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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | 👁 Invicon Shears.png: Sprite image for Shears in Minecraft |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | Yes (60) |
| Catches fire from lava |
Yes |
| Map color | JE: 7 PLANT BE: 👁 Image (Grass tint) |
| Note block instrument | Default (Harp) |
{
"extratext": "[[#Color|View all renders]]",
"title": "Short Grass",
"images": [
"Short Grass.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=|alt=Invicon Shears.png: Sprite image for Shears in Minecraft|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (60)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' <span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span><br>'''(link to Bedrock Edition article, displayed as BE):''' (link to File:Grasscolor.png article, displayed as link=|12px|middle) ((link to #Color article, displayed as Grass tint))",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Short Grass"
]
}
Short grass is a non-solid plant block that may drop wheat seeds when broken. Its color is biome-dependent, and matches the color of grass blocks.
When broken normally, short grass has a 12.5% chance of dropping 1 unit of wheat seeds when destroyed. This is affected by the Fortune enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III.
Short grass can be obtained as an item by destroying it with shears. Tall grass also drops two units of short grass when broken using shears.
Placing any block on short grass breaks the grass, and it does not drop anything.
Short grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests. Short grass also generates on dirt, which allows it to form in any Overworld biome, yet extremely rarely in biomes like deserts and snowy slopes. Short grass is more common in plains, savannas, jungles, meadows, cherry groves, lush caves, pale gardens, and swamps, including their variants. It may also generate near some trees.
Short grass may generate on top of farmland in the "wheat farm" room of woodland mansions in place of wheat crops.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| 👁 Image |
👁 Image Village |
Savanna house chest | 1 | 45.9%{ "item": "Short Grass", "stacksize": 1, "chance": 0.4586286582688752, "structure": "Village", "container": "Savanna house chest" }
|
Bone meal can be used on a grass block or moss block to grow short grass.
Short grass can be placed on grass blocks, podzol, mycelium, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss blocks, pale moss blocks and farmland.
When a sheep eats short grass, the block is destroyed, and a sheared sheep regrows its wool. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing.
Placing short grass into a composter has a 30% chance of raising the compost level by 1.
Bone meal can be used on short grass to create tall grass.
The coloration of grass plants is dependent on the biome they are in. A short grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.
In Bedrock Edition, biome colors also appear on maps.[1]
In Java Edition, grass items use biome color with temperature 0.5, downfall 1.0, and as a result is colored
#7cbd6b. In Bedrock Edition, this color is coded in the item's texture.
These values are generated by the biome dyeing algorithm. See biome colors for more information.
👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fall | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.break | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.place | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hit | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footsteps | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footsteps | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flatten | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footsteps | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footsteps | 0.21 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| 👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraft Short Grass | short_grass | Block & Item | enchantment_power_transmitterreplaceablereplaceable_by_trees |
block.minecraft.short_grass |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| 👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraft Short Grass | short_grass | tallgrass / 0 | 31 | Block & Giveable Item[i 2] | Identical[i 3] | tile.tallgrass.grass.name |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | 👁 Image Added grass.[2] | |||||
| 👁 Image The item form, unobtainable by normal means, has no name, does not have a tint applied, and places shrubs instead of grass even if its damage value is 1 as expected. | |||||||
| 1.6.6 | Bone meal can now be used to instantly grow grass on grass blocks. | ||||||
| 1.8 | Pre-release | Grass can now be harvested with shears, allowing for its legitimate acquisition. | |||||
| 👁 Image The item now appears with the correct sprite in the inventory, and is also tinted with #7cbd6b. | |||||||
| The grass item (damage=1) now places grass instead of shrubs. | |||||||
| Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | 👁 Image The tint used for grass as an item has changed to #48b518. | |||||
| Grass is now available in the Creative inventory. | |||||||
| 1.1 | 11w49a | Grass can now be grazed on by sheep, destroying it. | |||||
| 1.2.1 | 12w05a | Placing a block while selecting grass now overwrite the grass, similar to snow. Previously, grass had to be broken to place blocks in that space. | |||||
| 1.4.2 | 12w38a | The sounds used for grass-type blocks have been changed. | |||||
| 1.4.4 | 1.4.3 | Grass no longer appears grayscale when held in third person. | |||||
| 1.8 | 14w07a | 👁 Image The texture planes and pixels of grass are now completely square. | |||||
| 14w17a | 👁 Image The texture planes and pixels of grass are now stretched and rectangular again. | ||||||
| 14w25a | 👁 Image The texture for grass has been made slightly brighter. However, this version also applies directional shading to cross models, making grass appear darker as a result. | ||||||
| 14w31a | 👁 Image Crosses are no longer subject to directional shading.[3] | ||||||
| 1.14 | 18w43a | 👁 Image The texture of grass has been changed. | |||||
| 18w49a | Grass items can now be found in chests in savanna village houses. | ||||||
| 18w50a | 👁 Image The texture of grass has been changed again. | ||||||
| 19w03a | Placing grass into the new composter now has a 10% chance of raising the compost level by 1. | ||||||
| 19w05a | Grass now has a 30% chance of increasing the compost level in a composter by 1. | ||||||
| 1.17 | pre1 | Grass now generates in mushroom fields.[4] | |||||
| 1.20.3 | pre1 | "Grass" has been renamed to "Short Grass". | |||||
| 1.21.5 | 25w02a | Short grass now generates slightly sparser in meadows. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.4.0 | 👁 Image Added grass. Only obtainable through inventory editors. | ||||||
| v0.5.0 | Grass now drops seeds, despite remaining unobtainable. | ||||||
| September 1, 2013 | Aron Nieminen shows grass to generate naturally. | ||||||
| v0.8.0 | build 1 | 👁 Image The tint and model of grass has been changed. | |||||
| 👁 Image Grass is now available in the creative inventory. | |||||||
| build 5 | Bone meal can now be used to instantly grow grass on grass blocks. | ||||||
| v0.9.0 | build 1 | Grass now generates naturally. | |||||
| The tint of grass now changes depending on the biome. | |||||||
| 👁 Image The grass texture has been brightened. | |||||||
| build 3 | Bone meal can now be applied to grass to create double tallgrass. | ||||||
| v0.11.0 | build 14 | Grass now has a random height. | |||||
| v0.12.1 | build 1 | Grass can now be snowlogged. | |||||
| v0.14.0 | build 3 | The hitbox no longer occupies an entire block. | |||||
| v0.15.0 | build 1 | The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown. | |||||
| ? | Worlds now generate less grass.[5] | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image 👁 Image The texture of grass has been changed. | |||||
| 1.11.0 | beta 1.11.0.1 | Grass can now be used to fill a composter. | |||||
| Grass can now be found in savanna village house chests. | |||||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Grass" to "Short Grass" to match Java Edition. | |||||
| 1.21.60 | Preview 1.21.60.21 | 👁 Image Short grass no longer appears mirrored when viewed from certain angles.[6] | |||||
| Preview 1.21.60.23 | Short grass now generates more frequently and in larger amounts in plains, savannas, meadows, and sparse jungles. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| 1.66.0016.0 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image Added tall grass. |
| TU7 | "Tall Grass" has been renamed to "Grass Block". | ||||||
| TU12 | Grass can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | "Grass Block" has been renamed back to "Tall Grass". | ||
| 1.90 | 👁 Image [verify] The texture of grass has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image Added grass. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different block states for the tallgrass ID have now been split up into their own IDs.
| |||||
"Grass" now has a new ID: grass.
| |||||||
| Prior to The Flattening, the block's numeral ID was 31, with metadata 1. | |||||||
| 1.17 | 21w19a | minecraft:grass has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code] | |||||
| 1.20.3 | Pre-Release 1 | The ID of "Grass", now "Short Grass", has been changed from grass to short_grass. | |||||
| 1.21.5 | 25w10a | minecraft:short_grass has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.0 | Preview 1.21.0.20 | The different block states for the tallgrass ID have now been split up into their own IDs. | |||||
Issues relating to "Short Grass" or "Grass" are maintained on the bug tracker. Issues should be reported and viewed there.