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Please refrain from making unconstructive edits to the Minecraft Wiki, as you did at Mob. Your edits continue to appear to constitute vandalism and have been reverted. If you want to experiment, please use our sandbox or your own sandbox. Repeated violations of our rules can result in the loss of editing privileges. Thank you. BDJP (t|c) 13:09, 6 September 2021 (UTC)
- Okay, sorry for the problem. โ Unsigned comment added by Rogerio980Pizzaa ( โข contribs) at 13:46, 6 September 2021 (UTC). Please sign comments with ~~~~
Can you please put back the capitalization of the exclusive information? It took a while for me to do that before you removed it. I understand now why you reverted the classification changes, but can you put back the other changes you reverted. I am talking about the "yes" and "no" information. They need to be captitalized to be more consistent with the other pages. I am weary and do not want to redo them, and seeing how you removed them in an instant, I was hoping that you could take the time to do so? Drour1234 t, 5 December 2021 (UTC)
- Ok. Rogerio980Pizzaa () 18:17, 5 December 2021 (UTC)
- Thank you. Drour1234 t, 5 December 2021 (UTC)
- Do you really think they need to be categorized as mobs, this would be a mess. Potion of witches, arrows and the TNT would be considered mobs. Readers will definitively be confused. Rogerio980Pizzaa () 19:10, 5 December 2021 (UTC)
- Yes. I do believe that they need to be on that page. Witch potions, arrows, and TNT should be on that page as projectiles. Readers would not be confused because it would be labeled under projectile mobs. Also, Minecraft Dungeons is a different game than Minecraft. The only similarity is that it is a spin-off with similar mobs. Drour1234 t, 5 December 2021 (UTC)
- I think they need a unique page for themselves, like, Projectiles and only list projectiles used by mobs and the player, it would be visually better and not so messy. Rogerio980Pizzaa () 19:26, 5 December 2021 (UTC)
Request for explanation for the revertion of my edit
[edit source]Latest comment: 4 March 20223 comments2 people in discussion
Hi Rogerio, it seems that you have just reverted my edit on the EntityCSS.png file. I was supposed to add a new version of the ๐ EntitySprite warden.png: Sprite image for warden in Minecraft
warden's entity sprite, because I think its face texture is too dark and hard to recognize, I thought it would be a good idea to include its iconic tendrils. I assumed that you reverted my edit because "all entity textures should be the original ones by Mojang, and because we mostly use the front face textures of mobs as entity sprite, there is no reason warden should be the exception", right? I think that is a totally valid reason, but please allow me to provide some counterarguments.
In terms of mobs that we don't use front faces as entity sprites, we do have some exceptions already: ๐ EntitySprite turtle.png: Sprite image for turtle in Minecraft
turtle, ๐ EntitySprite parrot.png: Sprite image for parrot in Minecraft
parrot and ๐ EntitySprite goat.png: Sprite image for goat in Minecraft
goat all have their side face textures, and for goats, even the horns are included. I guess the reason we don't use the front face textures of these mobs, is because their eyes are on the sides, so their front faces are not very recognizable. Since we do indeed accomodate for more recognizable entity sprites, what would be the reason not to make the warden's sprite more iconic? Windwend (talk) 20:01, 4 March 2022 (UTC)
- You made every single icon to have the white background, and the warden doesn't need its horns to appear. These are the both reasons your edit was reverted. Rogerio980Pizzaa () 20:55, 4 March 2022 (UTC)
- I see. I used Microsoft Paint, which I assume is not able to handle transparent background. Are there any good pixel editors that allows for transparent background? Also, what are the instances where we do not want to use the front face of a mob as its entity sprite? Windwend (talk) 21:38, 4 March 2022 (UTC)
Good evening. Aldo already reverted by a wiki administrator, your edits on the Mob page as well as the respective Piglin's, Piglin Brute's and Zombified Piglin's face icon textures were completely invalid and unjustified. In fact I did not even understand what you were trying to do. Could you explain what your plan was and why? Much obliged. Witheremperor2006 (talk) 19:19, 26 September 2022 (UTC)
- I just thought the piglins' ears were too big compared to the other icons but after reviewing I think they are fine. Rogerio980Pizzaa () 19:22, 26 September 2022 (UTC)
- Thank you for your response. Aldo you have a valid point, I have learned that in this wiki we value game accuracy when it comes to our renders. The ears from the new face are the official angle of the ears in the model. The previous icons had pixelated ears and they were in the wrong rotation angle. I hope this clarifies. Have an enjoyable evening. Witheremperor2006 (talk) 19:27, 26 September 2022 (UTC)
- And as for the dolphin icon? That icon is really really big compared to the other icons, it's disproportionate, the old version is the most suitable for the page. Rogerio980Pizzaa () 19:41, 26 September 2022 (UTC)
- Aldo a large icon, in the dolphin's model, that entire bone is the dolphin's head. It should not be incomplete. However, analysing your argument, I think the final decision should be up for debate. Good evening. Witheremperor2006 (talk) 19:43, 26 September 2022 (UTC)
- Ok, then i will revert to the original icon and then you can add the topic to the talk page of the mobs about the dolphin head. Rogerio980Pizzaa () 20:34, 4 October 2022 (UTC)
- Good evening. I wrote article in the talk page and even gave suggestions for innovation. I beg you read when and if you have time. Do read with an open mind. Much obliged. Dolphin_face.png's talk page link: https://minecraft.wiki/w/File_talk:DolphinFace.png Witheremperor2006 (talk) 00:22, 5 October 2022 (UTC)
- Loved your idea about the new icons, you should definitely propose this on the mobs talk page. Rogerio980Pizzaa () 18:00, 5 October 2022 (UTC)
Hey there! If you haven't heard, we've decided to move away from Fandom to a new, independent wiki. I noticed you've contributed quite a bit, so I'd really appreciate your input on our skin designs for the new wiki, whether you think we should enable dark or light mode by default, and if you have any other feedback. You can leave your feedback on this page. I hope you can join us over there! - Harristic (talk) 15:08, 22 September 2023 (UTC)
Hello! Regarding your last edit on the Advancement page. You said that witches and ravagers can't be raid captains - well, that is true in normal Survival gameplay, but using commands a witch and a ravager wearing the ominous banner can indeed be spawned, although they don't display it. And killing those command-only mobs does grant the advancement - I tested that. While it is true that they can't be encountered in Survival, neither can illusioners, giants and zombie horses, which you added to the "It Spreads" advancement yourself. --Melwin22 (talk) 15:43, 27 November 2023 (UTC)
- Oh I didn't know that, I'll add it again. Rogerio980Pizzaa () 15:55, 27 November 2023 (UTC)
- Just coming in to say for the record that I have reverted it once again, as using commands to obtain an advancement through means that are not possible in vanilla survival would be misleading. BDJP (t|c) 16:23, 27 November 2023 (UTC)
As far as I know, Firefly added code in version 1.18 of the Bedrock edition, but it needs to be generated through an Add On pack. These contents can be found by browsing Chinese Wiki, and I am not sure why they were not considered to be included in the game. So I think it should be transferred. ๅ (talk) 04:36, 28 December 2023 (UTC)
- I looked for information about this but I didn't find anything, the only thing I found was that the code "Firefly" was added to the kill command in Bedrock. You should talk to an administrator like BDJP007301 to see if this is true - Rogerio980Pizzaa () 12:10, 28 December 2023 (UTC)
Since you can't speak Chinese, you can write the summary for an edit in English on Chinese wiki because all of the patrollers on Chinese wiki understand English and machine translation is hard to understand.Thanks for your contribution on Chinese wiki! --๐ Image
Wilf233zhMCW๏ผ่ฎบยทๅ๏ผ 04:12, 10 January 2024 (UTC)
- Okay, glad for improving the wiki. Rogerio980Pizzaa () 04:48, 10 January 2024 (UTC)
Hi! I saw your edits on EN and FR wikis (and actually reverted them on the latter), but armor stands are not mobs in the game code. They are living entities, like players, but not mobs, like players as well. Thank you for your understanding.
YanisBft (talk) 15:56, 10 January 2024 (UTC)
- Hey, they are actually mobs in game, in Bedrock they are indeed mobs, they are affected by potions, and in Java, goats attack them, tamed wolves attack them if you hit it, pufferfish inflate when they are close, foxes don't sleep near them and statics count them as mobs, if you put thorns on the armor stand and be killed by it, it will be counted as a mob kill. Rogerio980Pizzaa () 16:04, 10 January 2024 (UTC)
- Plus, in Java, they have the mob tags in their entity data code. Rogerio980Pizzaa () 16:08, 10 January 2024 (UTC)
- I'm telling you that armor stands do not extend the Mob class in the game code. If you consider armor stands mobs in Java, you should do the same changes with players, as all the behaviors you described apply to players. Also, at least on the French wiki, java edition is the preferred way to define navigation menus and names (even though the way it works on Bedrock should be written, of course). To answer your second response, armor stands do not inherit Mob's NBT : they inherit LivingEntity's NBT, but not Mob's. YanisBft (talk) 16:13, 10 January 2024 (UTC)
- I mean, players are mobs too, they are just not in the page because of the definition of mob in wikipedia (non-playable entities) or something like this, so should the armor stand in the french wiki have a note saying like "this entity is considered a mob in Bedrock Edition"? Rogerio980Pizzaa () 16:16, 10 January 2024 (UTC)
- Whether a mob is characterized as a mob on the wiki should be decided solely depending on whether it's a mob in the code or not. Per EN wiki standards, if only one edition considers it a mob the broader term should be kept in the general info, and a note for the other more specific categorization should put elsewhere on the page. Per FR standards, the main edition is JE, and all BE specifics should be put as a note in the article's body. โMetalManeMc, ๐ Image
French๐ Image
Wiki admin (Talk to me!๐ Image
) 16:24, 10 January 2024 (UTC)
- See JE Actor Inherit Tree and BE Actor Inherit Tree.--๐ Image
Wilf233zhMCW๏ผ่ฎบยทๅ๏ผ 16:28, 10 January 2024 (UTC)
- This confirms what Yanis was saying, in Java they are not mobs, so it is incorrect to say they are at the beginning of the article. (These tools are really cool btw Wilf) โMetalManeMc, ๐ Image
French๐ Image
Wiki admin (Talk to me!๐ Image
) 16:33, 10 January 2024 (UTC)
- Hahaha, these are quite useful pages on Chinese wiki. However, they are in the user page.--๐ Image
Wilf233zhMCW๏ผ่ฎบยทๅ๏ผ 16:35, 10 January 2024 (UTC)
- Yeah you guys are right, already removed them from the french page, but should we add a note somewhere about them being mobs in bedrock? Rogerio980Pizzaa () 16:37, 10 January 2024 (UTC)
- Thank you for your understanding :) Yeah of course! YanisBft (talk) 16:38, 10 January 2024 (UTC)
Would you like to use discord to communicate? It would be an easy way to make communication with the general community.--๐ Image
Wilf233zhMCW๏ผ่ฎบยทๅ๏ผ 05:39, 19 January 2024 (UTC)
- Yeah good idea. Rogerio980Pizzaa () 12:19, 19 January 2024 (UTC)
Mob like hearts render only if a player rides on a mob in code. Therefore, your batch edits on mobs' infobox are unsupported by the community. You can use discord to argue for your opinion, or your edits may be reverted soon.--๐ Image
Wilf233zhMCW๏ผ่ฎบยทๅ๏ผ 04:04, 26 January 2024 (UTC)
I just wanted to thank you for all the work you put in into making this wiki a better place! Bredzisz (talk) 20:54, 29 January 2024 (UTC)
- Glad I can help the wiki ;) Rogerio980Pizzaa () 00:47, 30 January 2024 (UTC)
Please do not include missing sprites in navboxes. Either upload sprites first before including them in the navbox, or use regular wikilinks in place of spriteLink. You can use {{more images}} on the template page if you want to request the addition of sprites. However it is important not to leave any missing sprites in navboxes, otherwise it will clog up wiki maintainance and make fixing missing images on the wiki impossible to do. Delvin4519 (talk) 22:20, 14 October 2024 (UTC)
- Ok, fixing it now. Rogerio980Pizzaa () 22:21, 14 October 2024 (UTC)
My edit to the spawn egg page adding upcoming spawn eggs was reverted because it's "already on the page", but I don't see it anywhere aside from being metioned in history. It makes no sense to have nautilus spawn egg and zombie nautilus spawn egg redirect to a page that has no information it unless it's a typo redirect(which it is not). CrockCraftMC (talk) 13:05, 16 October 2025 (UTC)
- They are listed in the page in the neutral mobs category. Rogerio980Pizzaa () 13:05, 16 October 2025 (UTC)
- Oops, they are. I missed it because it was mixed in with the already added spawn eggs. I'm pretty sure the copper golem spawn egg was in a seperate section before the copper age released and that's why I was confused. CrockCraftMC (talk) 13:07, 16 October 2025 (UTC)
I think I figured out a few of the ones in ??? catagory. Phylum: deeplia, Class: viraforms, Order, Sculkae(includes all sculk blocks and the warden) Order: Toixformes, Family: Cubae(includes slime and magma cube) Order: Phantomorhyncha, Family: Allae(Includes Allay and Vex). Also I don't think guardians and elder gaurdians are constructs, rather they are fish with hard scales. The scales were then crafted into prismarine to build ocean monuments. CrockCraftMC (talk) 13:34, 16 October 2025 (UTC)
- Also I think Blazes and Breezes are in the elementae family but I don't know where that's located. CrockCraftMC (talk) 13:37, 16 October 2025 (UTC)
- Ohh thats nice, I added the ??? to them because they are basically supernatural in my eyes, I don't see them as animals persay. About the guardians, its a common theory that they aren't actually fish, and just robots basically, because of their blocky texture and laser beams. Rogerio980Pizzaa () 13:38, 16 October 2025 (UTC)
You just made a species directory for Minecraft mobs and even invented plausible-sounding taxonomic names for fictional creatures! ๐ Image
Dazzle ๐ Image
17:30, 21 October 2025 (UTC)
- Thanks! I was inspired by some reddit posts that make mobs tree lifes. Rogerio980Pizzaa () 18:10, 21 October 2025 (UTC)
- I like it too. ๐ Image
CMDRKOOPA12 ๐ Image
20:13, 4 November 2025 (UTC)
- Thanks! Rogerio980Pizzaa () 00:43, 5 November 2025 (UTC)