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Channeling

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Channeling
Other names Channelling (AU, CA, GB, NZ)
Maximum level I
Primary items πŸ‘ Image
Secondary items None
Enchantment weight 1
Identifier channeling
Incompatible with Riptide
Overleveling behavior No change
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 {
 "field": "'''Channelling''' (<abbr class=\"\" title=\"Australian English\">AU</abbr>, <abbr class=\"\" title=\"Canadian English\">CA</abbr>, <abbr class=\"\" title=\"British English\">GB</abbr>, <abbr class=\"\" title=\"New Zealand English\">NZ</abbr>)",
 "label": "(link to Language#Differences between English variants article, displayed as Other names)"
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 {
 "field": "I",
 "label": "Maximum level"
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 {
 "field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite trident.png article, displayed as 16x16px|link=Trident|alt=|class=pixel-image|)</span>",
 "label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
 },
 {
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 "label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
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 {
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 "label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
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 {
 "field": "<code>channeling</code>",
 "label": "(link to Identifier article, displayed as Identifier)"
 },
 {
 "field": "(link to Riptide article, displayed as Riptide)",
 "label": "Incompatible with"
 },
 {
 "field": "No change",
 "label": "<abbr class=\"\" title=\"How the enchantment's behavior scales when exceeding the maximum level via commands or other means.\">Overleveling behavior</abbr>"
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 "images": []
}

Channeling[a] is an enchantment applied to tridents that causes a lightning strike when thrown at an entity or lightning rod during a thunderstorm (in Java Edition) or at a lightning rod during any type of rain (in Bedrock Edition).

Obtaining

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Channeling on enchanted books can be obtained from enchanting tables, drops from mobs spawned in a raid,β€Œ[Bedrock Edition only] fishing, librarian villagers, and in the following structures' loot chests: desert pyramid, stronghold, ocean ruins, woodland mansion, pillager outpost, ancient city, mineshaft, dungeon, jungle pyramids, and from vaults in trial chambers.

Usage

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Channeling summons a lightning bolt when an entity or lightning rod is hit by a thrown trident, if there is currently a thunderstorm occurring. This applies to most entities that the trident can collide with: mobs, players, armor stands, boats, minecarts, end crystals, item frames, paintings, leash knots, and even shulker bullets. It does not apply to ghast fireballs and wind charges, and to entities that the trident can't collide with (small fireballs, arrows, experience orbs, thrown item entities, primed TNT, falling blocks, wither projectiles, and so on).

Channeling effectively increases projectile damage through its lightning bolt damage. Due to a bug regarding the duration of the lightning damage hitbox, the lightning from Channeling will occasionally not deal damage after the initial projectile hits.[1]

Type Base damage Channeling
πŸ‘ ItemSprite enchanted-trident.png: Sprite image for enchanted-trident in Minecraft
Ranged
8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
13HPπŸ‘ ❀️
Γ— 6.5

For the enchantment to work, there must not be opaque or partially transparent blocks at any position above the target entity. This enchantment allows the player to transform some mobs into different mobs.

Mobs struck by lightning summoned by this enchantment react in the same way as they would if struck by lightning normally. The following mobs transform into another mob when hit:

As with a regular lightning strike, turtles are instantly killed and drop a bowl.

In Java Edition, Channeling doesn't affect mobs in some circumstances[2][3][4]. A mob cannot be: in water, lava, powder snow, cobweb, on soul sand, honey block, mud, or snow (if snow layer is 8) while being hit with this enchantment. Humanoid mobs in a minecart or in a boat which have the "riding" posture (see Riding Β§ Posture) also can't be struck with lightning, but other mobs in vehicles can be struck.

However, it should be noted that in the circumstances stated above, even though lightning cannot be summoned if the mob itself is hit by a Channeling trident, they are still affected by the lightning if it strikes nearby. For instance, if a Channeling trident hits an armor stand next to a creeper in water, the lightning is summoned as normal, and the creeper becomes charged from being in the affected radius of the lightning.

In Bedrock Edition, Channeling tridents thrown at lightning rods during rain create lightning without the need for a thunderstorm.

Lightning bolts summoned by Channeling tridents are not redirected by lightning rods.

Lightning from a Channeling trident never spawns a skeleton trap.

Incompatibilities

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Channeling and Riptide are mutually exclusive. If combined using commands, Riptide supersedes Channeling.

Sounds

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Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Trident thunder cracksWeatherWhen a trident with Channeling strikes a lightning roditem.trident.thundersubtitles.item.trident.thunder​5.01.016
​Trident thunder cracksFriendly MobsWhen a Channeling trident hits a mobitem.trident.thundersubtitles.item.trident.thunder​5.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a trident with Channeling strikes a mob[sound 1]item.trident.thunder​ ?1.0[sound 2]1.0
  1. ↑ MCPE-173931 β€“ Tridents don't make channeling sounds when striking a lightning rod
  2. ↑ MCPE-178265 β€“ Trident thunder sound definition schema error

Data values

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Java Edition:

NameIdentifier Translation key
Channelingchanneling enchantment.minecraft.channeling

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Channelingchanneling32 enchantment.tridentChanneling

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Surge ProtectorProtect a Villager from an undesired shock without starting a fireBe within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30Γ—30Γ—30 volume centered on the lightning strike.
πŸ‘ Image
πŸ‘ Image
Very Very FrighteningStrike a Villager with lightningHit a villager with lightning created by a trident with the enchantment, turning it into a witch.

History

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Java Edition

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Java Edition
1.1318w07aChanneling is added alongside tridents.
18w14aChanneling is no longer compatible with Riptide.
1.1720w45aChanneling can now be triggered by hitting lightning rods.
1.2124w18aDrowned can now use the Channeling enchantment.[5]
24w20aDrowned can no longer use the Channeling enchantment.
1.21.224w33aDrowned can now use the Channeling enchantment again.

Bedrock Edition

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Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8Added Channeling as part of Experimental Gameplay, able to be applied to the new tridents.
1.4.0beta 1.2.14.2Channeling has been fully implemented and is no longer part of Experimental Gameplay.
Tridents are now fully implemented and can now be enchanted with Channeling.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Channeling is added alongside tridents.

Issues

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Issues relating to "Channeling" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The Very Very Frightening achievement title is a reference to the song Bohemian Rhapsody.

Notes

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  1. ↑ Also known as Channelling in other variants of English.

References

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  1. ↑ 305643 β€“ Lightning occasionally fails to deal its double damage tick correctly β€“ resolved as "Unresolved".
  2. ↑ MC-125773
  3. ↑ MC-134920
  4. ↑ MC-217528
  5. ↑ MC-271629

Navigation

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