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VOOZH | about |
| Maximum level | III |
|---|---|
| Primary items | π Image |
| Secondary items | None |
| Enchantment weight | 5 |
| Identifier | lunge
|
{
"title": "Lunge",
"rows": [
{
"field": "III",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite spear.png article, displayed as 16x16px|link=Spear|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "5",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "<code>lunge</code>",
"label": "(link to Identifier article, displayed as Identifier)"
}
],
"invimages": [],
"images": []
}
Lunge is an enchantment applied to spears that causes jab attacks to propel the wielder forward horizontally. When used, Lunge consumes saturation and hunger at an amount dependent on the enchantment level, as well as 1 durability. The distance gained from Lunge is increased when in midair.
Lunge can be directly applied to a spear or book using an enchanting table. Enchanted books with Lunge can also be obtained by trading with a librarian of any levelβ[until: Villager Trade Rebalance], from fishing, or from structure loot. An enchanted book can be used to apply Lunge to a spear using an anvil.
Lunge propels the wielder forward, providing an instant momentum boost of blocks per tick in the direction they are facing whenever they perform a jab attack, at the cost of causing exhaustion gained (for players only) and 1 additional durability loss. This equates to:
For players, Lunge consumes saturation points first, and then hunger points after. Lunge can only be activated if the wielder has 7 (π π
π π
π π
π π
) or more hunger points in their hunger bar (i.e. they can sprint). This equates to:
The speed at which the user can lunge is dependent on the attack speed of their weapon, which in turn makes lower tier spears able to use Lunge more often.
| Tier | Attack cooldown length | Lunges per second |
|---|---|---|
| π ItemSprite wooden-spear.png: Sprite image for wooden-spear in Minecraft |
0.65 seconds | 1.54 lunges per second |
| π ItemSprite stone-spear.png: Sprite image for stone-spear in Minecraft |
0.75 seconds | 1.33 lunges per second |
| π ItemSprite copper-spear.png: Sprite image for copper-spear in Minecraft |
0.85 seconds | 1.18 lunges per second |
| π ItemSprite golden-spear.png: Sprite image for golden-spear in Minecraft π ItemSprite iron-spear.png: Sprite image for iron-spear in Minecraft |
0.95 seconds | 1.05 lunges per second |
| π ItemSprite diamond-spear.png: Sprite image for diamond-spear in Minecraft |
1.05 seconds | 0.95 lunges per second |
| π ItemSprite netherite-spear.png: Sprite image for netherite-spear in Minecraft |
1.15 seconds | 0.87 lunges per second |
Non-player mobs do not have hunger, so Lunge will always activate whenever they perform jab attacks, with the only cost being durability. However, zombies, zombie villagers, husks, piglins, and zombified piglins only perform charge attacks, and therefore will never activate Lunge. Mobs use Lunge-enchanted spears in exactly the same way they use non-Lunge spears; i.e. only in melee range and never for mobility. The distance traveled using Lunge is maximized if the wielder looks directly horizontal when they activate it, as the vertical component of Lunge's momentum boost is cancelled before it is applied to the wielder. Additionally, using Lunge midair propels the wielder significantly farther than on the ground. Lunge will not activate if the wielder is riding a mount or vehicle, gliding with elytra, touching water or, if the wielder is a player, has 5 or fewer hunger points.
Lunge does not activate when doing a charge attack, and instead activates when doing a jab attack. However, by initiating a charge attack directly after jabbing, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. The following table shows the damage of charge attacks when done using the speed from different levels of Lunge.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSpear lunges | Entity-Dependent | When a spear enchanted with Lunge is used to perform a jab attack | item.spear.lunge | subtitles.item.spear.lungeβ | 1.0 | 1.0 | 16 | |
| Name | Identifier | Translation key |
|---|---|---|
| Lunge | lunge |
enchantment.minecraft.lunge |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Lunge | lunge | 41 |
enchantment.lunge |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w41a | Added Lunge. | |||||
| Lunge is currently incompatible with Mending. | |||||||
| Lunge currently causes no exhaustion and durability loss upon use. | |||||||
| 8 durability is lost at level I, 32 durability at level II, and 128 durability at level III. | |||||||
| 25w42a | Lunge is no longer incompatible with Mending. | ||||||
| 25w43a | Lunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula exhaustion. | ||||||
| 3 (π π π π ) is consumed at level I, 4 (π π π π ) at level II, and 5 (π π π π π π ) at level III. | |||||||
| 25w44a | The hunger and saturation loss when using Lunge has been lessened, now using the formula exhaustion. | ||||||
| 1 (π π ) is consumed at level I, 2 (π π ) at level II, and 3 (π π π π ) at level III. | |||||||
| Lunge now once again causes durability damage when used, but is now only 1 durability regardless of enchantment level. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.130 | Preview 1.21.130.20 | Added Lunge. | |||||
| Lunge currently causes no exhaustion and durability loss upon use. | |||||||
| 8 durability is lost at level I, 32 durability at level II, and 128 durability at level III. | |||||||
| Preview 1.21.130.24 | Lunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula exhaustion. | ||||||
| 1 (π π ) is consumed at level I, 2 (π π ) at level II, and 3 (π π π π ) at level III. | |||||||
| Lunge now only causes 1 durability damage regardless of enchantment level. | |||||||
Issues relating to "Lunge" are maintained on the bug tracker. Issues should be reported and viewed there.
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