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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Attack damage | JE: 4HPπ β€οΈ π β€οΈ BE: 5HPπ β€οΈ π β€οΈ π π |
| Attack speedβ[JE only] | 1.6 (0.625 seconds) |
| Attack range | 3 (3 blocks) |
| Hitbox margin | 0 |
| Sweep damageβ[JE only] | 1HPπ π SE I: 2HPπ β€οΈ SE II: 2.68HPπ β€οΈ Γ 1.34 SE III: 3HPπ β€οΈ π π |
| Mining efficiency | 1.5 15 (on cobwebs) 30 (on bamboo) |
| Durability | JE: 32 BE: 33 |
| Enchantability | 22 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Golden Sword",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span><br>'''(link to Bedrock Edition article, displayed as BE):''' 5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span>",
"label": "(link to Melee attack#Attack damage article, displayed as Attack damage)"
},
{
"field": "1.6 (0.625 seconds)",
"label": "(link to Melee attack#Attack cooldown article, displayed as Attack speed)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "3 (3 blocks)",
"label": "(link to Melee attack#Attack range article, displayed as Attack range)"
},
{
"field": "0",
"label": "(link to Melee attack#Hitbox margin article, displayed as Hitbox margin)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Melee attack#Sweep attack article, displayed as Sweep damage)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "1.5<br/>15 (on (link to cobweb article, displayed as cobwebs))<br/>30 (on (link to bamboo article, displayed as bamboo))",
"label": "(link to Breaking#Mining efficiency article, displayed as Mining efficiency)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 32<br>'''(link to Bedrock Edition article, displayed as BE):''' 33",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "22",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Golden Sword"
],
"images": [
"Golden Sword.png",
"Enchanted Golden Sword.gif"
]
}
A golden sword is a variant of sword crafted from gold ingots. It is the seventh-highest tier of sword, dealing the same damage as a wooden sword but having less durability. It can be admired by piglins, and has the highest enchantability.
Piglins and zombified piglins have an 8.5% chance of dropping it when naturally held. The dropped sword has a random durability. Each level of Looting used to kill the piglin increases the drop chance by 1%.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| Generic chest | 1 | 9.8%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| π Image Nether Fortress |
Chest | 1 | 17.9%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.17904394543308721, "structure": "Nether Fortress", "container": "Chest" }
| |
| π Image [A] |
π Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Sword", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
|
| Bedrock Edition | ||||
| π Image |
π Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| Generic chest | 1 | 9.8%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| π Image Nether Fortress |
Chest | 1 | 17.9%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.17904394543308721, "structure": "Nether Fortress", "container": "Chest" }
| |
| π Image [A] |
π Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Sword", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
|
A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.[1]
If a sword is enchanted with Silk Touch, either using Creative or commands, cobwebs hit by the sword drop the cobwebs themselves instead of the usual string, because a sword is classified as the proper tool for cobwebs.
In Creative mode, swords are unable to break blocks. However, they can still break placed entities such as minecarts, paintings, item frames,β[Java Edition only] and armor stands.[2][3]
A golden sword is used to deal damage to mobs and entities by attacking them. Golden swords have 4HPπ β€οΈ
π β€οΈ
base damage in Java Edition and 5HPπ β€οΈ
π β€οΈ
π π
base damage in Bedrock Edition, and can be enchanted to deal more damage.
Two golden swords can be combined in an anvil. This preserves all enchantments on the sword, unlike using a crafting table or grindstone.
A golden sword can be repaired in an anvil by adding gold ingots, with each repair material restoring 25% the sword's maximum durability, rounded down. Two golden swords can also be combined in an anvil. Both methods preserve the sword's enchantments.
A golden sword can receive the following enchantments:
Piglins are attracted to golden swords, run toward any golden swords on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory slot. During this time, the piglin does not attack nearby players, even if they are not wearing gold armor.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βStrong attack | Players | When a player deals an attack that does not trigger any other attack sounds | entity.player.attack.strong | subtitles.entity.player.attack.strongβ | varies [sound 1] | 1.0 | 16 | |
| βCritical attack | Players | When a player deals a critical hit | entity.player.attack.crit | subtitles.entity.player.attack.critβ | 0.7 | 1.0 | 16 | |
| βKnockback attack | Players | When a player deals a sprinting attack | entity.player.attack.knockback | subtitles.entity.player.attack.knockbackβ | 0.7 | 1.0 | 16 | |
| βSweeping attack | Players | When a player deals a sweep attack | entity.player.attack.sweep | subtitles.entity.player.attack.sweepβ | 0.7 | 1.0 | 16 | |
| βWeak attack | Players | When a player deals an attack with no damage | entity.player.attack.nodamage | subtitles.entity.player.attack.weakβ | 0.7 | 1.0 | 16 | |
| βWeak attack | Players | When a player attempts to attack without sufficient cooldown | entity.player.attack.weak | subtitles.entity.player.attack.weakβ | 0.7 | 1.0 | 16 | |
| βItem breaks | Players | When a sword's durability is exhausted | entity.item.break | subtitles.entity.item.breakβ | 0.8 | 0.8β1.2 | 16 | |
strong1 through strong4, and 0.7 for strong5 and strong6
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βStrong attack | Players | When a player deals an attack with damage | game.player.attack.strong | subtitles.entity.player.attack.strongβ | 0.2 | 0.8β1.2 | |
| βWeak attack | Players | When a player deals an attack with no damage | game.player.attack.nodamage | subtitles.entity.player.attack.weakβ | 0.2 | 0.8β1.2 | |
| βItem breaks | Players | When a sword's durability is exhausted | random.break | subtitles.entity.item.breakβ | 1.0 | 0.9 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite golden-sword.png: Sprite image for golden-sword in Minecraft Golden Sword | golden_sword | Item | item.minecraft.golden_sword |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite golden-sword.png: Sprite image for golden-sword in Minecraft Golden Sword | golden_sword | 322 | Item | item.golden_sword.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Time to Strike! | Use planks and sticks to make a sword. | Pick up any type of sword from a crafting table output. | 10 | Bronze | |
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold itemβ[more information needed] while it is aggressive toward the player. | 30 | Silver | |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100129-2332 | π Image Added golden swords. | |||||
| 20100131 | Golden swords now have durability which is 33 points. | ||||||
| Golden swords now cost 1 durability per hit, and 2 points per block broken. | |||||||
| Now golden swords deal 4HPπ β€οΈ π β€οΈ damage. | |||||||
| 20100206-2034 | π Image The texture of gold swords has been slightly changed. | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | release | Zombie pigmen now hold golden swords. | |||||
| Java Edition Beta | |||||||
| 1.2 | Swords, like all tools, now have more durability. | ||||||
| Prior to this, golden swords had 32 durability. | |||||||
| 1.5 | The damages of all swords have increased by 1, due to the player's barehand damage increasing from 1HPπ π to 2HPπ β€οΈ . As a result, golden swords now dealt 5HPπ β€οΈ π β€οΈ π π . | ||||||
| 1.8 | Pre-release | Added the ability to block with a sword. | |||||
| Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows, and explosion damage, and a bit of knockback. | |||||||
| The sword is held in front of the player, and its durability is not reduced by blocking. | |||||||
| The player moves at a slower rate than sneaking when blocking with a sword. | |||||||
| As barehand damage has been reduced from 2HPπ β€οΈ to 1HPπ π , the damage of golden swords has been reduced to its pre-Beta 1.5 value. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 3 | Sword damage has been reduced to make way for enchanting, but golden swords still deal 4HPπ β€οΈ π β€οΈ damage. | |||||
| Beta 1.9 Prerelease 4 | Swords can now be enchanted in the enchantment table. | ||||||
| 1.2.1 | 12w06a | The player now has a rare chance of obtaining golden swords from zombie pigmen from the addition of rare drops. These golden swords have a 20% chance of being enchanted. | |||||
| 1.3.1 | 12w21a | With the trading implementation, renewable items such as wheat can now be sold to buy a diamond sword. This has now made all swords renewable. | |||||
| 12w34a | If a player has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view. | ||||||
| 1.4.6 | 12w49a | Unbreaking can now be applied to a sword with an enchanted book. | |||||
| 1.6.1 | 13w18a | Golden swords are now found in the new chests in nether fortresses. | |||||
| 13w21a | Instead of replacing the barehanded damage (1HPπ π ), golden swords now add their damage onto the barehanded damage, which results in all swords doing 1HPπ π more damage than before. | ||||||
| 13w25b | In Creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one.[4] | ||||||
| 1.8 | 14w25a | Blocking immediately after attacking no longer continues the swing animation.[5] | |||||
| 14w30a | Sword holding position has been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. | ||||||
| 1.9 | 15w33c | Swords no longer block attacks. Instead, shields are used. | |||||
| 15w34b | Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds. | ||||||
| 15w34c | Nerfed swords, they now do 1HPπ π less damage and have an attack speed of 1.45, or 0.69 seconds. | ||||||
| Swords can now do a sweep attack when moving at walking speed or slower, which knocks back mobs near the one hit. The attack speed meter must be filled for it to work. | |||||||
| 15w36a | Each Sharpness level now adds 1HPπ π damage to the base damage at level I and an additional 0.5HPπ β€οΈ Γ 0.25 for each additional level, down from a flat 1.25HPπ β€οΈ Γ 0.625 per level. | ||||||
| 15w37a | Swords now have an attack speed of 1.6, or 0.6 seconds. | ||||||
| 15w43a | The average yield of golden swords in nether fortress chests has been decreased. | ||||||
| 15w49a | Sweep attack now does 1HPπ π damage to affected mobs and players. | ||||||
| 1.11.1 | 16w50a | Golden swords now smelt down into golden nuggets. | |||||
| Added Sweeping Edge enchantment. | |||||||
| 1.13 | 18w10a | Swords can now generate in buried treasure chests. | |||||
| 1.13.1 | 18w30b | The durability of golden swords has been reduced from 33 to 32 due to the fix of a bug.[6] | |||||
| September 10, 2018 | π Image Jasper Boerstra tweets an image of updated sword textures. | ||||||
| 1.14 | 18w43a | π Image The textures of golden swords has been changed. | |||||
| Swords now break bamboo instantly. | |||||||
| 1.16 | 20w07a | π Image Added piglins, which can spawn with and drop golden swords. | |||||
| 20w16a | Golden swords now generate in bastion remnants chests. | ||||||
| Golden swords now generate randomly enchanted in ruined portal chests. | |||||||
| Java Edition Combat Tests | |||||||
| 1.14.3 | The attack speed for all swords has been increased to 3. | ||||||
| The base damage is now 2HPπ β€οΈ , meaning that all swords now do 1HPπ π more damage than before}. | |||||||
| The attack reach of swords has been increased to 3.5 blocks. | |||||||
| 2 | The attack speed of all swords has been decreased to 2.5. | ||||||
| 3 | The attack speed of all swords has been changed from 2.5 back to 3.0. | ||||||
| The attack key can now again be held down to automatically attack when the attack meter is full. | |||||||
| Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed. | |||||||
| 4 | Swords can now perform critical, knockback (sprint) hits on 100% charge. | ||||||
| The attack reach of all weapons was decreased by 0.5 block. Swords now have a 3 blocks reach. | |||||||
| The 200% attack now gives a bonus reach of 1 block. | |||||||
| 6 | All weapons' attack reach have been buffed by 0.5 block. | ||||||
| 200% attacks have been removed. | |||||||
| Swords now always do sweep attacks, even in the air. | |||||||
| The cooldown for missed hits is a 4-tick cooldown instead of using the attack speed attribute. | |||||||
| 7c | All weapons' attack reach have been nerfed by 0.5 block. The sword's attack reach is now 3 blocks again. | ||||||
| 200% attacks have been re-added. | |||||||
| Swords no longer sweep without Sweeping Edge and 200% charge again. | |||||||
| 8b | Enchantment bonus attack damage is now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords' critical attacks are now way more powerful (especially with high enchantments) | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | π Image Added golden swords. They actually function as a weapon despite being unobtainable by normal means. | ||||||
| v0.3.2 | Golden swords can now be crafted with gold ingots and sticks. | ||||||
| v0.11.0 | build 11 | Golden swords are now available in the creative inventory. | |||||
| v0.11.0 | build 12 | Golden swords have been removed from creative. | |||||
| v0.11.0 | build 13 | Golden swords are available in creative mode again. | |||||
| v0.12.1 | build 1 | Instead of replacing the barehanded damage (1HPπ π ), swords now add their damage onto the barehanded damage, which results in all swords doing 1HPπ π more damage than before. | |||||
| In creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one. | |||||||
| Golden swords can now be found in nether fortress chests. | |||||||
| Golden swords are now rarely dropped by zombie pigmen. | |||||||
| build 11 | Blocks can no longer be broken while holding a sword in Creative mode. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden swords can now be smelted down into golden nuggets. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of golden swords has been changed. | |||||
| 1.16.0 | beta 1.16.0.51 | Golden swords are now sometimes dropped by piglins that spawn holding a golden sword. | |||||
| beta 1.16.0.57 | Golden swords now generate in bastion remnant chests. | ||||||
| Golden swords now generate randomly enchanted in ruined portal chests. | |||||||
| 1.17.30 | beta 1.17.20.20 | Swords now break bamboo instantly. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added golden swords. |
| TU5 | The ability to block with swords has been added. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Instead of replacing the barehanded damage (1HPπ π ), golden swords now add their damage onto the barehanded damage, which results in all swords doing 1HPπ π more damage than before. | ||
| In Creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one. | |||||||
| Golden swords are now found in the new chests in nether fortresses. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Blocking immediately after attacking no longer continues the swing animation. | |
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | The attack damage of golden swords is now shown above the hotbar when switching to it if the sword has less than 3 enchantments. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden swords can now be smelted into golden nuggets. |
| 1.90 | π Image The texture of golden swords has been changed. | ||||||
| 1.91 | The ability to block with swords has been removed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added golden swords. | ||||||
| Swords cannot block attacks. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, golden sword's numerical ID was 267.[verify] | |||||
Issues relating to "Golden Sword" are maintained on the bug tracker. Issues should be reported and viewed there.
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