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Health

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๐Ÿ‘ Image
The health bar is shown above the hotbar, to the other side of the hunger bar.

Health is the fundamental condition that an entity needs to survive. Health can be recovered by healing, through natural regeneration, or by using status effects.

Regaining health

[edit | edit source]

Players can recover health naturally by having their hunger at least 18 (๐Ÿ‘ ๐Ÿ—
ร— 9)
and the gamerule naturalRegeneration is set to true, or through status effects.

Horses, donkeys, mules, skeleton horses, zombie horses, llamas, trader llamas, camels, camel husks, allays, happy ghasts, and the witherโ€Œ[Java Edition only] are the only mobs that regenerate health naturally over time.

Health bar

[edit | edit source]

The health bar displays how much health the player has left, rounded up to the nearest 1HP๐Ÿ‘ ๐Ÿ’”
health point. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).

The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health bar bounce in a wave.

If the health bar shows HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ–ค
๐Ÿ‘ ๐Ÿ–ค
๐Ÿ‘ ๐Ÿ–ค
๐Ÿ‘ ๐Ÿ–ค
๐Ÿ‘ ๐Ÿ–ค
๐Ÿ‘ ๐Ÿ–ค
๐Ÿ‘ ๐Ÿ–ค
๐Ÿ‘ ๐Ÿ–ค
or less, it begins to shake violently, warning that the player is low on health.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute โˆ’21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to 1HP๐Ÿ‘ ๐Ÿ’”
, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

If a player is riding a mob, the health of that mob is shown in place ofโ€Œ[Java Edition only] or on top ofโ€Œ[Bedrock Edition only] the hunger bar, using ๐Ÿ‘ โค๏ธ
as the texture for hearts.

Hearts

[edit | edit source]
๐Ÿ‘ Image
The healthbar on Survival and Adventure
๐Ÿ‘ Image
The healthbar on Hardcore
๐Ÿ‘ Image
Shaking hearts when the player is at 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
or less

Hearts make up the health bar for the player in the Survival, Hardcore (different texture), and Adventure modes.

The player's hearts have a different texture depending on the various condition. Also, all hearts have different textures in Hardcore mode.

Type Color Icon Hardcore Icon Condition
Poison Green ๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
Poison effect
Wither Black ๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
Wither effect
Absorption Yellow ๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
Absorption effect (only additional hearts)
Freezing Cyan ๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
Freezing in powder snow
Normal Red ๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
Otherwise
  • Hearts take the highest applicable texture in this list; poison overrides wither, which overrides absorption, which overrides freezing.
  • Only hearts given by the Absorption effect will be absorption hearts.
  • For all of the other conditions, the entire health bar (including absorption hearts, except freezing which does not change absorption hearts) will change texture.

Entities' health

[edit | edit source]
Entity Health
Playable ๐Ÿ‘ Image
๐Ÿ‘ Image
Player
20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Animals
and
miscellaneous
๐Ÿ‘ Image
Allay

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Armadillo

12HP๐Ÿ‘ โค๏ธ
ร— 6
๐Ÿ‘ Image
Axolotl

14HP๐Ÿ‘ โค๏ธ
ร— 7
๐Ÿ‘ Image
Bat

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Bee

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Camel

32HP๐Ÿ‘ โค๏ธ
ร— 16
๐Ÿ‘ Image
Cat
โ€Œ[JE only]
10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Cat
โ€Œ[BE only]
Wild: 10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Tamed: 20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Chicken

4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Cod

3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Copper Golem

12HP๐Ÿ‘ โค๏ธ
ร— 6
๐Ÿ‘ Image
Cow

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Dolphin

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Donkey

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
to 30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Fox

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Frog

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Glow Squid

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Goat

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Happy Ghast

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Horse

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
to 30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Iron Golem

100HP๐Ÿ‘ โค๏ธ
ร— 50
๐Ÿ‘ Image
Llama

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
to 30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Mooshroom

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Mule

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
to 30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Nautilus

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
๐Ÿ‘ Image
Ocelot

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Panda

Weak variant: 10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Other variants: 20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Parrot

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Pig

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Polar Bear

30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Pufferfish

3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Rabbit

3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Salmon

3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Sheep

8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Sniffer

14HP๐Ÿ‘ โค๏ธ
ร— 7
๐Ÿ‘ Image
Snow Golem

4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Squid

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Strider

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Tadpole

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Trader Llama

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
to 30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Tropical Fish

3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Turtle

30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Villager

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Wandering Trader

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Wolf

Wild: 8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Tamed: 40HP๐Ÿ‘ โค๏ธ
ร— 20
๐Ÿ‘ Image
Monsters
๐Ÿ‘ Image
Blaze

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Bogged

16HP๐Ÿ‘ โค๏ธ
ร— 8
๐Ÿ‘ Image
Breeze

30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Camel Husk

32HP๐Ÿ‘ โค๏ธ
ร— 16
๐Ÿ‘ Image
Cave Spider

12HP๐Ÿ‘ โค๏ธ
ร— 6
๐Ÿ‘ Image
Creaking

1HP๐Ÿ‘ ๐Ÿ’”

(invulnerable if natural)
๐Ÿ‘ Image
Creeper

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Drowned

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Elder Guardian

80HP๐Ÿ‘ โค๏ธ
ร— 40
๐Ÿ‘ Image
Enderman

40HP๐Ÿ‘ โค๏ธ
ร— 20
๐Ÿ‘ Image
Endermite

8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Evoker

24HP๐Ÿ‘ โค๏ธ
ร— 12
๐Ÿ‘ Image
Ghast

10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Guardian

30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Hoglin

40HP๐Ÿ‘ โค๏ธ
ร— 20
๐Ÿ‘ Image
Husk

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Magma Cube

Big: 16HP๐Ÿ‘ โค๏ธ
ร— 8

Medium: 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Small: 1HP๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Parched

16HP๐Ÿ‘ โค๏ธ
ร— 8
๐Ÿ‘ Image
Phantom

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Piglin

16HP๐Ÿ‘ โค๏ธ
ร— 8
๐Ÿ‘ Image
Piglin Brute

50HP๐Ÿ‘ โค๏ธ
ร— 25
๐Ÿ‘ Image
Pillager

24HP๐Ÿ‘ โค๏ธ
ร— 12
๐Ÿ‘ Image
Ravager

100HP๐Ÿ‘ โค๏ธ
ร— 50
๐Ÿ‘ Image
Shulker

30HP๐Ÿ‘ โค๏ธ
ร— 15
๐Ÿ‘ Image
Silverfish

8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Skeleton

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Skeleton Horse

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
๐Ÿ‘ Image
Slime

Big 16HP๐Ÿ‘ โค๏ธ
ร— 8

Medium: 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Small: 1HP๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Spider

16HP๐Ÿ‘ โค๏ธ
ร— 8
๐Ÿ‘ Image
Stray

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Vex

14HP๐Ÿ‘ โค๏ธ
ร— 7
๐Ÿ‘ Image
Vindicator

24HP๐Ÿ‘ โค๏ธ
ร— 12
๐Ÿ‘ Image
Warden

500HP๐Ÿ‘ โค๏ธ
ร— 250
๐Ÿ‘ Image
Witch

26HP๐Ÿ‘ โค๏ธ
ร— 13
๐Ÿ‘ Image
Wither Skeleton

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Zoglin

40HP๐Ÿ‘ โค๏ธ
ร— 20
๐Ÿ‘ Image
Zombie

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Zombie Horse

25HP๐Ÿ‘ โค๏ธ
ร— 12.5
๐Ÿ‘ Image
Zombie Nautilus

15HP๐Ÿ‘ โค๏ธ
ร— 7.5
๐Ÿ‘ Image
Zombie Villager

20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Zombified Piglin

20HP๐Ÿ‘ โค๏ธ
ร— 10
Bosses ๐Ÿ‘ Image
Ender Dragon

200HP๐Ÿ‘ โค๏ธ
ร— 100
๐Ÿ‘ Image
Wither
โ€Œ[JE only]
300HP๐Ÿ‘ โค๏ธ
ร— 150
๐Ÿ‘ Image
Wither
โ€Œ[BE only]
Easy: 300HP๐Ÿ‘ โค๏ธ
ร— 150

Normal: 450HP๐Ÿ‘ โค๏ธ
ร— 225

Hard: 600HP๐Ÿ‘ โค๏ธ
ร— 300
Unused ๐Ÿ‘ Image
Giant
โ€Œ[JE only]
100HP๐Ÿ‘ โค๏ธ
ร— 50
๐Ÿ‘ Image
Elder Guardian Ghost
โ€Œ[BE only]
20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Illusioner
โ€Œ[JE only]
32HP๐Ÿ‘ โค๏ธ
ร— 16
๐Ÿ‘ Image
Old Villager
โ€Œ[BE only]
20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Old Zombie Villager
โ€Œ[BE only]
20HP๐Ÿ‘ โค๏ธ
ร— 10
Education ๐Ÿ‘ Image
Agent

โˆž (๐Ÿ‘ โค๏ธ
ร— โˆž)
๐Ÿ‘ Image
Camera

4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
NPC

โˆž (๐Ÿ‘ โค๏ธ
ร— โˆž)
Inanimate ๐Ÿ‘ Image
Armor Stand

20HP๐Ÿ‘ โค๏ธ
ร— 10
โ€Œ[JE only]
6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
โ€Œ[BE only]
๐Ÿ‘ Image
Boat

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Boat with Chest

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
End Crystal

5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Experience Orb

5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Item

5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
Mannequin
โ€Œ[JE only]
20HP๐Ÿ‘ โค๏ธ
ร— 10
๐Ÿ‘ Image
Minecart

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Minecart with Chest

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Minecart with Command Block

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Minecart with Furnace
โ€Œ[JE only]
6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Minecart with Hopper

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Minecart with Monster Spawner
โ€Œ[JE only]
6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ Image
Minecart with TNT

6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
๐Ÿ‘ Image
๐Ÿ‘ Image
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
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AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
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Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.

Videos

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Note: This Video is from Java Edition 1.5, so the changes were not applied yet.

History

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This section is missing information about: actually earlier stuff as well like trident death
 
Please expand the section to include this information. Further details may exist on the talk page.

Development

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May 20, 2009Notch mentions plans to add a health bar.
August 18, 2009Health bar and fall damage teased.
August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.

Java Edition

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Java Edition Classic
0.24_SURVIVAL_TESTAdded all of the above.
Mushrooms now regain health.
Java Edition Indev
?Dead mobs would fall on their left side instead of other random directions.
Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
of damage because they were poisonous.
Java Edition Alpha
v1.0.4Players no longer suffocate when riding in a minecart.
Java Edition Beta
1.5Unarmed damage is increased from 1HP๐Ÿ‘ ๐Ÿ’”
to 2HP๐Ÿ‘ โค๏ธ
.
1.8Pre-releaseUnarmed damage is decreased from 2HP๐Ÿ‘ โค๏ธ
to 1HP๐Ÿ‘ ๐Ÿ’”
.
Regeneration effect added, increasing health.
Java Edition
1.0.0Beta 1.9 Prerelease 2Mobs can now have armor points.[1]
Hearts now look different in Hardcore mode.
RC1The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
1.3.112w25aRemoved the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
?The health bar no longer has an animation for damage that shows how many hearts are lost.
1.4.212w38aChanged hurt sounds for player again.
1.6.113w23aNatural health regeneration can now be toggled with the game rule naturalRegeneration.
1.814w32aThe health bar has an animation for damage that shows how many hearts are lost again.

Bedrock Edition

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Pocket Edition Alpha
v0.2.0Health bar added.
v0.12.1build 1Regeneration effect is added that increases health.
build 10The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
Bedrock Edition
1.21.100Preview 1.21.100.22Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility, matching Java Edition.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added the health bar.
TU5The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
TU69 1.761.761.76Patch 38 Changed hurt sounds for player again.

Issues

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Issues relating to "Health" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Screenshots

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In other media

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See also

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References

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  1. โ†‘ "I've added some armor points to the zombies, so they're slightly tougher now" โ€“ @jeb_ (Jens Bergensten) on X (formerly Twitter), September 29, 2011

External links

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Navigation

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