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Frozen Ocean

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Frozen Ocean
Structures πŸ‘ Image
Shipwreck

πŸ‘ Image
Ocean ruins
Features πŸ‘ Image
Iceberg

πŸ‘ Image
Blue ice
Blocks πŸ‘ Image
Ice

πŸ‘ Image
Packed Ice

πŸ‘ Image
Snow Block

πŸ‘ Image
Snow

πŸ‘ Image
Grass Block

πŸ‘ Image
Gravel
β€Œ[JE only]

Climate

Temperature 0.0 (0.2 in some ocean areas)
Downfall 0.5
Precipitation Yes
Snow
accumulation
β€Œ[BE only]
0.125-0.25

Colors

Grass color
 #80B497
Foliage color
 #60A17B
Dry foliage color
 #8F7A5A
Water color
 #3938C9
β€Œ[JE only]

 #2570B5
β€Œ[BE only]
Water fog color
 #050533
β€Œ[JE only]

 #174985
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Cold
Volumetric fog Default
Color grading Cold
{
 "title": "Frozen Ocean",
 "rows": [
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite shipwreck.png article, displayed as 16x16px|link=Shipwreck|alt=|class=pixel-image|)</span>(link to Shipwreck article, displayed as <span class=\"sprite-text\">Shipwreck</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ocean-ruins.png article, displayed as 16x16px|link=Ocean ruins|alt=|class=pixel-image|)</span>(link to Ocean ruins article, displayed as <span class=\"sprite-text\">Ocean ruins</span>)</span>",
 "label": "(link to Structure article, displayed as Structures)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite iceberg.png article, displayed as 16x16px|link=Iceberg|alt=|class=pixel-image|)</span>(link to Iceberg article, displayed as <span class=\"sprite-text\">Iceberg</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite blue-ice.png article, displayed as 16x16px|link=Blue Ice (feature)|alt=|class=pixel-image|)</span>(link to Blue Ice (feature) article, displayed as <span class=\"sprite-text\">Blue ice</span>)</span>",
 "label": "(link to Feature article, displayed as Features)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Blocks"
 },
 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "0.0 (0.2 in some ocean areas)",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.5",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "0.125-0.25",
 "label": "(link to Biome#Snow accumulation article, displayed as Snow<br>accumulation)β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
 },
 {
 "field": "",
 "label": "Colors"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #80B497; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #80B497</span>",
 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #60A17B; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #60A17B</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8F7A5A; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8F7A5A</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3938C9; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3938C9</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2570B5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #2570B5</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #050533</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #174985; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #174985</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water fog color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Cold lighting article, displayed as Cold)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Cold color grading article, displayed as Cold)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Frozen Ocean.png",
 "Frozen Ocean Vibrant Visuals.png"
 ]
}

The frozen ocean is an icy variant of oceans covered by icebergs. The water's surface is partially covered with ice, where snowfall may occur and polar bears can spawn.

Generation

[edit | edit source]

Frozen oceans generate as shallow ocean biomes in the frozen temperature zones, near snowy plains, snowy taigas, regular taigas, and ice spikes. They may be separated from land biomes by snowy beaches, non-frozen stony shores, and frozen rivers, though they may also border land biomes directly. They can generate close to mountains with groves and snowy slopes forming tall oceanic cliffs.

Frozen oceans border their deep variant far from land, and cold oceans near higher temperatures.

Description

[edit | edit source]
πŸ‘ Image
The separate colors of each ocean variant in Java Edition

Unlike other oceans, frozen oceans do not have a gravel seabed and directly expose stone and variants.β€Œ[Bedrock Edition only] Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren. The surface is widely covered with ice, while large icebergs made of snow blocks, packed ice and a bit of blue ice frequently generate.

Shipwrecks and cold ocean ruins generate here, often inside icebergs. Occasional islands in frozen oceans are also covered with stone, however, some patches of grass blocks generate in between.

Fewer mobs spawn here than in any other ocean variant, only cod and salmon.β€Œ[BE only] On the surface, however, polar bears and rabbits may also spawn in Bedrock Edition, while some skeletons are replaced by strays.

Frozen oceans have varying temperatures across their landscapes. Colder patches generate snowfall and freeze water on any altitude, while some patches only allow snowfall above Y=120Β±8, creating rainfall and unfrozen water on the ocean's surface.

With Vibrant Visuals, frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly stronger at dusk and dawn.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5204
πŸ‘ Image
Skeleton
100⁄5204
πŸ‘ Image
Slime
[note 1]
100⁄5204
πŸ‘ Image
Spider
100⁄5204
πŸ‘ Image
Zombie
95⁄5204
πŸ‘ Image
Enderman
10⁄5201–4
πŸ‘ Image
Drowned
[note 2]
5⁄5201
πŸ‘ Image
Witch
5⁄5201
πŸ‘ Image
Zombie Villager
5⁄5201
Creature category
πŸ‘ Image
Polar Bear
11–2
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Water creature category
πŸ‘ Image
Nautilus
3⁄61
πŸ‘ Image
Squid
3⁄61–4
Water ambient category
πŸ‘ Image
Salmon
11–5
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Drowned": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[zombie nautilus]]." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "note": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[zombie nautilus]].", "mob": "Drowned", "weight": 5, "notename": "Drowned", "size": "1" }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 1, "mobs": [ { "size": "1-2", "mob": "Polar Bear", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 6, "mobs": [ { "size": "1", "mob": "Nautilus", "weight": 3 }, { "size": "1-4", "mob": "Squid", "weight": 3 } ], "category": "watercreature" }, "5": { "totalWeight": 15, "mobs": [ { "size": "1-5", "mob": "Salmon", "weight": 15 } ], "category": "waterambient" }, "6": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Drowned
[note 1]
1002–4
πŸ‘ Image
Slime
[note 2]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Stray
961–2
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
241–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Nautilus
81
πŸ‘ Image
Squid
82–4
πŸ‘ Image
Polar Bear
51–2
πŸ‘ Image
Rabbit
42–3
Water creature category
πŸ‘ Image
Cod
754–7
πŸ‘ Image
Salmon
263–5
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Drowned": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[zombie nautilus]].", "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 635, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[zombie nautilus]].", "mob": "Drowned", "weight": 100, "notename": "Drowned", "size": "2-4" }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "1-2", "mob": "Stray", "weight": 96 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 24 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 35, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1", "mob": "Nautilus", "weight": 8 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "1-2", "mob": "Polar Bear", "weight": 5 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 101, "mobs": [ { "size": "4-7", "mob": "Cod", "weight": 75 }, { "size": "3-5", "mob": "Salmon", "weight": 26 } ], "category": "watercreature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

In Bedrock Edition, these music tracks when the player is underwater in a frozen ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotlβ€”β€”133.33%
Dragon Fishβ€”β€”133.33%
Shunijiβ€”β€”133.33%

These music tracks play while the player is not underwater in a frozen ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
A Familiar Room12.70%β€”β€”
Below and Above12.70%12.78%
Broken Clocks12.70%12.78%
Clark12.70%12.78%
Comforting Memories12.70%12.78%
Danny12.70%12.78%
Dry Hands12.70%12.78%
Ebb25.41%25.56%
Featherfall12.70%12.78%
Fireflies12.70%12.78%
Floating Dream12.70%12.78%
Haggstrom12.70%12.78%
Home25.41%25.56%
Key12.70%12.78%
komorebi12.70%12.78%
Left to Bloom12.70%12.78%
Lilypad12.70%12.78%
Living Mice12.70%12.78%
Memories25.41%25.56%
Mice on Venus12.70%12.78%
Minecraft12.70%12.78%
Nightly25.41%25.56%
One More Day12.70%12.78%
O's Piano12.70%12.78%
Oxygène12.70%12.78%
Puzzlebox12.70%12.78%
Shores25.41%25.56%
Subwoofer Lullaby12.70%12.78%
Sweden12.70%12.78%
Watcher12.70%12.78%
Wet Hands12.70%12.78%
yakusoku12.70%12.78%

In Creative mode, the following tracks can play:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Aria Math13.03%13.13%
Biome Fest13.03%13.13%
Blind Spots13.03%13.13%
Dreiton13.03%13.13%
Haunt Muskie13.03%13.13%
Taswell13.03%13.13%
Key13.03%13.13%
Subwoofer Lullaby13.03%13.13%
Living Mice13.03%13.13%
Haggstrom13.03%13.13%
Minecraft13.03%13.13%
Oxygène13.03%13.13%
Mice on Venus13.03%13.13%
Dry Hands13.03%13.13%
Wet Hands13.03%13.13%
Clark13.03%13.13%
Sweden13.03%13.13%
Danny13.03%13.13%
Left to Bloom13.03%13.13%
One More Day13.03%13.13%
Floating Dream13.03%13.13%
Comforting Memories13.03%13.13%
A Familiar Room13.03%β€”β€”
Featherfall13.03%13.13%
Watcher13.03%13.13%
Puzzlebox13.03%13.13%
komorebi13.03%13.13%
yakusoku13.03%13.13%
Lilypad13.03%13.13%
Below and Above13.03%13.13%
O's Piano13.03%13.13%
Broken Clocks13.03%13.13%
Fireflies13.03%13.13%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite frozen-ocean.png: Sprite image for frozen-ocean in Minecraft
Frozen Ocean
frozen_ocean biome.minecraft.frozen_ocean

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite frozen-ocean.png: Sprite image for frozen-ocean in Minecraft
[No displayed name]
frozen_ocean10

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
πŸ‘ Image
πŸ‘ Image
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

[edit | edit source]

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.0.0Beta 1.9 PrereleaseAdded FrozenOcean, which was unused at the time.
When generated through buffet, it appears as a regular ocean with a lower temperature, freezing the entire surface.
1.112w50aFrozen oceans now generate naturally. Generates around Snowy Plains biomes with frozen river biomes.
1.7.213w36aFrozen ocean is now required for the new "Adventuring Time" achievement.
1.814w17aFrozen ocean is no longer required for the "Adventuring Time" achievement, making it possible to obtain in normal gameplay.
1.1318w08aFrozen ocean biome now generates naturally again, though differently from before. The temperature fluctuates between freezing and fluid water.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aAdded icebergs, which generate in frozen oceans.
Ocean variants now have their own water colors.
18w16aRenamed "FrozenOcean" to "Frozen Ocean".
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aFrozen ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1]
21w15aFrozen oceans generate with a gravel floor once again.
1.1821w44aFrozen ocean is once again required for the "Adventuring Time" advancement.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added the frozen ocean biome, although it remained unused like in Java Edition.
Bedrock Edition
1.4.0beta 1.2.14.2Added the new frozen oceans as a separate biome. The old biome remains unused as legacy frozen ocean.
Added shipwrecks, and icebergs.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Frozen oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Frozen oceans generate with a gravel floor once again.
??Frozen oceans no longer generate with a gravel floor.
1.18.0beta 1.18.0.20Frozen oceans now generate near snowy biomes.
1.21.60Preview 1.21.60.23Frozen ocean no longer generate seagrass.
1.21.90Preview 1.21.90.26Added cold color grading and cold lighting to frozen oceans with Vibrant Visuals.
1.21.100Preview 1.21.100.20The surface is no longer entirely covered by ice and now features patches of open water.
Icebergs now generate with a shape and frequency that more closely matches Java Edition.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1Frozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.
TU31CU191.221.221.22Patch 3Frozen oceans no longer generate.
TU69 1.761.761.76Patch 38 Frozen ocean biome now generates naturally again, though differently from before.
Added shipwrecks, underwater ruins, and icebergs.

Data history

[edit | edit source]
Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 10.

Issues

[edit | edit source]

Issues relating to "Frozen Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. ↑ MC-214783 β€“ Oceans generate with stone floors β€“ resolved as "Fixed".
  2. ↑ MCPE-125235 β€“ Ocean floors are generated with stone floors

External links

[edit | edit source]

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Frozen_Ocean?oldid=3641997"

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