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VOOZH | about |
Block states (also known as block properties)[note 1] are extra pieces of data that further define a block, such as how it appears or behaves.
In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one, and they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.
In Java Edition, there are also fluid states, that further define a fluid as to how it behaves.
Tracks the age of plants to handle growth and of fire to handle spread.
| State value | Blocks |
|---|---|
Integer (0 to 1)
|
|
Integer (0 to 2)
|
๐ Image Cocoa |
Integer (0 to 3)
|
|
Integer (0 to 4)
|
|
Integer (0 to 5)
|
๐ Image Chorus Flower |
Integer (0 to 7)
|
|
Integer (0 to 15)
|
|
Integer (0 to 25)
|
Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
How this block is attached to the block it is on.
| State value | Blocks |
|---|---|
|
๐ Image Bell |
What axis the block is oriented to.
| State value | Blocks |
|---|---|
|
|
|
๐ Image Nether Portal |
Whether this block contains any berries.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
The number of bites taken from the cake.
| State value | Blocks |
|---|---|
Integer (0 to 6)
|
๐ Image Cake |
Whether a sculk catalyst is currently blooming.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Sculk Catalyst |
Whether this scaffolding is floating (shows the bottom) or a pale moss carpet is only showing the upper vines.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Whether this shrieker can summon a warden if triggered.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Sculk Shrieker |
How many candles are contained within this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
๐ Image Candle (any) |
Tracks the remaining uses of respawn anchors.
| State value | Blocks |
|---|---|
Integer (0 to 4)
|
๐ Image Respawn Anchor |
Whether or not the command block is conditional.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Command Block (any variant) |
The pose of a copper golem statue.
| State value | Blocks |
|---|---|
|
๐ Image Copper Golem Statue (any) |
Whether or not a decorated pot produces shattering sound when broken.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Decorated Pot |
Whether a crafter is currently crafting.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Crafter |
The current state of a creaking heart.
| State value | Blocks |
|---|---|
|
๐ Image Creaking Heart |
The amount of time between receiving a signal and responding.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
๐ Image Redstone Repeater |
Whether the tripwire is broken using shears or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Tripwire |
The distance from a base block.
| State value | Blocks |
|---|---|
Integer (0 to 7)
|
๐ Image Scaffolding |
Integer (1 to 7)
|
๐ Image Leaves (any) |
Determines whether something is below the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Determines whether the bubble column is a whirlpool or upwards.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Bubble Column |
The dusting progress of a suspicious block.
| State value | Blocks |
|---|---|
Integer (0 to 3)
|
Determines whether something is on the east side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
๐ Image Redstone Dust |
|
The amount of eggs in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
๐ Image Turtle Egg |
Whether or not the hopper can collect and transfer items.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Hopper |
Whether or not the piston is extended.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Whether the frame contains an eye of ender.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image End Portal Frame |
What side of a block the attached block is on.
| State value | Blocks |
|---|---|
|
For most blocks, what direction the block faces.
For wall-attached bells as well as cocoa, the opposite is true.[1]
Whether a fluid is falling.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
The amount of flowers in a group of pink petals or wildflowers.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.
| State value | Blocks |
|---|---|
|
|
|
|
Whether or not the lantern or mangrove propagule hangs on the ceiling.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Whether or not this lectern holds a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Lectern |
Whether or not a bottle is in slot 1 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Brewing Stand |
Whether or not a bottle is in slot 2 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Brewing Stand |
Whether or not a bottle is in slot 3 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Brewing Stand |
True when the jukebox contains a music disc.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Jukebox |
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.
| State value | Blocks |
|---|---|
Integer (0 to 2)
|
Identifies the side the hinge is on (when facing the same direction as the door's inside).
| State value | Blocks |
|---|---|
|
๐ Image Door (any) |
The level of honey inside the beehive and bee nest.
| State value | Blocks |
|---|---|
Integer (0 to 5)
|
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Fence Gate (any) |
The instrument sound the note block makes when it gets powered or used.
| State value | Blocks |
|---|---|
|
๐ Image Note Block |
Whether the daylight detector detects light (false) or darkness (true).
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Daylight Detector |
How many layers of snow are on top of each other.
| State value | Blocks |
|---|---|
Integer (1 to 8)
|
๐ Image Snow |
How big the leaves are on this bamboo.
| State value | Blocks |
|---|---|
|
๐ Image Bamboo |
For cauldrons, composters, and fluids, describes how full the block is. For lights, describes the light level produced.
| State value | Blocks |
|---|---|
Integer (0 to 3)
|
๐ Image Cauldron (water and powder snow) |
Integer (0 to 8)
|
๐ Image Composter |
Integer (0 to 15)
|
Whether the block is turned on or off.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
Whether the repeater can change it is powered state (false) or not (true).
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Redstone Repeater |
The mode the comparator or structure block is in.
| State value | Blocks |
|---|---|
|
๐ Image Redstone Comparator |
|
๐ Image Structure Block |
|
๐ Image Test Block |
How wet the farmland is.
| State value | Blocks |
|---|---|
Integer (0 to 7)
|
๐ Image Farmland |
If a creaking heart is naturally generated, instead of placed by a player.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Creaking Heart |
Determines whether something is on the north side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
๐ Image Redstone Dust |
|
The note the note block plays when it gets powered.
| State value | Blocks |
|---|---|
Integer (0 to 24)
|
๐ Image Note Block |
If there's already a player in this bed.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Bed (any) |
Whether a trial spawner or vault is ominous.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Whether the door is open or closed.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
Direction the arrows point, followed by the position of the line face.
| State value | Blocks |
|---|---|
|
Whether this is the foot or head end of the bed.
| State value | Blocks |
|---|---|
|
๐ Image Bed (any) |
Whether leaves decay (false) or not (true)
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Leaves (any) |
The amount of pickles in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
๐ Image Sea Pickle |
The current state of the potent sulfur block.
| State Value | Blocks |
|---|---|
|
๐ Image Potent Sulfur |
The power level of Redstone emission.
| State value | Blocks |
|---|---|
Integer (0 to 15)
|
Whether the block is powered.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
The rotation of standing heads, signs and banners.
| State value | Blocks |
|---|---|
Integer (0 to 15)
|
|
Describes this sculk sensor's phase (whether it's active).
| State value | Blocks |
|---|---|
|
The amount of leaves in a group of leaf litter.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
๐ Image Leaf Litter |
The way this block connects to its neighbors.
| State value | Blocks |
|---|---|
|
|
|
๐ Image Stairs (any) |
|
๐ Image Rail |
Whether this piston head's arm is 4/16th of a block shorter.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Piston Head |
Whether this sculk shrieker is shrieking.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Sculk Shrieker |
The current connection of a shelf.
| State value | Blocks |
|---|---|
|
๐ Image Shelf (any) |
Whether this campfire has higher smoke or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Whether slot 0 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Chiseled Bookshelf |
Whether slot 1 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Chiseled Bookshelf |
Whether slot 2 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Chiseled Bookshelf |
Whether slot 3 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Chiseled Bookshelf |
Whether slot 4 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Chiseled Bookshelf |
Whether slot 5 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Chiseled Bookshelf |
Whether this block uses the snowy side texture.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Determines whether something is on the south side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
๐ Image Redstone Dust |
|
Whether this sapling is ready to grow.
| State value | Blocks |
|---|---|
Integer (0 to 1)
|
The thickness of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
|
The tilt stage of a big dripleaf.
| State value | Blocks |
|---|---|
|
๐ Image Big Dripleaf |
Whether pale hanging moss is at the bottom.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image Pale Hanging Moss |
The current state of a trial spawner.
| State value | Blocks |
|---|---|
|
๐ Image Trial Spawner |
Whether this block has been activated.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Determines the variant of this block.
| State value | Blocks |
|---|---|
|
|
|
|
|
๐ Image Slab (any) |
Whether the TNT ignites when punched or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
๐ Image TNT |
Determines whether something is above the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
The current state of a vault.
| State value | Blocks |
|---|---|
|
๐ Image Vault |
The vertical direction of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
|
Whether the block has water in it.
Determines whether something is on the west side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
๐ Image Redstone Dust |
|
๐ Image Wall (any) |
Whether a fluid is falling.
| State value | Fluids |
|---|---|
Boolean (false or true)
|
|
Determines the height of the fluid, 8 when the fluid is falling.
| State value | Fluids |
|---|---|
Integer (1 to 8)
|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w11a | Added block states. Only used in the game engine, not saved in world files or used in commands yet. | |||||
| 14w26a | Switched to mostly using block states in the code. | ||||||
| 1.11 | 16w32a | Enabled the use of block states in commands. | |||||
| 1.13 | 17w47a | Many block states got added, changed and removed due to the Flattening. | |||||
| Added the debug stick, which is an item used to edit the block states of blocks. | |||||||
| Fluids are now semi-independent from blocks, so they now have their own fluid states. | |||||||
| 1.20.2 | 23w35a | Added powered block state for heads. | |||||
| 26.1 | snap11 | The rotation property in default block state of banners and signs has been changed from 0 to 8. | |||||
facing property of button block.
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