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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | JE: Yes (60) BE: Yes (30) |
| Catches fire from lava |
No |
| Map color | 7 PLANT |
| Note block instrument | Default (Harp) |
{
"title": "Golden Dandelion",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' Yes (60)<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes (30)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Golden Dandelion"
],
"images": [
"Golden Dandelion.png"
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}
A golden dandelion is a craftable flower that can be fed to baby mobs to pause their aging, or resume it by feeding another one to the same baby mob. It does not generate naturally and can only be obtained through crafting or the wandering trader.
Unlike other one-block-tall flowers in Bedrock Edition, players cannot spread golden dandelions on top of nearby grass blocks by applying bone meal on a golden dandelion.
A golden dandelion can be broken instantly with any item or by hand, dropping itself.
A golden dandelion also breaks if water or lava runs over its location, if a piston extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Wandering Trader | Ordinary | 7% | 7% | 2 Γ π Image Emerald | π Image | 12 | β | β |
Like other flowers, golden dandelions can be used as decoration, placed in flower pots, and planted on grass blocks, dirt, coarse dirt, rooted dirt, farmland, podzol, mycelium, moss blocks, pale moss blocks, mud, or muddy mangrove roots. Unlike other flowers however, golden dandelions cannot be composted, and neither attract nor get pollinated by bees.
A golden dandelion can be used on a baby mob that normally ages (excluding villagers), which resets and locks its aging time (24000 game ticks (20 minutes) for most mobs, or 48000 game ticks (40 minutes) for snifflets), prevents it from despawning, and displays downward-moving particles. One cannot be used if the mob has the cannot_be_age_locked entity tag. The golden dandelion is consumed when used on a mob. If a second golden dandelion is used on the same mob, the mob resumes aging and upward-moving particles are displayed. The golden dandelion has a 2 second use cooldown per mob.
Using a golden dandelion on a baby mob sets the NBT value AgeLockedβ[Java Edition only] or GrowthPausedβ[Bedrock Edition only] to 1. Using it again sets the NBT value back to 0.
Suspicious stew that is created using a golden dandelion imparts the Saturation effect for 0.35 seconds in Java Edition or 0.3 seconds in Bedrock Edition. The Saturation effect restores an additional 7 (π π
π π
π π
π π
) hunger and 14 saturation in Java Edition, or 6 (π π
π π
π π
) hunger in Bedrock Edition. The suspicious stew can be made using a golden dandelion or produced by feeding a dandelion to a non-baby brown mooshroom and then milking it with a bowl.
Piglins run toward any golden dandelion item on the ground and inspect it for 6 seconds in Java Edition or 8 seconds in Bedrock Edition[1] before putting it in their inventory.
Oak, birch, and cherry trees grown from saplings planted within 2 blocks of a golden dandelion have a 5% chance to grow with a bee nest and 2β3 bees in it.
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGolden Dandelion halts aging | Players | Feeding the golden dandelion to an aging baby entity | item.golden_dandelion.use | subtitles.item.golden_dandelion.useβ | 1.0 | 1.0 | 16 | |
| βGolden Dandelion starts aging | Players | Feeding the golden dandelion to a non-aging baby entity | item.golden_dandelion.unuse | subtitles.item.golden_dandelion.unuseβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Noneβ[sound 1] | Friendly Mobs | Feeding the golden dandelion to an aging baby entity | mob.pause_growth | Noneβ[sound 1] | 1.0 | 1.0 | |
| Noneβ[sound 1] | Friendly Mobs | Feeding the golden dandelion to a non-aging baby entity | mob.reset_growth | Noneβ[sound 1] | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite golden-dandelion.png: Sprite image for golden-dandelion in Minecraft Golden Dandelion | golden_dandelion | Block & Item | flowerssmall_flowers | flowerssmall_flowers |
block.minecraft.golden_dandelion |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite golden-dandelion.png: Sprite image for golden-dandelion in Minecraft Golden Dandelion | golden_dandelion | 1346 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1091) |
tile.golden_dandelion.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold itemβ[more information needed] while it is aggressive toward the player. | 30 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.1 | snap5 | π Image Added golden dandelions. | |||||
| snap6 | Golden dandelions no longer work on tamed skeleton horses and zombie horses. | ||||||
| Golden dandelions now work on tadpoles. | |||||||
| snap7 | Golden dandelions now work on baby hoglins. | ||||||
| snap8 | Golden dandelions now work on baby brown mooshrooms.[2] | ||||||
| snap10 | Golden dandelions now display particle effects when stopping or starting aging. | ||||||
| 26.2 | snap1 | Golden dandelions can now be used on small sulfur cubes. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.10 | Preview 26.10.21 | π Image Added golden dandelions. | |||||
| Preview 26.10.23 | Golden dandelions can now be crafted into yellow dye. | ||||||
| Golden dandelions can now be used to craft suspicious stew. | |||||||
| Golden dandelions can now be used to distract piglins. | |||||||
| Golden dandelions can now be picked up by certain mobs. | |||||||
| Golden dandelions can now be sold by wandering traders. | |||||||
| Golden dandelions now produce particles and sounds on use. | |||||||
| Bone meal can no longer be used to spawn more flowers around it. | |||||||
| Preview 26.10.24 | Golden dandelions now display green particles on use, moving upward when locking the age and downward when resetting the age. | ||||||
| Golden dandelions now play different lock and reset sounds on use. | |||||||
| 26.20 Experiment | Preview 26.20.23 | Golden dandelions can now be used on small sulfur cubes. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
Issues relating to "Golden Dandelion" are maintained on the bug tracker. Issues should be reported and viewed there.
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| Material | |
| Building blocks | |
| Armor | |
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| Plant/Related | |
| Flower | |
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| Tiny | |
| Normal | |
| Tall | |
| Other | |