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VOOZH | about |
| Health points | 6HPπ β€οΈ π β€οΈ π β€οΈ |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal-adjacent[note 1] |
| Hitbox size | Height: 0.9 blocks Width: 0.5 blocks |
| Spawn |
|
| Usable items |
{
"title": "Bat",
"rows": [
{
"field": "6<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>-adjacent",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Height: 0.9 blocks<br>Width: 0.5 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "\n* Light level of 3 or less in neighboring blocks",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite name-tag.png article, displayed as 16x16px|link=Name Tag|alt=|class=pixel-image|)</span>(link to Name Tag article, displayed as <span class=\"sprite-text\">Name Tag</span>)</span>",
"label": "Usable items"
}
],
"invimages": [
"Bat Spawn Egg"
],
"images": [
"Bat JE4 BE3.gif"
]
}
A bat is a flying passive mob that spawns in dark areas. It is the only ambient mob in the game, intended to complement the game's atmospheric settings.[1]
Bats can spawn in groups of 8β[JE only] or 2β[BE only] in the Overworld at a light level of 3 or less at any y-level, on blocks of stone, granite, diorite, andesite, tuff, or deepslate that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top trapdoor or top slab in the block above foot level). In Java Edition, they can spawn in any Overworld biome except the deep dark. In Bedrock Edition, there are also other specific biomes they cannot spawn in.β[more information needed]
Bat entities do not count toward the passive mob cap, as they are considered ambient creatures in the entity inheritance, and therefore fall into the dedicated ambient category.
Bats do not drop any items or experience upon death.
Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the east, and sometimes they may fly into lava and catch on fire.[2]
Bats hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.
Bats despawn when over 32 blocks away from the player.
Bats' collision boxes do not interact with the player or redstone componentsβ[Java Edition only].
Bats cannot be transported by conventional means. A lead cannot be attached to a bat, and it cannot be put in a minecartβ[Java Edition only] or boat.
Bats can also get caught in and slowed by cobwebs.
Bats cannot breed, and baby bats do not exist.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBat screeches | Friendly Mobs | Randomly while flying | entity.bat.ambient | subtitles.entity.bat.ambientβ | 0.1 | 0.76β1.14 | 16 | |
| βBat dies | Friendly Mobs | When a bat dies | entity.bat.death | subtitles.entity.bat.deathβ | 0.1 | 0.76β1.14 | 16 | |
| βBat hurts | Friendly Mobs | When a bat is damaged | entity.bat.hurt | subtitles.entity.bat.hurtβ | 0.1 | 0.76β1.14 | 16 | |
| Noneβ[sound 2]β | None | Unused sound event [sound 1] | entity.bat.loop | Noneβ[sound 2]β | None | None | None | |
| βBat takes off | Friendly Mobs | When a bat starts flying | entity.bat.takeoff | subtitles.entity.bat.takeoffβ | 0.05 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.bat.idle | β ? | 0.1 | 0.76β1.14 | |
| β ? | Friendly Mobs | When a bat dies | mob.bat.death | β ? | 0.1 | 0.76β1.14 | |
| β ? | Friendly Mobs | When a bat is damaged | mob.bat.hurt | β ? | 0.1 | 0.76β1.14 | |
| β ? | Friendly Mobs | When a bat starts flying | mob.bat.takeoff | β ? | 0.05 | 0.8β1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite bat.png: Sprite image for bat in Minecraft Bat | bat | fall_damage_immune |
entity.minecraft.bat |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite bat.png: Sprite image for bat in Minecraft Bat | bat | 19 |
batmob | entity.bat.name |
Bats have entity data associated with them that contain various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 11, 2010 | Notch mentioned bats as a potential aggressive mob during the development of the Halloween Update, taking an inspiration from The Elder Scrolls' cliff racers. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w38a | π Image π Image π Image Added bats. | |||||
| 12w42a | Bats no longer activate pressure plates or "trample" crops.[3] | ||||||
| 1.4 | Added sounds: entity.bat.ambient, entity.bat.hurt, entity.bat.death, entity.bat.takeoff. | ||||||
| 1.14 | 18w43a | π Image π Image π Image The texture of bats has been changed. | |||||
| 1.15 | 19w34a | Bats now take damage on magma blocks. | |||||
| 1.20.3 | 23w43a | π Image π Image π Image The model, texture and animations of bats have been changed. | |||||
| 23w44a | π Image π Image π Image The model of bats have been changed to match Bedrock Edition. | ||||||
| 1.21.2 | 24w33a | Bats can now spawn at any height, not just below sea level, as long as it is dark enough, not directly exposed to the sky, and there is a solid block to spawn on. | |||||
| 24w36a | Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate. | ||||||
| 1.21.11 | 25w44a | Bats can no longer spawn in light levels up to 6 between October 20 and November 3. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image π Image π Image Added bats. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image Changed texture. | |||||
| 1.20.50 | Preview 1.20.50.22 | π Image π Image π Image The model, texture and animations of bats have been changed. | |||||
| 1.21.40 | Preview 1.21.40.22 | Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on. | |||||
| Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image π Image π Image Added bats. |
| 1.90 | π Image π Image π Image Changed texture. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image Added bats. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Changed the entity ID from Bat to bat. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
Issues relating to "Bat" are maintained on the bug tracker. Issues should be reported and viewed there.
animal class in the entity format, but are under the wild animals section in the spawn eggs tab in the creative inventory.