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VOOZH | about |
| Features | π Image Huge Mushrooms |
|---|---|
| Blocks | π Image Mycelium π Image Red Mushroom π Image Brown Mushroom |
|
Climate | |
| Temperature | 0.9 |
| Downfall | 1.0 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #55C93F |
| Foliage color | #2BBB0F |
| Dry foliage color | #A36246 |
| Water color | #3F76E4β[JE only] #8A8997β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mushroom Island |
| Lighting | Mushroom Island |
| Volumetric fog | Mushroom Island |
| Color grading | Default |
{
"title": "Mushroom Fields",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite huge-mushroom.png article, displayed as 16x16px|link=Huge Mushroom|alt=|class=pixel-image|)</span>(link to Huge Mushroom article, displayed as <span class=\"sprite-text\">Huge Mushrooms</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite mycelium.png article, displayed as 16x16px|link=Mycelium|alt=|class=pixel-image|)</span>(link to Mycelium article, displayed as <span class=\"sprite-text\">Mycelium</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite red-mushroom.png article, displayed as 16x16px|link=Red Mushroom|alt=|class=pixel-image|)</span>(link to Red Mushroom article, displayed as <span class=\"sprite-text\">Red Mushroom</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite brown-mushroom.png article, displayed as 16x16px|link=Brown Mushroom|alt=|class=pixel-image|)</span>(link to Brown Mushroom article, displayed as <span class=\"sprite-text\">Brown Mushroom</span>)</span>",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.9",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "1.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #55C93F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #55C93F</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2BBB0F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #2BBB0F</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36246; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36246</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8A8997; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8A8997</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mushroom Island atmospherics article, displayed as Mushroom Island)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mushroom Island lighting article, displayed as Mushroom Island)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Mushroom Island)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Mushroom Fields.png",
"Mushroom Fields Vibrant Visuals.png"
]
}
Mushroom fields or mushroom islands are rare biomes which always generate as islands surrounded by deep oceans. They are the only place in the game where mycelium and mooshrooms are found, and have the special property that no hostile mobs normally spawn in them.
Mushroom fields make up about 0.15% of the Overworld's area. They generate in areas where the continentalness values are the lowest, meaning they almost always generate as islands very far away from major landmasses, and are bordered by deep ocean biomes of any temperature. This means that ocean monuments generate almost always next to mushroom fields.
The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks. It is nearly impossible for the player to spawn in the mushroom fields biome.
The mushroom fields generate in usually flat islands and have mycelium instead of grass blocks on the surface. Grass blocks that are placed by the player in this biome take on a bright green color, similar to the grass found in jungles. A large amount of brown and red mushrooms cover the land. It is one of the only biomes, along with swampsβ[BE only] and dark forests, where huge mushrooms generate naturally. Sugar cane, short grass, and firefly bushes sometimes generate by the ocean.[1]
The huge mushrooms generate with a density high enough to be a reliable source of mushroom blocks, but low enough not to significantly obstruct vision. Here, mushrooms can grow in full sunlight. Water is a light gray color in Bedrock Edition.
Mushroom fields are the only biome where mooshrooms naturally spawn. Red mooshrooms, bats,β[JE only] and glow squids are the only mobs that spawn naturally in this biome; this also applies in caves, mineshafts, and other underground structures, meaning the biome is mostly safe both above and below ground.
However, monsters spawned from other sources than the natural spawn cycle continue to spawn, such as monster spawners, raids, and phantoms.β[JE only][2] Lush caves can sometimes generate underground, allowing for monsters to spawn naturally. Additionally, lightning strikes can transform red mooshrooms into brown mooshrooms or vice versa.
Mushroom fields have a unique sky color with Vibrant Visuals, which is yellow at the horizon and gray at zenith. At sunset, the horizon turns bright red, while at sunrise it is more purple/pink. At night, there is a dim purple light at the horizon. Mushroom fields also have slightly stronger volumetric fog, tinted by a unique purple sunlight.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| π Image Mooshroom | 1 | 4β8 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "notes": [], "1": { "totalWeight": 8, "mobs": [ { "size": "4-8", "mob": "Mooshroom", "weight": 8 } ], "category": "creature" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| π Image Glow Squid | 10 | 2β4 |
| π Image Mooshroom | 8 | 4β8 |
{ "notes": [], "1": { "totalWeight": 18, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "4-8", "mob": "Mooshroom", "weight": 8 } ], "category": "creature" } }
These music tracks play while the player is in mushroom fields:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| A Familiar Room | 1 | 2.70% | β | β | |
| Below and Above | 1 | 2.70% | 1 | 2.78% | |
| Broken Clocks | 1 | 2.70% | 1 | 2.78% | |
| Clark | 1 | 2.70% | 1 | 2.78% | |
| Comforting Memories | 1 | 2.70% | 1 | 2.78% | |
| Danny | 1 | 2.70% | 1 | 2.78% | |
| Dry Hands | 1 | 2.70% | 1 | 2.78% | |
| Ebb | 2 | 5.41% | 2 | 5.56% | |
| Featherfall | 1 | 2.70% | 1 | 2.78% | |
| Fireflies | 1 | 2.70% | 1 | 2.78% | |
| Floating Dream | 1 | 2.70% | 1 | 2.78% | |
| Haggstrom | 1 | 2.70% | 1 | 2.78% | |
| Home | 2 | 5.41% | 2 | 5.56% | |
| Key | 1 | 2.70% | 1 | 2.78% | |
| komorebi | 1 | 2.70% | 1 | 2.78% | |
| Left to Bloom | 1 | 2.70% | 1 | 2.78% | |
| Lilypad | 1 | 2.70% | 1 | 2.78% | |
| Living Mice | 1 | 2.70% | 1 | 2.78% | |
| Memories | 2 | 5.41% | 2 | 5.56% | |
| Mice on Venus | 1 | 2.70% | 1 | 2.78% | |
| Minecraft | 1 | 2.70% | 1 | 2.78% | |
| Nightly | 2 | 5.41% | 2 | 5.56% | |
| One More Day | 1 | 2.70% | 1 | 2.78% | |
| O's Piano | 1 | 2.70% | 1 | 2.78% | |
| Oxygène | 1 | 2.70% | 1 | 2.78% | |
| Puzzlebox | 1 | 2.70% | 1 | 2.78% | |
| Shores | 2 | 5.41% | 2 | 5.56% | |
| Subwoofer Lullaby | 1 | 2.70% | 1 | 2.78% | |
| Sweden | 1 | 2.70% | 1 | 2.78% | |
| Watcher | 1 | 2.70% | 1 | 2.78% | |
| Wet Hands | 1 | 2.70% | 1 | 2.78% | |
| yakusoku | 1 | 2.70% | 1 | 2.78% | |
In Creative mode, the following tracks can play:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Aria Math | 1 | 3.03% | 1 | 3.13% | |
| Biome Fest | 1 | 3.03% | 1 | 3.13% | |
| Blind Spots | 1 | 3.03% | 1 | 3.13% | |
| Dreiton | 1 | 3.03% | 1 | 3.13% | |
| Haunt Muskie | 1 | 3.03% | 1 | 3.13% | |
| Taswell | 1 | 3.03% | 1 | 3.13% | |
| Key | 1 | 3.03% | 1 | 3.13% | |
| Subwoofer Lullaby | 1 | 3.03% | 1 | 3.13% | |
| Living Mice | 1 | 3.03% | 1 | 3.13% | |
| Haggstrom | 1 | 3.03% | 1 | 3.13% | |
| Minecraft | 1 | 3.03% | 1 | 3.13% | |
| Oxygène | 1 | 3.03% | 1 | 3.13% | |
| Mice on Venus | 1 | 3.03% | 1 | 3.13% | |
| Dry Hands | 1 | 3.03% | 1 | 3.13% | |
| Wet Hands | 1 | 3.03% | 1 | 3.13% | |
| Clark | 1 | 3.03% | 1 | 3.13% | |
| Sweden | 1 | 3.03% | 1 | 3.13% | |
| Danny | 1 | 3.03% | 1 | 3.13% | |
| Left to Bloom | 1 | 3.03% | 1 | 3.13% | |
| One More Day | 1 | 3.03% | 1 | 3.13% | |
| Floating Dream | 1 | 3.03% | 1 | 3.13% | |
| Comforting Memories | 1 | 3.03% | 1 | 3.13% | |
| A Familiar Room | 1 | 3.03% | β | β | |
| Featherfall | 1 | 3.03% | 1 | 3.13% | |
| Watcher | 1 | 3.03% | 1 | 3.13% | |
| Puzzlebox | 1 | 3.03% | 1 | 3.13% | |
| komorebi | 1 | 3.03% | 1 | 3.13% | |
| yakusoku | 1 | 3.03% | 1 | 3.13% | |
| Lilypad | 1 | 3.03% | 1 | 3.13% | |
| Below and Above | 1 | 3.03% | 1 | 3.13% | |
| O's Piano | 1 | 3.03% | 1 | 3.13% | |
| Broken Clocks | 1 | 3.03% | 1 | 3.13% | |
| Fireflies | 1 | 3.03% | 1 | 3.13% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite mushroom-fields.png: Sprite image for mushroom-fields in Minecraft Mushroom Fields | mushroom_fields |
biome.minecraft.mushroom_fields |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite mushroom-fields.png: Sprite image for mushroom-fields in Minecraft [No displayed name] | mushroom_island | 14 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| July 1, 2011 | Notch mentions the idea of a biome where huge mushrooms generate naturally. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease | Added Mushroom Island. | |||||
| 1.7.2 | 13w36a | With ocean biomes becoming much smaller, mushroom island biomes have become much rarer. | |||||
| Mushroom island is now required for the new "Adventuring Time" achievement. | |||||||
| 1.13 | 18w16a | Renamed "MushroomIsland" to "Mushroom Island". | |||||
| 18w19a | Renamed "Mushroom Island" to "Mushroom Fields". | ||||||
| 1.17 | Pre-release 1 | Sugar cane and short grass now generates in mushroom fields. | |||||
| 1.18 | Experimental Snapshot 1 | It is no longer possible for mushroom fields to generate connected to other land biomes. | |||||
| experimental snapshot 5 | Mushroom fields have been tweaked to better match the shapes of islands. | ||||||
| 21w42a | It is now almost impossible to spawn in mushroom fields. | ||||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in mushroom fields. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Almost all biomes as of Java Edition 1.7.2 have been added, including Mushroom islands. | |||||
| v0.11.0 | Due to a bug, the game now fails to load chunks with mushroom island biomes. | ||||||
| v0.12.1 | build 2 | Fixed the above bug. | |||||
| Bedrock Edition | |||||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger patches. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added unique atmospherics, volumetric fog, and lighting to mushroom fields in Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Mushroom islands. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID from mushroom_island to mushroom_fields. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 14. | |||||
| 1.19 | 22w11a | Added #without_zombie_sieges tag created to replace the hard-coded check for mushroom fields biome. | |||||
| 1.21.9 | 25w36a | Removed the pumpkin patch feature from the mushroom fields biome definition file. In default worlds, it failed to generate because it specifies placement on grass blocks only.[3] | |||||
Issues relating to "Mushroom Fields" or "Mushroom Island" are maintained on the bug tracker. Issues should be reported and viewed there.
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