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VOOZH | about |
| Health points | 32HPπ β€οΈ Γ 16 |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal |
| Hitbox size | Adult: Height: 2.375 blocks Width: 1.7 blocks Adult (sitting): |
| Spawn | |
| Usable items |
|
{
"extratext": "[[#Renders and animations|View all renders]]",
"title": "Camel",
"images": [
"Camel Idle.gif",
"Baby Camel Idle.gif",
"Camel Sitting.png",
"Baby Camel Sitting.png",
"Saddled Camel Idle.gif"
],
"rows": [
{
"field": "32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 16</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 2.375 blocks<br>Width: 1.7 blocks<br>\n'''Adult (sitting):'''<br>Height: 0.945 blocks<br>Width: 1.7 blocks<br>\n'''Baby:'''<br>Height: 1.1875 blocks<br>Width: 0.85 blocks<br>\n'''Baby (sitting):'''<br>Height: 0.4725 blocks<br>Width: 0.85 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span>\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-village.png article, displayed as 16x16px|link=Desert village|alt=|class=pixel-image|)</span>(link to Desert village article, displayed as <span class=\"sprite-text\">Desert village</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Camel Spawn Egg"
]
}
A camel is a large passive mob found in deserts and desert villages. They can be saddled and ridden by up to two players at once. When standing, it is tall enough that its riders cannot be reached by most melee-attacking mobs on the ground.
Camels spawn uncommonly in deserts in any light levelβ[Java Edition only] or a light level of 7 and belowβ[Bedrock Edition only].
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Desert | 1β13 | 7.69% | 1 | 1 | 1 |
One camel spawns in the center of each desert village during world generation. This camel is persistent and does not despawn.
1β3XP experience orbs drop when camels are killed by a player or tamed wolfβ[BE only]. A saddle is dropped if the camel was already equipped with one. Killing a baby camel yields neither items nor experience.
Upon successful breeding, 1β7XP is dropped.
A camel wanders aimlessly, avoiding hazards and obstacles, and occasionally sits for two to seven seconds before standing up again. In Bedrock Edition, camels get up immediately once the player rides them with a saddle while sitting; in Java Edition, they get up once the player moves forwards. Camels immediately flee after being harmed, even when sitting. A sitting camel cannot be pushed by players or mobs.[1] Sitting camels do not stand up if there are solid blocks above them, as doing so would inflict suffocation damage.
Every few seconds, regardless of its movement state, a camel slowly raises its head a small amount, wiggles its ears twice, then slowly lowers its head back down. While doing this, it also wags its tail slightly. This has no effect on gameplay and is purely visual.
Camels can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can safely fall 3 blocks. Camels also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπ β€οΈ
Γ 0.25 damage per block over the safe distance instead of 1HPπ π
). If an entity is riding a camel, they receive the same fall damage as the camel.
Camels are healed by 2HPπ β€οΈ
health points each time they are fed a cactus. Camels also heal slowly on their own over time.
Even though camels are bred with cacti, touching a cactus block still harms them like any other mob. As with other mobs, camels do not avoid cacti when they pathfind.
Camels have the unique ability to step up 1.5 blocks, allowing them to surmount fences and walls with ease. This is in contrast to horses, donkeys and mules, which can't automatically step up more than one block without jumping.
Camels have a 1β900 chance to regenerate 1HPπ π
health point each game tick.
Camels are naturally tame, and can always be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.
Camels have one slot in their inventory for equipping a saddle. A saddle can be placed on a camel by holding it and then using it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using inventory control, or by sneaking and then using or pressing the "open inventory" buttonβ[Bedrock Edition only] on the camel.
Once a camel is saddled, the player can control it with standard directional controls, jump, and the mouse. A second player can then ride as a passenger. The player dismounts using the dismount control. If the controlling passenger dismounts, the second passenger then takes control of the camel.
Camels are less maneuverable than other mounts, with their turning and strafing speed being slower. They gradually gain speed while moving in a straight line, up to a walking speed of 3.885 blocks/s, and can also manually sprint at a speed of 8.203 blocks/s by double tapping forward or by holding the sprint control while moving forward.
Saddled camels also have the ability of "dashing". When the player rides them, the experience bar on HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.
Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach mounted players to attack them. Spiders, wolves, slimes and magma cubes can still attack successfully because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions being mobs that attack most or all other mobs, these being zoglins, wardens, withers, and vindicators named "Johnny".
Baby camels cannot be equipped or ridden.
Camels follow players holding cactus but stop following when separated from the player by at least 10 blocksβ[Java Edition only] / 16 blocksβ[Bedrock Edition only]. Sitting camels immediately start to stand up and follow once they notice the player holding cactus. Additionally, baby camels follow adults.
A player can breed camels by using cactus. After breeding, a baby camel spawns and 1β7 experience is generated. The parents cannot be bred again for 5 minutes.
Baby camels take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using cactus. Each use takes 10 seconds off the remaining time to grow up.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βCamel grunts | Friendly Mobs | Randomly | entity.camel.ambient | subtitles.entity.camel.ambientβ | varies[sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βCamel dies | Friendly Mobs | When a camel dies | entity.camel.death | subtitles.entity.camel.deathβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βCamel hurts | Friendly Mobs | When a camel is damaged | entity.camel.hurt | subtitles.entity.camel.hurtβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βCamel sits down | Friendly Mobs | When a camel sits | entity.camel.sit | subtitles.entity.camel.sitβ | 0.24 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βCamel stands up | Friendly Mobs | When a camel stands | entity.camel.stand | subtitles.entity.camel.standβ | 0.24 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βCamel eats | Friendly Mobs | When a camel is fed a cactus | entity.camel.eat | subtitles.entity.camel.eatβ | varies[sound 2] | 0.8β1.2 | 16 | |
| βCamel yeets | Friendly Mobs | When a camel dashes | entity.camel.dash | subtitles.entity.camel.dashβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βCamel recovers | Friendly Mobs | When a camel's dash ability resets | entity.camel.dash_ready | subtitles.entity.camel.dash_readyβ | 0.25 | 1.0 | 16 | |
| βSomething fell | Friendly Mobs | When a camel falls from more than 1 block | entity.horse.land | subtitles.entity.generic.big_fallβ | 0.4 | 1.0 | 16 | |
| βFootsteps | Friendly Mobs | While a camel is walking | entity.camel.step | subtitles.block.generic.footstepsβ | 0.5 | 1.0 | 16 | |
| βFootsteps | Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand[sound 3] | entity.camel.step_sand | subtitles.block.generic.footstepsβ | 0.45 | 1.0 | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a camel | entity.camel.saddle | subtitles.entity.horse.saddleβ | 0.5 | 0.8 | 16 | |
| βSaddle snips away | Friendly Mobs | When a saddle is removed from a camel using shears | item.saddle.unequip | subtitles.item.saddle.unequipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.camel.ambient | β ? | varies[sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a camel dies | mob.camel.death | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a camel is damaged | mob.camel.hurt | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a camel sits | mob.camel.sit | β ? | 0.3 | 1.0[sound 2] | |
| β ? | Friendly Mobs | When a camel stands | mob.camel.stand | β ? | 0.3 | 1.0[sound 2] | |
| β ? | Friendly Mobs | When a camel is fed a cactus | mob.camel.eat | β ? | 0.2 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a camel dashes | mob.camel.dash | β ? | 1.0 | 1.0 | |
| β ? | Friendly Mobs | When a camel's dash ability resets | mob.camel.dash_ready | β ? | 0.25 | 1.0 | |
| β ? | Friendly Mobs | While a camel is walking | mob.camel.step | β ? | 0.5 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand | mob.camel.step_sand | β ? | 0.45 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a saddle is equipped to a camel | mob.horse.leather | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a saddle is removed from a camel using shears | mob.unsaddle | β ? | 1.0 | 1.0 | |
ambient1 and ambient2, 0.5 for ambient3 through ambient6, and 0.3 for ambient7 and ambient8
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite camel.png: Sprite image for camel in Minecraft Camel | camel | can_equip_saddledismounts_underwaterfollowable_friendly_mobs |
entity.minecraft.camel |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite camel.png: Sprite image for camel in Minecraft Camel | camel | 138 |
camelmob | entity.camel.name |
Camels have entity data associated with them that contain various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 15, 2022 | π Image π Image Camels are announced at Minecraft Live 2022. Minecraft's camels are more specifically based on the dromedary, a species of camel that has one hump on its back. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19.3 Experiment | 22w42a | π Image π Image Added camels behind the "Update 1.20" experimental data pack. | |||||
| 22w43a | The camel's walking animation has been tweaked to more closely mirror how real camels walk. | ||||||
| 1.20 | 23w12a | Camels are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.20.2 | 23w31a | Camels no longer stand up when opaque blocks are placed over them, preventing them from taking suffocation damage as they stand up.[2] | |||||
Camels dashing, standing up, or sitting down emit an entity_action vibration of frequency 4.[3][4]
| |||||||
| Camels are now able to panic when attached to leads.[5] | |||||||
| The pitch values for baby camels for getting up and laying down are now correct.[6] | |||||||
Camels walking on suspicious sand, red sand, or concrete powder now plays the sound specific to sand blocks, instead of the generic stepping sound.[7] The translation key has also been changed accordingly, from subtitles.entity.camel.step_sand to subtitles.block.generic.footsteps. | |||||||
| 23w32a | The subtitle for the generic stepping sounds of various mobs, including camels, have now been corrected.[8] The translation key has also been changed accordingly, from subtitles.entity.camel.step to subtitles.block.generic.footsteps.
| ||||||
Camels eating cactus emit an eat vibration of frequency 8. | |||||||
| 1.21.5 | 25w03a | The camel's saddle is now an overlay texture, separate from the camel main texture. | |||||
| Saddles now show up on invisible camels. | |||||||
| Saddles now show the enchantment glint on the camel when enchanted. | |||||||
| 25w07a | Camels can now spawn in deserts, outside of villages. | ||||||
| 1.21.6 | 25w20a | Saddles can now be removed from camels using shears. | |||||
| 1.21.11 | 25w44a | Camels no longer sink in water while ridden by a player. | |||||
| 25w46a | Camels no longer panic if controlled by other mobs. | ||||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby camels from growing up. | |||||
| snap6 | π Image The model and texture of baby camels have been changed. | ||||||
| Saddles on baby camels no longer render. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19.50 Experiment | Preview 1.19.50.21 | π Image π Image Added camels behind the "Next Major Update" experimental toggle. | |||||
| Preview 1.19.50.22 | Camels now heal over time. | ||||||
| The camel's walking animation has been tweaked to more closely mirror how real camels walk. | |||||||
| Preview 1.19.60.20 | π Image π Image Updated camels' texture and model to match Java Edition.[9] | ||||||
| Preview 1.19.60.25 | Camels no longer get pulled into ridable entities. | ||||||
| 1.20.0 | Preview 1.20.0.21 | Camels are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.20.30 | Preview 1.20.20.21 | Camels now make sand stepping sounds for suspicious sand,[verify for Bedrock Edition] red sand, and concrete powder.[10] | |||||
| 1.21.70 | Preview 1.21.70.23 | Camels can now spawn in deserts, outside of villages. | |||||
| 1.21.130 | Preview 1.21.130.22 | Camels now take fall damage starting 4 blocks higher when walking or dashing. | |||||
| 1.21.130 | Preview 1.21.130.24 | Camels no longer sink in water while being ridden by a player. | |||||
| 26.10 | Preview 26.10.21 | π Image The model and texture of baby camels have been changed. | |||||
| Added golden dandelions, which can be used to prevent baby camels from growing up. | |||||||
| 26.30 | Preview 26.30.29 | Camels ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.5 | 25w03a | Unified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot. | |||||
Issues relating to "Camel" are maintained on the bug tracker. Issues should be reported and viewed there.
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