![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 28 COLOR_RED |
| Note block instrument | Default (Harp) |
{
"title": "Red Mushroom",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(153, 51, 51); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 28 COLOR<wbr/>_RED</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Red Mushroom"
],
"images": [
"Red Mushroom.png"
]
}
A red mushroom is a variety of fungus that grows and spreads in dark areas. Red mushrooms can be grown into huge mushrooms with bone meal.
Red mushrooms can be instantly mined with any tool, including by hand.
A red mushroom also breaks instantly and drops as an item if:
| Block | ๐ Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Red mushrooms naturally generate in poorly lit areas (light level of 12 or less). If this condition is met, each chunk has a 1โ8 (12.5%) chance to generate red mushrooms in the form of random patches.[1]
Mushrooms also generate on the surface of a swamp, old growth spruce taiga, old growth pine taiga, or mushroom fields biome, along with anywhere in the Nether. Unlike plants, they are able to generate on top of nearly any block type.
In Java Edition, they are commonly found in patches on the Nether roof, and are the only blocks that can generate there.
Witch huts have a flower pot with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in woodland mansions.
Red mushrooms planted on podzol can also be found around bogged and cave spider trial spawners in trial chambers.
Fallen trees can have up to 2 mushrooms generated on them.
Breaking a red mushroom block has a chance of dropping 0-2 red mushrooms. Fortune does not affect the drop rate of mushrooms in any form.[2]
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Zombie[A] | 0โ1 | 50.00% | 0.50 | 0โ2 | 75.00% | 1.00 | 0โ3 | 87.50% | 1.50 | 0โ4 | 91.67% | 2.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Zombie[A] | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 3โ4 | 1 | 0โ3 | 7โ8 | 3โ2 | 0โ4 | 11โ12 | 2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Zombie[A] | 0 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) |
| 1 | 1โ2 (50.00%) | 1โ2 (50.00%) | 3โ8 (37.50%) | 1โ4 (25.00%) | ||
| 2 | 0 | 1โ4 (25.00%) | 3โ8 (37.50%) | 1โ3 (33.33%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 1 (1.00) | 3โ2 (1.50) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Zombie[A] | 2.00 | 1.00 | 0.67 | 0.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Zombie[A] | 0โ1 | 50.00% | 0.50 | 0โ2 | 50.00% | 0.75 | 0โ3 | 50.00% | 1.00 | 0โ4 | 50.00% | 1.25 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Zombie[A] | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 1โ2 | 3โ4 | 0โ3 | 1โ2 | 1 | 0โ4 | 1โ2 | 5โ4 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Zombie[A] | 0 | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) |
| 1 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) | ||
| 2 | 0 | 1โ4 (25.00%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 1 (1.00) | 5โ4 (1.25) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Zombie[A] | 2.00 | 1.33 | 1.00 | 0.80 |
Shearing a red mooshroom drops 5 red mushrooms and permanently turns it into a normal cow.
Shearing a bogged drops 2 mushrooms, both of which have a chance to be red.
An enderman holding a red mushroom drops it upon death.
In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 3 red mushrooms when killed while showing the item as trade offer, if the player holds an emerald.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| ๐ Image Wandering Trader | Ordinary | 7% | 7% | ๐ Image Emerald | 3 ร ๐ Image | 4 | โ | โ |
Red mushrooms can be planted and grown on blocks that have a full top surface in light levels below 13 and not directly underneath the sky. They cannot be planted on the top surfaces of slabs or stairs.[3] For more information, see Opacity/Placement. If planted on mycelium, podzol or nylium, they can stay planted in any light level, including skylight. They grow at the same rate regardless of the light level.[4][5]
Red mushrooms can be used to heal or tempt zombie horses.
When bone meal is applied to a red mushroom, the mushroom has a chance to grow into a red huge mushroom, provided that it is on a proper block (grass block, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss block, or pale moss block at a light level of 12 or below; on podzol, mycelium or nylium at any light level) and is free of solid blocks within 5 blocks directly above the mushroom.
When receiving a random tick, a red mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five red mushrooms in a 9ร9ร3 volume around the original mushroom.
Red mushrooms can be planted in a flower pot.
Placing a mushroom into a composter has a 65% chance of raising the compost level by 1.
๐ BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
๐ BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakโ | 0.7 | 0.8โ1.0 | |
| โBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeโ | 0.8 | 0.8โ1.0 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitโ | 0.3 | 0.5 | |
| โFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsโ | 0.4 | 1.0 | |
| โFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsโ | 0.3 | 1.0 | |
| โShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenโ | 1.0 | 0.8 | |
| โFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsโ | 0.11 | 1.0 | |
| โFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsโ | 0.21 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| ๐ BlockSprite red-mushroom.png: Sprite image for red-mushroom in Minecraft Red Mushroom | red_mushroom | Block & Item | enderman_holdable |
block.minecraft.red_mushroom |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| ๐ BlockSprite red-mushroom.png: Sprite image for red-mushroom in Minecraft Red Mushroom | red_mushroom | 40 | Block & Giveable Item[i 2] | Identical[i 3] | tile.red_mushroom.name |
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.20a | ๐ Image Added red mushrooms. | ||||||
| Mushrooms disappear when the light level is too low. | |||||||
| Mushrooms are decorative items, which currently do not have a crafting use and remain in the ground when planted. | |||||||
| Mushrooms can be placed on any block except another mushroom and remain planted when the block below them is removed. | |||||||
| August 25, 2009 | Notch showed mushrooms generating naturally in worlds.[6] | ||||||
| 0.24_SURVIVAL_TEST | Added mushrooms to world generation. | ||||||
| The consumption of red mushrooms now causes 3HP๐ โค๏ธ ๐ ๐ damage to the player's health. | |||||||
| 0.26 SURVIVAL TEST | Mushrooms now spawn only underground. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | ๐ Image Mushrooms now have a stretched model with wider texture planes. | |||||
| 20091231-1856 | Mushrooms can no longer be eaten. | ||||||
| 20100130 | Mushrooms are now used to craft mushroom stew. | ||||||
| ? | Mushrooms are now generated in rare instances under trees or in the shadows of other floating continents in the "Floating" map type. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Mushrooms no longer generate naturally. | ||||||
| 20100616-1808 | Mushrooms can now naturally generate again. | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | preview | With the addition of biomes and the Nether, mushrooms have become a more common sight. | |||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | Mushrooms can now be generated in the open when exploring during the night, or under low-light conditions such as those found under trees or overhangs. If planted in direct sunlight or a light level higher than 12, they pop out of the ground. Several bug reports mention mushrooms growing on top of trees, but this is a rare phenomenon. | |||||
| Mushrooms have been given an ability to spread in light levels under 13 onto any block touching their own, including blocks located upward and downward diagonally. | |||||||
| Mushrooms can now be placed on any solid, non-transparent, block including pumpkins, crafting tables, furnaces and chests. | |||||||
| 1.8 | Pre-release | ๐ Image ๐ Image Changed lighting. | |||||
| Bone meal can now be used on mushrooms to grow huge mushrooms. | |||||||
| Mushrooms can now be found more easily in swamp biomes. | |||||||
| ? | The spreading ability of mushrooms has been severely restricted - a mushroom now spreads if there were fewer than 5 mushrooms of the same type in a 9ร9ร3 area around the original mushroom. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Mushrooms can now spawn in mushroom island biomes. | |||||
| Shearing a mooshroom drops 5 red mushrooms. | |||||||
| 1.4.2 | 12w34a | ๐ Image Mushrooms can now be added to flower pots. | |||||
| 12w40a | A red mushroom can now be found in the flower pot in the window of a witch hut. | ||||||
| 1.7.2 | 13w36a | Added podzol, which allows mushrooms to grow on it regardless of the light level. | |||||
| 1.8 | 14w07a | ๐ Image Mushroom texture planes are no longer stretched by a factor of sqrt(2). | |||||
| 14w10c | ๐ Image Mushroom texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block. | ||||||
| 14w17a | ๐ Image Mushroom texture planes are now the same size as they were before 14w07a. | ||||||
| ๐ Image The flower pot's model has changed, resulting in a change of appearance to potted mushrooms. | |||||||
| 14w25a | ๐ Image Mushrooms are now affected by the same shading full blocks are. | ||||||
| ๐ Image This also applies to when in pots. | |||||||
| 14w26a | Red mushrooms can no longer be found in flower pots of witch huts.[7] | ||||||
| 14w27a | Mushrooms are now used to craft rabbit stew. | ||||||
| 1.11 | 16w39a | Mushrooms now generate in woodland mansions. | |||||
| 1.13 | 17w47a | The name of red mushrooms has been changed from "Mushroom" to "Red Mushroom". | |||||
| Red mushrooms can now once again be found in the flower pots inside of witch huts. | |||||||
| 1.14 | 18w43a | ๐ Image ๐ Image The textures of red mushrooms have been changed. | |||||
| Mushrooms can now be used to craft suspicious stew. | |||||||
| 19w03a | Placing a mushroom into a composter has a 50% chance of raising the compost level by 1. | ||||||
| 19w05a | Mushrooms now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell both types of mushrooms. | |||||||
| 1.16 | 20w07a | Red mushrooms have a 10โ109 (~9.17%) chance of being given by the new piglins when bartering, in a stack size of 1โ4. | |||||
| 20w09a | Mushrooms can no longer be obtained through bartering with piglins. | ||||||
| 1.16.2 | 20w27a | Mushrooms can now be placed and grown on nylium at any light level. | |||||
| 1.17 | 21w11a | ๐ Image Changed lighting. | |||||
| 1.18 | 21w39a | Mushrooms no longer generate underground.[8] | |||||
| 1.20.3 Experiment | 23w45a | Red mushrooms can now generate in trial chambers. | |||||
| 1.20.5 Experiment | 24w09a | Mushrooms can now be obtained by shearing bogged. | |||||
| 1.21.2 | 24w33a | ๐ Image Mushrooms are no longer subject to shading when in flower pots. | |||||
| 1.21.5 | 25w09a | Added fallen trees to match Bedrock Edition, which have a chance to generate with mushrooms. | |||||
| 1.21.11 | 25w41a | Red mushrooms are now used to heal and tempt zombie horses. | |||||
| Zombies riding zombie horses sometimes drop red mushrooms when killed. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | ๐ Image [verify] Added red mushrooms. They could generate or be placed in any light level. | ||||||
| v0.4.0 | Red mushrooms can now be smelted to obtain rose red. | ||||||
| Red mushrooms are now used to craft mushroom stew. | |||||||
| v0.5.0 | Mushrooms now spread. | ||||||
| Mushrooms can now only be generated or placed in areas with low light, making them significantly less common. | |||||||
| Mushrooms are now obtainable after activating the nether reactor. | |||||||
| v0.9.0 | build 1 | Added huge mushrooms, which can be grown by applying bone meal to mushrooms. | |||||
| Shearing a mooshroom now drops red mushrooms. | |||||||
| v0.12.1 | build 1 | Mushrooms can now occupy the same space as snow. | |||||
| Mushrooms are no longer available from the nether reactor. | |||||||
| Red mushrooms can no longer be smelted to obtain rose red. | |||||||
| v0.14.0 | build 1 | Potted red mushrooms now generate in swamp huts. | |||||
| build 3 | Hitboxes of mushrooms no longer occupy an entire block. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Mushrooms now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image The textures of red mushrooms have been changed. | |||||
| Mushrooms are now sold by wandering traders. | |||||||
| 1.11.0 | beta 1.11.0.1 | Mushrooms can now be used to fill composters. | |||||
| 1.13.0 | beta 1.13.0.9 | Mushrooms can now be used to craft suspicious stews. | |||||
| 1.16.0 | beta 1.16.0.51 | The name of red mushrooms has been changed from "Mushroom" to "Red Mushroom". | |||||
| 1.16.100 | beta 1.16.100.54 | Mushrooms can now be placed on nylium. | |||||
| 1.21.60 | Preview 1.21.60.21 | Mushrooms no longer appear mirrored when viewed from certain angles.[9] | |||||
| Preview 1.21.60.23 | Mushrooms generate in larger patches in mushroom fields. | ||||||
| 1.21.100 | Preview 1.21.100.20 | Mushrooms now properly generate under trees in swamps and other biomes. | |||||
| 1.21.130 | Preview 1.21.130.20 | Red mushrooms are now used to heal and tempt zombie horses. | |||||
| Zombies riding zombie horses sometimes drop red mushrooms when killed. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image [verify] Added red mushrooms. |
| TU14 | 1.04 | ๐ Image Red mushrooms can now be added to flower pots. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | A red mushroom can now be found in the flower pot in the window of a witch hut. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added podzol, which allows mushrooms to grow on it regardless of the light level. | |
| Mushrooms are now used to craft rabbit stew. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Mushrooms now generate in woodland mansions. |
| 1.90 | ๐ Image The textures of red mushrooms have been changed. | ||||||
| 1.91 | Added wandering traders, which sell mushrooms. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image [verify] Added red mushrooms. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Red mushrooms now use the newly-implemented model json file models/block/cross.json; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral IDs was 40. | |||||
| 1.17 | 21w19a | minecraft:red_mushroom has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code] | |||||
| 1.21.5 | 25w10a | minecraft:red_mushroom has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
Issues relating to "Red Mushroom" are maintained on the bug tracker. Issues should be reported and viewed there.