![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Use cooldown | 1 second (20 ticks) |
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 4 (π π π π ) |
| Saturation | 2.4 (π π π π ) |
| Saturation boostβ[JE only] | Heals: 1.6HPπ β€οΈ Γ 0.8 Duration: 0.8 seconds |
| Always consumable | Yes |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Chorus Fruit",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "1 second (20 ticks)",
"label": "(link to Use cooldown article, displayed as Use cooldown)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">4 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">2.4 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.2 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 1.6<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.8</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 0.8 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "Yes",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Chorus Fruit"
],
"images": [
"Chorus Fruit.png"
]
}
Chorus fruit is an item obtained by breaking chorus plants that can be eaten (even when full) to teleport to a random nearby location on the ground. It can also be popped via smelting as a prerequisite to making purpur.
Chorus fruit can be obtained by breaking chorus plant blocks. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by Fortune.[1]
To eat chorus fruit, press and hold use while it is selected in the hotbar. Eating one restores 4 (π π
π π
) hunger and 2.4 hunger saturation.
Unlike most foods, chorus fruits can be eaten with a full hunger bar.
An entity (such as a player or a fox) who eats a chorus fruit may also be teleported: up to 16 attempts are made to choose a random destination within Β±8 on all three axes in the same manner as enderman teleportation, with the exception that the entity may teleport into an area only 2 blocks high, or one block tall for a crawling player and foxes. The entity does not land in the average centroid of the block, but rather to any position within an 8-block range. If there are no valid blocks within this range, the teleportation attempt fails and the entity remains in place. The entity is teleported directly down to the ground regardless of the height it was used at if the entity is too far from a valid destination.
Chorus fruit, unlike an ender pearl, can easily teleport a player through solid blocks. The algorithm tries to avoid fluids; entities cannot teleport into a space occupied by water or lava. However, entities can be teleported onto dangerous blocks such as fire, cacti and magma blocks.[2]
If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in a player's inventory and containers.[3]
Eating chorus fruit removes all fall damage, regardless of the distance an entity has fallen.
Eating chorus fruit may teleport an entity into areas protected by bedrock, barrier blocks, or other blocks that are otherwise unbreakable in Survival mode. However, it cannot teleport entities onto the Nether roof.[4]
Chorus fruit is completely non-functional above the Nether roof.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βPlayer teleports | Players | When a player teleports by eating a chorus fruit | item.chorus_fruit.teleport | subtitles.item.chorus_fruit.teleportβ | 1.0 | 1.0 | 16 | |
| βFox teleports | Players & Friendly Creatures[sound 1] | When a fox teleports by eating a chorus fruit | entity.fox.teleport | subtitles.entity.fox.teleportβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | When something teleports by eating a chorus fruit | mob.shulker.teleport | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite chorus-fruit.png: Sprite image for chorus-fruit in Minecraft Chorus Fruit | chorus_fruit | Item | item.minecraft.chorus_fruit |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite chorus-fruit.png: Sprite image for chorus-fruit in Minecraft Chorus Fruit | chorus_fruit | 558 | Item | item.chorus_fruit.name |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | π Image Added chorus fruit. | |||||
| 15w34c | A cooldown for using chorus fruit has now been added. | ||||||
| 15w37a | The chorus fruit's teleportation range has now been reduced from Β±32 to Β±8. | ||||||
| 15w50a | Added a sound for chorus fruit: item.chorus_fruit.teleport. | ||||||
| 1.10 | 16w21a | Chorus fruit can now teleport riders off their mounts. | |||||
| 1.14 | 18w43a | π Image The texture of chorus fruit has now been changed. | |||||
| 1.20.2 | 23w33a | Eating chorus fruit now resets fall distance.[5] | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | π Image Added chorus fruit. | |||||
| alpha 1.0.0.1 | The cooldown of chorus fruit now has an animation. | ||||||
| Bedrock Edition | |||||||
| 1.7.0 | beta 1.7.0.2 | The category that chorus fruit are apart of in the Creative inventory has been changed from "Nature" to "Items". | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of chorus fruit has now been changed. | |||||
| 1.11.0 | beta 1.11.0.1 | Chorus fruit now plays teleport sound after eating it. | |||||
| 1.13.0 | beta 1.13.0.15 | Chorus fruit has been moved back to the "Nature" section in the Creative inventory. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | π Image Added chorus fruit. |
| Chorus fruits can be eaten in creative mode. | |||||||
| TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Chorus fruits are no longer consumed when eaten in creative mode.[is this the correct version?] | |
| 1.90 | π Image The texture of chorus fruit has now been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | π Image Added chorus fruit. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 432. | |||||
Issues relating to "Chorus Fruit" are maintained on the bug tracker. Issues should be reported and viewed there.