Spawn Block
{
"title": "Spawn Block",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "3,600,000",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "-1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Spawn Block"
],
"images": [
"Spawn Block.png"
]
}
Placing a spawn block would update the world spawn point to that location. If a spawn block already existed in the world, the spawn point would always be overwritten in favor of the newest block. Breaking the active spawn block would reset the spawn point to the world origin, ignoring any other spawn blocks placed previously.
A spawn point set by a spawn block behaved identically to a world spawn point set by using commands. Student players also had the ability to teleport themselves to the current spawn block from their student menu.