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VOOZH | about |
| Health points | 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal π Image Aquatic |
| Hitbox size | Adult: Height: 0.8 blocks Width: 0.8 blocks Baby: |
| Knockback resistance |
85% |
| Spawn | π Image Oceans π Image Rivers |
| Usable items |
{
"title": "Squid",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 0.8 blocks<br>Width: 0.8 blocks<br>\n'''Baby:'''<br>Height: 0.5 blocks<br>Width: 0.5 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "85%",
"label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite ocean.png article, displayed as 16x16px|link=Ocean|alt=|class=pixel-image|)</span>(link to Ocean article, displayed as <span class=\"sprite-text\">Oceans</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite river.png article, displayed as 16x16px|link=River|alt=|class=pixel-image|)</span>(link to River article, displayed as <span class=\"sprite-text\">Rivers</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite name-tag.png article, displayed as 16x16px|link=Name Tag|alt=|class=pixel-image|)</span>(link to Name Tag article, displayed as <span class=\"sprite-text\">Name Tag</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite golden-dandelion.png article, displayed as 16x16px|link=Golden Dandelion|alt=|class=pixel-image|)</span>(link to Golden Dandelion article, displayed as <span class=\"sprite-text\">Golden Dandelion</span>)</span> <small>(baby only)</small>",
"label": "Usable items"
}
],
"invimages": [
"Squid Spawn Egg"
],
"images": [
"Squid.gif",
"Baby Squid.gif"
]
}
A squid is a common aquatic passive mob that spawns in rivers and oceans, and are the main sources of ink sacs, which they drop upon death.
In Java Edition, 2 to 4 squid can spawn in water or waterlogged block from Y-level 50 to 63 (inclusive), as long as the biome is a river or ocean variant. The block above must also be water, and the block below must be water or waterlogged.[s 1] Squid share the water creature mob cap with dolphins and nautiluses.
In Bedrock Edition, 2 to 4 squid can spawn in ocean biomes, and two can spawn in river biomes. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location.
Squid have a 5% chance of spawning as babies.
| Category: Water creatureβ[JE only] Creatureβ[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Frozen River | 2β2 | 100% | 1β4 | 8 | 2β4 |
| π Image River | 2β2 | 100% | 1β4 | 8 | 2 |
| π Image Lukewarm Ocean | 10β14 | 71.43% | 1β2 | 8 | 2β4 |
| π Image Deep Lukewarm Ocean | 8β12 | 66.67% | 1β4 | 8 | 2β4 |
| π Image Deep Frozen Ocean | 3β6 | 50% | 1β4 | 8 | 2β4 |
| π Image Cold Ocean | 3β6 | 50% | 1β4 | 8 | 2β4 |
| π Image Deep Cold Ocean | 3β6 | 50% | 1β4 | 8 | 2β4 |
| π Image Frozen Ocean | 3β6 | 50% | 1β4 | 8 | 2β4 |
| π Image Warm Ocean | 10β22 | 45.45% | 4 | 8 | 2β4 |
| π Image Deep Ocean | 1β3 | 33.33% | 1β4 | 8 | 2β4 |
| π Image Ocean | 1β3 | 33.33% | 1β4 | 8 | 2β4 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ink Sac | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ink Sac | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Ink Sac | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Ink Sac | 2.00 | 2.50 | 3.00 | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ink Sac | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ink Sac | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Ink Sac | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Ink Sac | 2.00 | 2.50 | 3.00 | 3.50 |
Squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player. Squid sometimes beach themselves and suffocate on the banks of rivers and occasionally on ocean beaches. These behaviors are shared with the glow squid.
Squid wander around aimlessly in three dimensions as long as they are in the water, opening and closing their tentacles, which gives them the appearance of pushing themselves leisurely forward.
A squid's hitbox does not include its tentacles, and therefore they cannot be damaged by attacking its tentacles.
Squid suffocate when out of water, dying after 15 seconds (300 game ticks). While on land, they remain stationary until they suffocate.[1] They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, squid are extremely resistant to knockback.
Squid cannot swim in lava, even if inflicted with π Image
Fire Resistance. They simply pass through the lava and behave as if on land.
In Bedrock Edition, squid can survive on land with π Image
Water Breathing. However, they still cannot move.
Unlike land-based mobs, squid can swim against a current and not get pushed by it.β[Java Edition only]
Guardians and elder guardians attack squid in the same manner as they would a player, even if the squid is affected by Invisibility. Axolotls also attack squid.
Squid are affected by the Impaling enchantment β In Java Edition because they are aquatic mobs; In Bedrock Edition as long as they touch water.
Squid produce a cloud of black ink particles and swim away when attacked. They also produce unique dark blue bubble particles when hit. The ink remains visible when the squid has the π Image
Invisibility status effect.
If the player is in Spectator mode or is far away from a squid (often when it is in an unloaded chunk), it remains stationary. When attacked in this state, squid cannot flee.[2]
Like land-based mobs, squid can be picked up by a minecart.
Unlike most 'animal' mobs, squid cannot breed. Baby squid can only be found when they naturally spawn. A baby squid eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up. Feeding a baby squid a golden dandelion will freeze their growth. Using it again they will then take 24000 ticks (20 minutes) to grow up.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSquid swims | Friendly Mobs | Randomly | entity.squid.ambient | subtitles.entity.squid.ambientβ | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βSquid dies | Friendly Mobs | When a squid dies | entity.squid.death | subtitles.entity.squid.deathβ | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βSquid hurts | Friendly Mobs | When a squid is damaged | entity.squid.hurt | subtitles.entity.squid.hurtβ | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βSquid shoots ink | Friendly Mobs | When a squid shoots ink after being damaged by a player | entity.squid.squirt | subtitles.entity.squid.squirtβ | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.squid.ambient | β ? | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a squid dies | mob.squid.death | β ? | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a squid is damaged | mob.squid.hurt | β ? | 0.4 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a squid shoots ink after being damaged by a player | mob.squid.ink_squirt | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite squid.png: Sprite image for squid in Minecraft Squid | squid | aquaticaxolotl_hunt_targetscan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling |
entity.minecraft.squid |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite squid.png: Sprite image for squid in Minecraft Squid | squid | 17 |
aquaticmobsquid | entity.squid.name |
Squid have entity data associated with them that contains various properties.
Bedrock Edition:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| January 3, 2011 | Notch mentions adding a new aquatic mob in a near future update. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.2 | π Image Added squid. | ||||||
| The squid is the first aquatic mob added to the game. | |||||||
| Squid can be milked with an empty bucket, just like cows. | |||||||
| 1.3 | Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water). | ||||||
| Squid can no longer be milked. | |||||||
| 1.5 | Squid are now incapable of swimming upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation. | ||||||
| 1.7 | Squid have been made to despawn like other mobs. | ||||||
| Until this version, squid would not despawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. | |||||||
| 1.8 | Pre-release 2 ;) | Squid now drop experience orbs when killed by the player. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | Squid now spawn only between layers 45 and 63. | |||||
| 1.4.4 | pre | Squid now suffocate when exposed to air. | |||||
| 1.6.1 | 13w16a | Added leads, which can be used to leash squid. | |||||
| 1.8 | 14w06a | Squid have been updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently. | |||||
| 1.8.2 | pre7 | Squid spawn below sea level, rather than a constant Y=63. | |||||
| 1.9 | 15w39a | Squid are slightly smaller (0.8 blocks square rather than 0.95). | |||||
| 15w50a | Added sounds entity.squid.ambient, entity.squid.hurt and entity.squid.death. | ||||||
| 1.13 | 18w07a | Squid now produce a cloud of floating black ink particles plus dark blue bubbling particles when attacked. | |||||
| 18w08a | Added a sound effect when squid shoot ink. | ||||||
| 18w15a | Squid can no longer be leashed. | ||||||
| 1.13.1 | 18w31a | Squid now spawn only in rivers and oceans. | |||||
| 1.14 | 18w43a | π Image The texture of squid has been changed. | |||||
| 1.15 | 19w34a | Squid now take damage on magma blocks. | |||||
| 1.17 | 20w51a | Added axolotls, which attack squid. | |||||
| 21w19a | Squid can now be leashed again.[3] | ||||||
| 1.18 | 21w40a | Squid now spawn only between y=50 and y=64. | |||||
| 1.21.2 | 24w33a | π Image Added baby squid variant. | |||||
| 24w36a | Squid spawn eggs now spawn only adult squid. | ||||||
| 26.1 | snap5 | π Image The model and texture of baby squid have been changed. | |||||
| Increased the bounding box of baby squid to better fit the new model. | |||||||
| Added golden dandelions, which can be used to prevent baby squid from growing up. | |||||||
| 26.2 | snap5 | The height of baby squid has been changed from 0.63 blocks to 0.5 blocks, to match Bedrock Edition. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image π Image Added squid and baby squid. Baby squid are a version exclusive. | |||||
| Squid produce a cloud of floating black ink particles when attacked. | |||||||
| v0.14.0 | build 5 | Squid now have bubbling particles. | |||||
| v0.16.0 | build 1 | Added new sounds for squid. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The textures of squid and baby squid have been changed. | |||||
| 1.13.0 | beta 1.13.0.9 | Squid can now spawn in rivers. | |||||
| 1.17.0 | beta 1.17.0.54 | Added a sound when a squid shoots out ink. | |||||
| 1.21.100 | Preview 1.21.100.20 | The hitboxes of squid have been changed from 0.95 blocks to 0.8 blocks, to match Java Edition. | |||||
| 26.0 | Preview 26.0.23 | Baby squid no longer drop items when killed. | |||||
| 26.10 | Preview 26.10.20 | π Image The model and texture of baby squid have been changed. | |||||
| Increased the bounding box of baby squid to better fit the new model. | |||||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby squid from growing up. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added squid. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for squid. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The squid spawn limit has been increased from 13[verify] to 38.[is this the correct version?] |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Squid now produce a cloud of floating black ink particles when attacked. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Squid now share their spawn limit category with fish. | ||
| A squid now emits bubble particles when underwater. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added squid. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Squid to squid. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
Issues relating to "Squid" are maintained on the bug tracker. Issues should be reported and viewed there.
| π Image | |
|---|---|
| Mobs | |
| Items | |