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VOOZH | about |
| Health points | 16HP👁 ❤️ × 8 |
|---|---|
| Armor points | 0 (👁 🛡 ) |
| Behavior | Hostile |
| Mob type | 👁 Image Undead 👁 Image Monster |
| Attack strength |
Ranged: 👁 Image |
| Hitbox size | Java: Height: 1.99 blocks Width: 0.6 blocks Bedrock: |
| Spawn |
|
| Natural equipment |
|
| Usable items |
{
"title": "Bogged",
"rows": [
{
"field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 8</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>\n'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite shears.png article, displayed as 16x16px|link=Shears|alt=|class=pixel-image|)</span>(link to Shears article, displayed as <span class=\"sprite-text\">Shears</span>)</span>",
"label": "Usable items"
}
],
"invimages": [
"Bogged Spawn Egg"
],
"images": [
"Bogged.png",
"Sheared Bogged.png"
]
}
A bogged is a mushroom-covered skeleton variant that spawns in swamps and mangrove swamps. Bogged behave similarly to skeletons, but have less health, fire their bows more slowly, take damage from powder snow, cannot convert to strays, and shoot tipped arrows of Poison.
Bogged can spawn in swamps and mangrove swamps, replacing about 30% of skeletons, as well as in trial chambers via trial spawners.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Swamp | 30⁄516 | 5.81% | 4 | 50 | 4 |
| 👁 Image Mangrove Swamp | 30⁄516 | 5.81% | 4 | 40 | 1–2 |
Bogged have a 1⁄3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.
Spiders and cave spiders spawned in swamps and mangrove swamps have a 1% chance to spawn as a spider jockey, with an 80% chance of the rider being a bogged.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Arrow | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Arrow of Poison[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Arrow | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Arrow of Poison[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Bone | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Arrow | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Arrow of Poison[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 3⁄4 (75.00%) | 7⁄8 (87.50%) | 11⁄12 (91.67%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 7⁄8 (0.88) | 11⁄12 (0.92) | ||
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Arrow | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Arrow of Poison[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Arrow | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Arrow of Poison[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Bone | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Arrow | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Arrow of Poison[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
A bogged drops 2 mushrooms when sheared. Each individual mushroom has an equal chance of dropping as either a brown or red mushroom. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.
Bogged behave the same as normal skeletons and shoot tipped arrows that inflict Poison for 4 seconds (dealing 3HP👁 ❤️
👁 💔
damage) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or strays, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal difficulties, or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack cooldown. A bogged holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.
Unlike regular skeletons, bogged in powder snow take freezing damage and do not convert into strays.[1]
Being an undead mob, they are:
As they are also under the "skeletons" entity type tag, if a bogged kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
The eyes of bogged are emissive with Vibrant Visuals, similar to strays and parched.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Bogged rattles | Hostile Mobs | Randomly | entity.bogged.ambient | subtitles.entity.bogged.ambient | 1.0 | 0.8–1.2 | 16 | |
| Bogged hurts | Hostile Mobs | When a bogged is damaged | entity.bogged.hurt | subtitles.entity.bogged.hurt | 1.0 | 0.8–1.2 | 16 | |
| Bogged dies | Hostile Mobs | When a bogged dies | entity.bogged.death | subtitles.entity.bogged.death | 1.0 | 0.8–1.2 | 16 | |
| Footsteps | Hostile Mobs | While a bogged is walking | entity.bogged.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
| Skeleton shoots | Hostile Mobs | When a bogged shoots an arrow | entity.skeleton.shoot | subtitles.entity.skeleton.shoot | 1.0 | 5⁄6-1.25 | 16 | |
| Shears click | Players (player) Blocks (dispenser) | When a bogged's mushrooms are sheared | entity.bogged.shear | subtitles.item.shear | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Hostile Mobs | Randomly | mob.bogged.say | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a bogged is damaged | mob.bogged.hurt | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a bogged dies | mob.bogged.death | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | While a bogged is walking | mob.bogged.step | ? | 1.0 | 1.0 | |
| ? | Players | When a bogged shoots an arrow | random.bow | ? | 1.0 | 0.83–1.25 | |
| ? | Players (player) Blocks (dispenser) | When a bogged's mushrooms are sheared | mob.bogged.shear | ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite bogged.png: Sprite image for bogged in Minecraft Bogged | bogged | burn_in_daylightcan_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargeskeletonsundeadwither_friendssensitive_to_smite |
entity.minecraft.bogged |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite bogged.png: Sprite image for bogged in Minecraft Bogged | bogged | 144 |
boggedmobmonsterskeletonundead | entity.bogged.name |
Bogged have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.3 Experiment | 23w45a | Added skeletons with Poison tipped arrows as placeholders for bogged in trial chambers. | |||||
| 1.20.5 Experiment | 24w07a | 👁 Image Added bogged, replacing skeletons with Poison tipped arrows in trial chambers. | |||||
| Creepers now drop music discs when killed by bogged. | |||||||
| 24w09a | 👁 Image The texture and model of bogged has been changed. | ||||||
| Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared. | |||||||
| 1.21 | 24w18a | Bogged are now available without using the "Update 1.21" experimental data pack. | |||||
| 1.21.2 | 24w33a | Now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[2] | |||||
| 1.21.4 | 24w45a | Bogged now prefer to pick bows from the ground as opposed to other items. | |||||
| 1.21.11 | pre1 | Bogged can no longer pick up spears. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.60 Experiment | Preview 1.20.60.20 | Added skeletons with Poison tipped arrows as placeholders for bogged in trial chambers. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | 👁 Image Added bogged, replacing skeletons with Poison tipped arrows in trial chambers. | |||||
| 1.20.80 Experiment | Preview 1.20.80.21 | 👁 Image Updated bogged texture and model. | |||||
| Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared. | |||||||
| 1.21.0 | Preview 1.21.0.22 | Bogged are now available without using the "Update 1.21" experimental toggle. | |||||
| 1.21.20 | Preview 1.21.10.20 | Bogged no longer inflict slowness when melee attacking. | |||||
| 1.21.100 | Preview 1.21.100.21 | 👁 Image 👁 Image Bogged can now spawn as riders of spider jockeys.[3] | |||||
| 26.0 | Preview 26.0.23 | Bogged can no longer pick up spears. | |||||
| 26.30 | Preview 26.30.20 | Bogged now shoot arrows at a rate of 2.5 seconds on Hard difficulty, matching Java Edition.[4] | |||||
Issues relating to "Bogged" are maintained on the bug tracker. Issues should be reported and viewed there.