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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft |
| Blast resistance | 2.5 |
| Hardness | 2.5 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
Yes |
| Map color | 13 WOOD |
| Note block instrument | Bass |
{
"title": "Barrel",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "2.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "2.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(143, 119, 72); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 13 WOOD</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Barrel"
],
"images": [
"Barrel.png",
"Open_Barrel.png"
]
}
A barrel is a solid block used to store items. Unlike a chest, it cannot connect to other barrels. It also serves as a fisherman's job site block.
Barrels can be mined with or without any tool, but axes are the quickest.
Empty barrels can generate naturally in fisher cottages in villages. Up to 3 barrels can generate in a village fisher cottage.
In trial chambers, barrels containing loot can be found in the corridors, while empty barrels generate beneath hoppers at chamber entrances.
Barrels containing loot can be found in abandoned camps.β[upcoming: Third Drop 2026]
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Village |
Fisherman's chest | 1β3 | 24.2%{ "item": "Barrel", "stacksize": "1β3", "chance": 0.2418426461183103, "structure": "Village", "container": "Fisherman's chest" }
|
Barrels can be moved by pistons.β[Bedrock Edition only] Water and lava flow around barrels without affecting them. Lava can create fire in air blocks next to barrels as if the barrel was flammable, but the barrel does not actually catch fire and can't burn away.
Barrels have a container inventory with 27 slots, which is the same as a single chest. Unlike chests, the action of opening a barrel is never prevented. They can be filled by droppers and both filled and emptied by hoppers. When broken, barrels drop the contents of the container and the barrel item itself.
To open the barrel interface, use the Use Item control. To move items between the barrel inventory and the player inventory or hotbar while the barrel interface is open, drag or shift-click the items. Holding and double-clicking while holding an item moves all items of the type clicked on in or out of the barrel to the extent that space is available for them.β[Java Edition only] To exit the barrel interface, use the control.
By default, the interface of a barrel is labeled "Barrel". A barrel's GUI label can be changed by naming the barrel in an anvil before placing it or by using the /data commandβ[Java Edition only] (for example, to label a barrel at (0,64,0) as "Bonus Barrel!", use /data merge block 0 64 0 {CustomName:'"Bonus Barrel!"'}).
In Java Edition, a barrel can be "locked" by setting its lock tag using the /data command. If a barrel's lock tag is not blank, the barrel cannot be opened unless the player is holding an item that matches the item predicate in the lock tag. For example, to lock a barrel at (0,64,0) so that the barrel cannot be opened unless the player is holding an item named "Barrel Key", use /data merge block 0 64 0 {lock:{components:{"custom_name":"Barrel Key"}}}.
If a barrel has not been claimed by a villager, any nearby unemployed villager has a chance to change their profession to fisherman and claim the barrel as their job site block.
Barrels can be used as a fuel in furnaces, smelting 1.5 items per block.
Piglins become hostile toward players who open or break barrels.
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.wood.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.wood.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.wood | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.wood | subtitles.block.generic.placeβ | 1.0 | 0.8 | |
| βAxe strips | Blocks | When an axe strips a log or wood block [sound 1] | use.wood | subtitles.block.generic.hitβ | 1.0 | 0.8 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.wood | subtitles.block.generic.hitβ | 0.23 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.wood | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.wood | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.wood | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.wood | subtitles.block.generic.footstepsβ | 0.18 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBarrel closes | Blocks | When a barrel closes | block.barrel.close | subtitles.block.barrel.closeβ | 0.5 | 0.9β1.0 | 16 | |
| βBarrel opens | Blocks | When a barrel opens | block.barrel.open | subtitles.block.barrel.openβ | 0.5 | 0.9β1.0 | 16 | |
| βFisherman works | Friendly Mobs | Randomly while a fisherman is working | entity.villager.work_fisherman | subtitles.entity.villager.work_fishermanβ | 1.0 | 0.8β1.2 | 16 | |
| βChest locked[sound 1] | Blocks | When a player attempts to open a barrel locked using the [NBT Compound / JSON Object] lock tag | block.chest.lockedβ[sound 1]β | subtitles.block.chest.lockedββ[sound 1]β | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a barrel closes | block.barrel.close | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When a barrel opens | block.barrel.open | β ? | 1.0 | 1.0 | |
| β ? | Blocks | Randomly while a fisherman is working | block.barrel.open | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite barrel.png: Sprite image for barrel in Minecraft Barrel | barrel | Block & Item | guarded_by_piglins |
block.minecraft.barrel |
| Name | Identifier |
|---|---|
| π BlockSprite barrel.png: Sprite image for barrel in Minecraft Block entity | barrel |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite barrel.png: Sprite image for barrel in Minecraft Barrel | barrel | 458 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_axe_item_destructiblewood |
tile.barrel.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite barrel.png: Sprite image for barrel in Minecraft Block entity | Barrel |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | downeastnorthsouthupwest | The direction the barrel is facing. |
| open | false | falsetrue | Whether the barrel is currently being looked at by a player; changes the texture on the top face. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0 | 012345 | 012345 | The direction the barrel is facing.
|
| open_bit | 0x8 | 0 | 01 | 01 | Whether the barrel is currently being looked at by a player; changes the texture on the top face. |
A barrel has a block entity associated with it that holds additional data about the block.
minecraft:container component. The component is still present on the block entity, even if the tag does not exist (due to a loot table existing instead).
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w44a | π Image π Image π Image π Image π Image π Image Added barrels. | |||||
| Barrels have been added to the Creative inventory. | |||||||
| Barrels currently have the inventory of a chest, but there is no way to view this in-game. | |||||||
| Barrels can currently be filled only by hoppers and droppers. | |||||||
| Barrels can currently be emptied only by hoppers. | |||||||
| Barrels currently do not drop the items they contain when broken. | |||||||
| 18w47b | π Image The facing=south block state texture of barrels has been changed. | ||||||
| 18w48a | Barrel items are now found in chests in village fisher cottages. | ||||||
| Barrels can now generate naturally in villages in plains. | |||||||
| 18w49a | Barrels can now generate naturally in savanna and snowy villages. | ||||||
| 18w50a | Barrels can now generate naturally in desert and taiga villages. | ||||||
| Barrels now act as a storage unit. | |||||||
| Barrels can now be used in tight spaces, even if there is a block above it, unlike a chest. | |||||||
| Barrels can now be crafted using 6 wood planks and 2 wood slabs. | |||||||
| 19w03a | Sounds have been added for barrels. | ||||||
| 19w07a | π Image π Image π Image π Image π Image π Image An open block state has been added to barrels. | ||||||
| 19w11a | Barrels now serve as fisherman villagers' job site block. | ||||||
| 1.16 | 20w06a | Crimson planks and warped planks can now be used to craft barrels. | |||||
| 20w15a | Piglins now become hostile toward players who open or break barrels. | ||||||
| 1.18 | pre5 | π Image π Image π Image Bottom texture was changed. | |||||
| 1.19 | 22w11a | Mangrove planks can now be used to craft barrels. | |||||
| 1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft barrels. | |||||
| 1.19.4 Experiment | 23w07a | Cherry planks can now be used to craft barrels. | |||||
| 1.20.3 Experiment | 23w45a | Barrels containing loot now generate in trial chambers. | |||||
| 1.21.2 | 24w33a | Empty barrels now generate beneath hoppers at chamber entrances in trial chambers. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Barrels containing loot now generate in abandoned camps. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.0 | beta 1.9.0.0 | π Image π Image Unused barrel textures are added, including textures titled "fish barrel" and "empty barrel." [verify] | |||||
| 1.9.0 Experiment | beta 1.9.0.2 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Added barrels which are currently behind Experimental Gameplay. | |||||
| A barrel can be used to smelt 1.5 items in a furnace. | |||||||
| 1.10.0 Experiment | beta 1.10.0.3 | A crafting recipe has been added to barrels, which is different compared from Java Edition's crafting recipe. | |||||
| Barrels now generate in fisher cottages in villages. | |||||||
| 1.11.0 | beta 1.11.0.1 | The functionality of barrels has been added. | |||||
| Barrels are now available outside of Experimental Gameplay. | |||||||
| 1.18.10 | beta 1.18.10.22 | π Image π Image π Image Changed the bottom texture to match the spruce planks. | |||||
| 1.20.10 | Preview 1.20.10.20 | The crafting recipe for barrels now uses planks instead of sticks to match Java Edition. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Barrels containing loot now generate in abandoned camps. | |||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | π Image π Image Added barrels. | ||||||
Issues relating to "Barrel" are maintained on the bug tracker. Issues should be reported and viewed there.