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VOOZH | about |
| Health points | 20HPπ β€οΈ Γ 10 |
|---|---|
| Behavior | Passive |
| Hitbox size | Height: 0.6 blocks Width: 0.35 blocks |
| Speed | 0.4 |
| Spawn | π Image Pillager Outpost π Image Woodland Mansion |
| Usable items |
{
"title": "Allay",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "Height: 0.6 blocks<br>Width: 0.35 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.4",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager Outpost|alt=|class=pixel-image|)</span>(link to Pillager Outpost article, displayed as <span class=\"sprite-text\">Pillager Outpost</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland Mansion|alt=|class=pixel-image|)</span>(link to Woodland Mansion article, displayed as <span class=\"sprite-text\">Woodland Mansion</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Allay Spawn Egg"
],
"images": [
"Allay.gif"
]
}
An allay is a small flying passive mob that follows the player who has given it an item, or any note block instrument it has heard in the last 30 seconds. It searches for and collects dropped instances of its held item and drops them near the player or note block it is currently following.
Allays spawn only during world generation, but they can also be duplicated; see Β§ Allay duplication below.
Allays have a 50% chance of spawning in dark oak cages near pillager outposts in groups of 1-3. Allays also have a 50% chance to spawn inside jail cells within woodland mansions in groups of 1-3.
Upon death, allays drop the item they are holding. Besides this, allays drop no other items or experience.
The allay's luminous texture allows it to be seen clearly in the dark, although it doesn't illuminate its surroundings. With Vibrant Visuals, allays are emissive and have a blue glow in the dark.
The allay is small, peaceful, and flies aimlessly until a player gives it an item with their use key. The allay starts following the player and seeks out dropped versions of the same item to deliver them to the player. The allay returns to wandering around if any player takes its item back by using an empty hand on it.
The allay locks onto the player who last gave it an item. This allay follows the player from within a 64-block radius sphere and seeks items within a 32-block radius sphere from the player. After delivering items, the allay has a delay of three seconds until it can seek items again. An allay has a single inventory slot to hold a stack of items (usually 64 items) in addition to the item it got from the player. While the allay does not discern enchantments, special item names, or items in shulker boxes when it seeks, it still carries such items in separate trips.
Allays don't pick up any items if the game rule /gamerule mobGriefing is false, but the player can still give the allay items with the use key.
If the allay hears a note block play within 16 blocks of its location while delivering items, it instead delivers its items to the note block. Then it spends 30 seconds around that particular note block, seeking items around it and returning them to it instead of its player. The allay returns to targeting its player after 30 seconds. A vibration particle emanates from the note block and reaches the allay to indicate that the allay has locked onto the note block. While an allay is focused on a note block, it responds only to sound from that note block, which resets the time until the allay loses interest. This in principle allows allays to focus on a single note block while other note blocks are playing in the vicinity, thus allowing many allays to work in parallel with different note blocks. Because the allay and the note block interact via a vibration particle, placing wool between the note block and the allay can prevent this sound interaction.
The allay can pick up items within a radius of about 1.3 blocks from itself and drop items up to 3 blocks away from its player or note block.
An allay performs a dance animation when there is a nearby jukebox playing. If the jukebox stops playing or if the allay gets too far away from the jukebox, it stops dancing.
The allay cannot enter water, although it attempts to gather underwater items.
Allays cannot be harmed by their interacting owners. If they are harmed by another source, they fly away for a few seconds. When killed, allays drop the items they were holding. If an allay dies while holding a totem of undying, it instead returns to full health and the totem is destroyed, as with any mob holding a totem of undying. Allays naturally regenerate 2HPπ β€οΈ
per second if damaged.
In Java Edition, using a named name tag performs the item's normal function, and it's impossible to give it to the allay. However, tethering allay to a fence using a lead will allow the player to give it to it. In Bedrock Edition, using a lead or a named name tag gives it to the allay, and the player can trigger the item's normal function by sneaking.
Despite being flying mobs, allays can destroy turtle eggs when on top of them.[1]
If an allay is given an amethyst shard while it is dancing due to a nearby jukebox playing any music disc, it splits into two allays (itself and a new allay) and the amethyst shard is consumed. After duplication, both allays have a five-minute cooldown before being able to duplicate again. Allays do not have a baby form.
When the duplication occurs, the second allay is freshly spawned in the same location as the allay being given the amethyst shard; it doesn't retain the original allay's attributes such as its custom name or attributes set via the use of commands.
When a player teleports through a nether portal, the player's allay teleports to them, even if it does not enter the portal.
When a player teleports through an end portal, the allay teleports to the End only if a player gives the allay an item before teleporting and must be nearby the player as they teleport.
Allays holding an item follow the player through a portal if they are 21 blocks horizontally from the player or if they are within 22 blocks vertically of the player's legs. Allays do not travel through portals regardless of how close they are if they are tethered to a fence with a lead.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βAllay seeks | Friendly Mobs | Randomly while holding an item | entity.allay.ambient_with_item | subtitles.entity.allay.ambient_with_itemβ | 0.12 | 1.0β1.5 | 16 | |
| βAllay yearns | Friendly Mobs | Randomly while not holding an item | entity.allay.ambient_without_item | subtitles.entity.allay.ambient_without_itemβ | 0.1 | 0.8β1.2 | 16 | |
| βAllay dies | Friendly Mobs | When an allay dies | entity.allay.death | subtitles.entity.allay.deathβ | 0.24 | 0.8β1.2 | 16 | |
| βAllay hurts | Friendly Mobs | When an allay is damaged | entity.allay.hurt | subtitles.entity.allay.hurtβ | 0.32 | 1.2β1.8 | 16 | |
| βAllay chortles | Friendly Mobs | When an allay is given an item from a player | entity.allay.item_given | subtitles.entity.allay.item_givenβ | 0.2 | 1.0 | 16 | |
| βAllay allays | Friendly Mobs | When an allay's item is removed by a player | entity.allay.item_taken | subtitles.entity.allay.item_takenβ | 0.2 | 1.25 | 16 | |
| βAllay tosses | Friendly Mobs | When an allay throws an item | entity.allay.item_thrown | subtitles.entity.allay.item_thrownβ | 0.25 | varies [sound 1] | 16 | |
| βAmethyst chimes | Friendly Mobs | When an allay is duplicated | block.amethyst_block.chime | subtitles.block.amethyst_block.chimeβ | 0.4 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βAllay seeks | Friendly Mobs | Randomly while holding an item | mob.allay.idle_holding | subtitles.entity.allay.ambient_with_itemβ | 0.25 | 1.25 | |
| βAllay yearns | Friendly Mobs | Randomly while not holding an item | mob.allay.idle | subtitles.entity.allay.ambient_without_itemβ | 0.12 | 1.0 | |
| βAllay dies | Friendly Mobs | When an allay dies | mob.allay.death | subtitles.entity.allay.deathβ | 0.5 | 1.0 | |
| βAllay hurts | Friendly Mobs | When an allay is damaged | mob.allay.hurt | subtitles.entity.allay.hurtβ | 0.5 | 1.0 | |
| βAllay chortles | Friendly Mobs | When an allay is given an item from a player | mob.allay.item_given | subtitles.entity.allay.item_givenβ | 0.1 | 1.0 | |
| βAllay allays | Friendly Mobs | When an allay's item is removed by a player | mob.allay.item_taken | subtitles.entity.allay.item_takenβ | 0.1 | 1.25 | |
| βAllay tosses | Friendly Mobs | When an allay throws an item | mob.allay.item_thrown | subtitles.entity.allay.item_thrownβ | 0.3 | varies [sound 1] | |
| βAmethyst chimes | Blocks | When an allay is duplicated | chime.amethyst_block | subtitles.block.amethyst_block.chimeβ | 1.0 | 0.5β1.7 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite allay.png: Sprite image for allay in Minecraft Allay | allay | fall_damage_immune |
entity.minecraft.allay |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite allay.png: Sprite image for allay in Minecraft Allay | allay | 134 |
allaymob | entity.allay.name |
Allays have entity data associated with them that contain various properties.
equipment.mainhand tag, not here.
block
entity
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Diamonds to you! | Throw diamonds at another player. | Drop a diamond. Another player or a zombie must then pick up this diamond. | 15 | Bronze | |
| π Image | π Image | Birthday Song | Have an drop a cake at a noteblock | Tame an allay by giving it a cake while having dropped cake items and play a note block nearby. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | You've Got a Friend in Me | Have an Allay deliver items to you | Give an an item and then have it return to the player with more of that item. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Birthday Song | Have an Allay drop a Cake at a Note Block | Give an a cake and then use a note block to make the allay drop the cake at a note block. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 4, 2021 | The allay is teased as the next mob vote candidate by Ulraf through the use of emojis. | ||||||
|---|---|---|---|---|---|---|---|
| October 12, 2021 | π Image The allay is announced as part of the mob vote for Minecraft Live 2021. | ||||||
| Clarifications on the allay's behavior were made, revealing that they don't actually duplicate items or take items from chests.[2][3] | |||||||
| October 16, 2021 | The allay wins the mob vote at Minecraft Live 2021. | ||||||
| February 2, 2022 | The first look of the allay in game is shown. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | 22w13a | π Image Added allays. | |||||
| 22w15a | Allays now have natural regeneration, at a rate of 2HPπ β€οΈ per second. | ||||||
| 22w16a | Increased the health of allays from 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ to 20HPπ β€οΈ Γ 10. | ||||||
| Allays now drop the item they are holding upon death. | |||||||
| 1.19.1 | 22w24a | Allays now dance near jukeboxes that are playing music. | |||||
| Allays can be duplicated by using an amethyst shard on a dancing allay. | |||||||
| The duplication cooldown for allays is 21β2 minutes. | |||||||
| pre1 | The duplication cooldown for allays has been doubled to 5 minutes. | ||||||
| 1.19.3 | 22w42a | π Image The bottom of the body and wings of the allay are now translucent. | |||||
| The wings of the allay are now connected to its body. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.10 | beta 1.18.10.26 | allay and allay_spawn_egg IDs are added to the game and referenced in the Bedrock Beta Addons Documentation. | |||||
| 1.18.30 Experiment | Preview 1.18.30.21 | Added feature_cage_with_allays and updated 2x2_a1 structure components to pillager outposts and woodland mansions respectively. They do not yet generate. | |||||
| Preview 1.18.30.23 | π Image Added allays. Currently, allays make no idle sounds. | ||||||
| When they are hit, they make the same sound as the player. | |||||||
| Preview 1.18.30.29 | Allays are now immune to damage from their owner. | ||||||
| Allays no longer pick up item variants, although they do pick up identical items with different NBT data. | |||||||
| 1.19.0 | Preview 1.19.0.21 | Allays are now available without enabling experimental gameplay. | |||||
| Allays can be leashed with a lead and nametagged with a name tag while holding an item. | |||||||
| Preview 1.19.0.25 | Increased the health of allays from 16HPπ β€οΈ Γ 8 to 20HPπ β€οΈ Γ 10. | ||||||
| Allays now have natural regeneration, going at a rate of 2HPπ β€οΈ per second. | |||||||
| 1.19.10 | Preview 1.19.10.20 | Pickup range is changed from 64 to 32 blocks. | |||||
| Preview 1.19.10.22 | Added allay duplication, making it possible to duplicate an allay with an amethyst shard and a jukebox. | ||||||
| Preview 1.19.10.24 | Allays now have a 5 minute duplication cooldown. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.5 | 25w07a | Removed the CanDuplicate field (controlled by DuplicationCooldown). Was a boolean that was set to false when the allay duplicate, and true when DuplicationCooldown reached 0. | |||||
Issues relating to "Allay" are maintained on the bug tracker. Issues should be reported and viewed there.