VOOZH about

URL: https://minecraft.wiki/w/Old_Zombie_Villager

⇱ Zombie Villager (old) – Minecraft Wiki


Zombie Villager (old)

From Minecraft Wiki
(Redirected from Old Zombie Villager)
Jump to navigation Jump to search
This page describes content that has been removed from Java Edition and PlayStation 4 Edition.
 
This feature was present in earlier versions of Java Edition and PlayStation 4 Edition, but has since been removed.
This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This feature is exclusive to Legacy Console Edition and New Nintendo 3DS Edition.
 
Zombie Villager (old)
Health points 20HPπŸ‘ ❀️
Γ— 10
Behavior Hostile
Mob type πŸ‘ Image
Undead

πŸ‘ Image
Monster
Hitbox size Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks

Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks

Spawn at night, if πŸ‘ Image
Zombie
kills πŸ‘ Image
Villager (old)
{
 "title": "Zombie Villager (old)",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 10</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "'''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br>\n'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "at night, if <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite zombie.png article, displayed as 16x16px|link=Zombie|alt=|class=pixel-image|)</span>(link to Zombie article, displayed as <span class=\"sprite-text\">Zombie</span>)</span> kills <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite villager.png article, displayed as 16x16px|link=Villager (old)|alt=|class=pixel-image|)</span>(link to Villager (old) article, displayed as <span class=\"sprite-text\">Villager (old)</span>)</span>",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 }
 ],
 "invimages": [],
 "images": [
 "Zombie Farmer.png",
 "Baby Zombie Farmer.png",
 "Zombie Librarian.png",
 "Baby Zombie Librarian.png",
 "Zombie Priest.png",
 "Baby Zombie Priest.png",
 "Zombie Blacksmith.png",
 "Baby Zombie Blacksmith.png",
 "Zombie Butcher.png",
 "Baby Zombie Butcher.png",
 "Zombie Nitwit.png",
 "Baby Zombie Nitwit.png"
 ]
}

The old zombie villager is a removed or unobtainable variant of the zombie that behaves similar to modern zombie villagers, but can be cured into old villagers.

Spawning

[edit | edit source]
This section needs expansion.
 
You can help by expanding it.
Instructions: Provide information about obtaining in the latest Bedrock version, and note any behavior differences.

When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagersβ€Œ[Pocket Edition only], or a single zombie villagerβ€Œ[Java Edition only]. (This increases to a 20% chance in old growth taiga biomes)β€Œ[Java Edition only]

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Pocket Edition all zombified villagers are persistent.

A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Pocket Edition and a cleric zombie villager in Java Edition). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in zombie villages. Zombie villagers generated in both of these structures do not despawn naturally.

Drops

[edit | edit source]

On death

[edit | edit source]
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
πŸ‘ Image
Iron Ingot[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
πŸ‘ Image
Carrot[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
πŸ‘ Image
Potato[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
πŸ‘ Image
Iron Ingot[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
πŸ‘ Image
Carrot[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
πŸ‘ Image
Potato[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
πŸ‘ Image
Iron Ingot[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
πŸ‘ Image
Carrot[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
πŸ‘ Image
Potato[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh1.001.331.672.00
πŸ‘ Image
Iron Ingot[A]0.010.010.010.02
πŸ‘ Image
Carrot[A]0.010.010.010.02
πŸ‘ Image
Potato[A]0.010.010.010.02
  1. ↑ a b c Only when killed by a player or a tamed wolf.

Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

Naturally-spawned equipment

[edit | edit source]

Zombie villagers do not spawn with equipment in Bedrock Edition. In Java Edition, a zombie villager can spawn with any of the following:

  1. ↑ a b Zombie villagers spawn with pumpkins and jack o'lanternsβ€Œ[Java Edition only] only during Halloween.

Experience

[edit | edit source]

Adult zombie villagers drop 5XP and an additional 1–3XP per naturally-spawned equipment. Baby zombie villagers drop 12XP experience.

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite zombie-villager-revision-1.png: Sprite image for zombie-villager-revision-1 in Minecraft
Zombie Villager (old)
zombie_villager44 armorer
butcher
cartographer
cleric
farmer
fisherman
fletcher
leatherworker
librarian
mob
monster
nitwit
shepherd
stone_mason
toolsmith
undead
weaponsmith
zombie
zombie_villager
entity.zombie_villager.name

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.4.212w32aπŸ‘ Image
Added zombie villagers.
πŸ‘ Image
Added baby zombie villagers.
5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
Zombie villagers under the effects of a potion of Weakness can be cured by using a golden apple on them.
12w34aZombie villagers now have two new rare drops – carrots and potatoes.
12w34bZombie villagers can now pick up and equip dropped items.[1][2]
If killed, zombie villagers now drop the item they are holding.
Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[3]
12w37aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
1.513w03aZombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
Zombie villagers now cause more damage when their health is lower.
1.6.113w17aWhen damaged, zombie villagers now have a low chance to spawn more zombies.
13w21aZombie villager damage increasing with decreasing health has been removed.
13w23bZombie villager AI and mechanics have been changed – this has now made them much more horde-like.
Zombie villagers are now able to detect the player up to 40 blocks.
1.6.2preBaby zombie villagers now spawn among regular ones.
Baby zombie villagers now have the same percentage of spawning as zombie villagers.
1.7.213w36aBaby zombie villagers now drop loot and experience.
1.7.413w49aAdded zombie villager chicken jockeys – a rare version of the baby zombie villager.
1.814w11aZombie villagers now run away from creepers that are about to explode.
14w30aZombie villagers now drop a zombie head when killed by a charged creeper.
1.8.1pre1Zombie villagers no longer run away from creepers that are about to explode.
1.915w32aThe detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
15w33cThe zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
15w34aZombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons.
15w35aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's, including Steve's clothes.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
15w36aThe zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
15w43aA zombie villager priest can now be found caged in an igloo basement.
1.1016w20a"Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
Zombie villagers now spawn in abandoned villages.
pre1The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
Zombie villagers that spawn as part of abandoned villages no longer despawn.
1.1116w32aAdded a zombie villager spawn egg.
The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
Zombie villagers no longer drop zombie heads when killed by a charged creeper.
Zombie villagers no longer spawn from zombie spawners.[4]
Zombie villagers can no longer spawn from normal zombie spawn eggs.
16w32bπŸ‘ Image
πŸ‘ Image
Generic zombie villagers have been re-added, along with their normal villager counterpart.
16w39aZombie villagers now have their own sounds.
1.1318w07aZombie villagers now intentionally stomp on turtle eggs and attack turtles.
18w10dBaby zombie villagers now burn in the sun.
18w19aZombie villagers now sink in water.
Zombie villagers no longer drown underwater.
1.1418w50aZombie villagers have been reworked into their modern implementation.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.12.1build 1πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added zombie villagers.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added baby zombie villagers.
Zombie villagers retain their professions and clothes, which have a tattered appearance.
v0.14.0build 1Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders, or spiders.
v0.15.0build 1Baby zombie villagers can now mount adult husks and horse variants.
Pocket Edition
1.1.0alpha 1.1.0.9Zombie villagers now have their own sounds.
Bedrock Edition
?Baby zombie villagers can no longer mount adult zombie pigmen.
1.4.0beta 1.2.20.1Baby zombie villagers now burn in daylight.
1.5.0beta 1.5.0.0Zombie villagers now sink underwater.
beta 1.5.0.4Zombie villagers now attack baby turtles and stomp on turtle eggs.
1.8.0beta 1.8.0.8Baby zombie villagers can now mount pandas and stray cats.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU14CU11.041.001.00Patch 11.0.1πŸ‘ Image
Added zombie villagers.
πŸ‘ Image
Added baby zombie villagers.
Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
TU151.05The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots.
TU19CU71.121.121.12Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
Baby zombie villagers can now be spawned with a zombie spawn egg.
When damaged, zombie villagers now have a low chance to spawn more zombies.[verify]
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.[is this the correct version?]
TU31CU191.221.221.22Patch 3Baby zombie villagers now drop experience.
Added zombie villager chicken jockeys – a rare version of the baby zombie villager.
Zombie villagers now drop a zombie head when killed by a charged creeper.
TU43CU331.361.361.36Patch 13A zombie villager can now be found in igloo basements. Since the new zombie villager skins were not added yet, the zombie villager received a random profession when cured.
TU46CU361.381.381.38Patch 15πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
When the curing process of zombie villagers finishes, they now make the same sound as when the curing process starts.
The zombie villager in igloo basements is now a cleric.
TU54CU451.571.561.56Patch 241.0.4Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
TU56CU471.551.551.55Patch 261.0.6Zombie villagers now spawn in abandoned villages.
TU60CU511.641.641.64Patch 301.0.11Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 1.761.761.76Patch 38 Zombie villagers now have their own sounds.
Zombie villagers now sink in water.
Zombie villagers no longer drown underwater.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added zombie villagers.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added baby zombie villagers.

Data history

[edit | edit source]
Java Edition
1.915w35aA new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
1.1116w32aThe entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
Setting the Profession tag to 5 now makes green-robed villagers.
1.1217w14aAdded ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Gallery

[edit | edit source]

Renders

[edit | edit source]

Poses

[edit | edit source]

Screenshots

[edit | edit source]

Textures

[edit | edit source]

References

[edit | edit source]

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Zombie_Villager_(old)?oldid=3641462"

Navigation menu