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Arrow

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👁 Image
For other uses, see Arrow (disambiguation).
Arrow
Rarity tier
 
Common
Renewable Yes
Stackable Yes (64)
Size Height: 0.5 blocks
Width: 0.5 blocks
{
 "title": "Arrow",
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 "label": "(link to Rarity article, displayed as Rarity tier)"
 },
 {
 "field": "Yes",
 "label": "(link to Renewable resource article, displayed as Renewable)"
 },
 {
 "field": "Yes (64)",
 "label": "Stackable"
 },
 {
 "field": "Height: 0.5 blocks<br>Width: 0.5 blocks",
 "label": "Size"
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 "invimages": [
 "Arrow"
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 "images": [
 "Arrow.png",
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}

An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be crafted into spectral arrows[Java Edition only] and tipped arrows to give status effects to players and mobs.

Obtaining

[edit | edit source]

Crafting

[edit | edit source]
Ingredients Crafting recipe
Flint +
Stick +
Feather

Picking up arrows

[edit | edit source]

Arrows shot by players can always be picked up in Creative mode.

An arrow cannot be picked up by a player in Survival or Adventure mode if:

Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed.

After a tipped arrow has been in the ground for 600 game ticks (30 seconds) or more, it becomes a regular arrow and can be picked up as one.

Mob loot

[edit | edit source]

Java Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
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Skeleton0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
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Stray0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
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Bogged0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
👁 Image
Parched0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Skeleton0–22310–356320–4111220–5171852
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Stray0–22310–356320–4111220–5171852
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Bogged0–22310–356320–4111220–5171852
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Parched0–22310–356320–4111220–5171852
MobAmountProbability
DefaultLooting ILooting IILooting III
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Skeleton013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
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Stray013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
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Bogged013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
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Parched013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
👁 Image
Skeleton1.000.670.500.40
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Stray1.000.670.500.40
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Bogged1.000.670.500.40
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Parched1.000.670.500.40

Bedrock Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Skeleton0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
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Stray0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
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Pillager0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
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Bogged0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
👁 Image
Parched0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Skeleton0–22310–323430–423530–5232
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Stray0–22310–323430–423530–5232
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Pillager0–22310–323430–423530–5232
👁 Image
Bogged0–22310–323430–423530–5232
👁 Image
Parched0–22310–323430–423530–5232
MobAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Skeleton013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
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Stray013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Pillager013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
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Bogged013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Parched013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
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Skeleton1.000.750.600.50
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Stray1.000.750.600.50
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Pillager1.000.750.600.50
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Bogged1.000.750.600.50
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Parched1.000.750.600.50

Generated loot

[edit | edit source]
Item Structure Container Quantity Chance
Java Edition
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Bastion Remnant
Generic chest 5–17 44.1%
{ "item": "Arrow", "stacksize": "5–17", "chance": 0.44077588319736705, "structure": "Bastion Remnant", "container": "Generic chest" }
Bridge chest 5–17 47.9%
{ "item": "Arrow", "stacksize": "5–17", "chance": 0.4794666666666667, "structure": "Bastion Remnant", "container": "Bridge chest" }
Hoglin stable chest 5–17 22.8%
{ "item": "Arrow", "stacksize": "5–17", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
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Jungle Pyramid
Dispenser 2–7 100%
{ "item": "Arrow", "stacksize": "2–7", "chance": 1, "structure": "Jungle Pyramid", "container": "Dispenser" }
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Pillager Outpost
Chest 2–7 39.1%
{ "item": "Arrow", "stacksize": "2–7", "chance": 0.391435011269722, "structure": "Pillager Outpost", "container": "Chest" }
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Trial Chambers
Entrance chest 5–10 55.1%
{ "item": "Arrow", "stacksize": "5–10", "chance": 0.5508401920438958, "structure": "Trial Chambers", "container": "Entrance chest" }
Corridor pot 2–8 28.5%
{ "item": "Arrow", "stacksize": "2–8", "chance": 0.28490028490028485, "structure": "Trial Chambers", "container": "Corridor pot" }
Chamber dispenser 4–8 13.8%
{ "item": "Arrow", "stacksize": "4–8", "chance": 0.13793103448275867, "structure": "Trial Chambers", "container": "Chamber dispenser" }
Corridor dispenser 4–8 100%
{ "item": "Arrow", "stacksize": "4–8", "chance": 1, "structure": "Trial Chambers", "container": "Corridor dispenser" }
Vault and reward chest 2–8 31%
{ "item": "Arrow", "stacksize": "2–8", "chance": 0.31004057600000007, "structure": "Trial Chambers", "container": "Vault and reward chest" }
Supply chest 4–14 37.3%
{ "item": "Arrow", "stacksize": "4–14", "chance": 0.37281466804405383, "structure": "Trial Chambers", "container": "Supply chest" }
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Village
Fletcher's chest 1–3 23.3%
{ "item": "Arrow", "stacksize": "1–3", "chance": 0.23252875118681526, "structure": "Village", "container": "Fletcher's chest" }
Java Edition 26.3
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Abandoned Camp
Common chest 4 27.5%
{ "item": "Arrow", "stacksize": 4, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
Barrel 1–3 33.6%
{ "item": "Arrow", "stacksize": "1–3", "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }
Bedrock Edition
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Bastion Remnant
Generic chest 5–17 44.1%
{ "item": "Arrow", "stacksize": "5–17", "chance": 0.44077588319736705, "structure": "Bastion Remnant", "container": "Generic chest" }
Treasure chest 12–25 33.7%
{ "item": "Arrow", "stacksize": "12–25", "chance": 0.33668648071940255, "structure": "Bastion Remnant", "container": "Treasure chest" }
Bridge chest 5–17 47.9%
{ "item": "Arrow", "stacksize": "5–17", "chance": 0.4794666666666667, "structure": "Bastion Remnant", "container": "Bridge chest" }
Hoglin stable chest 5–17 22.8%
{ "item": "Arrow", "stacksize": "5–17", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
Generic chest 10–22 11.2%
{ "item": "Arrow", "stacksize": "10–22", "chance": 0.1123595505617978, "structure": "Bastion Remnant", "container": "Generic chest" }
Bridge chest 10–28 11.2%
{ "item": "Arrow", "stacksize": "10–28", "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
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Jungle Pyramid
Dispenser 2–7 100%
{ "item": "Arrow", "stacksize": "2–7", "chance": 1, "structure": "Jungle Pyramid", "container": "Dispenser" }
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Pillager Outpost
Chest 2–7 39.1%
{ "item": "Arrow", "stacksize": "2–7", "chance": 0.391435011269722, "structure": "Pillager Outpost", "container": "Chest" }
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Trial Chambers
Chamber dispenser 4–8 13.8%
{ "item": "Arrow", "stacksize": "4–8", "chance": 0.13793103448275867, "structure": "Trial Chambers", "container": "Chamber dispenser" }
Vault and reward chest 2–8 37.8%
{ "item": "Arrow", "stacksize": "2–8", "chance": 0.37846630400000003, "structure": "Trial Chambers", "container": "Vault and reward chest" }
Entrance chest 5–10 55.1%
{ "item": "Arrow", "stacksize": "5–10", "chance": 0.5508401920438958, "structure": "Trial Chambers", "container": "Entrance chest" }
Corridor pot 2–8 28.5%
{ "item": "Arrow", "stacksize": "2–8", "chance": 0.28490028490028485, "structure": "Trial Chambers", "container": "Corridor pot" }
Corridor dispenser 4–8 100%
{ "item": "Arrow", "stacksize": "4–8", "chance": 1, "structure": "Trial Chambers", "container": "Corridor dispenser" }
Supply chest 4–14 37.3%
{ "item": "Arrow", "stacksize": "4–14", "chance": 0.37281466804405383, "structure": "Trial Chambers", "container": "Supply chest" }
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Village
Fletcher's chest 1–3 23.3%
{ "item": "Arrow", "stacksize": "1–3", "chance": 0.23252875118681526, "structure": "Village", "container": "Fletcher's chest" }
Bedrock Edition 26.40
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Abandoned Camp
Common chest 4 27.5%
{ "item": "Arrow", "stacksize": 4, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
Barrel 1–3 33.6%
{ "item": "Arrow", "stacksize": "1–3", "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }

Trading

[edit | edit source]
VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
👁 Image
Fletcher
👁 Image
Novice
67%50%👁 Image
Emerald
16 × 👁 Image
1210.05

Villager gifts

[edit | edit source]

In Java Edition, arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.

Bartering

[edit | edit source]

In Bedrock Edition, arrows can be obtained through bartering with piglins, and have a ~8.53% (40469) chance to give the player 6-12 arrows.

Usage

[edit | edit source]
See also: Bow and Crossbow

Trading

[edit | edit source]
VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
👁 Image
Fletcher
👁 Image
Master
67%50%2 × 👁 Image
Emerald

+ 5 × 👁 Image
5 × 👁 Image
Tipped Arrow
[t 1]
12300.05
  1. In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
    In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).

Crafting ingredient

[edit | edit source]

Arrows can be used to craft the two variants of arrows, spectral arrows and tipped arrows.

Name Ingredients Crafting recipe Description
Tipped Arrow  +
Matching Lingering Potion
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Lingering Water Bottle.png: Inventory sprite for Lingering Water Bottle in Minecraft as shown in-game linking to Lingering Water Bottle with description: Lingering Water Bottle No Effects
👁 Invicon Awkward Lingering Potion.png: Inventory sprite for Awkward Lingering Potion in Minecraft as shown in-game linking to Awkward Lingering Potion with description: Awkward Lingering Potion No Effects
👁 Invicon Thick Lingering Potion.png: Inventory sprite for Thick Lingering Potion in Minecraft as shown in-game linking to Thick Lingering Potion with description: Thick Lingering Potion No Effects
👁 Invicon Mundane Lingering Potion.png: Inventory sprite for Mundane Lingering Potion in Minecraft as shown in-game linking to Mundane Lingering Potion with description: Mundane Lingering Potion No Effects
👁 Invicon Lingering Potion of Regeneration.png: Inventory sprite for Lingering Potion of Regeneration in Minecraft as shown in-game linking to Lingering Potion of Regeneration with description: Lingering Potion of Regeneration Regeneration (00:11)
👁 Invicon Lingering Potion of Swiftness.png: Inventory sprite for Lingering Potion of Swiftness in Minecraft as shown in-game linking to Lingering Potion of Swiftness with description: Lingering Potion of Swiftness Speed (00:45) When Applied: +20% Speed
👁 Invicon Lingering Potion of Fire Resistance.png: Inventory sprite for Lingering Potion of Fire Resistance in Minecraft as shown in-game linking to Lingering Potion of Fire Resistance with description: Lingering Potion of Fire Resistance Fire Resistance (00:45)
👁 Invicon Lingering Potion of Poison.png: Inventory sprite for Lingering Potion of Poison in Minecraft as shown in-game linking to Lingering Potion of Poison with description: Lingering Potion of Poison Poison (00:11)
👁 Invicon Lingering Potion of Healing.png: Inventory sprite for Lingering Potion of Healing in Minecraft as shown in-game linking to Lingering Potion of Healing with description: Lingering Potion of Healing Instant Health
👁 Invicon Lingering Potion of Night Vision.png: Inventory sprite for Lingering Potion of Night Vision in Minecraft as shown in-game linking to Lingering Potion of Night Vision with description: Lingering Potion of Night Vision Night Vision (00:45)
👁 Invicon Lingering Potion of Weakness.png: Inventory sprite for Lingering Potion of Weakness in Minecraft as shown in-game linking to Lingering Potion of Weakness with description: Lingering Potion of Weakness Weakness (00:22) When Applied: -4 Attack Damage
👁 Invicon Lingering Potion of Strength.png: Inventory sprite for Lingering Potion of Strength in Minecraft as shown in-game linking to Lingering Potion of Strength with description: Lingering Potion of Strength Strength (00:45) When Applied: +3 Attack Damage
👁 Invicon Lingering Potion of Slowness.png: Inventory sprite for Lingering Potion of Slowness in Minecraft as shown in-game linking to Lingering Potion of Slowness with description: Lingering Potion of Slowness Slowness (00:22) When Applied: -15% Speed
👁 Invicon Lingering Potion of Leaping.png: Inventory sprite for Lingering Potion of Leaping in Minecraft as shown in-game linking to Lingering Potion of Leaping with description: Lingering Potion of Leaping Jump Boost (00:45) When Applied: +1 Safe Fall Distance
👁 Invicon Lingering Potion of Harming.png: Inventory sprite for Lingering Potion of Harming in Minecraft as shown in-game linking to Lingering Potion of Harming with description: Lingering Potion of Harming Instant Damage
👁 Invicon Lingering Potion of Water Breathing.png: Inventory sprite for Lingering Potion of Water Breathing in Minecraft as shown in-game linking to Lingering Potion of Water Breathing with description: Lingering Potion of Water Breathing Water Breathing (00:45)
👁 Invicon Lingering Potion of Invisibility.png: Inventory sprite for Lingering Potion of Invisibility in Minecraft as shown in-game linking to Lingering Potion of Invisibility with description: Lingering Potion of Invisibility Invisibility (00:45) When Applied: -100% Waypoint Transmit Range
👁 Invicon Lingering Potion of Slow Falling.png: Inventory sprite for Lingering Potion of Slow Falling in Minecraft as shown in-game linking to Lingering Potion of Slow Falling with description: Lingering Potion of Slow Falling Slow Falling (00:22)
👁 Invicon Lingering Potion of Luck.png: Inventory sprite for Lingering Potion of Luck in Minecraft as shown in-game linking to Lingering Potion of Luck with description: Lingering Potion of Luck Luck (01:15) When Applied: +1 Luck
👁 Invicon Lingering Potion of Decay.png: Inventory sprite for Lingering Potion of Decay in Minecraft as shown in-game linking to Lingering Potion of Decay with description: Lingering Potion of Decay Wither II (00:10)
👁 Invicon Lingering Potion of the Turtle Master.png: Inventory sprite for Lingering Potion of the Turtle Master in Minecraft as shown in-game linking to Lingering Potion of the Turtle Master with description: Lingering Potion of the Turtle Master Slowness IV (00:05) Resistance III (00:05) When Applied: -60% Speed
👁 Invicon Lingering Potion of Oozing.png: Inventory sprite for Lingering Potion of Oozing in Minecraft as shown in-game linking to Lingering Potion of Oozing with description: Lingering Potion of Oozing Oozing (00:45)
👁 Invicon Lingering Potion of Infestation.png: Inventory sprite for Lingering Potion of Infestation in Minecraft as shown in-game linking to Lingering Potion of Infestation with description: Lingering Potion of Infestation Infested (00:45)
👁 Invicon Lingering Potion of Weaving.png: Inventory sprite for Lingering Potion of Weaving in Minecraft as shown in-game linking to Lingering Potion of Weaving with description: Lingering Potion of Weaving Weaving (00:45)
👁 Invicon Lingering Potion of Wind Charging.png: Inventory sprite for Lingering Potion of Wind Charging in Minecraft as shown in-game linking to Lingering Potion of Wind Charging with description: Lingering Potion of Wind Charging Wind Charged (00:45)
👁 Invicon Lingering Potion of Big.png: Inventory sprite for Lingering Potion of Big in Minecraft as shown in-game linking to Lingering Potion of Big with description: Lingering Potion of Big Big (00:45) When Applied: +1 Entity Scale
👁 Invicon Lingering Potion of Small.png: Inventory sprite for Lingering Potion of Small in Minecraft as shown in-game linking to Lingering Potion of Small with description: Lingering Potion of Small Small (00:45) When Applied: -0.5 Entity Scale
👁 Invicon Lingering Potion of Sticky.png: Inventory sprite for Lingering Potion of Sticky in Minecraft as shown in-game linking to Lingering Potion of Sticky with description: Lingering Potion of Sticky Sticky (00:22)
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow

👁 Invicon Arrow of Splashing.png: Inventory sprite for Arrow of Splashing in Minecraft as shown in-game linking to Arrow of Splashing with description: Arrow of Splashing No Effects
8
👁 Invicon Tipped Arrow.png: Inventory sprite for Tipped Arrow in Minecraft as shown in-game linking to Tipped Arrow with description: Tipped Arrow No Effects
8
👁 Invicon Tipped Arrow.png: Inventory sprite for Tipped Arrow in Minecraft as shown in-game linking to Tipped Arrow with description: Tipped Arrow No Effects
8
👁 Invicon Tipped Arrow.png: Inventory sprite for Tipped Arrow in Minecraft as shown in-game linking to Tipped Arrow with description: Tipped Arrow No Effects
8
👁 Invicon Arrow of Regeneration.png: Inventory sprite for Arrow of Regeneration in Minecraft as shown in-game linking to Arrow of Regeneration with description: Arrow of Regeneration Regeneration (00:05)
8
👁 Invicon Arrow of Swiftness.png: Inventory sprite for Arrow of Swiftness in Minecraft as shown in-game linking to Arrow of Swiftness with description: Arrow of Swiftness Speed (00:22) When Applied: +20% Speed
8
👁 Invicon Arrow of Fire Resistance.png: Inventory sprite for Arrow of Fire Resistance in Minecraft as shown in-game linking to Arrow of Fire Resistance with description: Arrow of Fire Resistance Fire Resistance (00:22)
8
👁 Invicon Arrow of Poison.png: Inventory sprite for Arrow of Poison in Minecraft as shown in-game linking to Arrow of Poison with description: Arrow of Poison Poison (00:05)
8
👁 Invicon Arrow of Healing.png: Inventory sprite for Arrow of Healing in Minecraft as shown in-game linking to Arrow of Healing with description: Arrow of Healing Instant Health
8
👁 Invicon Arrow of Night Vision.png: Inventory sprite for Arrow of Night Vision in Minecraft as shown in-game linking to Arrow of Night Vision with description: Arrow of Night Vision Night Vision (00:22)
8
👁 Invicon Arrow of Weakness.png: Inventory sprite for Arrow of Weakness in Minecraft as shown in-game linking to Arrow of Weakness with description: Arrow of Weakness Weakness (00:11) When Applied: -4 Attack Damage
8
👁 Invicon Arrow of Strength.png: Inventory sprite for Arrow of Strength in Minecraft as shown in-game linking to Arrow of Strength with description: Arrow of Strength Strength (00:22) When Applied: +3 Attack Damage
8
👁 Invicon Arrow of Slowness.png: Inventory sprite for Arrow of Slowness in Minecraft as shown in-game linking to Arrow of Slowness with description: Arrow of Slowness Slowness (00:11) When Applied: -15% Speed
8
👁 Invicon Arrow of Leaping.png: Inventory sprite for Arrow of Leaping in Minecraft as shown in-game linking to Arrow of Leaping with description: Arrow of Leaping Jump Boost (00:22) When Applied: +1 Safe Fall Distance
8
👁 Invicon Arrow of Harming.png: Inventory sprite for Arrow of Harming in Minecraft as shown in-game linking to Arrow of Harming with description: Arrow of Harming Instant Damage
8
👁 Invicon Arrow of Water Breathing.png: Inventory sprite for Arrow of Water Breathing in Minecraft as shown in-game linking to Arrow of Water Breathing with description: Arrow of Water Breathing Water Breathing (00:22)
8
👁 Invicon Arrow of Invisibility.png: Inventory sprite for Arrow of Invisibility in Minecraft as shown in-game linking to Arrow of Invisibility with description: Arrow of Invisibility Invisibility (00:22) When Applied: -100% Waypoint Transmit Range
8
👁 Invicon Arrow of Slow Falling.png: Inventory sprite for Arrow of Slow Falling in Minecraft as shown in-game linking to Arrow of Slow Falling with description: Arrow of Slow Falling Slow Falling (00:11)
8
👁 Invicon Arrow of Luck.png: Inventory sprite for Arrow of Luck in Minecraft as shown in-game linking to Arrow of Luck with description: Arrow of Luck Luck (00:37) When Applied: +1 Luck
8
👁 Invicon Arrow of Decay.png: Inventory sprite for Arrow of Decay in Minecraft as shown in-game linking to Arrow of Decay with description: Arrow of Decay Wither II (00:05)
8
👁 Invicon Arrow of the Turtle Master.png: Inventory sprite for Arrow of the Turtle Master in Minecraft as shown in-game linking to Arrow of the Turtle Master with description: Arrow of the Turtle Master Slowness IV (00:02) Resistance III (00:02) When Applied: -60% Speed
8
👁 Invicon Arrow of Oozing.png: Inventory sprite for Arrow of Oozing in Minecraft as shown in-game linking to Arrow of Oozing with description: Arrow of Oozing Oozing (00:22)
8
👁 Invicon Arrow of Infestation.png: Inventory sprite for Arrow of Infestation in Minecraft as shown in-game linking to Arrow of Infestation with description: Arrow of Infestation Infested (00:22)
8
👁 Invicon Arrow of Weaving.png: Inventory sprite for Arrow of Weaving in Minecraft as shown in-game linking to Arrow of Weaving with description: Arrow of Weaving Weaving (00:22)
8
👁 Invicon Arrow of Wind Charging.png: Inventory sprite for Arrow of Wind Charging in Minecraft as shown in-game linking to Arrow of Wind Charging with description: Arrow of Wind Charging Wind Charged (00:22)
8
👁 Invicon Arrow of Big.png: Inventory sprite for Arrow of Big in Minecraft as shown in-game linking to Arrow of Big with description: Arrow of Big Big (00:22) When Applied: +1 Entity Scale
8
👁 Invicon Arrow of Small.png: Inventory sprite for Arrow of Small in Minecraft as shown in-game linking to Arrow of Small with description: Arrow of Small Small (00:22) When Applied: -0.5 Entity Scale
8
👁 Invicon Arrow of Sticky.png: Inventory sprite for Arrow of Sticky in Minecraft as shown in-game linking to Arrow of Sticky with description: Arrow of Sticky Sticky (00:11)
8
Arrows of Decay are exclusive to Bedrock Edition unless obtained via commands. Arrows of Luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor.
Spectral Arrow Glowstone Dust +
👁 Invicon Glowstone Dust.png: Inventory sprite for Glowstone Dust in Minecraft as shown in-game linking to Glowstone Dust with description: Glowstone Dust
👁 Invicon Glowstone Dust.png: Inventory sprite for Glowstone Dust in Minecraft as shown in-game linking to Glowstone Dust with description: Glowstone Dust
👁 Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
👁 Invicon Glowstone Dust.png: Inventory sprite for Glowstone Dust in Minecraft as shown in-game linking to Glowstone Dust with description: Glowstone Dust
👁 Invicon Glowstone Dust.png: Inventory sprite for Glowstone Dust in Minecraft as shown in-game linking to Glowstone Dust with description: Glowstone Dust

👁 Invicon Spectral Arrow.png: Inventory sprite for Spectral Arrow in Minecraft as shown in-game linking to Spectral Arrow with description: Spectral Arrow
2
[Java Edition only]

Cauldrons

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In Bedrock Edition, arrows can be used on cauldrons that contain potions to create tipped arrows.

Behavior

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Technical information related to the arrow entity has been checked in Java Edition and might differ in Bedrock Edition.
Arrow (entity)
Hitbox size Height: 0.5 blocks
Width: 0.5 blocks
Eye Height: 0.13 blocks
Ticking order Position, Drag, Acceleration
Gravity 0.05 (double)
Drag 0.99 (float)
Terminal velocity 5 b/t (100 m/s)
Maximum travel 100 blocks per b/t of initial velocity
{
 "title": "Arrow (entity)",
 "rows": [
 {
 "field": "Height: 0.5 blocks<br>Width: 0.5 blocks<br>Eye Height: 0.13 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "Position, Drag, Acceleration",
 "label": "Ticking order"
 },
 {
 "field": "0.05 ([https://en.wikipedia.org/wiki/Double-precision_floating-point_format double])",
 "label": "Gravity"
 },
 {
 "field": "0.99 ([https://en.wikipedia.org/wiki/Single-precision_floating-point_format float])",
 "label": "Drag"
 },
 {
 "field": "5 b/t (100 m/s)",
 "label": "Terminal velocity"
 },
 {
 "field": "100 blocks per b/t of initial velocity",
 "label": "Maximum travel"
 }
 ],
 "invimages": [],
 "images": []
}

Spawning

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An arrow entity spawns when an arrow item is shot out of a bow, crossbow, dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process:

  • The direction of the velocity is set as the facing vector of the entity that shot it, or the vector pointing straight out of a dispenser.
  • The magnitude of the velocity is set as 0 to 3 for bows depending on how far they're drawn, 3.15 for crossbows, and 1.1 for dispensers.
  • A random vector is added to the previously determined velocity. This vector ranges from to on every axis. Inaccuracy is 1 for bows and crossbows, and 6 for dispensers.

Because crossbows shoot slightly faster arrows than bows but have the same inaccuracy, crossbows are actually more accurate because their randomness is smaller in proportion to their total velocity.

Critical arrow

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👁 Image
For other uses, see Critical.

Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between 6HP👁 ❤️
👁 ❤️
👁 ❤️
and 11HP👁 ❤️
× 5.5
for bows at critical charge, and between 7HP👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
and 11HP👁 ❤️
× 5.5
for crossbows.

Movement

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An arrow entity follows this list of steps in order when calculating its movement each game tick:

  • If it is intersecting a block's collision box, its inGround NBT value is set to true.
  • If it is on fire and in rain, water, or powder snow (including cauldrons containing water or powder snow), its fire is extinguished.
  • If inGround is true:
  • If it is no longer intersecting a block's collision box:
  • inGround is set to false.
  • Its velocity in each axis is multiplied by a random number from 0 to 0.2.
  • Otherwise, it ticks its despawn timer.
  • If inGround is false:
  • It calculates collisions with blocks and entities:
  • It sets its target position to its current position plus its velocity.
  • It performs a raycast from its current position to the target position, checking for blocks to hit. If the raycast hits a block, the target position gets set to the point that was hit.
  • It performs a raycast from its position to the target position, checking for entities to hit.
  • If a block was found and no entity was found, handle effects from block collision:
  • The block is activated, if applicable. For example, targets and wooden buttons are activated here.
  • The arrow's velocity is set to the target position minus the arrow position.
  • The arrow is moved directly away from the target position by 0.05 blocks
  • inGround is set to true.
  • crit is set to false.
  • PierceLevel is set to 0.
  • If any entity was found, handle effects from entity collision:
  • If the entity is an Enderman, it is skipped.
  • The arrow attempts to damage the entity. See the Damage section for more information. If the damage fails:
  • If the entity has the deflects_projectiles tag, the arrow's velocity is rotated a random angle about the Y axis and scaled by 0.5.
  • Otherwise, its velocity is multiplied by -0.1.
  • Its velocity vector is added to its position vector.
  • Its velocity vector is multiplied by 0.99 if it's in air or 0.6 if it's in water (this is the "drag").
  • 0.05 is subtracted from its velocity vector's y component (this is the "gravity").

The arrow movement (when not stuck in a block) can be solved as a recurrence relation to obtain the following formulas:

Where is the velocity at tick t and is the position at tick t. These formulas can quickly calculate the position and velocity at a future tick t given an initial position and velocity. To make them work for arrows in water instead, change 0.99 with 0.6 and 100 with 2.5.

Initial conditions[calcnote 1]
1 Angle 0 Vector
X 0 VXYaw m/tick0 deg
Y 0 VYPitch m/tick-30 deg
Z 0 VZSpeed m/tick3 m/tick
Arrow dynamics
Drag-H 0.99 Gravity -0.05 m/tick2
Drag-Y

0.99

Ticking order 1
TimeRadius

0 0 ticks 0 0 m
1 Time 0 Radius

Position

X = , Y = , Z =
Maximum height: m ( ticks)none
Horizontal range: m ( ticks)

Velocity

VX = , VY = , VZ = (m/tick)
Terminal speed: m/tick

Bow level

0 0

0 Critical charge
Damage Avg. 6.00 👁 ❤️
× 3
Launch angle calculator[calcnote 1]
Given a target coordinate and an initial speed, calculate the arrow launch angle to hit the target.
Target is hit after ticks and would deal avg. 6.00 👁 ❤️
× 3
damage.
X 10 Yaw deg
Y 10 Pitch

degUnreachable
1 Direct hit

Z 10 Speed 3 m/tick
  1. a b Yaw and pitch follow the Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.

Damage

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The damage an arrow inflicts on an entity depends on the damage NBT tag, the crit NBT tag, and the arrow's speed. However, in Bedrock Edition, arrows shot from a dispenser do not scale damage with speed.

The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's .

The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows.

The damage inflicted on an entity is , rounded up to a whole number. If the arrow has the crit NBT tag, it does an additional random amount of damage between 0 and .

Average damage (fully charged bow, point-blank range)
Source Damage tag Crit tag Starting speed Average damage
Bow (Power I) 3 Yes 12.25HP👁 ❤️
× 6.125
Bow (Power II) 3.5 14.75HP👁 ❤️
× 7.375
Bow (Power III) 4 16HP👁 ❤️
× 8
Bow (Power IV) 4.5 18.5HP👁 ❤️
× 9.25
Bow (Power V) 5 19.75HP👁 ❤️
× 9.875
Bow 2 8.5HP👁 ❤️
× 4.25
Crossbow 9.75HP👁 ❤️
× 4.875
Dispenser No 3.5HP👁 ❤️
× 1.75

Common properties

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Arrows shot from a bow with the Flame enchantment, or shot through lava or fire, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to 4HP👁 ❤️
👁 ❤️
of fire damage)[citation needed], as well as ignite TNT, candles, and campfires.

👁 Image
An arrow shot in a tree

Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be retrieved. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn.

Arrows can get visually stuck in players in Java Edition, although not any mobs. They appear as regular arrows regardless of type.[2]

If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.

If a player has more than one type of arrow in their inventory then the arrow fired will be chosen in the following order:

  1. Any arrows in the off-hand
  2. Slots 1 to 9 in the hotbar in order
  3. Top left to bottom right in the players inventory

An arrow shot at a chorus flower or decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into pottery sherds and/or bricks along with dropping any of the items stored inside.

Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities.

Redstone circuits

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An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.

Mobs immune to arrows

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A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:

Sounds

[edit | edit source]
This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: picking up sound

Java Edition:
In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Arrow hitsFriendly MobsWhen an arrow impacts somethingentity.arrow.hitsubtitles.entity.arrow.hit1.01211 - 4316
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player1.01.016
​Arrow firedPlayersWhen an arrow is fired by a playerentity.arrow.shootsubtitles.entity.arrow.shoot1.0Around 1.2[sound 1]16
​Skeleton shootsHostile MobsWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot1.056 - 1.2516
​Dispensed itemBlocksWhen a dispenser shoots an arrowblock.dispenser.launchsubtitles.block.dispenser.dispense1.01.216
​Crossbow firesEntity-DependentWhen a crossbow shoots an arrowitem.crossbow.shootsubtitles.item.crossbow.shoot0.8 / 0.90.9 / 1.016
  1. Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Arrow hitsPlayersWhen an arrow impacts somethingrandom.bowhitsubtitles.entity.arrow.hit1.01.09–1.3
​Arrow firedPlayersWhen something shoots an arrowrandom.bowsubtitles.entity.arrow.shoot1.00.83–1.25
​Crossbow firesPlayersWhen a crossbow shoots an arrowcrossbow.shootsubtitles.item.crossbow.shoot1.01.0

Data values

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Java Edition:

NameIdentifierFormItem tags Translation key
👁 ItemSprite arrow.png: Sprite image for arrow in Minecraft
Arrow
arrowItemarrows item.minecraft.arrow
NameIdentifierEntity tags Translation key
👁 EntitySprite arrow.png: Sprite image for arrow in Minecraft
Arrow
arrowarrows
impact_projectiles
entity.minecraft.arrow

Bedrock Edition:

NameIdentifierNumeric ID FormItem tags Translation key
👁 ItemSprite arrow.png: Sprite image for arrow in Minecraft
Arrow
arrow301Itemminecraft:arrow item.arrow.name
NameIdentifierNumeric ID Translation key
👁 EntitySprite arrow.png: Sprite image for arrow in Minecraft
Arrow
arrow80 entity.arrow.name

Metadata

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In Bedrock Edition, arrows use the following item data values:

Arrow Regular Extended Enhanced
(Level II)
👁 ItemSprite arrow.png: Sprite image for arrow in Minecraft
Arrow
0 N/A N/A
👁 ItemSprite arrow-of-splashing.png: Sprite image for arrow-of-splashing in Minecraft
Arrow of Splashing
1 N/A N/A
👁 ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft
Tipped Arrow (Mundane)
2 3 N/A
👁 ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft
Tipped Arrow (Thick)
4 N/A N/A
👁 ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft
Tipped Arrow (Awkward)
5 N/A N/A
👁 ItemSprite arrow-of-night-vision.png: Sprite image for arrow-of-night-vision in Minecraft
Arrow of Night Vision
6 7 N/A
👁 ItemSprite arrow-of-invisibility.png: Sprite image for arrow-of-invisibility in Minecraft
Arrow of Invisibility
8 9 N/A
👁 ItemSprite arrow-of-leaping.png: Sprite image for arrow-of-leaping in Minecraft
Arrow of Leaping
10 11 12
👁 ItemSprite arrow-of-fire-resistance.png: Sprite image for arrow-of-fire-resistance in Minecraft
Arrow of Fire Resistance
13 14 N/A
👁 ItemSprite arrow-of-swiftness.png: Sprite image for arrow-of-swiftness in Minecraft
Arrow of Swiftness
15 16 17
👁 ItemSprite arrow-of-slowness.png: Sprite image for arrow-of-slowness in Minecraft
Arrow of Slowness
18 19 43
👁 ItemSprite arrow-of-water-breathing.png: Sprite image for arrow-of-water-breathing in Minecraft
Arrow of Water Breathing
20 21 N/A
👁 ItemSprite arrow-of-healing.png: Sprite image for arrow-of-healing in Minecraft
Arrow of Healing
22 N/A 23
👁 ItemSprite arrow-of-harming.png: Sprite image for arrow-of-harming in Minecraft
Arrow of Harming
24 N/A 25
👁 ItemSprite arrow-of-poison.png: Sprite image for arrow-of-poison in Minecraft
Arrow of Poison
26 27 28
👁 ItemSprite arrow-of-regeneration.png: Sprite image for arrow-of-regeneration in Minecraft
Arrow of Regeneration
29 30 31
👁 ItemSprite arrow-of-strength.png: Sprite image for arrow-of-strength in Minecraft
Arrow of Strength
32 33 34
👁 ItemSprite arrow-of-weakness.png: Sprite image for arrow-of-weakness in Minecraft
Arrow of Weakness
35 36 N/A
👁 ItemSprite arrow-of-decay.png: Sprite image for arrow-of-decay in Minecraft
Arrow of Decay
37 N/A N/A
👁 ItemSprite arrow-of-the-turtle-master.png: Sprite image for arrow-of-the-turtle-master in Minecraft
Arrow of the Turtle Master
38 39 40
👁 ItemSprite arrow-of-slow-falling.png: Sprite image for arrow-of-slow-falling in Minecraft
Arrow of Slow Falling
41 42 N/A
👁 ItemSprite arrow-of-wind-charging.png: Sprite image for arrow-of-wind-charging in Minecraft
Arrow of Wind Charging
44 N/A N/A
👁 ItemSprite arrow-of-weaving.png: Sprite image for arrow-of-weaving in Minecraft
Arrow of Weaving
45 N/A N/A
👁 ItemSprite arrow-of-oozing.png: Sprite image for arrow-of-oozing in Minecraft
Arrow of Oozing
46 N/A N/A
👁 ItemSprite arrow-of-infestation.png: Sprite image for arrow-of-infestation in Minecraft
Arrow of Infestation
47 N/A N/A

Entity data

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Arrows have entity data that define various properties of the entity.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
ArcherKill a creeper with arrows.10Bronze
👁 Image
👁 Image
BullseyeHit the bullseye of a Target block15Bronze
👁 Image
👁 Image
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally.30Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
👁 Image
👁 Image
Ol' BetsyShoot a Crossbow
👁 Image
👁 Image
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an , tipped arrow, or spectral arrow.
👁 Image
👁 Image
Two Birds, One ArrowKill two Phantoms with a piercing ArrowUse a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot.
👁 Image
👁 Image
Who's the Pillager Now?Give a Pillager a taste of their own medicineKill a pillager with a crossbow shot.
👁 Image
👁 Image
ArbalisticKill five unique mobs with one crossbow shot👁 Image
Armor Stand
and 👁 Image
Mannequin
also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
👁 Image
👁 Image
Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a skeleton that is at least 50 blocks away and is killed by a projectile.
👁 Image
👁 Image
BullseyeHit the bullseye of a Target block from at least 30 meters awayBe at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player.

Videos

[edit | edit source]

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition Classic
0.24_SURVIVAL_TEST👁 Image
Arrows have been added as an object and are fired by pressing .
0.25 SURVIVAL TEST👁 Image
The texture of arrows has been changed.
Arrows now fly further, deal more damage, and can damage the player.
The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
👁 Image
Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player.
When a skeleton is killed, it now drops 4-9 normal arrows for the player to gather.
0.29Arrows can no longer be shot by the player in Creative Mode.
Java Edition Indev
0.3120100122-2251👁 Image
Arrows have been added as items alongside with bows.
The "Arrows" display above the hotbar has been removed.
20100124-2119Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.
20100128-2304Arrows can now be crafted using apples.
20100129-1447Arrows can no longer be crafted.
20100130Arrows are once again now craftable. Iron is used instead of flint.
20100204-2027👁 Image
Skeletons' arrows now look the same as the player's.
20100219Arrows are now dropped by skeletons.
Java Edition Infdev
20100316Arrows now have a high chance of spawning either a sheep, a pig, a skeleton, a creeper, a spider, or a zombie upon hitting a block.
The player now spawns with 999 arrows.
20100320The player now spawns with 64 arrows.
20100327The player no longer spawns with any arrows in new worlds.
20100413-1951Arrows no longer spawn mobs.
Java Edition Alpha
v1.0.14The tip of an arrow in crafting is now made from flint rather than an iron ingot.
Java Edition Beta
1.2Arrows can now be fired by dispensers.
1.6Test Build 3Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals.
1.8Pre-releaseArrows can no longer be rapid-fired from bows; they must be charged first.
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle.
Arrows now visually stick to mobs and players.
Sound UpdateArrow firing sounds have been changed - see sounds section
Java Edition
November 21, 2011Exploding arrows are mentioned.
1.0.0Beta 1.9 PrereleaseArrows no longer stick to mobs.
RC1Arrow landing sounds have been changed.
1.1releaseArrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.
1.3.112w21aFarmer villagers now sell 9–12 arrows for 1 emerald.
12w22aArrows can now be found inside dispensers in the newly added jungle temples.
5 arrows can now be bought for 1 emerald.
Fully charged arrows now show their particle effect again.
Arrows are now stuck at the correct position in the block they hit.
12w23aArrows can now activate tripwire switches and wooden pressure plates.
1.4.212w34aArrows can now activate wooden buttons.
12w34bArrows on fire can now ignite TNT.
1.4.41.4.3Arrows now stick to players again, but not mobs.
1.4.6preArrows now make a "ding" sound when they hit a player.
1.814w02aFarmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
14w25aAn underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
14w26aFire arrows can now be used to detonate minecarts with TNT.
1.915w31aArrows can now be used to craft spectral arrows.
15w33cAdded shields; though they fully block damage from arrows, arrows still visually stick into the player.
15w37aArrows now ricochet off of shields.
15w44bAdded a method to use arrows to create tipped arrows.
15w47bArrows now ricochet off of creative mode players, whereas before they would pass straight through.
15w49aArrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
15w44bArrows are used to create tipped arrows by crafting instead.
1.1418w43aArrows are now used as ammo for crossbows.
Shot arrows can now break chorus flowers.
18w47aArrows can now be generated inside of pillager outpost chests.
18w50aArrows can now be found in chests in fletcher houses.
19w11aFletcher villagers now sell 16 arrows for 1 emerald.
19w13aRegular arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.
1.14.1pre2Flaming arrows can now light campfires.
1.1620w16aArrows now generate in bastion remnant chests.
1.1721w13aThe unused original texture of the arrow[3] has been removed.
1.20.323w41aArrows can now break decorated pots.
23w43aArrows keep all of their NBT data when shot and picked up.
1.20.3
Experiment
Update 1.21
23w45aArrows can now be found in trial chambers in decorated pots, chests and dispensers.
1.20.5
Experiment
Update 1.21
24w11aArrows can now be obtained from vaults in trial chambers.
24w13aArrows can now be dispensed as projectiles by ominous trial spawners.
1.21.224w33aThe texture map for the arrow model was updated to include a mirror side.
24w34aShot arrows now bounce on the world border if hit.
Upcoming Java Edition
26.3snap1Arrows can now be found in abandoned camps in barrels and chests.

Bedrock Edition

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Pocket Edition Alpha
v0.2.0👁 Image
Added arrows. They are currently unobtainable and serve no purpose.
v0.3.3👁 Image
Arrows now serve as ammunition for bows.
Added skeletons, which drop arrows when they die.
Arrows are now craftable.
v0.5.0Arrows can now be obtained after activating the nether reactor.
v0.12.1build 1Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows.
Arrows on fire can now ignite TNT.
An underwater arrow now loses all velocity after a few blocks and slowly falls.
Arrows are no longer available from the nether reactor.
v0.13.0build 1Arrows now update sand and gravel.
v0.15.0build 1Arrows can now be found inside dispensers in jungle temples.
Arrows can now be dipped in a potion-filled cauldron to make tipped arrows.
Pocket Edition
1.0.0alpha 0.17.0.1Arrows can now be used to craft tipped arrows on a crafting table.
1.0.4alpha 1.0.4.0Arrows are now sold by fletcher villagers.
Bedrock Edition
1.8.0beta 1.8.0.10Arrows can now be used as ammo for the new crossbows.
1.9.0beta 1.9.0.0Added pillagers, which drop arrows upon death.
beta 1.9.0.2Arrows can now be used to craft fletching tables.
1.10.0beta 1.10.0.3Arrows can now be found in pillager outpost chests.
Arrows can now break chorus flowers.
1.11.0beta 1.11.0.1Arrows can now be found in village fletcher chests.
Flaming arrows can now light campfires.
beta 1.11.0.4Fletcher villagers now sell 5 arrows for one emerald.
Arrows can now be used to obtain tipped arrows via trading.
beta 1.11.0.7Arrows can no longer can be used to craft fletching tables.
1.12.0beta 1.12.0.3Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.
1.16.0beta 1.16.0.51Added piglins, which drop arrows upon death.
beta 1.16.0.57Arrows now generate in bastion remnants chests.
Piglins no longer drop arrows upon death.
1.16.100beta 1.16.100.54Arrows can now be obtained through bartering.
1.20.50Preview 1.20.50.20Arrows can now break decorated pots.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Arrows can now be found in trial chambers in decorated pots, chests and dispensers.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.22Arrows can now be obtained from vaults in trial chambers.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20Arrows can now be dispensed as projectiles by ominous trial spawners.
Upcoming Bedrock Edition
26.40Preview 26.40.27Arrows fired by mobs with a crossbow now deal the same damage regardless of the shooting mobs.
Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27Arrows can now be found in abandoned camps in barrels and chests.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1👁 Image
👁 Image
Added arrows.
TU141.04Farmer villagers now sell 9–12 arrows for 1 emerald.
TU19CU71.121.121.12Arrows now stick to players.
TU31CU191.221.221.22Patch 3Farmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
An underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
TU46CU361.381.381.38Patch 15Arrows can now be used to craft tipped arrows.
Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
Bows can now be drawn while holding arrows. The bow is selected based on the closest bow to slot 0.
TU53CU431.491.501.49Patch 231.0.3Bows can no longer be drawn while holding arrows.
1.90 Arrows are now used as ammo for crossbows.
Shot arrows can now break chorus flowers.
Added pillagers, which drop arrows upon death.
Arrows now ricochet off of the newly added shields.
1.91Arrows can now be generated inside of pillager outpost chests.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0👁 Image
👁 Image
Added arrows.

Java Edition Combat Tests

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Java Edition Combat Tests
3Arrows no longer trigger the attack invulnerability timer, allowing multiple arrows to connect even if the entity is invulnerable.
4The inaccuracy value on bows and crossbows has been decreased from 1 to 0.25, increasing the accuracy of fired arrows.
6Vertical momentum no longer influences the flight path of fired arrows.

Historical sounds

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Sound From to Pitch
? RC1 ?

Data history

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Java Edition

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Java Edition
1.1116w32aThe entity IDs have been changed from Arrow to arrow.
16w42aArrows now have a crit tag that determines whether it deals critical damage.
1.11.116w50aThe arrow entity now has a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag.
1.1317w47aPrior to The Flattening, the item's numeral ID was 262.

Bedrock Edition

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Pocket Edition
1.1.0alpha 1.1.0.0The entity ID has been changed from arrow.skeleton to arrow.

Issues

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Issues relating to "Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
  • Arrows fired at Nether portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
  • Arrows stuck in blocks vibrate upon a world reload.[4]

Gallery

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Renders

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Screenshots

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In other media

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References

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  1. MC-128845 – resolved as "Works As Intended".
  2. MC-83933 – resolved as "Works As Intended".
  3. 👁 Image
    /asset/minecraft/textures/entity/arrow.png
  4. MC-93992 – Arrow shakes when world loads – resolved as "Won't Fix".
  5. https://www.minecraft.net/en-us/article/bats-pots-and-competitions

External links

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Navigation

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Retrieved from "https://minecraft.wiki/w/Arrow?oldid=3646265"

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