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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | JE: Partial (-1 to light) BE: Partial (diffuses sky light, -2 to light) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 5 ICE |
| Note block instrument | Default (Harp) |
{
"title": "Ice",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "'''(link to JE article, displayed as JE)''': Partial <small>(-1 to light)</small><br>'''(link to BE article, displayed as BE)''': Partial <small>(diffuses sky light, -2 to light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(160, 160, 255); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 5 ICE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Ice"
],
"images": [
"Ice.png"
]
}
Ice is a transparent block formed from frozen water, which it can melt into if broken or exposed to bright light. Its top face is slippery for most entities and causes ridden boats to move at high speeds.
Ice can be easily destroyed without tools, but the use of a pickaxe speeds up the process. However, the block drops only when using a tool enchanted with Silk Touch. If mined without Silk Touch, the block drops nothing and instead is replaced with water if there is a block under the ice block.
Ice is generated by the freeze top layer in blocks with a temperature below 0.15 β the biome's snowfall height. Here, it replaces the top water block if exposed to the surface. This is most common in frozen oceans, frozen rivers, snowy beaches, and less commonly in lakes in any snowy biome or even exposed aquifers in mountains.
Ice generates in small blobs on the surface in frozen peaks. It can also be found in igloosβ[Java Edition only][1][2] as a window and in the ice box of ancient cities.
Water source blocks in a snowy biome eventually freeze into ice if exposed to the sky from directly above, the block light level inside the water block is less than 10, and there is at least one horizontally adjacent non-water block. This includes non-solid blocks, even air, and it includes diagonally adjacent blocks; however, waterlogged blocks do not count. This can happen at any time of day and in any weather condition.
Water also freezes into ice in cold biomes with a base temperature of β€ 0.05β[more information needed][citation needed], as long as the altitude is high enough for snowfall. Ice does not form in Cold Ocean, Deep Cold Ocean, and Deep Frozen Ocean biomes.
Ice formation occurs as part of chunk ticking, so it requires a player to be nearby, similar to crop growth and grass spreading. The speed of ice formation is affected by the game rule randomTickSpeed.β[more information needed]
When an ice bomb is thrown into water, it transforms the water in a 3Γ3Γ3 cube centered around the projectile into ice. This affects source water and flowing water.
Despite being created by a 3Γ3 recipe, packed ice is not a storage block, because it cannot be crafted back into ice. The same applies to the next tier of compression, blue ice.
Ice is slightly slippery, causing entities (excluding minecarts[3]) to slide, including items. This allows for increased speed of items in water currents, by placing ice blocks under the water current. Items already travel at high speeds in water currents because they float, so ice block water streams are less necessary for item transportation.
A player who sprints and jumps repeatedly on ice travels faster than on any other block type. The player can travel even faster if they sprint and spam jump in a 2-block-high corridor with ice on the floor, allowing the player to accelerate to extremely high speeds, although this costs a lot of hunger.
In Java Edition, when a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it.[4]
Like other entities, boats travel extremely quickly on ice and can reach a speed of 40 m/s, much faster than the 8 m/s speed on water.[5] More beneficially, unlike water, ice can be placed in the Nether, allowing players to construct boat highways made of ice or blue ice, to make use of the 1:8 distance travel ratio and travel at an equivalent speed of up to 320 m/s (720 mph or 1152 kph) between locations in the Overworld. Furthermore, using blue ice will make the boat move 1.8 times faster than normal ice.
Ice can be used to create water either by its melting or being broken. If there is a movement-blocking block or any fluid directly underneath the ice block, the ice becomes a water source block when broken.
Ice also melts into water if the block light level immediately next to it on any side is higher than 11, even if there is no block below it. Sky light level is ignored, therefore ice does not melt from sunlight. In Minecraft Education and Bedrock Edition, ice also melts when near a heat block, though heat blocks do not produce light.
If ice melts or is broken in the Nether, no water is produced. However, unlike from using a water bucket, no smoke particles are produced either.
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.glass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.glass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.glass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.glass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | random.glass | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | dig.stone | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.stone | β ? | 0.4 | 0.6 | |
| β ? | Players | Falling on the block with fall damage | fall.stone | β ? | 0.4 | 1.0 | |
| β ? | Players | Walking on the block | step.stone | β ? | 0.3 | 1.0 | |
| β ? | Blocks | Jumping from the block | jump.stone | β ? | 0.12 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | land.stone | β ? | 0.22 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite ice.png: Sprite image for ice in Minecraft Ice | ice | Block & Item | icemineable/pickaxegeode_invalid_blocks |
block.minecraft.ice |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite ice.png: Sprite image for ice in Minecraft Ice | ice | 79 | Block & Giveable Item[i 2] | Identical[i 3] | tile.ice.name |
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 20, 2009 | Notch briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow. Also, ice on lakes. :D" | ||||||
| May 21, 2009 | Notch shows interest in adding ice as a slippery block. | ||||||
| Java Edition Alpha | |||||||
| v1.0.4 | π Image Added ice. | ||||||
| π Image The model of ice in item form is opaque. | |||||||
| Ice replaces surface water in Winter Mode worlds. | |||||||
| v1.0.5 | The hardness of ice has been increased from 0.1 to 0.5. | ||||||
| Ice no longer turns into water when broken if the ice block has air beneath. | |||||||
| v1.0.5_01 | Water exposed to snowfall now freezes to ice. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | Mining ice with a tool enchanted with Silk Touch now causes ice to drop, which can then be brought to the Nether as a source of water. | |||||
| Beta 1.9 Prerelease 6 | Ice blocks can no longer be collected with the Silk Touch enchantment because of the water loophole above. | ||||||
| 1.3.1 | 12w17a | Ice blocks can once again be legitimately obtained in Survival mode by harvesting them with a Silk Touch enchanted tool. | |||||
| Ice no longer produces water in the Nether. | |||||||
| 1.7.2 | 13w38a | π Image Ice in item form is now transparent in the inventory. | |||||
| 13w41a | Ice, water and portals are now visible through each other. | ||||||
| π Image The outwards appearance of ice has effectively changed due to translucent block handling changes. These internal faces of ice were indeed always rendered, but could not actually be seen from outside due to the closest translucent texture always occluding any further translucent planes, and as such could only be seen from inside. | |||||||
| 13w42a | π Image The appearance of ice has been changed back to its previous form.[6] | ||||||
| 13w42b | Ice items are now translucent when dropped on the ground or placed in an item frame. | ||||||
| 1.7.4 | 13w47b | Ice is now translucent when held in first person. | |||||
| Ice is now translucent when held in third person or by another mob. | |||||||
| 1.8 | 14w05b | Mobs now suffocate inside of ice. | |||||
| 1.9 | 15w43a | Ice blocks now generate as a part of igloos. | |||||
| 15w51a | Water produced by melting ice blocks now flows. | ||||||
| 16w05a | Boats now travel extremely fast on ice and packed ice. | ||||||
| 1.13 | 18w15a | Mobs can now spawn on top of ice. | |||||
| 18w19a | Only polar bears can now spawn on top of ice. | ||||||
| pre2 | Ice can now be used to craft packed ice. | ||||||
| 1.14 | 18w43a | π Image The texture of ice has been changed. | |||||
| 19w13a | Ice is no longer fully transparent. | ||||||
| 1.15 | 19w41a | Ice is now only slippery through non-full blocks that are 0.5 blocks tall or less. Previously it applied through any block that is less than 1 block tall such as grass path or farmland.[7] | |||||
| 1.19 | 22w13a | Ice now generates as part of ancient cities. | |||||
| 1.20.2 | 23w31a | The speed of ice formation is now controlled by the game rule randomTickSpeed.[8] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | π Image Added ice. | ||||||
| v0.1.0 | π Image Ice has an item form. | ||||||
| π Image Ice in inventory has an icon. | |||||||
| v0.2.0 | π Image The texture and model[verify for Bedrock Edition] of ice have been changed. | ||||||
| v0.8.0 | build 1 | π Image π Image The texture of ice has been changed. The model of ice in item form is transparent. | |||||
| build 7 | π Image The texture of ice has been changed to before build 1. | ||||||
| v0.12.1 | build 1 | Ice blocks can now be legitimately obtained in Survival mode by harvesting them with a Silk Touch enchanted tool. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | π Image Ice blocks are now fully transparent. | |||||
| 1.4.0 | beta 1.2.14.2 | Ice blocks now generate naturally in the new deep frozen oceans. | |||||
| beta 1.2.20.1 | When a thrown ice bomb hits water, it now transforms water into ice in 3Γ3 area. | ||||||
| 1.8.0 | beta 1.8.0.10 | Ice can now be used to craft packed ice. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of ice has been changed. | |||||
| 1.16.220 | beta 1.16.220.50 | Ice now generate in snowy slopes, lofty peaks[verify], and snow capped peaks biomes. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb ice, providing the hockey puck/fast sliding effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Ice can no longer be absorbed by sulfur cubes. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added ice. |
| TU14 | 1.04 | Ice blocks can now be obtained in Survival mode by harvesting them with a Silk Touch enchanted pickaxe. | |||||
| The ability for ice to create water in the Nether has been removed. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | π Image Ice is now more transparent. | |
| The ability for ice to create water in the Nether has been removed. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Ice blocks now generate as a part of igloos. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Boats now travel extremely fast on ice and packed ice. | |
| 1.83 | Ice can now be used to craft packed ice. | ||||||
| 1.90 | π Image The texture of ice has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added ice. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Ice now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 79. | |||||
Issues relating to "Ice" are maintained on the bug tracker. Issues should be reported and viewed there.