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VOOZH | about |
Sneaking, crouching, or shifting is a form of movement. Its effects include causing the player to move slower, preventing them from falling off blocks, reducing the radius in which mobs detect them, and concealing their username and Locator Bar position to other players in multiplayer.
In Java and Bedrock editions with keyboard controls, the control for sneaking defaults to . The player sneaks as long as the key is held down. In Bedrock Edition with touch controls, sneaking is toggled by double-tapping 👁 Image
and toggled back by double-tapping 👁 Image
. In Bedrock Edition with gamepad controls, sneaking is toggled by pressing on 👁 Right stick click
. Certain actions like opening the inventory can cancel sneaking, even if the player is still holding down the key for sneaking. This never happens on touch devices as the player doesn't need to hold down the sneak key.
While sneaking, including being forced to sneak by entering a space less than 1.8 blocks tall but not less than 1.5 blocks:
While sneaking by using the sneak control:
Sneaking does not affect:
The sneaking speed attribute affects movement speed while sneaking. With the Swift Sneak enchantment, sneaking speed is increased by 15% per level of enchantment.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Sneak 100 | Sneak next to a Sculk Sensor without triggering it | Sneak next to a Sculk Sensor or Warden without triggering or aggravating it. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. |
| May 18, 2009 | Sneaking was first suggested on the TIGSource forums. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.1.1 | Added sneaking. | ||||||
| v1.2.3_05 | In multiplayer, players can now see other players sneaking. Names of sneaking players are fainter and visible at a shorter distance, and are not visible through solid blocks. | ||||||
| Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak. | |||||||
| Java Edition Beta | |||||||
| 1.4 | Sneaking now allows the player to hold their place on a ladder. | ||||||
| 1.6 | Test Build 3 | The ability to sneak up and down half-meter slopes has been added. | |||||
| Java Edition | |||||||
| 1.3.1 | ? | The player no longer falls off the edge of a block if they stop sneaking too soon after reaching the edge. | |||||
| 1.4.6 | 12w49a | The player can now place blocks, such as redstone dust or levers, on interactable blocks while sneaking. | |||||
| 1.6.1 | 13w16a | Sneaking is now used to get out for all transportation methods, such as boats, horses and minecarts. | |||||
| 1.8 | 14w06a | A smooth transition is no longer applied to the camera when the player sneaks. | |||||
| The player's arm changes position when sneaking in first person view.[2] | |||||||
| 14w10a | The player's arm no longer changes position when sneaking in first person view. | ||||||
| 14w18b | Sneaking can now be used to prevent bouncing on slime blocks. | ||||||
| 1.9 | 15w42a | Sneaking now lowers the player's hitbox from the normal height of 1.8 blocks to 1.65 blocks. | |||||
| 15w49a | Sneaking now increases exhaustion by 0.005/m, decreased from 0.01/m. | ||||||
| 16w04a | Players now keep their smaller hitbox when stopping sneaking in spaces that they cannot fit in with the larger hitbox. Leaving that area causes the player to regain their normal hitbox.[3] | ||||||
| 1.10 | 16w20a | Sneaking now prevents taking damage from magma blocks. | |||||
| 1.11 | 16w32a | Sneaking no longer increases exhaustion. | |||||
| 16w39a | Sneaking can now be used to access a llama's inventory. | ||||||
| 16w44a | Sneaking now now prevents drops from heights of more than 0.6 blocks; previously, it was 1 full block or greater.[4] | ||||||
| 1.13 | 18w07a | A smooth transition is once again applied to the camera when the player sneaks. | |||||
| 1.14 | 19w12a | Sneaking now lowers the player's hitbox to 1.5 blocks. | |||||
| 19w14a | Entering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates the sneaking pose. | ||||||
| Pre-Release 1 | Entering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates actual sneaking, the non-interactivity of blocks. | ||||||
| 1.15 | 19w41a | Sneak inputs can now be switched between Hold and Toggle mode in the Accessibility Options. | |||||
| 1.16.2 | 20w27a | Sneaking now also prevents falling from heights when being up to 0.6 blocks above the ground; previously the player had to be on the ground.[5] | |||||
| 1.19 | 22w19a | Sneaking no longer creates an invisible barrier to prevent falling from heights when the player is moving upwards.[6][7][8] | |||||
| 1.20.5 | 23w51a | Added the generic.step_height attribute, which controls the minimum height from which it prevents falling and the minimum amount of blocks to be above the ground for it to prevent falling from heights.[9] | |||||
| 1.21.2 | pre2 | Landing on slime blocks no longer deals fall damage, even when sneaking.[10] | |||||
| 1.21.6 Experiment | 25w15a | Sneaking will now hide players from the locator bar. | |||||
| 1.21.9 | 25w32a | Players with their sneak inputs set to "Toggle" in the Accessibility Options can no longer continue sneaking while in UIs.[1] | |||||
| 25w34a | Players that were sneaking with their sneak inputs set to "Toggle" in the Accessibility Options now automatically sneak again after closing UIs.[11] | ||||||
| Java Edition Combat Tests | |||||||
| 1.14.3 | When in the off-hand, shields now activate when sneaking. | ||||||
| 4 | An option to disable shields being activated by pressing crouch has been added. | ||||||
| The option to hide the shield has been removed. | |||||||
| Shields in the offhand are now also activated if the player is forced to sneak due to not having enough space. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.5.0 | Added sneaking exclusively on the Xperia PLAY gaming console. | ||||||
| v0.12.1 | build 1 | Added sneaking on all other devices. | |||||
| v0.15.0 | build 1 | Sneaking can now be used to access a horse, donkey, or mule's inventory. | |||||
| Sneaking is now used to dismount from animals. | |||||||
| v0.16.0 | build 1 | The player now uses a sneaking stance when flying downward. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Sneaking can now be used to access a llama's inventory. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Sneaking is now used to change armor stand poses. | |||||
| 1.10.0 | beta 1.10.0.3 | Sneaking is now used to block with shields. | |||||
| 1.19.70 | Preview 1.19.70.20 | Sneaking now lowers the player's hitbox to 1.5 blocks. | |||||
| Entering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates actual sneaking, the non-interactivity of blocks. | |||||||
| Preview 1.19.70.24 | Changes from 1.19.70.20 temporarily reverted. | ||||||
| 1.19.80 Experiment | Preview 1.19.80.20 | The player's hitbox is once again lowered to 1.5 blocks when sneaking with the "Short Sneaking" experimental toggle enabled. | |||||
| 1.20.10 | Preview 1.20.10.20 | Sneak under 1.5 blocks tall is now behind the "Short Sneaking and Crawling" experimental toggle. | |||||
| Preview 1.20.10.23 | Sneak under 1.5 blocks tall is now available without the "Short Sneaking and Crawling" experimental toggle. | ||||||
| Players can now be forced into sneak state while flying. | |||||||
| 1.20.30 | Preview 1.20.20.20 | The player now gets forced out of sneak state when riding. | |||||
| Preview 1.20.30.21 | Players can now toggle flying when sneaking in Creative mode. | ||||||
| 1.21.80 Experiment | Preview 1.21.80.20 | Sneaking will now hide players from the locator bar. | |||||
| 1.21.123 | Release | Players no longer stop sneaking after pausing their world in singleplayer.[12] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added sneaking. |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | The player can now place blocks, such as redstone dust or levers, on interactable blocks while sneaking. | ||
| Sneaking is now used to get out for all transportation methods, such as boats, horses and minecarts. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | A smooth transition is no longer applied to the camera when the player sneaks. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Sneaking can now be used to prevent bouncing on slime blocks. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Sneaking now prevents taking damage from magma blocks. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Sneaking now lowers the player's hitbox from the normal height of 1.8 blocks to 1.65 blocks. | |
| Players keep their smaller hitbox when stopping sneaking in spaces that they cannot fit in with the larger hitbox. Leaving that area causes the player to regain their normal hitbox. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Sneaking now now prevents drops from heights of more than 0.6 blocks; previously, it was 1 full block or greater. |
| Sneaking no longer increases exhaustion. | |||||||
| Sneaking can now be used to access a llama's inventory. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Sneaking is now used to change armor stand poses. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | A smooth transition is once again applied to the camera when the player sneaks. | ||
| 1.90 | Sneaking is now used to block with shields. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added sneaking. | ||||||
Issues relating to "Sneaking" are maintained on the bug tracker. Issues should be reported and viewed there.