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Goat Horn

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πŸ‘ Image
"Yearn" redirects here. For the cape, see Yearn Cape.
πŸ‘ Image
For other uses, see Goat (disambiguation) and Horn.
Goat Horn
Rarity tier
 
Uncommon
Use cooldown 7 seconds (140 ticks)[note 1]
Renewable Yes
Stackable No
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 "field": "7 seconds (140 ticks)",
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 "label": "(link to Renewable resource article, displayed as Renewable)"
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A goat horn is a horn dropped by goats. It has eight variants, and each plays a unique sound when used which can be heard by players in a large radius.

Obtaining

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Mob loot

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A horn is dropped when an adult goat rams a tree or any other hard block that occurs naturally where goats spawn. These include stone, coal ore, copper ore, iron ore, emerald ore, log, or packed ice. Goats do not ram other solid blocks. In Java Edition, these blocks are listed under the snaps_goat_horn tag, and can be modified by data packs.

Up to two horns can be dropped from an adult goat, or one horn if the goat spawned with only one horn. Regular goats may drop the "Ponder", "Sing", "Seek", and "Feel" horns, while screaming goats drop the "Admire", "Call", "Yearn", and "Dream" horns. A specific goat drops only one type of horn; that is, if a goat drops a "Sing" horn, its other horn is also a "Sing" horn.

Generated loot

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Item Structure Container Quantity Chance
Java Edition
πŸ‘ Image
[A]
πŸ‘ Image
Pillager Outpost
Chest 1 50%
{ "item": "Goat Horn", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" }
Bedrock Edition
πŸ‘ Image
[A]
πŸ‘ Image
Pillager Outpost
Chest 1 50%
{ "item": "Goat Horn", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" }
  1. ↑ a b Does not contain goat horn variants that drop from screaming goats.

Only the four variants from regular goats can be found here.

Usage

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When used, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to screaming goats.

There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown, so a player will be unable to bypass it by switching to another horn. However, the cooldown is limited to the player who used the horn, allowing multiple players to blow multiple horns in rapid succession.

Sounds

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Generic

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Goat Horn breaks offFriendly MobsWhen a goat's horn breaks offentity.goat.horn_breaksubtitles.entity.goat.horn_break​0.91.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsWhen a goat's horn breaks offmob.goat.horn_break​ ?1.01.0

Playing

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Goat horn playsJukebox/Note Blocks"Ponder"item.goat_horn.sound.0subtitles.item.goat_horn.play​16.01.0256
​Goat horn playsJukebox/Note Blocks"Sing"item.goat_horn.sound.1subtitles.item.goat_horn.play​16.01.0256
​Goat horn playsJukebox/Note Blocks"Seek"item.goat_horn.sound.2subtitles.item.goat_horn.play​16.01.0256
​Goat horn playsJukebox/Note Blocks"Feel"item.goat_horn.sound.3subtitles.item.goat_horn.play​16.01.0256
​Goat horn playsJukebox/Note Blocks"Admire"[note 2]item.goat_horn.sound.4subtitles.item.goat_horn.play​16.01.0256
​Goat horn playsJukebox/Note Blocks"Call"[note 2]item.goat_horn.sound.5subtitles.item.goat_horn.play​16.01.0256
​Goat horn playsJukebox/Note Blocks"Yearn"[note 2]item.goat_horn.sound.6subtitles.item.goat_horn.play​16.01.0256
​Goat horn playsJukebox/Note Blocks"Dream"[note 2]item.goat_horn.sound.7subtitles.item.goat_horn.play​16.01.0256

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Jukebox/Note Blocks"Ponder"horn.call.0​ ?16.01.0
​ ?Jukebox/Note Blocks"Sing"horn.call.1​ ?16.01.0
​ ?Jukebox/Note Blocks"Seek"horn.call.2​ ?16.01.0
​ ?Jukebox/Note Blocks"Feel"horn.call.3​ ?16.01.0
​ ?Jukebox/Note Blocks"Admire"[note 2]horn.call.4​ ?16.01.0
​ ?Jukebox/Note Blocks"Call"[note 2]horn.call.5​ ?16.01.0
​ ?Jukebox/Note Blocks"Yearn"[note 2]horn.call.6​ ?16.01.0
​ ?Jukebox/Note Blocks"Dream"[note 2]horn.call.7​ ?16.01.0

Data values

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Java Edition:

NameIdentifierForm Translation key
πŸ‘ ItemSprite goat-horn.png: Sprite image for goat-horn in Minecraft
Goat Horn
goat_hornItem item.minecraft.goat_horn
instrument.minecraft.ponder_goat_horn
instrument.minecraft.sing_goat_horn
instrument.minecraft.seek_goat_horn
instrument.minecraft.feel_goat_horn
instrument.minecraft.admire_goat_horn
instrument.minecraft.call_goat_horn
instrument.minecraft.yearn_goat_horn
instrument.minecraft.dream_goat_horn

Bedrock Edition:

NameIdentifierNumeric ID Form Translation key
πŸ‘ ItemSprite goat-horn.png: Sprite image for goat-horn in Minecraft
Goat Horn
goat_horn624Item item.goat_horn.name
item.minecraft.goat_horn.sound.0
item.minecraft.goat_horn.sound.1
item.minecraft.goat_horn.sound.2
item.minecraft.goat_horn.sound.3
item.minecraft.goat_horn.sound.4
item.minecraft.goat_horn.sound.5
item.minecraft.goat_horn.sound.6
item.minecraft.goat_horn.sound.7

Item data

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Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [String][NBT Compound / JSON Object] minecraft:instrument: One instrument (an [String] ID, or a new [NBT Compound / JSON Object] instrument definition). If present on an item, the description of the instrument is shown in the item's tooltip as gray text.
      • [NBT Compound / JSON Object] description: A text component that is used as a description in tooltips.
      • [String][NBT Compound / JSON Object] sound_event: One sound event (an [String] ID, or a new [NBT Compound / JSON Object] sound event definition)
      • [Float] use_duration: A non-negative float for how long the use duration is.
      • [Float] range: A non-negative float for the range of the sound.
Sound type Identifier
Ponder ponder_goat_horn
Sing sing_goat_horn
Seek seek_goat_horn
Feel feel_goat_horn
Admire admire_goat_horn
Call call_goat_horn
Yearn yearn_goat_horn
Dream dream_goat_horn

History

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Development

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October 16, 2021Ulraf, a game developer on Minecraft, states that goat horns are not included in Java Edition 1.18.
November 17, 2021Goat horns are initially announced to be added after "The Wild Update".

Java Edition

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Java Edition
1.1922w17aπŸ‘ Image
Added goat horns.
1.21.224w33aThe rarity of goat horns has been changed from "Common" to "Uncommon".

Bedrock Edition

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This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are:
  • sounds from 1.16.200.52 to 1.18.30.27;
  • sounds from 1.18.30.27 to 1.19.0.25 (including "Fly" and "Dream");
  • sounds from 1.19.0.25 to 1.19.10.22 for "Feel", ie before it was updated to match Java.
Bedrock Edition
1.16.200
Experiment
Caves and Cliffs
beta 1.16.200.52πŸ‘ Image
Added goat horns behind the "Caves and Cliffs" experimental toggle.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.51Goats now drop 2 horns each.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.20.20Baby goats no longer drop horns.
1.18.0
Experiment
Vanilla Experiments
beta 1.18.0.22Goat horns have been moved behind the "Vanilla Experiments" experiments toggle.
1.18.30
Experiment
Vanilla Experiments
Preview 1.18.20.24Goat horns now have a cooldown after being used.
Preview 1.18.20.26Goat horns now have an animation when being used in first person.
Goats now make a sound when they drop goat horns.
Preview 1.18.30.27Goat horns are now used to craft copper horns.
Changed goat horn sounds.
1.19.0
Experiment
Vanilla Experiments
Preview 1.19.0.25Goat horns are no longer used to craft copper horns, as copper horns have been removed.
Changed goat horn sounds.[verify]
Removed "Fly" and "Dream" goat horns.
Updating a world that previously contained the "Fly" goat horn and "Dream" goat horn to this version or later would convert them to invalid goat horns, labeled "item.minecraft.goat_horn.sound.8" and "item.minecraft.goat_horn.sound.9" respectively, thus allowing them to be obtained in survival mode.
1.19.0Preview 1.19.0.29Goat horns are now available without enabling experimental gameplay.
1.19.10Preview 1.19.10.22Renamed the "Resist" goat horn to the "Dream" goat horn to match Java Edition.
The "Feel" goat horn now plays the same sound as Java Edition.
1.20.40Preview 1.20.40.22The maximum range at which goat horns are audible has been increased from 16 to 256 blocks.[1]
1.21.30Preview 1.21.30.21The rarity of goat horns has been changed from "Common" to "Uncommon".

Issues

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Issues relating to "Goat Horn" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The "seek" horn is the same as the "ominous horn" that announces a raid.
  • The "call" horn sounds very similar to the iconic THX intro.

Gallery

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Screenshots

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Notes

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  1. ↑ Applies to all goat horn variants, not only the type that was used.
  2. ↑ a b c d e f g h These are dropped by screaming goats.

References

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External links

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Navigation

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