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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | Yes (14) |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Default (Harp) |
{
"title": "Torch",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (14)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Torch"
],
"images": [
"Torch.gif"
]
}
Torches are non-solid blocks that emit light.
Torches can be broken instantly using anything, and drop themselves as an item.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
A torch is removed and drops itself as an item if:
In the Overworld, torches can be found among the supports in a mineshaft's corridors, as part of village lamp posts and most houses, in various rooms in strongholds, in the basements of igloos, in woodland mansions, and on top of pillager outposts. Torches also generate around bonus chests if each side has a block at the same height around it. Torches also generate in ancient cities.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Mineshaft |
Chest not located in a sulfur cave | 1β16 | 65.7%{ "item": "Torch", "stacksize": "1β16", "chance": 0.657, "structure": "Mineshaft", "container": "Chest not located in a sulfur cave" }
|
| π Image Mineshaft |
Chest located in a sulfur cave | 1β16 | 57.8%{ "item": "Torch", "stacksize": "1β16", "chance": 0.578125, "structure": "Mineshaft", "container": "Chest located in a [[sulfur cave]]" }
| |
| π Image Trial Chambers |
Supply chest | 3β6 | 20.4%{ "item": "Torch", "stacksize": "3β6", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
| |
| Corridor chest | 3β6 | 19.6%{ "item": "Torch", "stacksize": "3β6", "chance": 0.19614132283617636, "structure": "Trial Chambers", "container": "Corridor chest" }
| ||
| π Image Village |
Savanna house chest | 1β2 | 11.3%{ "item": "Torch", "stacksize": "1β2", "chance": 0.11323884996174782, "structure": "Village", "container": "Savanna house chest" }
| |
When the ender dragon dies or is re-summoned using end crystals, the four torches on the exit portal regenerate. If the original torches are still in position, they drop as items, and the new torches take their place.
Torches can be placed on the top or the sides of most solid blocks, although some blocks require sneaking. Being non-solid, torches have no collision box. More information about placement can be found at Opacity/Placement.
Gravity-affected blocks like sand and gravel will not start falling if the space immediately beneath is occupied by a torch. Falling blocks break if they fall onto a solid block with a torch above it. If there is an air block under the torch, the falling blocks fall through the torch onto the surface below.[1]
Torches give off a light level of 14. Torches also melt snow layers within 2 blocks and ice within 3 blocks (taxicab distance).
When the Render Dragon Features for Creators experiment is enabled in Minecraft Preview, the top part of torches emits colored point lighting with
#f39a5e. This causes the bottom part of the torch to render a small square shadow.
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.wood.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.wood.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.wood | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.wood | subtitles.block.generic.placeβ | 1.0 | 0.8 | |
| βAxe strips | Blocks | When an axe strips a log or wood block [sound 1] | use.wood | subtitles.block.generic.hitβ | 1.0 | 0.8 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.wood | subtitles.block.generic.hitβ | 0.23 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.wood | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.wood | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.wood | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.wood | subtitles.block.generic.footstepsβ | 0.18 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite torch.png: Sprite image for torch in Minecraft Torch | torch | Block & Item | wall_post_override | None | block.minecraft.torch |
| π BlockSprite wall-torch.png: Sprite image for wall-torch in Minecraft Wall Torch | wall_torch | Block | None | β | block.minecraft.wall_torch |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite torch.png: Sprite image for torch in Minecraft Torch | torch | 50 | Block & Giveable Item[i 2] | Identical[i 3] | tile.torch.name |
Java Edition:
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the top of the torch is facing. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| torch_facing_direction | 0x10x20x4 | west
| westeastnorthsouthtop | 12345 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[2] |
unknown | 0 | Unused |
| May 16, 2009 | Notch suggests adding torches, which would "light up a 3Γ3 tile" area. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091223-1459 | π Image π Image Added torches. | |||||
| π Image Torches currently render 3D in the inventory. | |||||||
| Torches can be placed in the air without any block supporting them and do not have a top texture. | |||||||
| When removing a block, a torch now moves to another available block.[3] | |||||||
| 20091231-1856 | π Image π Image The top red part from the torch has been removed. | ||||||
| π Image Torches now render 2D in the inventory.[is this the correct version?] | |||||||
| 20100104-2154 | Added torches to the hotbar. | ||||||
| 20100109-1939 | Torches are now slightly dimmer. | ||||||
| 20100124-2310 | π Image π Image Torches now have a top texture. | ||||||
| 20100125 | Torches now have particle effects. | ||||||
| 20100129-1447 | Torches have been made craftable. | ||||||
| 20100212-1210 | Torches no longer snap to other potential valid attachments once their supporting block is removed. | ||||||
| Java Edition Infdev | |||||||
| 20100618 | Falling blocks are implemented, which can be broken by torches. | ||||||
| Java Edition Alpha | |||||||
| v1.1.0 | Torches can no longer be placed on leaves when fancy graphics are enabled. | ||||||
| October 4, 2010 | Notch originally planned for torches to become temporary light sources that would eventually burn out and require re-lighting with flint and steel. This was planned to add with the Halloween Update. | ||||||
| v1.2.0 | ? | Torches are now used to craft jack o'lanterns. | |||||
| Java Edition Beta | |||||||
| 1.2 | Torches can now be crafted using charcoal, making them the first renewable light source in the game that is also obtainable and permanent. | ||||||
| 1.6 | Test Build 3 | Torches can no longer be placed on leaves in fast graphics anymore. | |||||
| Torches can no longer be placed on glowstone. | |||||||
| 1.6.6 | Torches can now be placed on glowstone once again. | ||||||
| 1.7 | Torches and redstone torches can now be placed on top of fences. | ||||||
| 1.8 | Pre-release | Torches now generate in mineshafts, villages and strongholds. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | Torches now generate as part of the exit portal structure. | |||||
| 1.2.1 | 12w07a | Torches can now be placed on top of glass blocks. | |||||
| 1.3.1 | 12w19a | Torches now spawn around bonus chests if each side has a block at the same height around it. | |||||
| 12w25a | Torches can now be placed on top of upside down slabs and stairs. | ||||||
| 1.4.2 | 12w42b | Falling sand now properly "pops" when falling on torches. | |||||
| 1.4.4 | 1.4.3 | Torches now have a bottom texture, visible on wall torches or torches placed on top of glass.[4] | |||||
| 1.8 | 14w07a | π Image Torches placed on walls are now rotated cuboids rather than a parallelepiped. Their top texture now also rotates accordingly. | |||||
| 14w17a | Torches, as part of the exit portal, now generate incorrectly and fall into the portal as items.[5] | ||||||
| 14w18a | Torches can now be placed on stained glass. | ||||||
| 14w25a | π Image π Image Torches are now incorrectly affected by ambient occlusion. | ||||||
| 14w33c | π Image π Image Torches are no longer affected by ambient occlusion. | ||||||
| 1.9 | 15w31a | Torches on the exit portal now regenerate when the ender dragon is re-summoned. | |||||
| 15w43a | Torches can now generate within igloo basements. | ||||||
| 15w44a | Torches can now be found inside minecart with chests in mineshafts. | ||||||
| 1.11 | 16w39a | Torches now generate in woodland mansions. | |||||
| 1.12 | pre4 | Torches can no longer be placed on top of jack o'lanterns.[6] | |||||
| 1.13 | 17w48a | Torches can now be placed on the top of jack o'lanterns once again. | |||||
| 1.14 | 18w43a | π Image π Image π Image The texture of torches has been changed. | |||||
| 18w46a | Torches can now be used to craft lanterns. | ||||||
| 18w47a | Torches now generate in pillager outposts. | ||||||
| 18w48a | With the update of plains villages, houses are generally better lit with torches. | ||||||
| 18w49a | With the update of savanna villages, houses are generally better lit with torches. | ||||||
| Torches can now be found in chests in savanna village houses. | |||||||
| 18w50a | With the update of desert and taiga villages, houses are generally better lit with torches. | ||||||
| 1.14.3 | pre3 | Torches can now be placed on iron bars and glass panes. | |||||
| 1.19 | 22w13a | Torches now generate in ancient cities. | |||||
| 1.20.3 Experiment | 23w45a | Torches can now be found in trial chambers supply chests and corridor chests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | π Image π Image π Image Added torches. | ||||||
| v0.3.0 | Survival players no longer start out with an infinite amount of torches in the inventory. | ||||||
| v0.8.0 | build 1 | Torches are now used to craft jack o'lanterns. | |||||
| v0.9.0 | build 1 | Torches now spawn naturally in villages, mineshafts and strongholds. | |||||
| build 2 | Torches can now be placed on monster spawners. | ||||||
| build 5 | The placing speed of torches has been improved. | ||||||
| build 6 | The lighting from torches is now brighter and more PC-like. What exactly this means is unknown. | ||||||
| v0.14.0 | build 1 | Torches can now be found inside minecart with chests in mineshafts. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Torches now generate within igloo basements. | |||||
| Four torches now generate as part of the exit portal after the ender dragon dies. | |||||||
| 1.1.0 | alpha 1.1.0.0 | Torches now generate in mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Up to four torches can now generate in bonus chests. | |||||
| 1.4.0 | beta 1.2.20.1 | Torches can now be used to craft underwater torches and colored torches. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image The texture of torches has been changed. | |||||
| Torches now generate in pillager outposts. | |||||||
| Torches can now be used to craft lanterns. | |||||||
| 1.11.0 | beta 1.11.0.1 | Torches can now be found in savanna village house chests. | |||||
| 1.19.0 | Preview 1.19.0.27 | Torches now generate in ancient cities. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Torches can now be found in trial chambers supply chests and corridor chests. | |||||
| 26.20 | Preview 26.20.20 | The recipe for torches can now be unlocked by acquiring either a stick, coal, charcoal, or any pickaxe. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image π Image Added torches. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Torches can now generate within igloo basements. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Torches now generate in woodland mansions. |
| Torches can now be placed on the full-block side of stairs. | |||||||
| 1.90 | π Image π Image [verify] π Image The texture of torches has been changed. | ||||||
| Torches can now be used to craft lanterns. | |||||||
| 1.91 | Torches now generate in pillager outposts. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image [verify] π Image Added torches. | ||||||
| 1.9.19 | Torches now generate in woodland mansions. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Torches now have dedicated model json files; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | The non-up facing block states for the torch ID have been split up into wall_torch.
| |||||
| Prior to The Flattening, this block's numeral ID was 50. | |||||||
Issues relating to "Torch" are maintained on the bug tracker. Issues should be reported and viewed there.