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VOOZH | about |
Transportation is how players move around the world or between dimensions (the Overworld, the Nether, and the End).
These speeds assume that the form of transportation is not under the effect of the Speed or Slowness status effects if they can be, unless mentioned. In Bedrock Edition, there is a speed limit of 320 m/s, or 16 blocks per tick.
Note: As 1 block is 1 m3, 1 m/s is equal to 1 block per second. Thus for convenience, all speeds are shown in SI units. 1 m/s equals 3.28 ft/s and 1 km/h equals 0.621 mph.
| Method | Conditions | Running start effective? | Average speed in m/s (blocks per second)[note 1] | Average speed in km/h (1000 blocks per hour)[note 1][note 2] | Works in the Nether? |
|---|---|---|---|---|---|
| π ItemSprite boots.png: Sprite image for boots in Minecraft Walking |
Flat terrain | No | 4.317 m/s | 15.54 km/h | Yes |
| Diagonally | No | 4.405 m/s | 15.858 km/h | Yes | |
| Soul Speed I | No | 6.066 m/s | 21.84 km/h | Yes | |
| Soul Speed II | No | 6.519 m/s | 23.47 km/h | Yes | |
| Soul Speed III | No | 6.972 m/s | 25.1 km/h | Yes | |
| π EffectSprite speed.png: Sprite image for speed in Minecraft Sprinting |
Flat terrain | No | 5.612 m/s | 20.2 km/h | Yes |
| Soul Speed I | No | 7.885 m/s | 28.39 km/h | Yes | |
| Soul Speed II | No | 8.475 m/s | 30.51 km/h | Yes | |
| Soul Speed III | No | 9.064 m/s | 32.63 km/h | Yes | |
| π EffectSprite speed.png: Sprite image for speed in Minecraft Sprint-jumping |
Flat terrain | No | 7.127 m/s | 25.66 km/h | Yes |
| Elevation momentum (+1 block)[note 3] | No | 7.508 m/s | 27.03 km/h | Yes | |
| 2-block-high passage[note 3] | No | 9.732 m/s | 35.04 km/h | Yes | |
| π EffectSprite slowness.png: Sprite image for slowness in Minecraft Sneaking |
Flat terrain | No | 1.3 m/s | 4.68 km/h | Yes |
| +/- 45 angle | No | 1.83 m/s | 6.59 km/h | Yes | |
| Swift Sneak I | No | 1.94 m/s | 6.98 km/h | Yes | |
| Swift Sneak II | No | 2.59 m/s | 9.32 km/h | Yes | |
| Swift Sneak III | No | 3.24 m/s | 11.66 km/h | Yes | |
| Swift Sneak III and +/- 45 angle | No | 4.41 m/s | 15.88 km/h | Yes | |
| Soul Speed I | No | 1.819 m/s | 6.55 km/h | Yes | |
| Soul Speed II | No | 1.949 m/s | 7.02 km/h | Yes | |
| Soul Speed III | No | 2.92 m/s | 10.51 km/h | Yes | |
| Swift Sneak III and Soul Speed III | No | 5.23 m/s | 18.83 km/h | Yes | |
| Swift Sneak III and Soul Speed III and +/- 45 angle | No | 7.11 m/s | 25.6 km/h | Yes | |
| π Image Minecart |
π BlockSprite powered-rail-on.png: Sprite image for powered-rail-on in Minecraft Powered Track |
Yes, small | 8.0 m/s | 28.8 km/h | Yes |
| 1β4 slope track | No | 7.1 m/s | 25.56 km/h | Yes | |
| π Image Minecart with furnace β[Java Edition only] |
No | 4.0 m/s | 14.4 km/h | Yes | |
| π Image Boat[note 4] |
1β4 slope rapids | Yes, small | 7.3 m/s | 26.28 km/h | No[note 5] |
| 1β4 slope rapids | No | 7.0 m/s | 25.2 km/h | No[note 5] | |
| π Image Flat ice π Image Flat packed ice π Image Flat frosted ice |
No | 40.0 m/s | 144.0 km/h | Yes | |
| π Image Flat blue ice |
No | 72.73 m/s[note 6] | 261.82 km/h | Yes | |
| π Image Flat water |
No | 8.0 m/s | 28.8 km/h | No[note 5] | |
| π Image Flat water, reverse |
No | 1.01 m/s | 3.636 km/h | No[note 5] | |
| Flat land | No | 2.00 m/s | 7.20 km/h | Yes | |
| Flat land, reverse | No | 0.24 m/s | 0.864 km/h | Yes | |
| π Image Slime blocks |
No | 1.18 m/s | 4.25 km/h | Yes | |
| π Image Honey blocks |
No | 1.06 m/s | 3.81 km/h | Yes | |
| π Image Saddled pig |
Flat terrain | No | 2.42 m/s | 3.712 km/h | Yes |
| Flat terrain, average speed using π Image carrot on a stick |
Yes | 4.19 m/s | 15.08 km/h | Yes | |
| π Image Saddled strider |
Flat land, without boost | No | 1.78 m/s | 6.41 km/h | Yes |
| Flat lava surface, without boost | No | 4.24 m/s | 15.26 km/h | Yes | |
| Flat lava surface, average speed with boost | Yes | 7.34 m/s | 26.42 km/h | Yes | |
| π Image Camel |
Flat terrain, walking | No | 3.794 m/s | 13.66 km/h | Yes |
| Flat terrain, sprinting | No | 8.0 m/s | 28.8 km/h | Yes | |
| π Image Horse[note 7] |
Flat terrain (average horse speed) | No | 9.49 m/s | 34.15 km/h | Yes |
| Flat terrain, fastest possible horse breed | No | 14.57 m/s | 52.45 km/h | Yes | |
| π Image Donkey π Image Mule |
Flat terrain | No | 7.38 m/s | 26.56 km/h | Yes |
| π Image Zombie horse π Image Skeleton horse |
Flat terrain | No | 8.43 m/s | 30.35 km/h | Yes |
| π Image Nautilus |
Underwater | Yes | 6.5 m/s | 23.4 km/h | No[note 5] |
| On land | Yes | 0.88 m/s | 3.17 km/h | No[note 5] | |
| π Image Zombie nautilus |
Underwater | Yes | 7.15 m/s | 25.74 km/h | No[note 5] |
| On land | Yes | 0.97 m/s | 3.49 km/h | Yes | |
| π EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft Swimming |
Still water, surface[note 8] | No | 2.20 m/s | 7.92 km/h | No[note 5] |
| Still water, underwater[note 9] | No | 1.97 m/s | 7.09 km/h | No[note 5] | |
| Upstream, underwater | No | 0.39 m/s | 1.40 km/h | No[note 5] | |
| Downstream, underwater | No | 1.81 m/s[verify] | 6.52 km/h[verify] | No[note 5] | |
| While diving | No | 0.39 m/s | 1.40 km/h | No[note 5] | |
| Downstream, underwater, standing | No | 1.37 m/s | 4.93 km/h | No[note 5] | |
| Sprint-swimming | No | 3.918 m/s | 14.1 km/h | No[note 5] | |
| Sprint-swimming with Depth Strider III | No | 5.305 m/s | 19.1 km/h | No[note 5] | |
| Dolphin's Grace status effect | No | 9.800 m/s | 28.8 km/h | No[note 5] | |
| Dolphin's Grace status effect with Depth Strider III | No | 48.0 m/s | 172.8 km/h | No[note 5] | |
| Dolphin's Grace status effect with Depth Strider III and Soul Speed III on a layer of soul soil underwater [note 10] | No | 75.0 m/s | 270 km/h | No[note 5] | |
| Dolphin's Grace status effect with Depth Strider III, Soul Speed III on a layer of soul soil, and Speed II status effect underwater [note 11] | No | 144 m/s | 518.4 km/h | No[note 5] | |
| Dolphin's Grace status effect with Depth Strider III and Soul Speed III on a layer of soul soil, and Speed II status effect underwater, aligned at a +/-45 degree angle depending on travel direction, and holding forward/sideways/sprint keys [note 12] | No | 146.965 m/s | 529.074 km/h | No[note 5] | |
| π ItemSprite feather.png: Sprite image for feather in Minecraft Flying (horizontal)[note 13] |
π BlockSprite crafting-table.png: Sprite image for crafting-table in Minecraft Creative mode |
Yes | 11.0 m/s | 39.6 km/h | Yes |
| π BlockSprite crafting-table.png: Sprite image for crafting-table in Minecraft Creative mode Sprint-flying |
Yes | 22.0 m/s | 79.2 km/h | Yes | |
| π BlockSprite barrier.png: Sprite image for barrier in Minecraft Spectator mode Maximum speed |
Yes | 43.556 m/s | 156.8016 km/h | Yes | |
| π BlockSprite barrier.png: Sprite image for barrier in Minecraft Spectator mode Maximum speed Sprint-flying |
Yes | 87.111 m/s | 313.5996 km/h | Yes | |
| π Image Ender Pearl |
Thrown 15Β° above horizontal | No | ~23.0 m/s | ~82.8 km/h | Yes |
| π Image Happy Ghast |
Flying at 0Β° pitch | Yes | 3.611 m/s | 13 km/h | Yes |
| Gliding at 0Β° pitch | Yes, small | 30.0 m/s | 108.0 km/h | Yes | |
| Continuous rocket boost | No | 33.5 m/s | 120.6 km/h | Yes | |
| Gliding at 52Β° pitch down | Yes | 67.3 m/s | 242.3 km/h | Yes | |
| Gliding at 90Β° pitch down | Yes | 78.4 m/s | 282.2 km/h | Only when above bedrock level[note 15] | |
| Trident with Riptide III | No | ~375 m/s | 1,350 km/h (Mach 1.13) | No[note 5] | |
| Trident with Riptide III (perfect timing) | No | 632.0 m/s [note 16] | 2,275.2 km/h (Mach 1.85) | No[note 5] |
Using effects from potions or beacons, walking and sprinting speeds become competitive with other methods of transportation.
Each additional level of π Image
Speed allows the player to walk at nearly the sprinting speed of the previous level, and sprinting with Speed II is only slightly slower than a minecart at full speed or a boosted pig. With adequate food and potion supplies, sprinting may be more cost-effective than building high-speed transportation systems.
| Effect level | Walking speed (m/s) | Sprinting speed (m/s) |
|---|---|---|
| none | 4.317 m/s | 5.612 m/s |
| π Image Speed |
5.181 m/s | 6.735 m/s |
| π Image Speed II |
6.044 m/s | 7.857 m/s |
Using the /effect command, extremely high or low speeds become reachable. At exceedingly high levels (100+), the player moves faster than the chunks can load.
| Effect level | Sneaking speed (m/s) | Walking speed (m/s) | Sprinting speed (m/s) |
|---|---|---|---|
| π Image Speed 50 |
14.25 m/s | 47.49 m/s | 61.74 m/s |
| π Image Speed 127 |
34.19 m/s | 113.97 m/s | 148.17 m/s |
| π Image Speed 255 |
67.61 m/s | 225.36 m/s | 292.96 m/s |
There are some examples of purely vertical transportation methods:
Falling speed is more complex: Every tick (1β20 second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98.[note 1] This can be described as a formula:
Where is the speed (in blocks/second) at the -th tick. corresponds to the initial speed of the jump: where is the level of the jump boost. Because "Speed" (in Minecraft) is defined as the Y coordinate difference between the current tick and the previous tick, the initial speed is instead of .
This would produce a terminal velocity of 3.92 blocks per tick or 78.4 m/s. However, the sky isn't quite high enough for that: Falling from layer 320 to bedrock takes around 8 seconds, with impact at 3.70925 blocks per tick (74.185 m/s). It is possible to fly higher in Creative mode, or by flying with an elytra and then removing it, reaching terminal velocity by falling from "above the sky".
By solving the recurrence relation, it is possible to get an exact function to calculate the vertical speed of a falling player:
Where the velocity is in blocks (meters) per tick, the time is in ticks and downward motion is negative. Note that if the initial velocity is zero, the function can be simplified to .
An exact function to calculate the displacement of the player is the following:
Where the displacement is in blocks (meters), the time is in ticks, is the initial displacement and downward displacement is negative. If the initial velocity and displacement is zero, it can be written as:
An approximate function to calculate the time it takes to fall from some height is the following:
Where the height is in blocks (meters), the time is in ticks, initial velocity and displacement is zero, downward displacement is negative and is the Lambert W function.
keepInventory gamerule is disabled) and the world (on Hardcore).
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | On A Rail | Travel by minecart to a point at least 500m in a single direction from where you started. | Travel by minecart 500 blocks in a straight line away from the player's starting point. | 40 | Gold | |
| π Image | π Image | Beam Me Up | Teleport over 100 meters from a single throw of an Ender Pearl. | Throw an ender pearl 100 blocks in any direction | 20 | Silver | |
| π Image | π Image | Super Sonic | Use Elytra to fly through a 1 by 1 gap while moving faster than 40 m/s | β | 30 | Gold | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Subspace Bubble | Use the Nether to travel 7 km in the Overworld | Use the Nether to travel between 2 points in the Overworld with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether. |
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| Cave game tech test | Added walking and jumping as the first form of locomotion. | ||||||
| Java Edition Classic | |||||||
| 0.0.12a | Added water and lava. "Swimming" (more akin to treading water) has been introduced. | ||||||
| 0.26 SURVIVAL TEST | Added slabs as a means of vertical transportation without jumping. | ||||||
| Java Edition Infdev | |||||||
| 20100327 | The player now drops their inventory and respawns at the spawn point upon death, enabling instant transportation at the cost of all of the player's items. | ||||||
| 20100607 | Added ladders as a means of vertical transportation without jumping. | ||||||
| 20100618 | Added minecarts and rails. | ||||||
| 20100625-1917 | Added saddles, which made it possible to use pigs as an uncontrollable method of transportation. | ||||||
| 20100629 | Added stairs, as a more compact method of vertical transportation compared to slabs. | ||||||
| Java Edition Alpha | |||||||
| v1.0.6 | Added boats. | ||||||
| v1.0.14 | Added minecarts with furnaces as a way to propel minecarts. | ||||||
| v1.1.1 | Added sneaking. | ||||||
| v1.2.0 | preview | Added the Nether, which could be used for fast travel, as any distance covered in the Nether is multiplied by 8 in the Overworld. | |||||
| Java Edition Beta | |||||||
| 1.5 | Added powered rails, which eliminates the need for "booster" minecarts and furnace minecarts. | ||||||
| 1.8 | Pre-release | Added sprinting, which can be started by double-tapping forward. | |||||
| Added Creative mode, where the player can fly. | |||||||
| Added the hunger bar, which gradually depletes when the player walks, jumps, sneaks, swims or sprints. | |||||||
| An infamous bug where walking on the edges of blocks would accumulate step sounds and rapidly play them upon touching solid ground has been fixed. | |||||||
| Added ender pearls, which are currently useless. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Ender pearls can now be thrown, teleporting the player to where it lands. | |||||
| Beta 1.9 Prerelease 3 | The Speed effect can now be obtained from potions of swiftness, allowing for faster travel. | ||||||
| 1.3.1 | 12w23a | Boats have been made faster and easier to control. | |||||
| 1.4.2 | 12w34a | Entities can now travel through portals, allowing transportation of mobs between dimensions. | |||||
| 12w36a | Added carrots on sticks, making it possible to control saddled pigs.[1] Acceleration results a slow speed-up, but can reach up to 5 blocks per second (5m/sec).[2] | ||||||
| Before this update, the player had no control over the pig's wandering, so this was not a practical form of long-distance transportation. After this update, however, the pig does not jump when being controlled, so transportation is still limited (to the same height or downhill directions). | |||||||
| 12w37a | Saddled pigs now jump over blocks when being directed with the carrot on a stick. | ||||||
| 12w38a | Teleportation by nether portal is now instantaneous in Creative mode. | ||||||
| 1.6.1 | 13w16a | Added horses, which can be ridden when tamed and equipped with saddles. | |||||
| 13w16b | Horses are now slower and the amount of gliding from horses has been reduced. | ||||||
| 1.7.2 | 13w36a | Added a sprint button (default to ) as an alternative way to start sprinting. | |||||
| 1.8 | 14w05a | Added Spectator mode, where the player can fly through solid blocks, and adjust their flying speed. | |||||
| 14w18a | Slime blocks can now be moved by pistons, allowing automatic flying machines to be built. | ||||||
| 14w25a | Added the Depth Strider enchantment, allowing faster movement through water. | ||||||
| 14w34d | Pressing the sprint button now speeds up flying in Creative mode. | ||||||
| 1.9 | 15w31a | Added chorus fruits, which causes the player to teleport to a random nearby location. | |||||
| Added the Levitation status effect, which causes the player to float upward. | |||||||
| 15w41a | Added elytra, which is currently the fastest legitimate method of transportation in the game, enabling controlled true flight in Survival. | ||||||
| Boats have received an overhaul. They now have paddles, are much slower than before, are controlled with left and right keys, can have mobs as passengers, but no longer breaks upon impact. | |||||||
| 15w42a | Boats have been made faster again, matching the speed of the old boats. | ||||||
| 15w45a | The negligible speed threshold for entities is now 0.003 (previously 0.005). As a result, the player's jump height is increased from 1.2492 blocks to 1.2522 blocks. | ||||||
| 16w04a | Boats are now controlled with forward and backward keys again. | ||||||
| 16w05a | Boats can now travel fast on ice and packed ice. | ||||||
| 1.11 | 16w32a | The hunger cost of most player actions have been greatly reduced, with walking and sneaking no longer costing any hunger. | |||||
| 1.11.1 | 16w50a | Added the ability to propel elytra with firework rockets. | |||||
| 1.13 | 18w07a | The player can now sprint-swim when their head is submerged underwater, allowing faster and more controllable underwater movement. | |||||
| Added bubble columns as a form of vertical transport. | |||||||
| Added tridents and the Riptide enchantment, which launches a player touching water or rain. | |||||||
| 18w15a | Added blue ice, which allows boats to travel even faster on top of it. | ||||||
| 18w19a | Added the Dolphin's Grace effect, allowing the player to swim quickly next to dolphins. | ||||||
| 1.14 | 18w45a | Added scaffolding as a form of vertical transport. | |||||
| 19w14a | The player can now crawl when they are forced into spaces less than 1.5 blocks high. | ||||||
| 1.16 | 20w11a | Added the Soul Speed enchantment, allowing faster travel on soul sand and soul soil. | |||||
| 20w13a | Added striders, which can stride on lava, allowing the player to cross lava oceans. | ||||||
| 1.16.2 | Pre-release 1 | Ender pearls are now affected by bubble columns, making it easier to build ender pearl stasis chambers that instantly teleports the player to the location upon activation. | |||||
| 1.21.5 | 25w02a | Moving diagonally by holding down two movement keys no longer increases the player's speed.[3] | |||||
| 25w04a | Moving diagonally by holding down two movement keys once again increases the player's speed. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added water, therefore allowing swimming. | ||||||
| 0.2.0 | Added flying. | ||||||
| 0.8.0 | build 1 | Added rails. | |||||
| build 2 | Added minecarts, allowing travel by minecart. | ||||||
| 0.11.0 | build 1 | Added boats. | |||||
| 0.12.1 | build 1 | Added sneaking and sprinting. | |||||
| 0.14.0 | build 1 | Added ender pearls. | |||||
| 0.15.0 | build 1 | Added horses in the Friendly Update. | |||||
| Added saddles, which can be equipped on horses and pigs to ride them. | |||||||
| Added carrot on a stick to control pigs when riding. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added elytra in the Ender Update. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added the ability to sprint while in water in the Update Aquatic, which causes the player to dive to the ground and actually swim. This is much faster than the previous form. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added all transportation features from and prior to Java Edition Beta 1.6.6. |
| TU5 | Added sprinting, which can be started by double-tapping forward. | ||||||
| Added Creative mode, where the player can fly. | |||||||
| Added the hunger bar, which gradually depletes when the player walks, jumps, sneaks, swims or sprints. | |||||||
| Added ender pearls, which are currently useless. | |||||||
| TU7 | Ender pearls can now be thrown, teleporting the player to where it lands. | ||||||
| The Speed effect can now be obtained from potions of swiftness, allowing for faster travel. | |||||||
| TU14 | 1.04 | Boats have been made faster and easier to control. | |||||
| Added carrots on sticks, making it possible to control saddled pigs. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Entities can now travel through portals, allowing transportation of mobs between dimensions. | ||
| Teleportation by nether portal is now instantaneous in Creative mode. | |||||||
| Added horses, which can be ridden when tamed and equipped with saddles. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Slime blocks can now be moved by pistons, allowing automatic flying machines to be built. | |
| Added the Depth Strider enchantment, allowing faster movement through water. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added chorus fruits, which causes the player to teleport to a random nearby location. | |
| Added the Levitation status effect, which causes the player to float upward. | |||||||
| Added elytra, enabling controlled true flight in Survival. | |||||||
| Boats have received an overhaul. | |||||||
| The negligible speed threshold for entities is now 0.003 (previously 0.005). As a result, the player's jump height is increased from 1.2492 blocks to 1.2522 blocks.[is this the correct version?] | |||||||
| Boats can now travel fast on ice and packed ice. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added a sprint button (defaults to nothing) as an alternative way to start sprinting. |
| Added the ability to propel elytra with firework rockets. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The hunger cost of most player actions have been greatly reduced, with walking and sneaking no longer costing any hunger. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Players can now sprint-swim in water. | ||
| Added bubble columns as a form of vertical transport. | |||||||
| Added tridents and the Riptide enchantment, which launches a player touching water or rain. | |||||||
| Added blue ice, which allows boats to travel even faster on top of it. | |||||||
| 1.83 | Added scaffolding as a form of vertical transport. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added all transportation features from and prior to Pocket Edition v0.15.4 alpha. | ||||||
| 1.7.10 | Added elytra in the Ender Update. | ||||||
Issues relating to "Transportation" are maintained on the bug tracker. Issues should be reported and viewed there.
Sprinting with Soul Speed 3 on soul sand while having Speed 2 is almost as fast as the fastest possible horse breed (12.6896 m/sec).