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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Projectile damage | 1HP👁 💔 (0.1s) 5HP👁 ❤️ 👁 ❤️ 👁 💔 (0.2s - 0.8s) 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ (0.9s) 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ to 11HP👁 ❤️ × 5.5 (1s) |
| Charge time | 0.1s (no charge) 0.2s - 0.8s (medium charge) 0.9s (full charge) 1s (critical charge)[note 1][1] |
| Inaccuracy | 1 |
| Durability | JE: 384 BE: 385 |
| Enchantability | 1 |
| Renewable | Yes |
| Stackable | No |
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"title": "Bow",
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"label": "(link to Rarity article, displayed as Rarity tier)"
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"label": "(link to Ranged attack#Projectile damage article, displayed as Projectile damage)"
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{
"field": "0.1s (no charge)<br/>0.2s - 0.8s (medium charge)<br/>0.9s (full charge)<br/>1s (critical charge)",
"label": "(link to Ranged attack#Charge time article, displayed as Charge time)"
},
{
"field": "1",
"label": "(link to Ranged attack#Inaccuracy article, displayed as Inaccuracy)"
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"field": "'''(link to Java Edition article, displayed as JE):''' 384<br>'''(link to Bedrock Edition article, displayed as BE):''' 385",
"label": "(link to Durability article, displayed as Durability)"
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{
"field": "1",
"label": "(link to Enchantability article, displayed as Enchantability)"
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{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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"label": "Stackable"
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"invimages": [
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}
A bow is a ranged weapon that can fire arrows, tipped arrows, and spectral arrows[Java Edition only]. The damage and range of fired arrows depends on the arrow type, enchantments on the bow, and how long the use button was held before releasing.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image [A] |
👁 Image Bonus barrel |
Chest | 1 | 10.9%{ "item": "Enchanted Bow", "stacksize": 1, "chance": 0.10858740010928214, "structure": "Bonus barrel", "container": "Chest" }
|
| 👁 Image [B] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 10.4%{ "item": "Enchanted Bow", "stacksize": 1, "chance": 0.10434782608695647, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Java Edition 26.3 | ||||
| 👁 Image |
👁 Image Abandoned Camp |
Common chest | 1 | 19%{ "item": "Bow", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Bedrock Edition | ||||
| 👁 Image [B] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 2.6%{ "item": "Enchanted Bow", "stacksize": 1, "chance": 0.02608695652173909, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Bedrock Edition 26.40 | ||||
| 👁 Image |
👁 Image Abandoned Camp |
Common chest | 1 | 19%{ "item": "Bow", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
|
Skeletons, strays, bogged, parched and illusioners[JE only] have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a player or a tamed wolf.
The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping.
The chance of being enchanted depends on the difficulty level, but the random enchantment level (5–22) does not.
Bows of skeleton horsemen are always enchanted at a random level from 5 to 23. The exact level depends on regional difficulty, as on Easy it is always a level-5 enchantment.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Fletcher | 👁 Image Apprentice | 100% | 100% | 2 × 👁 Image Emerald | 👁 Image | 12 | 5 | 0.05 |
Enchanted bows are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details. When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchanting table, including treasure enchantments like Mending.
Bows can be drawn back by using them. The player must have at least one arrow in their inventory or be in Creative mode in order to use a bow. Arrows inside bundles cannot be used. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit particles. Releasing the button shoots an arrow. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.
While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a mob, minecart or boat, or flying with elytra. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.[Java Edition only] Fired arrows are not affected by the Strength or Weakness effects.
Critical charge is achieved by drawing the bow for 1 second or longer, unlike melee critical hits which are dealt by attacking while falling. Shots at critical charge deal damage, where is the damage after any enchantments. The listed values below describe maximum damage from a bow with no Power enchantments, assuming the target is at a distance where drag and gravity are negligible. The average damage of a shot at critical charge is around 9, as damage is dealt at a random value between 6HP👁 ❤️
👁 ❤️
👁 ❤️
and 11HP👁 ❤️
× 5.5, using the formula and , and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this case, the game can round up or down and store the amount for subsequent damage sources. Holding the bow at maximum charge for more than 72000 ticks (1 hour) results in the charge being reset without shooting an arrow.
A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:
In Java Edition, bows have the following statistics:
| Unenchanted | |||||||
|---|---|---|---|---|---|---|---|
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Lifetime damage inflicted | Durability | Enchantability |
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (no charge) |
1HP👁 💔 |
0.1s | 2 | 1 | 384HP👁 ❤️ × 192 |
384 | 1 |
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (medium charge) |
5HP👁 ❤️ 👁 ❤️ 👁 💔 |
0.2s - 0.8s | 5.5 | 1920HP👁 ❤️ × 960 | |||
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (full charge) |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ |
0.9s | 6 | 2304HP👁 ❤️ × 1152 | |||
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (critical charge) |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ to 11HP👁 ❤️ × 5.5 |
1s | 5.4 to 9.9 | 2304HP👁 ❤️ × 1152 to 4224HP👁 ❤️ × 2112 | |||
| Enchanted | |||||
|---|---|---|---|---|---|
| Type | Power I | Power II | Power III | Power IV | Power V |
| 👁 ItemSprite enchanted-bow.png: Sprite image for enchanted-bow in Minecraft (no charge) |
2HP👁 ❤️ |
2HP👁 ❤️ |
2HP👁 ❤️ |
3HP👁 ❤️ 👁 💔 |
3HP👁 ❤️ 👁 💔 |
| 4 DPS | 4 DPS | 4 DPS | 6 DPS | 6 DPS | |
| 👁 ItemSprite enchanted-bow.png: Sprite image for enchanted-bow in Minecraft (medium charge) |
8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 |
10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
12HP👁 ❤️ × 6 |
13HP👁 ❤️ × 6.5 |
| 8.8 DPS | 9.9 DPS | 11 DPS | 13.2 DPS | 14.3 DPS | |
| 👁 ItemSprite enchanted-bow.png: Sprite image for enchanted-bow in Minecraft (full charge) |
9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 |
11HP👁 ❤️ × 5.5 |
12HP👁 ❤️ × 6 |
14HP👁 ❤️ × 7 |
15HP👁 ❤️ × 7.5 |
| 9 DPS | 11 DPS | 12 DPS | 14 DPS | 15 DPS | |
| 👁 ItemSprite enchanted-bow.png: Sprite image for enchanted-bow in Minecraft (critical charge) |
9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 to 16HP👁 ❤️ × 8 |
11HP👁 ❤️ × 5.5 to 19HP👁 ❤️ × 9.5 |
12HP👁 ❤️ × 6 to 20HP👁 ❤️ × 10 |
14HP👁 ❤️ × 7 to 23HP👁 ❤️ × 11.5 |
15HP👁 ❤️ × 7.5 to 25HP👁 ❤️ × 12.5 |
| 8.1 to 14.4 DPS | 9.9 to 17.1 DPS | 10.8 to 18 DPS | 12.6 to 20.7 DPS | 13.5 to 22.5 DPS | |
In Bedrock Edition, bows have the following statistics:
| Unenchanted | |||||||
|---|---|---|---|---|---|---|---|
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Lifetime damage inflicted | Durability | Enchantability |
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (no charge) |
1HP👁 💔 |
0.1s | 2 | 1 | 385HP👁 ❤️ × 192.5 |
385 | 1 |
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (medium charge) |
5HP👁 ❤️ 👁 ❤️ 👁 💔 |
0.2s - 0.8s | 5.5 | 1925HP👁 ❤️ × 962.5 | |||
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (full charge) |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ |
0.9s | 6 | 2310HP👁 ❤️ × 1155 | |||
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft (critical charge) |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ to 11HP👁 ❤️ × 5.5 |
1s | 5.4 to 9.9 | 2310HP👁 ❤️ × 1155 to 4235HP👁 ❤️ × 2117.5 | |||
The projectile motion of an arrow fired from a bow is dependent on the angle the user is facing, as well as the user's movement speed.
| Arrow properties | |||
|---|---|---|---|
| Drag-H | 0.99 | Gravity | -0.05 m/tick2 |
| Drag-Y |
0.99 | ||
| Ticking order | 1 | ||
| Bow level |
0 0 |
1 Critical charge | |
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the arrow launch angle to hit the target. Target is hit after ticks and would deal avg. 6.00 👁 ❤️ × 3 damage. | |||
| X | 0 – 10 | Yaw | deg |
| Y | 0 – 10 | Pitch |
degUnreachable |
| Z | 0 – 10 | Speed | 3 m/tick |
| Ingredients | Crafting recipe | Description |
|---|---|---|
| 2× Damaged Bow | 👁 Invicon Damaged Bow.png: Inventory sprite for Damaged Bow in Minecraft as shown in-game with description: Bow
👁 Invicon Damaged Bow.png: Inventory sprite for Damaged Bow in Minecraft as shown in-game with description: Bow 👁 Invicon Bow.png: Inventory sprite for Bow in Minecraft as shown in-game with description: Bow |
The durability of the two bows is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2× Damaged Bow | 👁 Invicon Damaged Bow.png: Inventory sprite for Damaged Bow in Minecraft as shown in-game with description: Bow
👁 Invicon Damaged Bow.png: Inventory sprite for Damaged Bow in Minecraft as shown in-game with description: Bow 👁 Invicon Bow.png: Inventory sprite for Bow in Minecraft as shown in-game with description: Bow |
The durability of the two bows is added together, plus an extra 5% durability. |
A bow can be combined with another bow in an anvil, preserving the enchantments of both.
Bows can receive several different enchantments and have a base enchantability of 1. Bow enchantments have no effect on arrow speed or the distance it travels. In Bedrock Edition if a bow is enchanted with any level 1 enchantment, it always gets Power I.
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Power | Increases the damage dealt by bow-shot arrows. | V | 👁 Image Enchanting Table 👁 Image Anvil |
10 |
| Punch | Increases the knockback dealt by bow-shot arrows. | II | 👁 Image Enchanting Table 👁 Image Anvil |
2 |
| Flame | Ignites arrows, dealing fire damage to targets hit as well as igniting TNT and campfires. | I | 👁 Image Enchanting Table 👁 Image Anvil |
2 |
| Infinity[note 2] | Stops the bow from consuming regular arrows when shot. | I | 👁 Image Enchanting Table 👁 Image Anvil |
1 |
| Unbreaking | Grants a chance to negate durability consumption. | III | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Mending[note 2] | Repairs the bow when obtaining experience. | I | 👁 Image Anvil |
2 |
| Curse of Vanishing | The bow vanishes on death, not dropping as an item. | I | 👁 Image Anvil |
1 |
A bow cannot be enchanted with Multishot in survival mode. However, when using commands to apply Multishot, the enchantment behaves as expected, allowing the bow to fire more arrows at once.
A bow can be used as fuel in furnaces, smelting 1.5 items per bow in Java Edition or 1 item per bow in Bedrock Edition.
As in real life, a flying arrow in Minecraft is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a parabolic flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.[Java Edition only]
Arrows that hit solid blocks become stuck and can be retrieved, unless the arrow was shot by a bow enchanted with Infinity, a player in Creative mode, or a mob.
An arrow shot through lava ignites, giving it the effect of the Flame enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to 4HP👁 ❤️
👁 ❤️
damage. Although a wither skeleton does not spawn naturally with a bow, it shoots flaming arrows if given a bow using commands.
On impact, an arrow can trigger a wooden pressure plate, target block, wooden button, or tripwire. Arrows cannot trigger stone pressure plates or stone buttons.
The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to slot 0 is selected.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Arrow hits | Friendly Mobs | When an arrow impacts something | entity.arrow.hit | subtitles.entity.arrow.hit | 1.0 | 12⁄11-4⁄3 | 16 | |
| Arrow fired | Players | When a bow shoots an arrow | entity.arrow.shoot | subtitles.entity.arrow.shoot | 1.0 | 4⁄3-1.125 [sound 1] | 16 | |
| Player hit | Players | When an arrow shot by a player hits another player | entity.arrow.hit_player | subtitles.entity.arrow.hit_player | 0.18 | 0.45 | 16 | |
| Item breaks | Players | When a bow's durability is exhausted | entity.item.break | subtitles.entity.item.break | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When an arrow impacts something | random.bowhit | ? | 1.0 | 1.09–1.3 | |
| ? | Players | When a bow shoots an arrow | random.bow | ? | 1.0 | 0.83–1.25 | |
| ? | Players | When a bow's durability is exhausted | random.break | ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft Bow | bow | Item | item.minecraft.bow |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft Bow | bow | 300 | Item | item.bow.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Dispense With This | Construct a Dispenser. | — | 20 | Bronze | |
| 👁 Image | 👁 Image | Archer | Kill a creeper with arrows. | — | 10 | Bronze | |
| 👁 Image | 👁 Image | Bullseye | Hit the bullseye of a Target block | — | 15 | Bronze | |
| 👁 Image | 👁 Image | Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally. | 30 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away and is killed by a projectile. |
| 👁 Image 👁 Image | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
| June 14, 2009 | Notch discussed how bows and arrows would work in Survival mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it." | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24 SURVIVAL TEST | The player did not need a bow to shoot arrows. Instead, was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20100110 | 👁 Image Added bow texture to items.png. | |||||
| 20100122-2251 | 👁 Image Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each arrow deals 4HP👁 ❤️ 👁 ❤️ for each hit. They fly in a ballistic trajectory affected by gravity and drag in air or water. They travel approximately 15 blocks when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane. | ||||||
| Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action. | |||||||
| At this point, bows have no durability, and can essentially be used infinitely. | |||||||
| Java Edition Alpha | |||||||
| v1.2.6 | Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Bows are now used to craft dispensers. | ||||||
| 1.8 | July 8, 2011 | Notch teased hold-to-charge bows. | |||||
| July 13, 2011 | Notch indicated that along with bow charging, he would add an achievement based around shooting a skeleton at 50 meters, eventually to be known as Sniper Duel. | ||||||
| Pre-release | Bow behavior has been overhauled; they now need to be charged to fire. | ||||||
| Java Edition | |||||||
| 1.0.0 | RC1 | A fully charged arrow from a bow now consistently deals 9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 damage, with a rare chance of dealing 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ . | |||||
| Bows now have a durability of 385 uses. | |||||||
| Bows no longer need arrows for ammo in Creative mode. | |||||||
| The bow can now be enchanted via console commands, but no enchantment affects it. | |||||||
| 1.1 | release | Bows can now be legitimately enchanted. Four enchantments have been added: Flame, Punch, Power, and Infinity. | |||||
| 1.2.1 | 12w06a | Skeletons now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%). | |||||
| 1.4.6 | 12w50a | Bows can now be enchanted with Unbreaking using an anvil and an appropriate enchanted book. | |||||
| pre | When a player hits another player from far away with a bow it makes a high pitched "dinging" sound. | ||||||
| 1.7.2 | 13w36a | Bows can now be obtained as a "treasure" item from fishing. | |||||
| Bows can now be enchanted with Unbreaking directly in an enchantment table without the use of an anvil. | |||||||
| 1.8 | 14w02a | Fletcher villagers now sell 1 bow for 2–3 emeralds. | |||||
| 14w25a | Drawing a bow immediately after hitting no longer continues the swinging animation.[2] | ||||||
| 14w30a | Bow placement when drawing back has been slightly changed. | ||||||
| 1.9 | 15w31a | When shooting, the arrows are no longer offset to the right of the crosshair. | |||||
| The bow in the hotbar now shows an arrow when being drawn. | |||||||
| Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0. | |||||||
| Bows cannot be used in the off-hand. | |||||||
| 15w37a | The bow can now be used in the off-hand. | ||||||
| Bows now prioritize the selected hotbar slot for arrows if the bow is in the off hand. | |||||||
| When using the bow in the off-hand, the bow does do the animation, but does not aim at the target. | |||||||
| ? | Momentum now affects the physics of arrows fired from bows. | ||||||
| 1.10 | 16w20a | Bows are now used by strays and can now sometimes be obtained as a rare drop. | |||||
| 1.11 | 16w33a | Bows can now be used to fuel furnaces. | |||||
| 1.11.1 | 16w50a | Infinity and Mending are now mutually exclusive for bows. | |||||
| 1.12 | 17w16a | Bows are now used by illusioners and can now sometimes be obtained as a rare drop, although unenchanted. | |||||
| 1.13.1 | 18w30a | MC-88356: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target. | |||||
| 18w30b | The durability of bows has been decreased by one due to the fix of MC-120664. | ||||||
| 1.14 | 19w11a | Fletcher villagers now sell enchanted bows for 7-21 emeralds, and unenchanted bows for 2 emeralds. | |||||
| 1.16 | 20w12a | Enchanted bows can now only be caught when fishing in open water like any other treasure item. | |||||
| 1.20.3 Experiment | 23w45a | Enchanted bows now generate in trial chambers in reward chests. | |||||
| 1.20.5 Experiment | 24w05a | Enchanted bows can now be ejected as loot from vaults. | |||||
| 1.20.5 | 24w09a | Multishot and Piercing enchantments now work on bows. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Bows can now generate as part of abandoned camps in chests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.3 | 👁 Image Added bows. | ||||||
| v0.4.0 | Bows now have a durability of 385 uses. | ||||||
| Bows also now slow down the player while aiming. | |||||||
| v0.5.0 | Bows are now obtainable after activating the nether reactor. | ||||||
| v0.8.0 | build 1 | 👁 Image The texture of bows has been changed. | |||||
| build 7 | Bows can now be used as fuel in a furnace. | ||||||
| v0.11.0 | build 1 | Bows can now be obtained as a "treasure" item from fishing. | |||||
| v0.12.1 | build 1 | Fully charged bows now cause particles. | |||||
| Bows can now be enchanted. | |||||||
| Bows obtained by fishing can now be caught enchanted. | |||||||
| Bows are no longer available from the nether reactor. | |||||||
| v0.15.0 | build 1 | Added strays, which are equipped with a bow that can rarely be dropped by them. | |||||
| Bows can now shoot an additional 14 types of arrows, selected based on the arrow type closest to slot 0. | |||||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Bows can now be obtained by trading with a fletcher villager. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added the Mending enchantment, which can now be applied to bows and is mutually exclusive to the Infinity enchantment. | |||||
| Arrows can now be placed in the offhand slot and bows now prioritize the arrows in that slot. | |||||||
| Bedrock Edition | |||||||
| ? | Momentum now affects the physics of arrows fired from bows. | ||||||
| 1.8.0 | beta 1.8.0.10 | Bows in the hotbar now show an arrow when being drawn. | |||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image The texture of bows has been reverted to match Java Edition's texture. | |||||
| 1.11.0 | beta 1.11.0.4 | Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds. | |||||
| 1.16.210 | beta 1.16.210.58 | Bows in first-person view is now held differently.[3] | |||||
| 1.17.0 | beta 1.17.0.52 | Bows are now held like it was before 1.16.210.58 beta.[3] | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Enchanted bows now generate in trial chambers in reward chests. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Enchanted bows can now be ejected as loot from vaults. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Bows can now generate as part of abandoned camps in chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image Added bows. |
| TU5 | Bow behavior is overhauled; they now need to be charged to fire. | ||||||
| TU7 | Bows can now be enchanted. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Bows can now be obtained as a "treasure" item from fishing. | |
| Bows can now be obtained by trading with a fletcher villager. | |||||||
| Drawing a bow immediately after hitting no longer continues the swinging animation. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Bows can now shoot an additional 14 types of arrows, selected based on arrow type held closest to slot 0. | |
| Bows are now used by strays and can now sometimes be obtained as a rare drop. | |||||||
| Bows can also be drawn while holding arrows or tipped arrows. The bow is selected based on the closest bow to slot 0. | |||||||
| The bow in the hotbar now shows an arrow when being drawn. | |||||||
| Momentum now affects the physics of arrows fired from bows. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Bows can no longer be drawn while holding an arrow or tipped arrow. |
| Bows can now be used to fuel furnaces. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Infinity and Mending are now mutually exclusive for bows. |
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 3 | Arrows no longer trigger the attack invulnerability timer, allowing multiple bow arrows to connect even if the entity is invulnerable. | ||||||
| 4 | Bow inaccuracy has been lessened from 1 to 0.25, increasing the accuracy of fired arrows. | ||||||
| 6 | Bows now increase inaccuracy and lose critical charge if held drawn for longer than 3 seconds, a mechanic called bow fatigue. This is visually indicated by the bow beginning to shake more violently after 3 seconds.[note 1] | ||||||
| Vertical momentum no longer influences the flight path of arrows fired from bows. | |||||||
| 7c | Bow fatigue has been removed. | ||||||
| 8b | Bow fatigue has been reintroduced once again. | ||||||
| Sound | From | to | Pitch |
|---|---|---|---|
| 0.31 | Sound Update | 1.0 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 261. | |||||
Issues relating to "Bow" are maintained on the bug tracker. Issues should be reported and viewed there.
| Weapons | |||
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| Sword | |||
| Spear | |||
| Axe | |||
| Others | |||
| Ammunition |
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