![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Size | Height: 0.5 blocks Width: 0.5 blocks |
{
"title": "Arrow",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Height: 0.5 blocks<br>Width: 0.5 blocks",
"label": "Size"
}
],
"invimages": [
"Arrow"
],
"images": [
"Arrow.png",
"Arrow (item).png"
]
}
An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be crafted into spectral arrows[Java Edition only] and tipped arrows to give status effects to players and mobs.
Arrows shot by players can always be picked up in Creative mode.
An arrow cannot be picked up by a player in Survival or Adventure mode if:
Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed.
After a tipped arrow has been in the ground for 600 game ticks (30 seconds) or more, it becomes a regular arrow and can be picked up as one.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Skeleton | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Stray | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Bogged | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Parched | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Skeleton | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Stray | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Bogged | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Parched | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Skeleton | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Stray | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Bogged | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Parched | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Skeleton | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Stray | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Pillager | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Bogged | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Parched | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Skeleton | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Stray | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Pillager | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Bogged | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Parched | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Skeleton | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Stray | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Pillager | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Bogged | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Parched | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image |
👁 Image Bastion Remnant |
Generic chest | 5–17 | 44.1%{ "item": "Arrow", "stacksize": "5–17", "chance": 0.44077588319736705, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| Bridge chest | 5–17 | 47.9%{ "item": "Arrow", "stacksize": "5–17", "chance": 0.4794666666666667, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Hoglin stable chest | 5–17 | 22.8%{ "item": "Arrow", "stacksize": "5–17", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
| 👁 Image Jungle Pyramid |
Dispenser | 2–7 | 100%{ "item": "Arrow", "stacksize": "2–7", "chance": 1, "structure": "Jungle Pyramid", "container": "Dispenser" }
| |
| 👁 Image Pillager Outpost |
Chest | 2–7 | 39.1%{ "item": "Arrow", "stacksize": "2–7", "chance": 0.391435011269722, "structure": "Pillager Outpost", "container": "Chest" }
| |
| 👁 Image Trial Chambers |
Entrance chest | 5–10 | 55.1%{ "item": "Arrow", "stacksize": "5–10", "chance": 0.5508401920438958, "structure": "Trial Chambers", "container": "Entrance chest" }
| |
| Corridor pot | 2–8 | 28.5%{ "item": "Arrow", "stacksize": "2–8", "chance": 0.28490028490028485, "structure": "Trial Chambers", "container": "Corridor pot" }
| ||
| Chamber dispenser | 4–8 | 13.8%{ "item": "Arrow", "stacksize": "4–8", "chance": 0.13793103448275867, "structure": "Trial Chambers", "container": "Chamber dispenser" }
| ||
| Corridor dispenser | 4–8 | 100%{ "item": "Arrow", "stacksize": "4–8", "chance": 1, "structure": "Trial Chambers", "container": "Corridor dispenser" }
| ||
| Vault and reward chest | 2–8 | 31%{ "item": "Arrow", "stacksize": "2–8", "chance": 0.31004057600000007, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Supply chest | 4–14 | 37.3%{ "item": "Arrow", "stacksize": "4–14", "chance": 0.37281466804405383, "structure": "Trial Chambers", "container": "Supply chest" }
| ||
| 👁 Image Village |
Fletcher's chest | 1–3 | 23.3%{ "item": "Arrow", "stacksize": "1–3", "chance": 0.23252875118681526, "structure": "Village", "container": "Fletcher's chest" }
| |
| Java Edition 26.3 | ||||
| 👁 Image |
👁 Image Abandoned Camp |
Common chest | 4 | 27.5%{ "item": "Arrow", "stacksize": 4, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Barrel | 1–3 | 33.6%{ "item": "Arrow", "stacksize": "1–3", "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
| Bedrock Edition | ||||
| 👁 Image |
👁 Image Bastion Remnant |
Generic chest | 5–17 | 44.1%{ "item": "Arrow", "stacksize": "5–17", "chance": 0.44077588319736705, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| Treasure chest | 12–25 | 33.7%{ "item": "Arrow", "stacksize": "12–25", "chance": 0.33668648071940255, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Bridge chest | 5–17 | 47.9%{ "item": "Arrow", "stacksize": "5–17", "chance": 0.4794666666666667, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Hoglin stable chest | 5–17 | 22.8%{ "item": "Arrow", "stacksize": "5–17", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
| Generic chest | 10–22 | 11.2%{ "item": "Arrow", "stacksize": "10–22", "chance": 0.1123595505617978, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Bridge chest | 10–28 | 11.2%{ "item": "Arrow", "stacksize": "10–28", "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| 👁 Image Jungle Pyramid |
Dispenser | 2–7 | 100%{ "item": "Arrow", "stacksize": "2–7", "chance": 1, "structure": "Jungle Pyramid", "container": "Dispenser" }
| |
| 👁 Image Pillager Outpost |
Chest | 2–7 | 39.1%{ "item": "Arrow", "stacksize": "2–7", "chance": 0.391435011269722, "structure": "Pillager Outpost", "container": "Chest" }
| |
| 👁 Image Trial Chambers |
Chamber dispenser | 4–8 | 13.8%{ "item": "Arrow", "stacksize": "4–8", "chance": 0.13793103448275867, "structure": "Trial Chambers", "container": "Chamber dispenser" }
| |
| Vault and reward chest | 2–8 | 37.8%{ "item": "Arrow", "stacksize": "2–8", "chance": 0.37846630400000003, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Entrance chest | 5–10 | 55.1%{ "item": "Arrow", "stacksize": "5–10", "chance": 0.5508401920438958, "structure": "Trial Chambers", "container": "Entrance chest" }
| ||
| Corridor pot | 2–8 | 28.5%{ "item": "Arrow", "stacksize": "2–8", "chance": 0.28490028490028485, "structure": "Trial Chambers", "container": "Corridor pot" }
| ||
| Corridor dispenser | 4–8 | 100%{ "item": "Arrow", "stacksize": "4–8", "chance": 1, "structure": "Trial Chambers", "container": "Corridor dispenser" }
| ||
| Supply chest | 4–14 | 37.3%{ "item": "Arrow", "stacksize": "4–14", "chance": 0.37281466804405383, "structure": "Trial Chambers", "container": "Supply chest" }
| ||
| 👁 Image Village |
Fletcher's chest | 1–3 | 23.3%{ "item": "Arrow", "stacksize": "1–3", "chance": 0.23252875118681526, "structure": "Village", "container": "Fletcher's chest" }
| |
| Bedrock Edition 26.40 | ||||
| 👁 Image |
👁 Image Abandoned Camp |
Common chest | 4 | 27.5%{ "item": "Arrow", "stacksize": 4, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Barrel | 1–3 | 33.6%{ "item": "Arrow", "stacksize": "1–3", "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Fletcher | 👁 Image Novice | 67% | 50% | 👁 Image Emerald | 16 × 👁 Image | 12 | 1 | 0.05 |
In Java Edition, arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.
In Bedrock Edition, arrows can be obtained through bartering with piglins, and have a ~8.53% (40⁄469) chance to give the player 6-12 arrows.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Fletcher | 👁 Image Master | 67% | 50% | 2 × 👁 Image Emerald + 5 × 👁 Image | 5 × 👁 Image Tipped Arrow[t 1] | 12 | 30 | 0.05 |
Arrows can be used to craft the two variants of arrows, spectral arrows and tipped arrows.
In Bedrock Edition, arrows can be used on cauldrons that contain potions to create tipped arrows.
| Hitbox size | Height: 0.5 blocks Width: 0.5 blocks Eye Height: 0.13 blocks |
|---|---|
| Ticking order | Position, Drag, Acceleration |
| Gravity | 0.05 (double) |
| Drag | 0.99 (float) |
| Terminal velocity | 5 b/t (100 m/s) |
| Maximum travel | 100 blocks per b/t of initial velocity |
{
"title": "Arrow (entity)",
"rows": [
{
"field": "Height: 0.5 blocks<br>Width: 0.5 blocks<br>Eye Height: 0.13 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "Position, Drag, Acceleration",
"label": "Ticking order"
},
{
"field": "0.05 ([https://en.wikipedia.org/wiki/Double-precision_floating-point_format double])",
"label": "Gravity"
},
{
"field": "0.99 ([https://en.wikipedia.org/wiki/Single-precision_floating-point_format float])",
"label": "Drag"
},
{
"field": "5 b/t (100 m/s)",
"label": "Terminal velocity"
},
{
"field": "100 blocks per b/t of initial velocity",
"label": "Maximum travel"
}
],
"invimages": [],
"images": []
}
An arrow entity spawns when an arrow item is shot out of a bow, crossbow, dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process:
Because crossbows shoot slightly faster arrows than bows but have the same inaccuracy, crossbows are actually more accurate because their randomness is smaller in proportion to their total velocity.
Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between 6HP👁 ❤️
👁 ❤️
👁 ❤️
and 11HP👁 ❤️
× 5.5 for bows at critical charge, and between 7HP👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
and 11HP👁 ❤️
× 5.5 for crossbows.
An arrow entity follows this list of steps in order when calculating its movement each game tick:
inGround NBT value is set to true.inGround is true: inGround is set to false.inGround is false:inGround is set to true.crit is set to false.PierceLevel is set to 0.The arrow movement (when not stuck in a block) can be solved as a recurrence relation to obtain the following formulas:
Where is the velocity at tick t and is the position at tick t. These formulas can quickly calculate the position and velocity at a future tick t given an initial position and velocity. To make them work for arrows in water instead, change 0.99 with 0.6 and 100 with 2.5.
| Initial conditions[calcnote 1] 1 Angle 0 Vector
| |||
|---|---|---|---|
| X | 0 | VXYaw | m/tick0 deg |
| Y | 0 | VYPitch | m/tick-30 deg |
| Z | 0 | VZSpeed | m/tick3 m/tick |
| Arrow dynamics | |||
| Drag-H | 0.99 | Gravity | -0.05 m/tick2 |
| Drag-Y |
0.99 | ||
| Ticking order | 1 | ||
| TimeRadius |
0 0 ticks
0 0 m
| ||
| Position |
X = , Y = , Z = | ||
| Velocity |
VX = , VY = , VZ = (m/tick) | ||
| Bow level |
0 0 |
0 Critical charge | |
| Damage | Avg. 6.00 👁 ❤️ × 3 | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the arrow launch angle to hit the target. Target is hit after ticks and would deal avg. 6.00 👁 ❤️ × 3 damage. | |||
| X | 10 | Yaw | deg |
| Y | 10 | Pitch |
degUnreachable |
| Z | 10 | Speed | 3 m/tick |
The damage an arrow inflicts on an entity depends on the damage NBT tag, the crit NBT tag, and the arrow's speed. However, in Bedrock Edition, arrows shot from a dispenser do not scale damage with speed.
The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's .
The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows.
The damage inflicted on an entity is , rounded up to a whole number. If the arrow has the crit NBT tag, it does an additional random amount of damage between 0 and .
| Source | Damage tag | Crit tag | Starting speed | Average damage |
|---|---|---|---|---|
| Bow (Power I) | 3 | Yes | 12.25HP👁 ❤️ × 6.125 | |
| Bow (Power II) | 3.5 | 14.75HP👁 ❤️ × 7.375 | ||
| Bow (Power III) | 4 | 16HP👁 ❤️ × 8 | ||
| Bow (Power IV) | 4.5 | 18.5HP👁 ❤️ × 9.25 | ||
| Bow (Power V) | 5 | 19.75HP👁 ❤️ × 9.875 | ||
| Bow | 2 | 8.5HP👁 ❤️ × 4.25 | ||
| Crossbow | 9.75HP👁 ❤️ × 4.875 | |||
| Dispenser | No | 3.5HP👁 ❤️ × 1.75 |
Arrows shot from a bow with the Flame enchantment, or shot through lava or fire, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to 4HP👁 ❤️
👁 ❤️
of fire damage)[citation needed], as well as ignite TNT, candles, and campfires.
Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be retrieved. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn.
Arrows can get visually stuck in players in Java Edition, although not any mobs. They appear as regular arrows regardless of type.[2]
If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.
If a player has more than one type of arrow in their inventory then the arrow fired will be chosen in the following order:
An arrow shot at a chorus flower or decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into pottery sherds and/or bricks along with dropping any of the items stored inside.
Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities.
An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:
Java Edition:
In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Arrow hits | Friendly Mobs | When an arrow impacts something | entity.arrow.hit | subtitles.entity.arrow.hit | 1.0 | 12⁄11 - 4⁄3 | 16 | |
| Player hit | Players | When an arrow shot by a player hits another player | entity.arrow.hit_player | subtitles.entity.arrow.hit_player | 1.0 | 1.0 | 16 | |
| Arrow fired | Players | When an arrow is fired by a player | entity.arrow.shoot | subtitles.entity.arrow.shoot | 1.0 | Around 1.2[sound 1] | 16 | |
| Skeleton shoots | Hostile Mobs | When a skeleton shoots an arrow | entity.skeleton.shoot | subtitles.entity.skeleton.shoot | 1.0 | 5⁄6 - 1.25 | 16 | |
| Dispensed item | Blocks | When a dispenser shoots an arrow | block.dispenser.launch | subtitles.block.dispenser.dispense | 1.0 | 1.2 | 16 | |
| Crossbow fires | Entity-Dependent | When a crossbow shoots an arrow | item.crossbow.shoot | subtitles.item.crossbow.shoot | 0.8 / 0.9 | 0.9 / 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Arrow hits | Players | When an arrow impacts something | random.bowhit | subtitles.entity.arrow.hit | 1.0 | 1.09–1.3 | |
| Arrow fired | Players | When something shoots an arrow | random.bow | subtitles.entity.arrow.shoot | 1.0 | 0.83–1.25 | |
| Crossbow fires | Players | When a crossbow shoots an arrow | crossbow.shoot | subtitles.item.crossbow.shoot | 1.0 | 1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrow | arrow | Item | arrows |
item.minecraft.arrow |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrow | arrow | arrowsimpact_projectiles |
entity.minecraft.arrow |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
| 👁 ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrow | arrow | 301 | Item | minecraft:arrow |
item.arrow.name |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| 👁 EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrow | arrow | 80 |
entity.arrow.name |
In Bedrock Edition, arrows use the following item data values:
Arrows have entity data that define various properties of the entity.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Archer | Kill a creeper with arrows. | — | 10 | Bronze | |
| 👁 Image | 👁 Image | Bullseye | Hit the bullseye of a Target block | — | 15 | Bronze | |
| 👁 Image | 👁 Image | Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally. | 30 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
| 👁 Image 👁 Image | Ol' Betsy | Shoot a Crossbow | — |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an , tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. |
| 👁 Image 👁 Image | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Kill a pillager with a crossbow shot. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away and is killed by a projectile. |
| 👁 Image 👁 Image | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | 👁 Image Arrows have been added as an object and are fired by pressing . | ||||||
| 0.25 SURVIVAL TEST | 👁 Image The texture of arrows has been changed. | ||||||
| Arrows now fly further, deal more damage, and can damage the player. | |||||||
| The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". | |||||||
| 👁 Image Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player. | |||||||
| When a skeleton is killed, it now drops 4-9 normal arrows for the player to gather. | |||||||
| 0.29 | Arrows can no longer be shot by the player in Creative Mode. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20100122-2251 | 👁 Image Arrows have been added as items alongside with bows. | |||||
| The "Arrows" display above the hotbar has been removed. | |||||||
| 20100124-2119 | Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely. | ||||||
| 20100128-2304 | Arrows can now be crafted using apples. | ||||||
| 20100129-1447 | Arrows can no longer be crafted. | ||||||
| 20100130 | Arrows are once again now craftable. Iron is used instead of flint. | ||||||
| 20100204-2027 | 👁 Image Skeletons' arrows now look the same as the player's. | ||||||
| 20100219 | Arrows are now dropped by skeletons. | ||||||
| Java Edition Infdev | |||||||
| 20100316 | Arrows now have a high chance of spawning either a sheep, a pig, a skeleton, a creeper, a spider, or a zombie upon hitting a block. | ||||||
| The player now spawns with 999 arrows. | |||||||
| 20100320 | The player now spawns with 64 arrows. | ||||||
| 20100327 | The player no longer spawns with any arrows in new worlds. | ||||||
| 20100413-1951 | Arrows no longer spawn mobs. | ||||||
| Java Edition Alpha | |||||||
| v1.0.14 | The tip of an arrow in crafting is now made from flint rather than an iron ingot. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Arrows can now be fired by dispensers. | ||||||
| 1.6 | Test Build 3 | Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals. | |||||
| 1.8 | Pre-release | Arrows can no longer be rapid-fired from bows; they must be charged first. | |||||
| Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle. | |||||||
| Arrows now visually stick to mobs and players. | |||||||
| Sound Update | Arrow firing sounds have been changed - see sounds section | ||||||
| Java Edition | |||||||
| November 21, 2011 | Exploding arrows are mentioned. | ||||||
| 1.0.0 | Beta 1.9 Prerelease | Arrows no longer stick to mobs. | |||||
| RC1 | Arrow landing sounds have been changed. | ||||||
| 1.1 | release | Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows. | |||||
| 1.3.1 | 12w21a | Farmer villagers now sell 9–12 arrows for 1 emerald. | |||||
| 12w22a | Arrows can now be found inside dispensers in the newly added jungle temples. | ||||||
| 5 arrows can now be bought for 1 emerald. | |||||||
| Fully charged arrows now show their particle effect again. | |||||||
| Arrows are now stuck at the correct position in the block they hit. | |||||||
| 12w23a | Arrows can now activate tripwire switches and wooden pressure plates. | ||||||
| 1.4.2 | 12w34a | Arrows can now activate wooden buttons. | |||||
| 12w34b | Arrows on fire can now ignite TNT. | ||||||
| 1.4.4 | 1.4.3 | Arrows now stick to players again, but not mobs. | |||||
| 1.4.6 | pre | Arrows now make a "ding" sound when they hit a player. | |||||
| 1.8 | 14w02a | Farmer villagers no longer sell arrows. | |||||
| Fletcher villagers now sell 8–12 arrows for 1 emerald. | |||||||
| 14w25a | An underwater arrow now loses all velocity after a few blocks and slowly falls. | ||||||
| A flaming arrow underwater now gets extinguished. | |||||||
| 14w26a | Fire arrows can now be used to detonate minecarts with TNT. | ||||||
| 1.9 | 15w31a | Arrows can now be used to craft spectral arrows. | |||||
| 15w33c | Added shields; though they fully block damage from arrows, arrows still visually stick into the player. | ||||||
| 15w37a | Arrows now ricochet off of shields. | ||||||
| 15w44b | Added a method to use arrows to create tipped arrows. | ||||||
| 15w47b | Arrows now ricochet off of creative mode players, whereas before they would pass straight through. | ||||||
| 15w49a | Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster. | ||||||
| 15w44b | Arrows are used to create tipped arrows by crafting instead. | ||||||
| 1.14 | 18w43a | Arrows are now used as ammo for crossbows. | |||||
| Shot arrows can now break chorus flowers. | |||||||
| 18w47a | Arrows can now be generated inside of pillager outpost chests. | ||||||
| 18w50a | Arrows can now be found in chests in fletcher houses. | ||||||
| 19w11a | Fletcher villagers now sell 16 arrows for 1 emerald. | ||||||
| 19w13a | Regular arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. | ||||||
| 1.14.1 | pre2 | Flaming arrows can now light campfires. | |||||
| 1.16 | 20w16a | Arrows now generate in bastion remnant chests. | |||||
| 1.17 | 21w13a | The unused original texture of the arrow[3] has been removed. | |||||
| 1.20.3 | 23w41a | Arrows can now break decorated pots. | |||||
| 23w43a | Arrows keep all of their NBT data when shot and picked up. | ||||||
| 1.20.3 Experiment | 23w45a | Arrows can now be found in trial chambers in decorated pots, chests and dispensers. | |||||
| 1.20.5 Experiment | 24w11a | Arrows can now be obtained from vaults in trial chambers. | |||||
| 24w13a | Arrows can now be dispensed as projectiles by ominous trial spawners. | ||||||
| 1.21.2 | 24w33a | The texture map for the arrow model was updated to include a mirror side. | |||||
| 24w34a | Shot arrows now bounce on the world border if hit. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Arrows can now be found in abandoned camps in barrels and chests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | 👁 Image Added arrows. They are currently unobtainable and serve no purpose. | ||||||
| v0.3.3 | 👁 Image Arrows now serve as ammunition for bows. | ||||||
| Added skeletons, which drop arrows when they die. | |||||||
| Arrows are now craftable. | |||||||
| v0.5.0 | Arrows can now be obtained after activating the nether reactor. | ||||||
| v0.12.1 | build 1 | Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows. | |||||
| Arrows on fire can now ignite TNT. | |||||||
| An underwater arrow now loses all velocity after a few blocks and slowly falls. | |||||||
| Arrows are no longer available from the nether reactor. | |||||||
| v0.13.0 | build 1 | Arrows now update sand and gravel. | |||||
| v0.15.0 | build 1 | Arrows can now be found inside dispensers in jungle temples. | |||||
| Arrows can now be dipped in a potion-filled cauldron to make tipped arrows. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Arrows can now be used to craft tipped arrows on a crafting table. | |||||
| 1.0.4 | alpha 1.0.4.0 | Arrows are now sold by fletcher villagers. | |||||
| Bedrock Edition | |||||||
| 1.8.0 | beta 1.8.0.10 | Arrows can now be used as ammo for the new crossbows. | |||||
| 1.9.0 | beta 1.9.0.0 | Added pillagers, which drop arrows upon death. | |||||
| beta 1.9.0.2 | Arrows can now be used to craft fletching tables. | ||||||
| 1.10.0 | beta 1.10.0.3 | Arrows can now be found in pillager outpost chests. | |||||
| Arrows can now break chorus flowers. | |||||||
| 1.11.0 | beta 1.11.0.1 | Arrows can now be found in village fletcher chests. | |||||
| Flaming arrows can now light campfires. | |||||||
| beta 1.11.0.4 | Fletcher villagers now sell 5 arrows for one emerald. | ||||||
| Arrows can now be used to obtain tipped arrows via trading. | |||||||
| beta 1.11.0.7 | Arrows can no longer can be used to craft fletching tables. | ||||||
| 1.12.0 | beta 1.12.0.3 | Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows. | |||||
| 1.16.0 | beta 1.16.0.51 | Added piglins, which drop arrows upon death. | |||||
| beta 1.16.0.57 | Arrows now generate in bastion remnants chests. | ||||||
| Piglins no longer drop arrows upon death. | |||||||
| 1.16.100 | beta 1.16.100.54 | Arrows can now be obtained through bartering. | |||||
| 1.20.50 | Preview 1.20.50.20 | Arrows can now break decorated pots. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Arrows can now be found in trial chambers in decorated pots, chests and dispensers. | |||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Arrows can now be obtained from vaults in trial chambers. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Arrows can now be dispensed as projectiles by ominous trial spawners. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 | Preview 26.40.27 | Arrows fired by mobs with a crossbow now deal the same damage regardless of the shooting mobs. | |||||
| Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty. | |||||||
| 26.40 Experiment | Preview 26.40.27 | Arrows can now be found in abandoned camps in barrels and chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image 👁 Image Added arrows. |
| TU14 | 1.04 | Farmer villagers now sell 9–12 arrows for 1 emerald. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Arrows now stick to players. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Farmer villagers no longer sell arrows. | |
| Fletcher villagers now sell 8–12 arrows for 1 emerald. | |||||||
| An underwater arrow now loses all velocity after a few blocks and slowly falls. | |||||||
| A flaming arrow underwater now gets extinguished. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Arrows can now be used to craft tipped arrows. | |
| Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster. | |||||||
| Bows can now be drawn while holding arrows. The bow is selected based on the closest bow to slot 0. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Bows can no longer be drawn while holding arrows. |
| 1.90 | Arrows are now used as ammo for crossbows. | ||||||
| Shot arrows can now break chorus flowers. | |||||||
| Added pillagers, which drop arrows upon death. | |||||||
| Arrows now ricochet off of the newly added shields. | |||||||
| 1.91 | Arrows can now be generated inside of pillager outpost chests. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image 👁 Image Added arrows. | ||||||
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 3 | Arrows no longer trigger the attack invulnerability timer, allowing multiple arrows to connect even if the entity is invulnerable. | ||||||
| 4 | The inaccuracy value on bows and crossbows has been decreased from 1 to 0.25, increasing the accuracy of fired arrows. | ||||||
| 6 | Vertical momentum no longer influences the flight path of fired arrows. | ||||||
| Sound | From | to | Pitch |
|---|---|---|---|
| ? | RC1 | ? |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity IDs have been changed from Arrow to arrow. | |||||
| 16w42a | Arrows now have a crit tag that determines whether it deals critical damage. | ||||||
| 1.11.1 | 16w50a | The arrow entity now has a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag. | |||||
| 1.13 | 17w47a | Prior to The Flattening, the item's numeral ID was 262. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID has been changed from arrow.skeleton to arrow. | |||||
Issues relating to "Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.
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