Keep topics here limited to requests or wiki-related messages. However, simple expressions of appreciation, in plain text only, are welcome.
Talk pages are where people discuss how to make content on Minecraft Wiki the best that it can be. Start a new discussion to connect and collaborate with π Image QwertyLilley. What you say here will be public for others to see.
Latest comment: 18 May 20241 comment1 person in discussion
Hello, i just wanted to tell you that you have been doing an amazing work with your edits and renders of mcsm mobs
Keep it up with that!! ESTEBAN1303YT (talk) 05:46, 18 May 2024 (UTC)
Latest comment: 1 December 20242 comments2 people in discussion
To use sprites in navboxes, it is very important to upload the sprites first before including them in the navbox. Adding sprites to navboxes without uploading them first beforehand is not acceptable since it clutters wiki categories. The sprites can only be re-added back to the navbox after they are created and uploaded. Thank you. Delvin4519 (talk) 14:30, 30 November 2024 (UTC)
Oh I didn't know that, sorry.
I just thought that leaving them showing up as missing would prompt others to create them. I'll keep that in mind
Latest comment: 26 December 20243 comments2 people in discussion
How do you extract the models and textures from Story Mode(s)? I would like to add some files too but I haven't found a successful way yet. π Image Ayaan14:52, 26 December 2024 (UTC)
I have noticed you were in the Minecraft Wiki's discord as well. Just search through my messages in the #earth-story-wiki, you'll find the tool you'll need. That tool is quite well-known among the tellale modding community, I think. QwertyLilley () 14:56, 26 December 2024 (UTC)
Latest comment: 13 February 20252 comments2 people in discussion
Hi, I noticed you split the MCSM armor page, though you might want to create an overview page because A) it'd be quite hard to find pages on variants of armor and B) it would fix several broken redirects that showed up with the split. Hope this didn't annoy you, -~-Nerdyguy2000TalkEdits01:57, 13 February 2025 (UTC)
Latest comment: 10 March 20252 comments2 people in discussion
Hello. I was wondering if you would consider removing the link to the Fandom site in your recent post on Minecraft Wiki talk:Featured articles/nominations. Not because it's a Fandom site, but because I got one of those ads that take over the whole page and say your computer is at risk or infected or whatever. Luckily I was able to close the tab without incident, but I've had to use Task Manager to get out of those kinds of ads before. I don't know if you've ever had that experience on that site, but I don't think we should be directing our readers to that. Rampage455 (talk) 01:28, 10 March 2025 (UTC)
Ahh I'm really sorry about that, I actually have experienced it before until I used an adblocker. I'm removing the link now, but in case they want a link to that fandom page so they wont have to google it, I'll put it back and also include a warning. π Image QwertyLilley [] 01:38, 10 March 2025 (UTC)
Latest comment: 3 April 20252 comments2 people in discussion
Ok about the Smoke Bomb? which chapter is it in? any sources for me to base it on? [PS: I've been working on a programmer art pack so my designs should fit better]π Image MinecraftFan1000 (talk) 02:18, 3 April 2025 (UTC)
It's the item ninja Ivor used against Jesse in Below the Bedrock. Its texture appears to be a lingering potion. When leaving after talking to Jesse, he uses it and shouts "SMOKE BOMB!" Glad to hear you're working on the programmer art style Btw, Minecraft Wiki:Projects/Minecraft: Story Mode Wiki was recently reopened. Feel free to join if you're interested π Image QwertyLilley [] 02:29, 3 April 2025 (UTC)
Latest comment: 13 April 20255 comments2 people in discussion
Hey there! You've been doing awesome work on adding media for MCSM, and I appreciate your commitment a lot!
Since I also have the tools at hand to rip models and do renders, I wanted to ask you about guidance on chipping in, because I want to recreate your styling since I want to keep it consistent across the wiki. Do you have any guides, advice or templates files you could provide? Thanks a lot in advance! Can't say Midway without "mid" (talk) 04:31, 11 April 2025 (UTC)
Actually it might take a day or two for the guide, I thought I can do it this evening, I haven't finished other responsibilities so yeah. My bad π Image QwertyLilley [] 17:37, 11 April 2025 (UTC)
Latest comment: 4 May 20255 comments2 people in discussion
Hello. I want to start by saying that I approach you from a place of respect and that I apologize if I ever came across as rude, since that has never been my intention. Before I dicuss the topic of "minibosses" in Talk:Boss or Talk:MCD:Boss, I want to see if we can come to an agreement so that there is no need for a whole discussion in one of the aforementioned talk pages. The style guide states that the definition given by the game takes priority over other definitions, so "powerful mobs" takes priority over "minibosses". I understand where you are coming from, but calling them "minibosses" instead of what the game calls them is just not right. They even have their own page, MCD:Powerful, separate from MCD:Boss. The definition being universal is also subjective. Also, ancients could technically be called "bosses" instead of "minibosses" because they have unique names, only spawn if very specific conditions are met (runes), have a unique themed arena, and have special enchanted minions. Of course, I stand for calling them "ancients" and nothing else. I await your response. Ash, the Spawn of the Devil (talk) 14:31, 3 May 2025 (UTC) Ash, the Spawn of the Devil (talk) 14:31, 3 May 2025 (UTC)
I take no hard feelings, so no worries at all.
The term miniboss does not contradict the terms powerful or ancient. The style guide prioritizes in-game terms for naming pages and subjects, but it does not prohibit using standard game design terminology to describe enemy roles across the games. Referring to them as minibosses is not an attempt to rename them, but to classify them according to their gameplay role. The word miniboss is a descriptive name, just like how the word fowl can describe chickens, while still applying to other birds as well. It doesnβt replace or conflict with the terms powerful or ancient, it simply adds clarity by identifying their function within the gameplay.
The terms miniboss and boss are simply names for enemy roles in gameplay. If the ancients are functionally bosses in some instances, then that must be clarified.
Powerful mobs and ancients have their own pages because they contain enough unique content and gameplay relevance to meet the wikiβs notability guidelines. While their roles differ from final bosses, they serve as recurring or special encounters and fit the criteria for standalone articles even as a subcategory of boss-like enemies. Including them in boss pages as well helps readers by presenting all boss types and subcategories in one place for easier reference. π Image QwertyLilley [ ] 01:38, 4 May 2025 (UTC)
I understand your points and agree with some, to a degree, but while "miniboss" is being used as a descriptive term in Boss and MCD:Boss, "boss" is not being used in the same sense because it is the literal definition of that group of mobs according to the developers and the game itself. Yes, endermen and redstone golems, for example, are pretty much minibosses, but including "minibosses" in MCD:Boss feels confusing and unnecessary, especially when ancients and powerful mobs have their own articles and bosses are their own group distinct from "minibosses". In fact, "minibosses" here is an artifical grouping of two groups of mobs, ancients and powerful mobs, while boss is a proper group and the topic of MCD:Boss. MCD:Boss is for bosses in Minecraft Dungeons, not for "minibosses", be them ancients or powerful mobs. MCD:Boss, MCL:Boss, and others, should not conform with Boss. It should be the other way around, in my humble opinion. Additionally, even if the style guide does not prohibit descriptive terms, if we already have the official terms, why use "miniboss"? In conclusion, I mainly think that ancients and powerful mobs should be removed from MCD:Boss. They can stay in Boss under the "miniboss" term, that is fine by me since that article is a much more general one. Best regards. Ash, the Spawn of the Devil (talk) 02:09, 4 May 2025 (UTC) Ash, the Spawn of the Devil (talk) 02:09, 4 May 2025 (UTC)
"even if the style guide does not prohibit descriptive terms, if we already have the official terms, why use "miniboss"?"
Miniboss is a familiar term that helps readers understand why powerful mobs and ancients appear in the boss page, especially if they havenβt played Dungeons.
MCD:Boss's lede does indeed only talk about main bosses. I overlooked that fact since ancients and powerfuls are already there before I made any edits. You can remove them there and add a disambiguation link for them, make sure to add a link to this discussion in the edit summary. π Image QwertyLilley [ ] 02:38, 4 May 2025 (UTC)
Latest comment: 10 May 20254 comments2 people in discussion
Hammers are weapons and a tool on its own⦠why did you delete everything and redirect it to crafting table? Seriously, think a bit. Steve101 (talk) 22:16, 9 May 2025 (UTC)
Latest comment: 12 May 20253 comments3 people in discussion
Hello. To avoid possible confusion, I want to inform you that I renamed my account from "Ash, the Spawn of the Devil" to "Lord", because I wanted a shorter username and "Ash" was already taken. Thank you! Lord (talk) 19:52, 12 May 2025 (UTC) Lord (talk) 19:52, 12 May 2025 (UTC)
Latest comment: 4 June 20258 comments2 people in discussion
Uhm, I'm not quite sure if this is possible
Bur from what I've seen youβve got the sprites and assets from
Minecraft Storymode, and i was wondering if you could share these files of these assets somewhere, not discord though, that be hard for me to get on again
Yβknow, cuz well, I've been working on a project I've yet to finish but I've seen some assets within the game myself, but not anywhere on the internet i can find has them, except from what i know, you might have the assets from the game, if you could share them I'd be grateful for that,
Latest comment: 9 July 20252 comments2 people in discussion
How do you make your renders for the Minecraft: Story Mode wiki? I already have Telltale Inspector if that's something I'll need. FieryFork (talk) 16:33, 9 July 2025 (UTC)
You really didn't need to ask, I didn't move it again to references, have I? I left it as it is because I realized oh yeah it's a note, so I have nothing to prove. π Image QwertyLilley [ ] 12:10, 12 July 2025 (UTC)
Latest comment: 26 July 20252 comments2 people in discussion
Hi, I'm a modder, and after some research, I found some of your models and textures. I was wondering if you could explain how to get them, or simply share them with me.
Thereβs a difference between skM1_gabriel and skM1_gabriel102. skM1_gabriel is about the same height as Jesse, while skM1_gabriel102 is the same height as Petra. So when you applied it, it made Gabriel bald. BillTheCat (talk) 19:53, 29 August 2025 (UTC)
Ahh alright, I'll rerender them when I have the time, thank you for mentioning that. I noticed the height differences before, and even the inconsistent model sizing for other characters too. I'll put a rerender notice for that render for now π Image QwertyLilley [ ] 02:08, 30 August 2025 (UTC)
Hi Querty,
I heard from someone that a few Season 1 characters were found in that "Below the Bedrock" pre-build. One of them from Season 1 is even using a Season 2 designβI think it was Aiden, Maya, Gill, Gabriel, Magnus, Ellegaard, Soren, and Usher Reuben. is it possible to add them in unused and removed content by any chance? 87.36.11.209:56, 4 September 2025 (UTC)
I just wanted to say that's a really pleasant design of the skin. Personally, I think you perfected the skin. Well done; it's amazing :) π Image Ayaan02:41, 13 September 2025 (UTC)
Latest comment: 10 October 20252 comments2 people in discussion
User:Buzzilaa, I'm pinging you here instead of messaging in your talk page so that the person who wants to change or remove penguins won't get notified. If you ever see someone changing or removing penguins, report them because they are a sockpuppet of User:Starkthunder 2, a blocked user. π Image QwertyLilley[]08:15, 10 October 2025 (UTC)
I get that, but even if he makes a short cameo, most of his original content isnβt used in the final game, so he still counts as partially unused. BillTheCat (talk) 18:01, 3 November 2025 (UTC)
Latest comment: 12 November 20253 comments2 people in discussion
Hello. I agree with vertical mission tables being more friendly for mobile, however, if the mission table has a lot of mobs (e.g. MCD:Illager#Missions), they will stack to the right of the screen just like the missions, making a vertical mission table just an inversion of missions and mobs. I do not see a consistent way of improving mission tables. The changes done to MCD:Blaze (category)#Locations only work for that specific mission table because it only has two mobs. Regards, Lord (talk) 04:38, 12 November 2025 (UTC)
Yeah the table in the blaze category page is an exception, it's the only mission table that's possible to made vertically. If the tables have more than two or three mobs then the table becomes a square and can't be called horizontal nor vertical, so they'll just be left as they are π Image QwertyLilley[]04:47, 12 November 2025 (UTC)
I believe that only changing the mission table in MCD:Blaze (category) makes it inconsistent with the mission tables of other articles, but having at least one table that's friendly to all users regardless of which device they are using is better than having none. Still, it's unfortunate that the mission tables are not formatted in a more user-friendly way. Regards, Lord (talk) 04:54, 12 November 2025 (UTC)
oh, well, uh, I was looking for the model of Jesse's Treehouse, how to I get that? and the models would be in prop files right? how do I open those? The UI was confusing to me π Image BrandonEpicGamer (talk) 16:45, 28 December 2025 (UTC)
I'm sorry, but I doubt you've read the help page thoroughly. The converting assets section states an alternative method for converting models in case something goes wrong. π Image QwertyLilley[]04:33, 29 December 2025 (UTC)
"In these cases, Autodesk 3ds Max in combination with the RTB 3ds script is recommended." - That Page
Latest comment: 30 December 20254 comments2 people in discussion
You changed the painting page, ok, it was for the item, I get that now, but the images I put there before knowing that should have been put onto the decoration page before removing them right? π Image BrandonEpicGamer (TALK) 02:32, 30 December 2025 (UTC)
If you dont want your signature showing in the box, you can put <div style="font-size:0px"> </div> around it, you just have to remove any images. Its what I've done on my talk page :) π Image amethyst_hhhπ Image 01:23, 9 March 2026 (UTC)
Latest comment: 22 March3 comments2 people in discussion
Hi,
I am the founder of Project NavSpread. I have seen you add the Minecraft Dungeons Arcade number navbar template to pages without manually joining. Because of this, you have been added to the contributor list for NavSpread. A bot did not perform this action. I recommend you watch the project page if you want to be in NavSpread (you will receive notifications about polls hosted on the talk page and new newscasts, if enabled in your settings.) If you do not want to be on the project, you may opt out by removing your name from the list.
Latest comment: 21 March3 comments2 people in discussion
Hello, is this page appropriate for asking about how do you customize your user page, or how do you use your own sprites? I'm a new user, so I'm sorry if I disturb you. STARStories (talk) 23:46, 21 March 2026 (UTC)
Latest comment: 23 May3 comments2 people in discussion
Hello, I am working on a Resourcepack for the Cracker's Wither Storm mod to make the blocks and items in there look more like they did in MCSM and I'm in the process of re-texturing the Super TNT. I wanted to ask where you got the textures for it that you posted to wiki? Did you rip them from Story Mode itself or is it just an artistic interpretation? RoyalFlame (talk) 19:51, 21 May 2026 (UTC)
I managed to extract the textures, but they don't look very clean and seem kind of messed up, is that normal? I'm not sure I used the corrrect conversion type RoyalFlame (talk) 13:16, 23 May 2026 (UTC)
Hey QwertyLilley, I was wondering if you can make an Isometric Render of a regular Minecart from MCSM? I'm trying to make a page for a regular minecart MCSM, I searched for a regular mcsm Minecart but it's just the Diamond Minecart, can you make it? because it doesn't exist. ToughOrpheus263360 (talk) 17:01, 21 June 2026 (UTC)