![]() |
VOOZH | about |
| Structures | π Image Abandoned Campβ[upcoming: Third Drop 2026] π Image Trail Ruins |
|---|---|
| Features | π Image Spruce π Image Pine π Image Mega Pine π Image Forest Rock |
| Blocks | π Image Grass Block π Image Podzol π Image Coarse Dirt π Image Fern π Image Large Fern π Image Dead Bush |
|
Climate | |
| Temperature | 0.3 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #86B87F |
| Foliage color | #68A55F |
| Dry foliage color | #9C754D |
| Water color | #3F76E4β[JE only] #2D6D77β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Semi-humid |
| Color grading | Coolish |
{
"title": "Old Growth Pine Taiga",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite abandoned-camp.png article, displayed as 16x16px|link=Abandoned Camp|alt=|class=pixel-image|)</span>(link to Abandoned Camp article, displayed as <span class=\"sprite-text\">Abandoned Camp</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming:</span> (link to Third Drop 2026 article, displayed as Third Drop 2026)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)<br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trail-ruins.png article, displayed as 16x16px|link=Trail Ruins|alt=|class=pixel-image|)</span>(link to Trail Ruins article, displayed as <span class=\"sprite-text\">Trail Ruins</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.3",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #86B87F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #86B87F</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #68A55F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #68A55F</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9C754D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9C754D</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2D6D77; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #2D6D77</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Cold lighting article, displayed as Cold)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Coolish color grading article, displayed as Coolish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Giant Tree Taiga.png",
"Old Growth Pine Taiga Vibrant Visuals.png"
]
}
The old growth pine taiga or mega taiga is a forested biome filled with large 2Γ2 spruce trees, with the tall trees being mostly arrow-shaped with few leaves at the top. The ground is made of podzol and coarse dirt and covered by mossy cobblestone rocks.
Old growth pine taigas generate at moderately low temperature, very high humidity and positive weirdness. They commonly border regular taigas and dark forests. They are often separated by rivers from old growth spruce taigas, a variant with mega spruce trees that have leaves all around the trunk.
Old growth pine taigas can generate in any type of terrain, near swamps and windswept forests, or near mountains with grove slopes and nearby pale gardens. Due to their very high humidity values, old growth pine taigas are almost guaranteed to have lush caves generate beneath them.
As the name implies, an old growth pine taiga includes trees that have attained a great age, and therefore great height. These pines grow all over the landscape, while most of them are tall with 2Γ2 trunks, regular pine and spruce trees can also generate.
Much of the grass blocks are replaced by large swaths of podzol and coarse dirt. Additionally, rocks made of mossy cobblestone frequently generate on the ground and dead bushes generate alongside the sweet berry bushes, ferns, and large ferns. Mushrooms are more common here than in most Overworld biomes.
Trail ruins may generate here, but villages and pillager outposts cannot. Black wolves, foxes, and rabbitsβ[JE only] may spawn here. The climate is cold and allows snowfall above layer Y=200Β±8, but this only occurs on top of some trees on mountain slopes. Uniquely to this biome, zombie villagers have the highest spawn rate amongst all biomes.β[JE only]
Abandoned camps sometimes generate in old growth pine taigas.β[upcoming: Third Drop 2026]
With Vibrant Visuals, old growth pine taigas use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Old growth pine taigas have coolish color grading which tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β540 | 4 |
| π Image Skeleton | 100β540 | 4 |
| π Image Slime[note 1] | 100β540 | 4 |
| π Image Spider | 100β540 | 4 |
| π Image Zombie | 100β540 | 4 |
| π Image Zombie Villager[note 2] | 25β540 | 1 |
| π Image Enderman | 10β540 | 1β4 |
| π Image Witch | 5β540 | 1 |
| Creature category | ||
| π Image Sheep | 12β60 | 4 |
| π Image Cold Chicken | 10β60 | 4 |
| π Image Cold Pig | 10β60 | 4 |
| π Image Cold Cow | 8β60 | 4 |
| π Image Fox | 8β60 | 2β4 |
| π Image Black Wolf | 8β60 | 4 |
| π Image Rabbit | 4β60 | 2β3 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Zombie Villager": "Highest chance among all biomes." }, "1": { "totalWeight": 540, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 100 }, { "note": "Highest chance among all biomes.", "mob": "Zombie Villager", "weight": 25, "notename": "Zombie Villager", "size": "1" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "4", "mob": "Black Wolf", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Black Wolf | 13 | 2β4 |
| π Image Sheep | 12 | 2β3 |
| π Image Cold Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Cold Pig | 10 | 1β3 |
| π Image Cold Cow | 8 | 2β3 |
| π Image Fox | 8 | 2β4 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 71, "mobs": [ { "size": "2-4", "mob": "Black Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the old growth pine taiga:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Shores | 2 | 9.52% | 2 | 9.52% | |
| Aerie | 1 | 4.76% | 1 | 4.76% | |
| Clark | 1 | 4.76% | 1 | 4.76% | |
| Comforting Memories | 1 | 4.76% | 1 | 4.76% | |
| Danny | 1 | 4.76% | 1 | 4.76% | |
| Dry Hands | 1 | 4.76% | 1 | 4.76% | |
| Firebugs | 1 | 4.76% | 1 | 4.76% | |
| Floating Dream | 1 | 4.76% | 1 | 4.76% | |
| Haggstrom | 1 | 4.76% | 1 | 4.76% | |
| Key | 1 | 4.76% | 1 | 4.76% | |
| Labyrinthine | 1 | 4.76% | 1 | 4.76% | |
| Left to Bloom | 1 | 4.76% | 1 | 4.76% | |
| Living Mice | 1 | 4.76% | 1 | 4.76% | |
| Mice on Venus | 1 | 4.76% | 1 | 4.76% | |
| Minecraft | 1 | 4.76% | 1 | 4.76% | |
| One More Day | 1 | 4.76% | 1 | 4.76% | |
| Oxygène | 1 | 4.76% | 1 | 4.76% | |
| Subwoofer Lullaby | 1 | 4.76% | 1 | 4.76% | |
| Sweden | 1 | 4.76% | 1 | 4.76% | |
| Wet Hands | 1 | 4.76% | 1 | 4.76% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite old-growth-pine-taiga.png: Sprite image for old-growth-pine-taiga in Minecraft Old Growth Pine Taiga | old_growth_pine_taiga |
biome.minecraft.old_growth_pine_taiga |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite old-growth-pine-taiga.png: Sprite image for old-growth-pine-taiga in Minecraft [No displayed name] | mega_taiga | 32 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | |||||
| 13w36a | Mega taiga biome and variants added, along with many other biomes. | ||||||
| 1.13 | 18w19a | Renamed Mega Taiga to Giant Tree Taiga. | |||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in Giant Tree Taigas. | |||||
| 1.18 | experimental snapshot 6 | Giant Tree Taigas and their variants are no longer considered cold biomes in terms of biome placement. | |||||
| 21w40a | "Giant Tree Taiga" has been renamed to "Old Growth Pine Taiga". | ||||||
| 1.20 | 23w12a | Added trail ruins, which can generate in old growth pine taigas. | |||||
| 23w17a | "A Familiar Room" can now be played in old growth pine taigas. | ||||||
| 1.20.5 | 24w10a | Wolves that spawn in old growth pine taigas are now the black variant. | |||||
| 1.21.5 | 25w02a | Pigs that spawn in old growth pine taigas are now the cold variant. | |||||
| 25w05a | Cows that spawn in old growth pine taigas are now the cold variant. | ||||||
| 25w06a | Chickens that spawn in old growth pine taigas are now the cold variant. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in old growth pine taigas. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added mega taiga and variants, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in Old Growth Tree Taiga biomes. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in old growth pine taigas are now the black variant. | |||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger and more cohesive patches. | |||||
| Ferns now generate more frequently. | |||||||
| Sweet berry bushes patches now generate. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in old growth pine taigas are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in old growth pine taigas are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in old growth pine taigas are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to old growth pine taigas in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Increased the size of the podzol patches generated beneath mega pines and mega spruces. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in old growth pine taigas. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga and variants, along with many other biomes. |
| 1.91 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mega taiga and variants, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID redwood_taiga to giant_tree_taiga. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 32. | |||||
| 21w40a | The ID giant_tree_taiga has been changed to old_growth_pine_taiga. | ||||||
Issues relating to "Old Growth Pine Taiga" or "Mega Taiga" are maintained on the bug tracker. Issues should be reported and viewed there.
| Biomes | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||