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Pillager Outpost

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This article is about the structure in Minecraft. For other uses, see Outpost.
Pillager Outpost
Biomes
Mobs 👁 Image
Allay
(jail)
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Iron Golem
(jail)
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Pillager
Generates in
existing chunks  
No
Consists of
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 "images": [
 "Pillager outpost watchtower.png"
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There is a related tutorial page for this topic!
 

A pillager outpost is an assortment of generated structures inhabited by pillagers. Pillager outposts are one of the most reliable ways to find raid captains, who can be killed to obtain ominous bottles, which can then be used to start raids and increase the difficulty of trial chambers.

Generation

[edit | edit source]

Pillager outposts are semi-rare structures, generating every several hundred to couple thousand blocks.[1] This makes them rarer than villages[2] but less rare than woodland mansions.

Pillager outposts can generate naturally in any village-generating biome, including:

Pillager outposts also generate in the following biomes, where villages do not spawn:

In Java Edition, pillager outposts never generate too close to, or within, villages. They can do so in Bedrock Edition as well as generate far away from villages.

In Java Edition, if an outpost spawns in the water or in the air (e.g., spawning near a savanna plateau), then a platform of grass (or sand), dirt, and stone spawns underneath it in a circular shape. This also applies to the smaller structures such as tents, targets, log piles, and cages. On occasion, the smaller structures still spawn in the air despite having a platform below them, depending on how high up they are.

In Bedrock Edition, pillager outposts generate with foundations similar to that of a woodland mansion: watchtowers use cobblestone, birch planks, and dark oak logs as their foundation; tents and cages generate dark oak planks as their foundation; log piles use horizontal dark oak logs as their foundation; and targets generate cobblestone as a foundation.

The outpost tower generates each time. Up to 4 other smaller structures may spawn around the periphery of the main outpost structure.

Eight extra air blocks also generate around the outpost, inside of the ground, creating small trenches.[3]

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Allay Iron Golem Pillager

Iron golems and allays spawn only during the generation of the outpost structures. An iron golem has a 85% chance of spawning. Meanwhile, the allay has a 50% chance of spawning. These mobs spawn in cages. The iron golem can punch pillagers who are one block away from the fences of the cage.

Both regular pillagers and pillager captains can continuously spawn around the structure. Pillagers can still spawn if a player is inside the tower. In Java Edition, they spawn in a 72×58×72 area centered on the top level of the watchtower, the same level as the chest. Along the Y-axis, this area extends 28 blocks upward and 30 blocks downward from the center of the platform.

In Bedrock Edition, pillagers spawn at the highest available position in up to 4 columns depending on which direction the structure generates. The number of spawning locations vary based on the orientation of the structure: 2 spots when the door is facing east/west (50%), 4 for north (25%), and 1 for south (25%). The first spawning column is one block diagonally toward the chest at the top from the center of the structure; the other possible 3 are 8 blocks east, south, and southeast of the first. Pillagers can spawn in these columns, beginning from the bottom floor and extending vertically up to 18 blocks. Pillagers spawn on the northwest corner of a block and require a clear 2×2×2 area for spawning. Any solid block in this region inhibits spawning, while transparent blocks like leaves or glass don't impede spawning if they aren't positioned on the actual spawning spot.

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Pillagers always spawn on the red block in Bedrock Edition. Note that the entrance is at the bottom of this image.
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Pillagers have a higher chance of spawning if there are more blocks where mobs spawn (e.g. ice, grass block, bedrock).

Additionally, pillagers can also spawn on spots in the outbuildings of the outpost. The spawning spots are either level with, or one block above the generated floor of the outbuilding. Extending the floor of an outbuilding outside the originally generated boundary of the floor can sometimes reveal additional spawning spots.

In Java Edition, only pillagers may spawn within a pillager outpost spawn area. Pillagers may naturally spawn on any valid opaque block (except leaves) as long as the block light level is 8 or less. There is a 6% chance for a pillager to spawn as a patrol leader.

In Java Edition, there are 15 jigsaw blocks that can generate the structures around the tower. Each structure has a 1 in 13 chance of being generated, including allay and iron golem cages. When generated, iron golem cages spawn one golem, and allay cages spawn two allays.

A total of eight pillagers, including the pillager captain, spawns in a pillager outpost.

Bad Omen

[edit | edit source]

Upon killing an outpost captain, it drops an Ominous Bottle of a random level between 1 and 5. Drinking it causes the player to receive the corresponding level of the Bad Omen effect, active for 100 minutes (5 in-game days).

Structure

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Main article: /Structure

A pillager outpost consists of a 4-story watchtower with other smaller structures around it.

Structure blocks can be used to manually load pieces of the pillager outpost from the /data/minecraft/structures/pillager_outpost folder in minecraft.jar. To do so, set a structure block to Load mode, enter pillager_outpost/<structure_name>, and press LOAD.

Structure name Description Consists of Images
pillager_outpost/watchtower A large tower with a loot chest on the top level.

347 👁 Image
Dark Oak Planks

290 👁 Image
Birch Planks

207 👁 Image
Cobblestone

144 👁 Image
Dark Oak Log

48 👁 Image
Dark Oak Fence

45 👁 Image
Dark Oak Slab

33 👁 Image
Cobblestone Stairs

16 👁 Image
Dark Oak Stairs

8 👁 Image
Cobblestone Wall

4 👁 Image
Cobblestone Slab

4 👁 Image
Torch

1 👁 Image
Chest
(random loot)
8 👁 Image
Ominous Banner

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pillager_outpost/feature_cage1
pillager_outpost/feature_cage2
A wooden cage, with cage_2 having an iron golem.

24 👁 Image
Dark Oak Fence

12 👁 Image
Dark Oak Log

8 👁 Image
Dark Oak Stairs

4 👁 Image
Dark Oak Slab

0~1 👁 Image
Iron Golem

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pillager_outpost/feature_cage_with_allays A wooden cage, with some allays trapped inside.

28 👁 Image
Dark Oak Fence

12 👁 Image
Dark Oak Log

8 👁 Image
Dark Oak Stairs

4 👁 Image
Dark Oak Slab

0~3 👁 Image
Allay

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pillager_outpost/feature_logs A pile of dark oak logs.

21 👁 Image
Dark Oak Log

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pillager_outpost/feature_targets Two scarecrow-like targets.

6 👁 Image
Dark Oak Fence

2 👁 Image
Carved Pumpkin

2 👁 Image
Hay Bale

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pillager_outpost/feature_tent1 A small tent made of wool, with a crafting table inside.

20 👁 Image
White Wool

10 👁 Image
Dark Oak Fence

1 👁 Image
Crafting Table

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pillager_outpost/feature_tent2 A small tent made of wool, with a crafting table and pumpkins inside.

20 👁 Image
White Wool

10 👁 Image
Dark Oak Fence

4 👁 Image
Pumpkin

1 👁 Image
Crafting Table

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Technical structures

[edit | edit source]
Structure name Description Consists of Images
pillager_outpost/watchtower_overgrown Generated with a structure integrity of around 0.03 on top of a regular watchtower to add random mossy cobblestone and vines into the build.

347 👁 Image
Dark Oak Planks

290 👁 Image
Birch Planks

207 👁 Image
Mossy Cobblestone

144 👁 Image
Dark Oak Log

113 👁 Image
Vines

48 👁 Image
Dark Oak Fence

45 👁 Image
Dark Oak Slab

33 👁 Image
Mossy Cobblestone Stairs

16 👁 Image
Dark Oak Stairs

8 👁 Image
Mossy Cobblestone Wall

4 👁 Image
Mossy Cobblestone Slab

4 👁 Image
Torch

1 👁 Image
Chest
(random loot)
8 👁 Image
Ominous Banner

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pillager_outpost/base_plate This generates first, to mark the locations of both watchtowers and each outer structure, using jigsaw blocks.

N/A

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pillager_outpost/feature_plate The horizontal jigsaw block connects to the base plate to determine its own location, while the vertical jigsaw block connects to an outer structure.

N/A

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See also: Chest loot

In Java Edition and Bedrock Edition, each pillager outpost chest contains items drawn from 6 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
0–1× 2–3× 1–3× 2–3× 0–1× 0–1× 2–3× 1–3× 2–3× 0–1×
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Dark Oak Log
2–311100.0%5.0001.0
👁 BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
13475.0%0.7501.3
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Wheat
3–571772.5%4.1181.4
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Bottle o' Enchanting
172260.9%0.7951.6
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Carrot
3–551757.5%2.9411.7
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Potato
2–551757.5%2.5741.7
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Crossbow
11150.0%0.5002.0
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Goat Horn[G]
11150.0%0.5002.0
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Arrow
2–742239.1%2.0452.6
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String
1–642239.1%1.5912.6
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Tripwire Hook
1–332230.5%0.6823.3
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Iron Ingot
1–332230.5%0.6823.3
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Sentry Armor Trim Smithing Template
21425.0%0.5004.0
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Enchanted Book[H]
112211.0%0.1149.1
{ "chestNames": [ "pillager-outpost" ], "gameVersion": "Java", "loot": { "pillager-outpost": { "poolsJava": [ { "items": { "crossbow": [ 1, 1, 1 ] }, "rolls": [ 0, 1 ], "totalweight": 1 }, { "items": { "wheat": [ 3, 5, 7 ], "potato": [ 2, 5, 5 ], "carrot": [ 3, 5, 5 ] }, "rolls": [ 2, 3 ], "totalweight": 17 }, { "items": { "dark-oak-log": [ 2, 3, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 1 }, { "items": { "tripwire-hook": [ 1, 3, 3 ], "bottle-o'-enchanting": [ 1, 1, 7 ], "arrow": [ 2, 7, 4 ], "enchanted-book-rnd": [ 1, 1, 1 ], "iron-ingot": [ 1, 3, 3 ], "string": [ 1, 6, 4 ] }, "rolls": [ 2, 3 ], "totalweight": 22 }, { "items": { "goat-horn": [ 1, 1, 1 ] }, "rolls": [ 0, 1 ], "totalweight": 1 }, { "items": { "empty": [ 1, 1, 3 ], "sentry-armor-trim-smithing-template": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 4 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wheat": { "itemname": "wheat", "sizes": [ "—", "3–5", "—", "—", "—", "—" ], "sortsize": [ 0, 4, 0, 0, 0, 0 ], "sortweight": [ 0, 7, 0, 0, 0, 0 ], "weights": [ "—", "<sup>7</sup>&frasl;<sub>17</sub>", "—", "—", "—", "—" ], "avgamount": 4.117647058823529, "chanceany": 0.7252188072460819 }, "string": { "itemname": "string", "sizes": [ "—", "—", "—", "1–6", "—", "—" ], "sortsize": [ 0, 0, 0, 3.5, 0, 0 ], "sortweight": [ 0, 0, 0, 4, 0, 0 ], "weights": [ "—", "—", "—", "<sup>4</sup>&frasl;<sub>22</sub>", "—", "—" ], "avgamount": 1.5909090909090908, "chanceany": 0.391435011269722 }, "arrow": { "sortsize": [ 0, 0, 0, 4.5, 0, 0 ], "weights": [ "—", "—", "—", "<sup>4</sup>&frasl;<sub>22</sub>", "—", "—" ], "chanceany": 0.391435011269722, "sizes": [ "—", "—", "—", "2–7", "—", "—" ], "sortweight": [ 0, 0, 0, 4, 0, 0 ], "armor": 0, "material": 0, "avgamount": 2.0454545454545454, "itemname": "arrow" }, "enchanted-book-rnd": { "itemname": "enchanted-book-rnd", "sizes": [ "—", "—", "—", 1, "—", "—" ], "sortsize": [ 0, 0, 0, 1, 0, 0 ], "sortweight": [ 0, 0, 0, 1, 0, 0 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>22</sub>", "—", "—" ], "avgamount": 0.11363636363636363, "chanceany": 0.1095510894064613 }, "sentry-armor-trim-smithing-template": { "itemname": "sentry-armor-trim-smithing-template", "sizes": [ "—", "—", "—", "—", "—", 2 ], "sortsize": [ 0, 0, 0, 0, 0, 2 ], "sortweight": [ 0, 0, 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "—", "—", "<sup>1</sup>&frasl;<sub>4</sub>" ], "avgamount": 0.5, "chanceany": 0.25 }, "empty": { "itemname": "empty", "sizes": [ "—", "—", "—", "—", "—", 1 ], "sortsize": [ 0, 0, 0, 0, 0, 1 ], "sortweight": [ 0, 0, 0, 0, 0, 3 ], "weights": [ "—", "—", "—", "—", "—", "<sup>3</sup>&frasl;<sub>4</sub>" ], "avgamount": 0.75, "chanceany": 0.75 }, "carrot": { "itemname": "carrot", "sizes": [ "—", "3–5", "—", "—", "—", "—" ], "sortsize": [ 0, 4, 0, 0, 0, 0 ], "sortweight": [ 0, 5, 0, 0, 0, 0 ], "weights": [ "—", "<sup>5</sup>&frasl;<sub>17</sub>", "—", "—", "—", "—" ], "avgamount": 2.9411764705882355, "chanceany": 0.5750050885406066 }, "bottle-o'-enchanting": { "itemname": "bottle-o'-enchanting", "sizes": [ "—", "—", "—", 1, "—", "—" ], "sortsize": [ 0, 0, 0, 1, 0, 0 ], "sortweight": [ 0, 0, 0, 7, 0, 0 ], "weights": [ "—", "—", "—", "<sup>7</sup>&frasl;<sub>22</sub>", "—", "—" ], "avgamount": 0.7954545454545454, "chanceany": 0.6090815176558978 }, "goat-horn": { "sortsize": [ 0, 0, 0, 0, 1, 0 ], "weights": [ "—", "—", "—", "—", "<sup>1</sup>&frasl;<sub>1</sub>", "—" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", "—", 1, "—" ], "sortweight": [ 0, 0, 0, 0, 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "goat-horn" }, "dark-oak-log": { "itemname": "dark-oak-log", "sizes": [ "—", "—", "2–3", "—", "—", "—" ], "sortsize": [ 0, 0, 2.5, 0, 0, 0 ], "sortweight": [ 0, 0, 1, 0, 0, 0 ], "weights": [ "—", "—", "<sup>1</sup>&frasl;<sub>1</sub>", "—", "—", "—" ], "avgamount": 5, "chanceany": 1 }, "crossbow": { "sortsize": [ 1, 0, 0, 0, 0, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>1</sub>", "—", "—", "—", "—", "—" ], "chanceany": 0.5, "sizes": [ 1, "—", "—", "—", "—", "—" ], "sortweight": [ 1, 0, 0, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "crossbow" }, "iron-ingot": { "sortsize": [ 0, 0, 0, 2, 0, 0 ], "weights": [ "—", "—", "—", "<sup>3</sup>&frasl;<sub>22</sub>", "—", "—" ], "chanceany": 0.3049868519909842, "sizes": [ "—", "—", "—", "1–3", "—", "—" ], "sortweight": [ 0, 0, 0, 3, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.6818181818181818, "itemname": "iron-ingot" }, "potato": { "itemname": "potato", "sizes": [ "—", "2–5", "—", "—", "—", "—" ], "sortsize": [ 0, 3.5, 0, 0, 0, 0 ], "sortweight": [ 0, 5, 0, 0, 0, 0 ], "weights": [ "—", "<sup>5</sup>&frasl;<sub>17</sub>", "—", "—", "—", "—" ], "avgamount": 2.573529411764706, "chanceany": 0.5750050885406066 }, "tripwire-hook": { "sortsize": [ 0, 0, 0, 2, 0, 0 ], "weights": [ "—", "—", "—", "<sup>3</sup>&frasl;<sub>22</sub>", "—", "—" ], "chanceany": 0.3049868519909842, "sizes": [ "—", "—", "—", "1–3", "—", "—" ], "sortweight": [ 0, 0, 0, 3, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.6818181818181818, "itemname": "tripwire-hook" } }, "structID": "pillager-outpost", "poolsJavaUpcoming": [], "structure": "Pillager Outpost", "container": "", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wheat": { "itemname": "wheat", "sizes": [ "—", "3–5", "—", "—", "—", "—" ], "sortsize": [ 0, 4, 0, 0, 0, 0 ], "sortweight": [ 0, 7, 0, 0, 0, 0 ], "weights": [ "—", "<sup>7</sup>&frasl;<sub>17</sub>", "—", "—", "—", "—" ], "avgamount": 4.117647058823529, "chanceany": 0.7252188072460819 }, "string": { "itemname": "string", "sizes": [ "—", "—", "—", "1–6", "—", "—" ], "sortsize": [ 0, 0, 0, 3.5, 0, 0 ], "sortweight": [ 0, 0, 0, 4, 0, 0 ], "weights": [ "—", "—", "—", "<sup>4</sup>&frasl;<sub>22</sub>", "—", "—" ], "avgamount": 1.5909090909090908, "chanceany": 0.391435011269722 }, "arrow": { "sortsize": [ 0, 0, 0, 4.5, 0, 0 ], "weights": [ "—", "—", "—", "<sup>4</sup>&frasl;<sub>22</sub>", "—", "—" ], "chanceany": 0.391435011269722, "sizes": [ "—", "—", "—", "2–7", "—", "—" ], "sortweight": [ 0, 0, 0, 4, 0, 0 ], "armor": 0, "material": 0, "avgamount": 2.0454545454545454, "itemname": "arrow" }, "enchanted-book-rnd": { "itemname": "enchanted-book-rnd", "sizes": [ "—", "—", "—", 1, "—", "—" ], "sortsize": [ 0, 0, 0, 1, 0, 0 ], "sortweight": [ 0, 0, 0, 1, 0, 0 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>22</sub>", "—", "—" ], "avgamount": 0.11363636363636363, "chanceany": 0.1095510894064613 }, "sentry-armor-trim-smithing-template": { "itemname": "sentry-armor-trim-smithing-template", "sizes": [ "—", "—", "—", "—", "—", 2 ], "sortsize": [ 0, 0, 0, 0, 0, 2 ], "sortweight": [ 0, 0, 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "—", "—", "<sup>1</sup>&frasl;<sub>4</sub>" ], "avgamount": 0.5, "chanceany": 0.25 }, "empty": { "itemname": "empty", "sizes": [ "—", "—", "—", "—", "—", 1 ], "sortsize": [ 0, 0, 0, 0, 0, 1 ], "sortweight": [ 0, 0, 0, 0, 0, 3 ], "weights": [ "—", "—", "—", "—", "—", "<sup>3</sup>&frasl;<sub>4</sub>" ], "avgamount": 0.75, "chanceany": 0.75 }, "carrot": { "itemname": "carrot", "sizes": [ "—", "3–5", "—", "—", "—", "—" ], "sortsize": [ 0, 4, 0, 0, 0, 0 ], "sortweight": [ 0, 5, 0, 0, 0, 0 ], "weights": [ "—", "<sup>5</sup>&frasl;<sub>17</sub>", "—", "—", "—", "—" ], "avgamount": 2.9411764705882355, "chanceany": 0.5750050885406066 }, "bottle-o'-enchanting": { "itemname": "bottle-o'-enchanting", "sizes": [ "—", "—", "—", 1, "—", "—" ], "sortsize": [ 0, 0, 0, 1, 0, 0 ], "sortweight": [ 0, 0, 0, 7, 0, 0 ], "weights": [ "—", "—", "—", "<sup>7</sup>&frasl;<sub>22</sub>", "—", "—" ], "avgamount": 0.7954545454545454, "chanceany": 0.6090815176558978 }, "goat-horn": { "sortsize": [ 0, 0, 0, 0, 1, 0 ], "weights": [ "—", "—", "—", "—", "<sup>1</sup>&frasl;<sub>1</sub>", "—" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", "—", 1, "—" ], "sortweight": [ 0, 0, 0, 0, 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "goat-horn" }, "dark-oak-log": { "itemname": "dark-oak-log", "sizes": [ "—", "—", "2–3", "—", "—", "—" ], "sortsize": [ 0, 0, 2.5, 0, 0, 0 ], "sortweight": [ 0, 0, 1, 0, 0, 0 ], "weights": [ "—", "—", "<sup>1</sup>&frasl;<sub>1</sub>", "—", "—", "—" ], "avgamount": 5, "chanceany": 1 }, "crossbow": { "sortsize": [ 1, 0, 0, 0, 0, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>1</sub>", "—", "—", "—", "—", "—" ], "chanceany": 0.5, "sizes": [ 1, "—", "—", "—", "—", "—" ], "sortweight": [ 1, 0, 0, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "crossbow" }, "iron-ingot": { "sortsize": [ 0, 0, 0, 2, 0, 0 ], "weights": [ "—", "—", "—", "<sup>3</sup>&frasl;<sub>22</sub>", "—", "—" ], "chanceany": 0.3049868519909842, "sizes": [ "—", "—", "—", "1–3", "—", "—" ], "sortweight": [ 0, 0, 0, 3, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.6818181818181818, "itemname": "iron-ingot" }, "potato": { "itemname": "potato", "sizes": [ "—", "2–5", "—", "—", "—", "—" ], "sortsize": [ 0, 3.5, 0, 0, 0, 0 ], "sortweight": [ 0, 5, 0, 0, 0, 0 ], "weights": [ "—", "<sup>5</sup>&frasl;<sub>17</sub>", "—", "—", "—", "—" ], "avgamount": 2.573529411764706, "chanceany": 0.5750050885406066 }, "tripwire-hook": { "sortsize": [ 0, 0, 0, 2, 0, 0 ], "weights": [ "—", "—", "—", "<sup>3</sup>&frasl;<sub>22</sub>", "—", "—" ], "chanceany": 0.3049868519909842, "sizes": [ "—", "—", "—", "1–3", "—", "—" ], "sortweight": [ 0, 0, 0, 3, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.6818181818181818, "itemname": "tripwire-hook" } }, "poolsBedrock": [ { "items": { "crossbow": [ 1, 1, 1 ] }, "rolls": [ 0, 1 ], "totalweight": 1 }, { "items": { "wheat": [ 3, 5, 7 ], "potato": [ 2, 5, 5 ], "carrot": [ 3, 5, 5 ] }, "rolls": [ 2, 3 ], "totalweight": 17 }, { "items": { "dark-oak-log": [ 2, 3, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 1 }, { "items": { "tripwire-hook": [ 1, 3, 3 ], "bottle-o'-enchanting": [ 1, 1, 7 ], "arrow": [ 2, 7, 4 ], "enchanted-book-rnd": [ 1, 1, 1 ], "iron-ingot": [ 1, 3, 3 ], "string": [ 1, 6, 4 ] }, "rolls": [ 2, 3 ], "totalweight": 22 }, { "items": { "goat-horn": [ 1, 1, 1 ] }, "rolls": [ 0, 1 ], "totalweight": 1 }, { "items": { "empty": [ 1, 1, 3 ], "sentry-armor-trim-smithing-template": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 4 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "0–1", "2–3", "1–3", "2–3", "0–1", 1 ], "itemDataBedrockUpcoming": [], "header": "[[Pillager Outpost]]", "allRollsJava": [ "0–1", "2–3", "1–3", "2–3", "0–1", 1 ], "link": "[[pillager outpost]]" } } }
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The weight of this item relative to other items in the pool.
  3. The odds of finding any of this item in a single chest.
  4. The number of items expected per chest, averaged over a large number of chests.
  5. The average number of chests the player should expect to search to find any of this item.
  6. 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. Does not contain goat horn variants that drop from screaming goats.
  8. All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.


Data values

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Java Edition:

Structure typeIdentifier
👁 BlockSprite jigsaw.png: Sprite image for jigsaw in Minecraft
Jigsaw
jigsaw
StructureIdentifier
👁 EnvSprite pillager-outpost.png: Sprite image for pillager-outpost in Minecraft
Pillager Outpost
pillager_outpost

Bedrock Edition:

StructureIdentifierAlias ID Translation key
👁 EnvSprite pillager-outpost.png: Sprite image for pillager-outpost in Minecraft
Pillager Outpost
pillager_outpostpillageroutpost feature.pillager_outpost

History

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Java Edition

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Java Edition
1.1418w47aAdded pillager outposts.
18w47bReduced the amount of pillagers that spawn around outposts.
18w50aRaid captains can now spawn in outposts.
1.18Experimental Snapshot 1Pillager outposts now generate in the newly added mountain meadows biome.
experimental snapshot 3Pillager outposts now generate in all the new mountain biomes.
1.1922w13aAllays can now spawn in cages.
22w17aGoat horns now generate in pillager outpost chests.
1.19.4
Experiment
Update 1.20
23w04aSentry armor trims are now found in pillager outpost chests.
23w05aIncreased the chance of finding sentry armor trims in pillager outposts chests from 20% to 25%.
Sentry armor trims now always generate two templates in a pillager outpost chest when found.
23w07aPillager outposts now generate in cherry groves.
1.20.2
Experiment
Villager Trade Rebalance
1.20.2 Pre-release 1Quick Charge enchanted books now have a higher chance of generating in pillager outpost chest loot.

Bedrock Edition

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Bedrock Edition
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3Added pillager outposts, which are available only through Experimental Gameplay.
Pillager outposts generate with black banners on them.
1.11.0
Experiment
Experimental Gameplay
beta 1.11.0.1Pillager outpost now generate with gray banners on them.
Pillager outpost are rarer.
Outpost captains spawn in pillager outpost watchtower.
1.11.0beta 1.11.0.3Fully implemented pillager outposts, separate from Experimental Gameplay.
Pillager outpost now generate with pillager banner, instead of a gray banner.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Pillager outposts now generate in all the new mountain biomes.
1.18.30
Experiment
Wild Update
Preview 1.18.30.23Allays sometimes can spawn in a cage, similar to iron golems.
1.18.30
Experiment
Vanilla Experiments
Preview 1.18.30.27Copper horns as well as goat horns have been added to the loot pool.
1.19.0
Experiment
Vanilla Experiments
Preview 1.19.0.25Copper horns have been removed, therefore can no longer generate in chests.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.21Sentry armor trims are now found in pillager outpost chests.
1.20.30Preview 1.20.30.21Pillager outposts now generate in cherry groves.
1.20.40
Experiment
Villager Trade Rebalancing
Preview 1.20.40.20Quick Charge enchanted books now have a higher chance of generating in pillager outpost chest loot.

Legacy Console Edition

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PlayStation 4 Edition
1.91Added pillager outposts.

Issues

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Issues relating to "Pillager Outpost" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Screenshots

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Mojang screenshots

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In other media

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References

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  1. https://chunkbase.com/apps/pillager-outpost-finder
  2. https://chunkbase.com/apps/village-finder
  3. MC-139711 – Jigsaw block creates holes in the ground when generating pillager outposts

Navigation

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