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VOOZH | about |
Heads (including skulls) are a group of 7 blocks based on the heads of players and 6 different mobs. All heads can be worn as helmets and serve as special note block instruments.
There are seven types of entity heads:
The following heads drop when the corresponding mob is killed by a charged creeper's explosion:
Dragon heads and player heads have corresponding mobs, but they don't drop when these mobs are killed by a charged creeper.[1]
If multiple mobs are killed by the explosion of a single charged creeper, only one head will drop from a mob randomly chosen from those killed in this explosion.β[Java Edition only]
A wither skeleton sometimes drops a wither skeleton skull when killed.
The π Image
Player Head is unobtainable in Survival, and can be obtained only by the Creative inventory, using pick block or executing commands.
Heads can be destroyed by fluids.
Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of or beside each other by shift-clicking.
When placed and powered by redstone, the piglin and dragon heads play an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).
The player can wear heads, similarly to carved pumpkins or helmets. This overlays the second layer of the player's skin.
Wearing the corresponding head reduces the detection range for skeletons (but not wither skeletons), creepers, zombies, and piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
Wearing any head hides the player's waypoint on the locator bar. In Bedrock Edition, wearing any head makes the player invisible to other players on a locator map.
A dispenser can equip a head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Dispensers can place wither skeleton skulls to complete the construction of a wither unless the difficulty is set to peaceful.
Heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | π Image Anvil |
| Curse of Vanishing | I | π Image Anvil |
Placing a head above a note block causes the note block to play the corresponding mob's ambient sound when activated. The only exception is the creeper head; as creepers don't make ambient sounds, the note block plays the primed (hissing) sound instead.
The block below the note block does not affect the mob sound it creates.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.37 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGear equips | Players | When a head is equipped | item.armor.equip_generic | subtitles.item.armor.equipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a head is equipped | armor.equip_generic | β ? | 1.0 | 1.0 | |
| Name | Identifier |
|---|---|
| π BlockSprite heads.png: Sprite image for heads in Minecraft Block entity | skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite skeleton-skull.png: Sprite image for skeleton-skull in Minecraft Skeleton Skull | skeleton_skull | skull / 0 | 144 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.skeleton.name |
| π BlockSprite wither-skeleton-skull.png: Sprite image for wither-skeleton-skull in Minecraft Wither Skeleton Skull | wither_skeleton_skull | skull / 1 | -965 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.wither.name |
| π BlockSprite zombie-head.png: Sprite image for zombie-head in Minecraft Zombie Head | zombie_head | skull / 2 | -966 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.zombie.name |
| π BlockSprite player-head.png: Sprite image for player-head in Minecraft Player Head | player_head | skull / 3 | -967 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.char.name |
| π BlockSprite creeper-head.png: Sprite image for creeper-head in Minecraft Creeper Head | creeper_head | skull / 4 | -968 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.creeper.name |
| π BlockSprite dragon-head.png: Sprite image for dragon-head in Minecraft Dragon Head | dragon_head | skull / 5 | -969 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.dragon.name |
| π BlockSprite piglin-head.png: Sprite image for piglin-head in Minecraft Piglin Head | piglin_head | skull / 6 | -970 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.piglin.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite heads.png: Sprite image for heads in Minecraft Block entity | Skull |
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Same as 5, but unobtainable without commands or editing. |
A head has a block entity associated with it that holds additional data about the block.
minecraft:custom_name component.minecraft:note_block_sound component.minecraft:profile component.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Camouflage | Kill a mob while wearing the same type of mob . | β | 30 | Bronze | |
| π Image | π Image | The Beginning? | Spawn the Wither | Be within a 100.9Γ100.9Γ103.5 cuboid centered on the Wither when it is spawned. | 20 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | Have a wither skeleton skull in the inventory. |
| π Image π Image | Withering Heights | Summon the Wither | Be within a 100.9Γ100.9Γ103.5 cuboid centered on the wither when it is spawned. |
| August 28, 2012 | Jeb released images of the skeleton head, hinting of more types to come. | ||||||
|---|---|---|---|---|---|---|---|
| PAX 2012 | At PAX, Dinnerbone revealed that there would be rare drops of these mobs.[2] | ||||||
| November 7, 2012 | Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod." | ||||||
| November 14, 2022 | Piglin heads are announced to be added in Java Edition 1.20 on the Minecraft website. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w36a | π Image π Image π Image π Image π Image Added skeleton, wither skeleton, zombie, player, and creeper heads. | |||||
| Wither skeleton skulls are rarely dropped by the wither skeleton upon death (2.5% chance), while the other four are obtainable only from the creative inventory. | |||||||
| 12w37a | π Image π Image π Image π Image π Image Changed item textures. | ||||||
| Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[3] | |||||||
Player heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[4] | |||||||
| 1.4.6 | 12w49a | Any kind of mob head can now be used to craft a firework star with creeper-face effect. | |||||
| 1.7.2 | 13w36a | Custom heads can now be obtained without third party programs via /give. | |||||
| 1.8 | 14w03a | Player heads now show the skin's hat layer (this also works when a mob/player wears the head). | |||||
| 14w29a | Heads now display a cracking animation. | ||||||
| 14w30a | π Image π Image π Image π Image π Image Heads in inventories and held by entities now display as blocks. | ||||||
| Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. | |||||||
| Skeleton, zombie, and creeper heads are now available in Survival. The player can obtain them by killing the appropriate mob with a charged creeper. | |||||||
| Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns. | |||||||
| 14w30b | A single charged creeper explosion no longer yields more than one head. The head that drops is chosen randomly. | ||||||
| 1.8.4 | For security reasons, custom heads can now have textures only from mojang.com and minecraft.net. | ||||||
| 1.9 | 15w31a | π Image Added dragon heads. | |||||
| Dragon heads are currently available only in creative mode. | |||||||
| Mob heads now appear larger in the inventory. | |||||||
| 15w32a | Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%. | ||||||
| 15w32c | Dragon heads now generate on end ships, meaning they are now obtainable in Survival. | ||||||
| 15w33c | The disguise that is given by heads now reduces detection range to 37.5% of normal. | ||||||
| 15w36a | The disguise that is given by heads now reduces detection range to 50% of normal again. | ||||||
| 15w39a | Dispensers can now equip heads onto players, mobs and armor stands. | ||||||
| 15w49a | Worn heads no longer turn red when the player or mob takes damage.[5] | ||||||
| 1.11 | pre1 | Heads in the inventory now face backwards.[6] | |||||
| 1.11.1 | 16w50a | Heads in the inventory now face the right way again. | |||||
| 1.13 | 17w47a | Dragon heads are now held differently from other heads. | |||||
| Heads now play a sound when placed. | |||||||
| Heads can no longer be placed inside entities.[7] | |||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Skeleton skulls now generate as part of ancient cities. | |||||
| 1.19.3 | 22w45a | π Image The texture of the player head has been changed. | |||||
| 1.19.3 Experiment | 22w46a | π Image Added piglin heads behind the "Update 1.20" experimental data pack. | |||||
| 1.19.4 | 23w05a | Heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[8] | |||||
| 1.20 | 23w12a | Piglin heads are now available without using the "Update 1.20" experimental datapack. | |||||
| Heads can now be placed on note blocks to play the respective mob sound. | |||||||
| Heads can now be placed on top of note blocks without sneaking. | |||||||
| 1.20.2 | 23w35a | No longer check for redstone signals every game tick. | |||||
| 1.21.6 Experiment | 25w15a | Will now hide players from the locator bar when worn in the head slot. | |||||
| 1.21.9 | 25w31a | Mob heads now preserve any custom name when they are placed and then mined again. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.0 | π Image π Image π Image π Image π Image Added skeleton, wither skeleton, zombie, player, and creeper heads. | ||||||
| Heads are non-solid. | |||||||
| The skeleton, wither skeleton, zombie, player and creeper heads use the Java textures prior to 14w30a. | |||||||
| v0.12.1 | build 8 | Heads are now solid. | |||||
| v0.14.0 | build 1 | Heads can now be worn as armor. | |||||
| v0.16.0 | build 4 | Wither skeleton skulls can now be used to spawn the wither. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | π Image Added dragon heads. | |||||
| Dragon heads use a two-dimensional sprite, unlike Java does. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Heads can now be used to craft firework stars. | |||||
| Creeper heads and wither skeleton skulls are now used to craft specific patterns on banners. | |||||||
| beta 1.2.0.11 | π Image π Image π Image π Image π Image π Image Player and mob heads in inventories and when held by mobs/players now display as blocks. | ||||||
| 1.10.0 | beta 1.10.0.3 | Wither skeleton skulls and creeper heads can now be used to craft banner patterns. | |||||
| November 14, 2022 | Piglin heads are announced to be added in Bedrock Edition 1.20.0 on the Minecraft website. | ||||||
| 1.19.60 Experiment | Preview 1.19.60.20 | π Image Added piglin heads behind the "Next Major Update" experimental toggle. | |||||
| Preview 1.19.60.25 | Heads can now be placed on top of note blocks without sneaking. | ||||||
| 1.20.0 | Preview 1.20.0.21 | Piglin heads are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.20.40 | Preview 1.20.40.20 | Wither skeleton skulls now make their respective step sounds when played by a note block. | |||||
| 1.21.80 Experiment | Preview 1.21.80.20 | Will now hide players from the locator bar when worn in the head slot. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image π Image π Image π Image Added skeleton, wither skeleton, zombie, player, and creeper heads to the creative inventory. |
| Wither skeleton skulls currently do not have a use. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Wither skeleton skulls can now be obtained by killing wither skeletons. | ||
| Wither skeleton skulls can now be used to build the wither. | |||||||
| Any kind of mob head can now be used to craft a firework star with creeper-face effect. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | π Image π Image π Image π Image π Image Heads in inventories and held by mobs/players now display as blocks. | |
| Skeleton, zombie, and creeper heads are now available in Survival. The player can obtain them by killing the appropriate mob with a charged creeper. | |||||||
| TU32 | CU20 | 1.23 | 1.23 | 1.23 | Heads now display a cracking animation. | ||
| TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Heads can now be swapped with other pieces of headgear in the head inventory slot by using them. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | π Image Added dragon heads. | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Heads are now held the same way as on Java Edition in first person. | |
| 1.90 | Wither skeleton skulls and creeper heads can now be used to craft banner patterns. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image π Image π Image Added skeleton, wither skeleton, zombie, player, and creeper heads. | ||||||
| 1.7.10 | π Image Added dragon heads. | ||||||
Issues relating to "Head" are maintained on the bug tracker. Issues should be reported and viewed there.
damage component, normally used for items with durability.lang/en_US.lang: item.skull.player.name=%s's Head
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