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Bat

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πŸ‘ Image
For other uses, see Bat (disambiguation).
Bat
Health points 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
Behavior Passive
Mob type πŸ‘ Image
Animal
-adjacent[note 1]
Hitbox size Height: 0.9 blocks
Width: 0.5 blocks
Spawn
  • Light level of 3 or less in neighboring blocks
Usable items
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 },
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 "label": "Usable items"
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 "invimages": [
 "Bat Spawn Egg"
 ],
 "images": [
 "Bat JE4 BE3.gif"
 ]
}

A bat is a flying passive mob that spawns in dark areas. It is the only ambient mob in the game, intended to complement the game's atmospheric settings.[1]

Spawning

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Bats can spawn in groups of 8β€Œ[JE only] or 2β€Œ[BE only] in the Overworld at a light level of 3 or less at any y-level, on blocks of stone, granite, diorite, andesite, tuff, or deepslate that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top trapdoor or top slab in the block above foot level). In Java Edition, they can spawn in any Overworld biome except the deep dark. In Bedrock Edition, there are also other specific biomes they cannot spawn in.​[more information needed]

Bat entities do not count toward the passive mob cap, as they are considered ambient creatures in the entity inheritance, and therefore fall into the dedicated ambient category.

Bat spawns in:
Category: AmbientJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Bamboo Jungle
10⁄10100%8102
πŸ‘ Image
Eroded Badlands
10⁄10100%8102
πŸ‘ Image
Stony Peaks
10⁄10100%8β€”β€”
πŸ‘ Image
Snowy Slopes
10⁄10100%8β€”β€”
πŸ‘ Image
Deep Lukewarm Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Plains
10⁄10100%8102
πŸ‘ Image
Meadow
10⁄10100%8β€”β€”
πŸ‘ Image
Windswept Hills
10⁄10100%8102
πŸ‘ Image
Frozen Peaks
10⁄10100%8β€”β€”
πŸ‘ Image
Dripstone Caves
10⁄10100%8β€”β€”
πŸ‘ Image
Deep Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Grove
10⁄10100%8β€”β€”
πŸ‘ Image
Jagged Peaks
10⁄10100%8β€”β€”
πŸ‘ Image
Flower Forest
10⁄10100%8β€”β€”
πŸ‘ Image
Frozen Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Snowy Beach
10⁄10100%8β€”β€”
πŸ‘ Image
Deep Frozen Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Sparse Jungle
10⁄10100%8102
πŸ‘ Image
Birch Forest
10⁄10100%8102
πŸ‘ Image
Beach
10⁄10100%8β€”β€”
πŸ‘ Image
Sunflower Plains
10⁄10100%8102
πŸ‘ Image
Lukewarm Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Deep Cold Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Taiga
10⁄10100%8102
πŸ‘ Image
Lush Caves
10⁄10100%8β€”β€”
πŸ‘ Image
Swamp
10⁄10100%8102
πŸ‘ Image
Dappled Forest
10⁄10100%8102
πŸ‘ Image
Old Growth Pine Taiga
10⁄10100%8102
πŸ‘ Image
Windswept Gravelly Hills
10⁄10100%8102
πŸ‘ Image
Windswept Savanna
10⁄10100%8102
πŸ‘ Image
Old Growth Birch Forest
10⁄10100%8102
πŸ‘ Image
Old Growth Spruce Taiga
10⁄10100%8102
πŸ‘ Image
Savanna
10⁄10100%8102
πŸ‘ Image
Ice Spikes
10⁄10100%8β€”β€”
πŸ‘ Image
Windswept Forest
10⁄10100%8102
πŸ‘ Image
Desert
10⁄10100%8β€”β€”
πŸ‘ Image
Badlands
10⁄10100%8β€”β€”
πŸ‘ Image
Dark Forest
10⁄10100%8102
πŸ‘ Image
Mushroom Fields
10⁄10100%8β€”β€”
πŸ‘ Image
Sulfur Caves
10⁄10100%8β€”β€”
πŸ‘ Image
Pale Garden
10⁄10100%8β€”β€”
πŸ‘ Image
Forest
10⁄10100%8102
πŸ‘ Image
Warm Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Snowy Plains
10⁄10100%8β€”β€”
πŸ‘ Image
Jungle
10⁄10100%8102
πŸ‘ Image
Frozen River
10⁄10100%8β€”β€”
πŸ‘ Image
River
10⁄10100%8β€”β€”
πŸ‘ Image
Cold Ocean
10⁄10100%8β€”β€”
πŸ‘ Image
Wooded Badlands
10⁄10100%8102
πŸ‘ Image
Mangrove Swamp
10⁄10100%8102
πŸ‘ Image
Savanna Plateau
10⁄10100%8102
πŸ‘ Image
Cherry Grove
10⁄10100%8β€”β€”
πŸ‘ Image
Stony Shore
10⁄10100%8β€”β€”
πŸ‘ Image
Snowy Taiga
10⁄10100%8102

Drops

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On death

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Bats do not drop any items or experience upon death.

Behavior

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Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the east, and sometimes they may fly into lava and catch on fire.[2]

Bats hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.

Bats despawn when over 32 blocks away from the player.

Bats' collision boxes do not interact with the player or redstone componentsβ€Œ[Java Edition only].

Bats cannot be transported by conventional means. A lead cannot be attached to a bat, and it cannot be put in a minecartβ€Œ[Java Edition only] or boat.

Bats can also get caught in and slowed by cobwebs.

Bats cannot breed, and baby bats do not exist.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Bat screechesFriendly MobsRandomly while flyingentity.bat.ambientsubtitles.entity.bat.ambient​0.10.76–1.1416
​Bat diesFriendly MobsWhen a bat diesentity.bat.deathsubtitles.entity.bat.death​0.10.76–1.1416
​Bat hurtsFriendly MobsWhen a bat is damagedentity.bat.hurtsubtitles.entity.bat.hurt​0.10.76–1.1416
None​[sound 2]​NoneUnused sound event [sound 1]entity.bat.loopNone​[sound 2]​NoneNoneNone
​Bat takes offFriendly MobsWhen a bat starts flyingentity.bat.takeoffsubtitles.entity.bat.takeoff​0.050.8–1.216
  1. ↑ MC-185413
  2. ↑ a b ​MC-177087​

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.bat.idle​ ?0.10.76–1.14
​ ?Friendly MobsWhen a bat diesmob.bat.death​ ?0.10.76–1.14
​ ?Friendly MobsWhen a bat is damagedmob.bat.hurt​ ?0.10.76–1.14
​ ?Friendly MobsWhen a bat starts flyingmob.bat.takeoff​ ?0.050.8–1.2

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite bat.png: Sprite image for bat in Minecraft
Bat
batfall_damage_immune entity.minecraft.bat

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite bat.png: Sprite image for bat in Minecraft
Bat
bat19 bat
mob
entity.bat.name

Entity data

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Bats have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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Achievements that apply to all mobs:

Advancements

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Advancements that apply to all mobs:

History

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Development

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October 11, 2010Notch mentioned bats as a potential aggressive mob during the development of the Halloween Update, taking an inspiration from The Elder Scrolls' cliff racers.

Java Edition

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Java Edition
1.4.212w38aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added bats.
12w42aBats no longer activate pressure plates or "trample" crops.[3]
1.4Added sounds: entity.bat.ambient, entity.bat.hurt, entity.bat.death, entity.bat.takeoff.
1.1418w43aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The texture of bats has been changed.
1.1519w34aBats now take damage on magma blocks.
1.20.323w43aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The model, texture and animations of bats have been changed.
23w44aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The model of bats have been changed to match Bedrock Edition.
1.21.224w33aBats can now spawn at any height, not just below sea level, as long as it is dark enough, not directly exposed to the sky, and there is a solid block to spawn on.
24w36aBats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate.
1.21.1125w44aBats can no longer spawn in light levels up to 6 between October 20 and November 3.

Bedrock Edition

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Pocket Edition Alpha
v0.11.0build 1πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added bats.
Bedrock Edition
1.10.0beta 1.10.0.3πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Changed texture.
1.20.50Preview 1.20.50.22πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The model, texture and animations of bats have been changed.
1.21.40Preview 1.21.40.22Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on.
Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added bats.
1.90 πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Changed texture.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added bats.

Data history

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Java Edition
1.1116w32aChanged the entity ID from Bat to bat.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

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Issues relating to "Bat" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • According to Jens Bergensten, the bat is an example of an atmospheric/ambient mob, that is, a mob that constantly spawns, similar to the squid, but also constantly despawns because when a player is not around it does not serve any purpose.[1]
  • The updated texture of the bat was created in roughly 2 hours. However, the model and animations took longer.[4]
  • During Minecraft: The Island, there is a scene where Guy ends up wasting his final arrow when it accidentally hit a bat instead of a creeper during a pivotal moment. According to author Max Brooks, this was something that actually happened to him while playing.[5]
  • In Java Edition, bats are the only mob in the "Ambient" mob cap category.

Gallery

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Renders

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Mojang screenshots

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Screenshots

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Textures

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Other

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In other media

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Notes

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  1. ↑ Bats are not under the animal class in the entity format, but are under the wild animals section in the spawn eggs tab in the creative inventory.

References

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  1. ↑ a b "Meet the Bat" by Tom Stone – Minecraft.net, March 7, 2017.
  2. ↑ MC-194 β€“ resolved as "Works As Intended".
  3. ↑ https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-snapshot-12w42a
  4. ↑ "The bat remodel was made in roughly 2 hours for example." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), January 27, 2024
  5. ↑ "The Mountain" by Alex Wiltshire – Minecraft.net, March 2, 2021.
  6. ↑ "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.

External links

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