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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Luck and Uncraftable โ[JE only]: No All others: Yes |
| Stackable | Yes (64, only if same effect) |
| Size | Height: 0.5 blocks Width: 0.5 blocks |
| Network ID | JE: 60 |
{
"extratext": "View [[#Renders|all tipped arrows]]",
"title": "Tipped Arrow",
"images": [
"Arrow of Splashing.png"
],
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''Luck''' and '''Uncraftable''' โ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>: No <br/>\n'''All others''': Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64, only if same effect)",
"label": "Stackable"
},
{
"field": "Height: 0.5 blocks<br>Width: 0.5 blocks",
"label": "Size"
},
{
"field": "'''(link to JE article, displayed as JE)''': 60",
"label": "<abbr title=\"ID in network traffic, if different from ID used internally (byte)\">Network ID</abbr>"
}
],
"invimages": [
"Arrow of Splashing",
"Tipped Arrow",
"Uncraftable Tipped Arrow",
"Arrow of Night Vision",
"Arrow of Invisibility",
"Arrow of Leaping",
"Arrow of Fire Resistance",
"Arrow of Swiftness",
"Arrow of Slowness",
"Arrow of the Turtle Master",
"Arrow of Water Breathing",
"Arrow of Healing",
"Arrow of Harming",
"Arrow of Poison",
"Arrow of Regeneration",
"Arrow of Strength",
"Arrow of Weakness",
"Arrow of Slow Falling",
"Arrow of Wind Charging",
"Arrow of Weaving",
"Arrow of Oozing",
"Arrow of Infestation",
"Arrow of Luck",
"Arrow of Decay"
]
}
A tipped arrow is a type of arrow that can inflict a status effect on hit in addition to dealing damage, depending on the potion used to create it.
Similarly to regular arrows, players can pick up tipped arrows that have been shot by dispensers, or other players in Survival or Adventure mode. Unlike regular arrows, tipped arrows shot by an Infinity-enchanted bow can be picked up, as they are not affected by the enchantment.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| ๐ Image |
๐ Image Trial Chambers |
Supply chest | 4โ8 | 20.4%{ "item": "Arrow of Poison", "stacksize": "4โ8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
| Vault and reward chest | 2โ8 | 31%{ "item": "Arrow of Poison", "stacksize": "2โ8", "chance": 0.31004057600000007, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| ๐ Image |
๐ Image Trial Chambers |
Supply chest | 4โ8 | 20.4%{ "item": "Arrow of Slowness", "stacksize": "4โ8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
| ๐ Image |
๐ Image Trial Chambers |
Ominous vault | 4โ12 | 37.5%{ "item": "Arrow of Slowness IV", "stacksize": "4โ12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| Bedrock Edition | ||||
| ๐ Image |
๐ Image Trial Chambers |
Supply chest | 4โ8 | 20.4%{ "item": "Arrow of Poison", "stacksize": "4โ8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
| Vault and reward chest | 2โ8 | 37.8%{ "item": "Arrow of Poison", "stacksize": "2โ8", "chance": 0.37846630400000003, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| ๐ Image |
๐ Image Trial Chambers |
Supply chest | 4โ8 | 20.4%{ "item": "Arrow of Slowness", "stacksize": "4โ8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
| ๐ Image |
๐ Image Trial Chambers |
Ominous vault | 4โ12 | 37.5%{ "item": "Arrow of Slowness IV", "stacksize": "4โ12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Bogged[A] | 0โ1 | 50.00% | 0.50 | 0โ1 | 75.00% | 0.75 | 0โ1 | 87.50% | 0.88 | 0โ1 | 91.67% | 0.92 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Bogged[A] | 0โ1 | 1โ2 | 1โ2 | 0โ1 | 3โ4 | 3โ4 | 0โ1 | 7โ8 | 7โ8 | 0โ1 | 11โ12 | 11โ12 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Bogged[A] | 0 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) |
| 1 | 1โ2 (50.00%) | 3โ4 (75.00%) | 7โ8 (87.50%) | 11โ12 (91.67%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 7โ8 (0.88) | 11โ12 (0.92) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Bogged[A] | 2.00 | 1.33 | 1.14 | 1.09 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Bogged[A] | 0โ1 | 50.00% | 0.50 | 0โ2 | 50.00% | 0.75 | 0โ3 | 50.00% | 1.00 | 0โ4 | 50.00% | 1.25 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Bogged[A] | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 1โ2 | 3โ4 | 0โ3 | 1โ2 | 1 | 0โ4 | 1โ2 | 5โ4 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Bogged[A] | 0 | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) |
| 1 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) | ||
| 2 | 0 | 1โ4 (25.00%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 1 (1.00) | 5โ4 (1.25) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Bogged[A] | 2.00 | 1.33 | 1.00 | 0.80 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Stray[A] | 0โ1 | 50.00% | 0.50 | 0โ1 | 75.00% | 0.75 | 0โ1 | 87.50% | 0.88 | 0โ1 | 91.67% | 0.92 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Stray[A] | 0โ1 | 1โ2 | 1โ2 | 0โ1 | 3โ4 | 3โ4 | 0โ1 | 7โ8 | 7โ8 | 0โ1 | 11โ12 | 11โ12 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Stray[A] | 0 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) |
| 1 | 1โ2 (50.00%) | 3โ4 (75.00%) | 7โ8 (87.50%) | 11โ12 (91.67%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 7โ8 (0.88) | 11โ12 (0.92) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Stray[A] | 2.00 | 1.33 | 1.14 | 1.09 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Stray[A] | 0โ1 | 50.00% | 0.50 | 0โ2 | 50.00% | 0.75 | 0โ3 | 50.00% | 1.00 | 0โ4 | 50.00% | 1.25 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Stray[A] | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 1โ2 | 3โ4 | 0โ3 | 1โ2 | 1 | 0โ4 | 1โ2 | 5โ4 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Stray[A] | 0 | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) |
| 1 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) | ||
| 2 | 0 | 1โ4 (25.00%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 1 (1.00) | 5โ4 (1.25) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Stray[A] | 2.00 | 1.33 | 1.00 | 0.80 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Parched[A] | 0โ1 | 50.00% | 0.50 | 0โ1 | 75.00% | 0.75 | 0โ1 | 87.50% | 0.88 | 0โ1 | 91.67% | 0.92 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Parched[A] | 0โ1 | 1โ2 | 1โ2 | 0โ1 | 3โ4 | 3โ4 | 0โ1 | 7โ8 | 7โ8 | 0โ1 | 11โ12 | 11โ12 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Parched[A] | 0 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) |
| 1 | 1โ2 (50.00%) | 3โ4 (75.00%) | 7โ8 (87.50%) | 11โ12 (91.67%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 7โ8 (0.88) | 11โ12 (0.92) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Parched[A] | 2.00 | 1.33 | 1.14 | 1.09 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Parched[A] | 0โ1 | 50.00% | 0.50 | 0โ2 | 50.00% | 0.75 | 0โ3 | 50.00% | 1.00 | 0โ4 | 50.00% | 1.25 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Parched[A] | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 1โ2 | 3โ4 | 0โ3 | 1โ2 | 1 | 0โ4 | 1โ2 | 5โ4 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Parched[A] | 0 | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) |
| 1 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) | ||
| 2 | 0 | 1โ4 (25.00%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 1 (1.00) | 5โ4 (1.25) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Parched[A] | 2.00 | 1.33 | 1.00 | 0.80 |
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| ๐ Image Fletcher | ๐ Image Master | 67% | 50% | 2 ร ๐ Image Emerald + 5 ร ๐ Image Arrow | 5 ร ๐ Image [t 1] | 12 | 30 | 0.05 |
In Java Edition, most tipped arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. Exceptions include arrows of Luck, Slow Falling and Turtle Master.
In Bedrock Edition, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to 1โ6 of its maximum capacity, or half of what a bottle can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than using lingering potions, as up to 21.33 arrows can be tipped per potion.
Tipped arrows share many of the same characteristics as regular arrows as projectiles.
After being in the ground for 600 ticks (30 seconds), a tipped arrow loses its potion effect and becomes a normal arrow.
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 1โ8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.
The types of arrows are:
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.[1] Due to the invulnerability timer preventing more than one instance of damage from occurring within 10 ticks, the actual damage of an Arrow of Harming is the higher of the arrow's damage and the Harming effect's damage. In the case of using a bow enchanted with Power at full charge, from level I to level III this causes the Harming effect to only sometimes improve the arrow's damage against unarmored targets, and level IV and higher prevents the Harming effect from having any tangible effect against unarmored targets. Armored targets may have differing levels of resistances to the arrows and the Harming effect, leading Harming to having more of an effect against such targets.
In Java Edition, it is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.[2] Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in Creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire.
In Java Edition, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: /give @s minecraft:tipped_arrow
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
Java Edition:
In Java Edition, tipped arrows use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โArrow hits | Friendly Mobs | When a tipped arrow impacts something | entity.arrow.hit | subtitles.entity.arrow.hitโ | 1.0 | 12โ11 - 4โ3 | 16 | |
| โPlayer hit | Players | When a tipped arrow shot by a player hits another player | entity.arrow.hit_player | subtitles.entity.arrow.hit_playerโ | 1.0 | 1.0 | 16 | |
| โArrow fired | Players | When a tipped arrow is fired by a player | entity.arrow.shoot | subtitles.entity.arrow.shootโ | 1.0 | Around 1.2[sound 1] | 16 | |
| โSkeleton shoots | Hostile Mobs | When a skeleton shoots a tipped arrow | entity.skeleton.shoot | subtitles.entity.skeleton.shootโ | 1.0 | 5โ6 - 1.25 | 16 | |
| โDispensed item | Blocks | When a dispenser shoots a tipped arrow | block.dispenser.launch | subtitles.block.dispenser.dispenseโ | 1.0 | 1.2 | 16 | |
| โCrossbow fires | Entity-Dependent | When a crossbow shoots a tipped arrow | item.crossbow.shoot | subtitles.item.crossbow.shootโ | 0.8 / 0.9 | 0.9 / 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โArrow hits | Players | When a tipped arrow impacts something | random.bowhit | subtitles.entity.arrow.hitโ | 1.0 | 1.09โ1.3 | |
| โArrow fired | Players | When something shoots a tipped arrow | random.bow | subtitles.entity.arrow.shootโ | 1.0 | 0.83โ1.25 | |
| โCrossbow fires | Players | When a crossbow shoots a tipped arrow | crossbow.shoot | subtitles.item.crossbow.shootโ | 1.0 | 1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft Tipped Arrow | tipped_arrow | Item | arrows |
item.minecraft.tipped_arrowitem.minecraft.tipped_arrow.effect.emptyitem.minecraft.tipped_arrow.effect.wateritem.minecraft.tipped_arrow.effect.mundaneitem.minecraft.tipped_arrow.effect.thickitem.minecraft.tipped_arrow.effect.awkwarditem.minecraft.tipped_arrow.effect.night_visionitem.minecraft.tipped_arrow.effect.invisibilityitem.minecraft.tipped_arrow.effect.leapingitem.minecraft.tipped_arrow.effect.fire_resistanceitem.minecraft.tipped_arrow.effect.swiftnessitem.minecraft.tipped_arrow.effect.slownessitem.minecraft.tipped_arrow.effect.water_breathingitem.minecraft.tipped_arrow.effect.healingitem.minecraft.tipped_arrow.effect.harmingitem.minecraft.tipped_arrow.effect.poisonitem.minecraft.tipped_arrow.effect.regenerationitem.minecraft.tipped_arrow.effect.strengthitem.minecraft.tipped_arrow.effect.weaknessitem.minecraft.tipped_arrow.effect.levitationitem.minecraft.tipped_arrow.effect.luckitem.minecraft.tipped_arrow.effect.turtle_masteritem.minecraft.tipped_arrow.effect.slow_falling |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| ๐ EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrow | arrow | arrowsimpact_projectiles |
entity.minecraft.arrow |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
| ๐ ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft Tipped Arrow | arrow | 301 | Item | minecraft:arrow |
item.tipped_arrow.nametipped_arrow.effect.watertipped_arrow.effect.mundanetipped_arrow.effect.thicktipped_arrow.effect.awkwardtipped_arrow.effect.nightVisiontipped_arrow.effect.invisibilitytipped_arrow.effect.jumptipped_arrow.effect.fireResistancetipped_arrow.effect.moveSpeedtipped_arrow.effect.moveSlowdowntipped_arrow.effect.waterBreathingtipped_arrow.effect.healtipped_arrow.effect.harmtipped_arrow.effect.poisontipped_arrow.effect.regenerationtipped_arrow.effect.damageBoosttipped_arrow.effect.weaknesstipped_arrow.effect.withertipped_arrow.effect.turtleMastertipped_arrow.effect.slowFalling |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| ๐ EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrow | arrow | 80 |
entity.arrow.name |
In Bedrock Edition, arrows use the following item data values:
Tipped arrows have entity data that define various properties of the entity.
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
| ๐ Image ๐ Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| ๐ Image ๐ Image | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away and is killed by a projectile. |
| ๐ Image ๐ Image | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
| May 4, 2015 | Tipped arrows are shown in a screenshot by Dinnerbone. | ||||||
|---|---|---|---|---|---|---|---|
| May 22, 2015 | Tipped arrows are shown in another screenshot by Dinnerbone. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Added 14 new tipped arrows. Currently, arrows of splashing are called "Water Bottle" in the inventory. | |||||
| 15w31b | Arrows of splashing are now called "tipped_arrow.effect.water" in the inventory. | ||||||
| 15w31c | Arrows of splashing now have the correct name in the inventory, and have been removed from the creative inventory. | ||||||
| ๐ Image Due to a bug,[3] all tipped arrows except arrow of Splashing are now black. | |||||||
| 15w32a | The bug introduced in 15w31c has been fixed. | ||||||
| 15w44b | Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a โ firing arrows into a lingering potion cloud. | ||||||
| ๐ Image Added the Arrow of Luck. | |||||||
| ๐ Image ๐ Image ๐ Image ๐ Image Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. Uncraftable tipped arrows (currently just called tipped arrows) currently look identical to arrows of splashing. | |||||||
| Added tipped arrows for all enhanced and extended potions. | |||||||
| ๐ Image Arrow of Splashing has been re-added to the creative inventory. | |||||||
| 15w49a | Tipped arrows are no longer affected by the Infinity enchantment. | ||||||
| 16w06a | Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a lingering potion cloud. | ||||||
| 1.10 | 16w20a | Arrows of slowness may now drop from strays when they are killed by a player. | |||||
| 1.11 | 16w32a | Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks. | |||||
| 16w38a | ๐ Image The uncraftable tipped arrow is now magenta and is now obtained anytime a tipped arrow is specified with invalid or missing potion effect tags. | ||||||
| The uncraftable tipped arrow is now correctly named and has been removed from the Creative inventory. | |||||||
| 16w39a | Tipped arrows without effects have been removed from the Creative inventory.[4] | ||||||
| 1.13 | 18w07a | ๐ Image Added the arrow of the Turtle Master. | |||||
| 18w14a | ๐ Image Added the arrow of Slow Falling. | ||||||
| 18w16a | ๐ Image Changed the effect color of potions of the Turtle Master. | ||||||
| ๐ Image Enhanced arrows of the Turtle Master now have a unique effect color. | |||||||
| 18w19a | ๐ Image Changed the effect color of Slow Falling. | ||||||
| 1.14 | 18w43a | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The item sprite textures of tipped arrows have been changed. | |||||
| 19w11a | Fletcher villagers now sell tipped arrows. | ||||||
| 19w13a | Any tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. | ||||||
| 1.15 | pre2 | Tipped arrows no longer apply effects to endermen. | |||||
| 1.19.3 | 22w43a | Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory. | |||||
| 1.19.4 | pre3 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. | |||||
| 1.20 | 23w12a | ๐ Image The arrow of Slow Falling has had its color tweaked to make it more distinguishable from the arrow of Invisibility. | |||||
| 1.20.3 | 23w43a | Tipped arrows keep all of their NBT data when shot and picked up. | |||||
| 1.20.5 Experiment | 24w07a | Tipped arrows of Poison can now be dropped by bogged when killed by players. | |||||
| 24w11a | Tipped arrows of Poison can now be obtained from vaults. | ||||||
| 24w13a | Tipped arrows of Slowness IV can now be obtained from ominous vaults. | ||||||
| ๐ Image ๐ Image ๐ Image ๐ Image Added arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging. | |||||||
| 1.21 | 24w18a | ๐ Image Uncraftable tipped arrows now use the arrow of splashing color instead of their own distinct color. | |||||
| 1.21.2 | 24w34a | Shot tipped arrows now bounce on the world border if hit. | |||||
| 1.21.11 | 25w44a | Tipped arrows of Weakness can now be dropped by parched when killed by players. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Added tipped arrows. | |||||
| Tipped arrows are made by using cauldrons filled with potions. | |||||||
| v0.16.0 | build 4 | ๐ Image Added arrows of Decay. | |||||
| Arrows of Decay currently do not have a dedicated texture. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions. | |||||
| alpha 1.0.0.1 | Tipped arrows of Slowness can now be dropped by strays when killed by players. | ||||||
| 1.1.0 | alpha 1.1.0.9 | ๐ Image Arrows of Decay now have a dedicated texture. | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.4 | ๐ Image Added arrows of the Turtle Master. | |||||
| 1.6.0 | beta 1.6.0.5 | ๐ Image Added arrows of Slow Falling. | |||||
| 1.9.0 | beta 1.9.0.2 | Tipped arrows can now be used to craft fletching tables. | |||||
| 1.11.0 | beta 1.11.0.4 | Various regular tipped arrows can now be obtained via trading with fletcher villagers. | |||||
| beta 1.11.0.5 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The item sprite textures of tipped arrows have been changed. | ||||||
| beta 1.11.0.7 | Tipped arrows can no longer can be used to craft fletching tables. | ||||||
| 1.16.0 | beta 1.16.0.57 | Master-level fletcher villager now always offer 1 of 15 tipped arrows. | |||||
| 1.19.80 | Preview 1.19.80.21 | Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||||
| 1.20.0 | Preview 1.20.0.20 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The textures for potions have been changed.[5] | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Tipped arrows of Poison can now be dropped by bogged when killed by players. | |||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Tipped arrows of Poison can now be obtained from vaults. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | ๐ Image ๐ Image ๐ Image ๐ Image Added arrows of Wind Charging, arrows of Weaving, arrows of Oozing, and arrows of Infestation. | |||||
| Tipped arrows of Slowness IV can now be obtained from ominous vaults. | |||||||
| 1.21.0 | Arrows of Wind Charging, arrows of Weaving, arrows of Oozing, and arrows of Infestation are now obtainable without using the "Update 1.21" experimental toggle. | ||||||
| 1.21.130 | Preview 1.21.130.24 | Tipped arrows of Weakness can now be dropped by parched when killed by players. | |||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Added tipped arrows. | ||||||
| 1.3.12 | ๐ Image Added arrows of Decay. | ||||||
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 3 | Tipped arrows no longer trigger the attack invulnerability timer, allowing multiple tipped arrows to connect even if the entity is invulnerable. | ||||||
| 4 | The inaccuracy value on bows and crossbows has been decreased from 1 to 0.25, increasing the accuracy of fired tipped arrows. | ||||||
| 6 | Vertical momentum no longer influences the flight path of fired tipped arrows. | ||||||
| 8b | Arrows of Harming and arrows of Healing now have their effects scaled by 1/8, like other tipped arrows. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, the item's numeral ID was 440. | |||||
Issues relating to "Tipped Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.
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