direction the nautilus swims. We need to fix this and put the zombie nautilus image from behind (with its head in front) in the gallery tab. 149.78.14.120 14:03, 28 September 2025 (UTC)
- Also how do people make renders like that? CrockCraftMC (talk) 23:23, 28 September 2025 (UTC)
- see MCW:RENDER. == Rout | Talk 06:28, 29 September 2025 (UTC)
- They have different orientations because they are made by different people. We haven't finished recreating the zombie nautilus texture when we have added the shell-first render.
- Also, about what would the wiki prefer. I think we should have shell-first because that's how the mob swims. π Image
QwertyLilley [ talk ] 06:49, 29 September 2025 (UTC)
- You are right. Thanks! 149.78.14.120 09:34, 29 September 2025 (UTC)
In the behavior section, there is a line that says: "When Vibrant Visuals are enabled, their eyes are emissive."
Is this behavior? Should this actually be in the behavior section? Toco Toucan (talk) 22:13, 9 October 2025 (UTC)
- It's OK in behavior if rephrased. Are they really emissive though, as in the eyes emit light that illuminates? Or do they simply glow without illuminating anything? Stating what the eyes do rather than what they are is behavior. ~Anachronist (talk) 22:41, 9 October 2025 (UTC)
- I didn't put the line there and I haven't tested vibrant visuals with the nautili yet, but I believe vibrant visuals changes are purely aesthetic and don't affect light levels or illumination, correct me if I'm wrong. It's likely similar to the glow given off by glow squid, not truly illuminating anything. Toco Toucan (talk) 23:22, 9 October 2025 (UTC)
- That makes me wonder why mention vibrant visuals then. Glow squid and enderman eyes still glow without vibrant visuals, and as you said don't illuminate anything. Based on the gallery images, it seems the eyes glow regardless of whether vibrant visuals is enabled. ~Anachronist (talk) 23:43, 9 October 2025 (UTC)
- True. With vibrant visuals the glow is more noticeable and brighter looking, but that's kind of just what vibrant visuals does to most things that have a glow so I'm not sure if it's worth mentioning in the article. Toco Toucan (talk) 23:57, 9 October 2025 (UTC)
- it seems that it might be just a cosmetic for the mobs ONGHA3607I (talk) 22:45, 29 October 2025 (UTC)
- Just like the Bedrock drowned, maybe they could glow (without illuminating blocks) only in Bedrock, but we only have them in Java currently. π Image
QwertyLilley [talk] 23:56, 9 October 2025 (UTC)
- Maybe I just don't know what is meant by "emissive" in the context of vibrant visuals. Does it mean a blurry glowing field around the light source? ~Anachronist (talk) 01:04, 10 October 2025 (UTC)
- "Emissive" is the same as glowing spider eyes without vibrant visuals. They just make those same glowing parts brighter and have a glowing field (bloom) in vibrant visuals π Image
QwertyLilley [talk] 01:47, 10 October 2025 (UTC)
- Yeah, I figured that. I'm quibbling about the term "emissive", which in the real world means it radiates energy in all directions, and that implies illumination if the radiation is visible light. Is this some sort of graphics rendering jargon term? ~Anachronist (talk) 23:30, 12 October 2025 (UTC)
- Yes, it's a jargon in 3D graphics π Image
QwertyLilley [talk] 23:51, 12 October 2025 (UTC)
- Do you think we should keep it in behavior? Toco Toucan (talk) 00:55, 13 October 2025 (UTC)
- I'd rather have things in behavior than in trivia. It wouldn't be allowed in trivia anyway due to being a shared feature with other mobs. I have rephrased the sentence to describe what the eyes do rather than how they appear. ~Anachronist (talk) 21:29, 13 October 2025 (UTC)
Does riding a Zombie Nautilus provide the Breath Of The Nautilus effect? If so, this should be clarified. If not, this should be put as one of the difference between the Nautilus and the Zombie Nautilus. CrockCraftMC (talk) 13:22, 10 October 2025 (UTC)
- Booted up Java edition to test this out. They do grant Breath of the Nautilus. Fixed the page. Toco Toucan (talk) 23:57, 10 October 2025 (UTC)
- true and I think not ONGHA3607I (talk) 22:47, 29 October 2025 (UTC)
Is there a good reason why there are quotation marks around the word "adult" when talking about adult drowneds in the spawning section? 92.72.55.89 23:10, 10 October 2025 (UTC)
- not really ONGHA3607I (talk) 22:49, 29 October 2025 (UTC)
The oxygen bar in the Oxygen section should link to drowning like other pages (like Nautilus), not heads-up Display. I am putting this here because someone keeps reverting me changing it to Drowning for consistency. π Image
NmF (talk) 13:22, 11 October 2025 (UTC)
- I guess someone changed the oxygen bar to link to drowning in the nautilus page too since last time I checked, but I think it should still link to Drowning because that is the mechanic. π Image
NmF (talk) 13:37, 11 October 2025 (UTC)
- We already talked about this but putting it here anyways so other people can see: drowning is the result of the oxygen bar running out, not the oxygen bar itself. Here's an example:
- "The status effect Breath of the Nautilus prevents drowning while riding a nautilus by pausing the oxygen bar."
- That sentence and the linkage within would make sense. However, the sentence...
- "The status effect Breath of the Nautilus prevents drowning while riding a nautilus by pausing the oxygen bar."
- Or...
- "The status effect Breath of the Nautilus prevents drowning while riding a nautilus by pausing the oxygen bar."
- Do not make sense when considered the linkage within. When talking about the oxygen bar, this page should be linked, as it refers to the oxygen bar. When talking about the result of the depletion of the oxygen bar, this page should be linked.
- If consistency is an issue, change the other pages to the correct form rather than changing them to the incorrect form for consistency.
- Hope this helps! :)
- Toco Toucan (talk) 00:51, 13 October 2025 (UTC)
- Even better would be to link to the redirects:
- Drowning
- Oxygen bar
- This is the optimal linkage. Toco Toucan (talk) 00:54, 13 October 2025 (UTC)
- true ONGHA3607I (talk) 01:26, 19 October 2025 (UTC)
- they should add phrases like when you drown, oxygen freezes ONGHA3607I (talk) 22:49, 29 October 2025 (UTC)
All spawning biomes are marked asβ[Java Edition only]. Is this a mistake and if not, where do they spawn in bedrock? CrockCraftMC (talk) 18:31, 22 October 2025 (UTC)
- No of course they aren't java only. There are even collumns for BE. It must happen because of some technical stuff in that module and idk how to fix that. Would be easier if this note wasn't handled by a module at all btw. MinecraftBedrockPlayer7 (talk) (contribs) π Image
18:38, 22 October 2025 (UTC)
- No, the're are no columns for bedrock. CrockCraftMC (talk) 18:41, 22 October 2025 (UTC)
- It says | Category: Monster | Java Edition | Bedrock Edition with the table below. But there's hardly any information for BE, only for dripstone caves and the regular oceans. MinecraftBedrockPlayer7 (talk) (contribs) π Image
19:19, 22 October 2025 (UTC)
- Huh, normally they're two seperate tables. CrockCraftMC (talk) 20:00, 22 October 2025 (UTC)
- That entire table is fundamentally wrong. It probably shouldn't even exist, since Zombie Nautiluses don't actually have a spawn weight. They are spawned as "add-on" to eligible Drowned. Even if you want to assign them a "virtual spawn weight", the values in the table are definitely wrong. Wormbo (talk) 13:19, 27 October 2025 (UTC)
- 10% Slower, shut up Bot. Jaime-Spec MC (talk) 23:54, 7 December 2025 (UTC)
The zombie nautilus coral variant is also called "warm" in code in the variant file itself. As it is called "coral" in both the texture and the biome tag, as well as officially, it should probably keep that name, but shouldn't "warm" at least be mentioned as a synonym? Interested to hear other opinions on if this should be ignored as internal code or referred to directly in the page Feranogame (talk) 04:12, 5 November 2025 (UTC)
- I prefer the normal one βstandardβ while the other one βCoralβ Jaime-Spec MC (talk) 23:55, 7 December 2025 (UTC)
- The "normal one" is only ever referred to as "temperate", so I don't think this is very up for discussion Feranogame (talk) 06:11, 9 December 2025 (UTC)
- If itβs temperate, it makes no sense when it comes to cold oceans & lukewarm oceans Jaime-Spec MC (talk) 10:23, 9 December 2025 (UTC)
- If it makes sense or not doesn't really matter since that's its only official name. Besides, temperate mobs are always used when there's no specific variant for the biome, hence it spawning on those other ocean types Feranogame (talk) 16:57, 10 December 2025 (UTC)
- "Regular" sounds more natural than "standard" π Image
QwertyLilley [talk] 11:03, 9 December 2025 (UTC)
- No mob uses either of those. Besides, we have the official name for the variant which is "Temperate". Again, I don't think opinions on what it "should be" are better than that Feranogame (talk) 16:58, 10 December 2025 (UTC)
Why are we changing all instances of the "nautilus" plural to "nautili" just because Mojang referred it in a more formal way? Whether or not it's pronounced as "nautiluses" or "nautili" doesn't matter. -- β¦ π Image
13:39, 5 November 2025 (UTC)
- Most formal is actually nautiluses (recommend term by most dictionaries). I suggest we keep "nautiluses" just like other encyclopedias like Wikipedia use "octopuses". Feranogame (talk) 23:10, 12 November 2025 (UTC)
Why do we need the coral zombie nautilus face? It doesnβt fit with any other mobs as far as I know. 64.174.61.165 16:51, 5 November 2025 (UTC)
- Removed. CrockCraftMC (talk) 17:15, 5 November 2025 (UTC)
The normal render of the coral zombie nautilus seem shorter than the temperate one. Is it a misinterpretation on my part or it is really smaller ? π Image
HugEnder13(talk)π Image
17:43, 5 November 2025 (UTC)
- They're in different resolutions π Image
QwertyLilley [talk] 17:50, 5 November 2025 (UTC)
- Oh ok. It is normal ? π Image
HugEnder13(talk)π Image
17:51, 5 November 2025 (UTC)
- Yeh I'd say so. Well the render maker can make them consistent if they want, but the difference is just too minor π Image
QwertyLilley [talk] 17:55, 5 November 2025 (UTC)
- Ok π Image
HugEnder13(talk)π Image
17:56, 5 November 2025 (UTC)
- π Image
Oppose - some of these split suggestions are getting too liberal for my taste. there is literally no gameplay difference with the coral zombie nautilus. it's no more different than the alternate skins that mobs like horses, parrots, and pigs have.
mariberry-hearn! (talk) 14:56, 7 December 2025 (UTC)
- π Image
Oppose - same reasons as the above, its just a variant. Rogerio980Pizzaa (talk) 15:09, 7 December 2025 (UTC)
- This is like splitting the Wolf, Rabbit, Cow, Goat, Panda & Parrot as different mobs. Can we just stop the bots? Jaime-Spec MC (talk) 23:57, 7 December 2025 (UTC)
- What? it's people sending feedback, not a bot sending feedback π Image
NmF (talk) 00:00, 8 December 2025 (UTC)
- I read it⦠sorry! I'm still learning. Jaime-Spec MC (talk) 00:01, 8 December 2025 (UTC)
- π Image
No. π align=top
Sightnado ( talk / contribs ) 00:00, 8 December 2025 (UTC)
- Ok I get it⦠sorry! Jaime-Spec MC (talk) 00:00, 8 December 2025 (UTC)
- I am confused why you apologized to that. You don't seem to be the person who sent the feedback based on your other messages here. π Image
QwertyLilley [talk] 10:59, 9 December 2025 (UTC)
The speed stat of the zombie nautilus doesn't say the actual speed, it just says 1.1. I'm assuming it means that it's 10% faster than the regular nautilus, but I feel like the actual speed should be there as well. Arectangularprism (talk) 04:41, 22 December 2025 (UTC)
- Yes, zombie nautiluses move 10% faster than regular nautiluses. 1.1 is the internal movement speed attribute value, but I agree it's not particularly useful. I've replaced it with the actual movement speed in blocks per second (7.15).--Capopanzo (talk | contribs) 00:22, 23 December 2025 (UTC)
Feedback (Tue, 10 Feb 2026 09:07:16 UTC)
[edit source]Latest comment: 20 February2 comments2 people in discussion
- It depends, I already found one when I coordinate in a warm ocean biome Jaime-Spec MC (talk) 14:32, 20 February 2026 (UTC)
Can a Zombie Nautilus convert a Villager into a Zombie Villager?
[edit source]Latest comment: 12 May2 comments2 people in discussion
Can someone please test this on both Java and Bedrock Edition ~2026-HoneyBlazeDesert12692 (talk) 19:26, 12 May 2026 (UTC)
- The zombie nautilus itself can't attack villagers. --Capopanzo (talk | contribs) 19:56, 12 May 2026 (UTC)
Feedback (Wed, 20 May 2026 16:27:09 UTC)
[edit source]Latest comment: 20 May2 comments2 people in discussion
- The mechanism with which zombie nautiluses spawn is not natural spawning, thus it cannot be represented the same way. π Image
Sightnado t | c 16:27, 20 May 2026 (UTC)