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Mob conversion

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Villagers converting to witches is an example of mob conversion.

Mob conversion is a game mechanic where under specific circumstances certain mobs can convert to mobs of a different type, or to a different variant of the same mob.

List of mob conversions

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Mob type conversions

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In these instances, a mob converts to a different mob, with a different identifier. In Java Edition, data is transferred according to ยง Data transfer.

From To Method
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Husk
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Zombie
Drowning in water
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Zombie
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Drowned
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Mooshroom
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Cow
Shearing
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Zombie Villager
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Villager
Fed golden apple while afflicted by Weakness
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Old Villager
โ€Œ[Bedrock Edition only]
Automatically converted when the world is updated
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Old Zombie Villager
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Zombie Villager
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Villager
Killed by either zombies, zombie villagers, husks, drowned, or zombified piglinsโ€Œ[JE only][note 1]
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Witch
Lightning strike
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Pig
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Zombified Piglin
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Piglin
Being outside the Nether for 300 game ticks (15 seconds)
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Piglin Brute
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Hoglin
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Zoglin
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Skeleton
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Stray
Freezing in powder snow
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Tadpole
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Frog
Aging naturally (20 minutes)

Mob variant conversions

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This section is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.

In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.

Mob type Converts to Method Notes
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Ageable babies
(32)
An adult Aging naturally
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Bogged
A sheared bogged Shearing
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Copper golem
A more oxidized variant Oxidation
A less oxidized variant Scraping with an axe
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Creeper
A charged creeper Lightning strike
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Goat
A goat with one fewer horn Ramming certain blocks (#snaps_goat_horn). See Goat ยง Goat horns
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Iron golem
A more cracked variant Taking damage
A less cracked variant Being healed, including being repaired by a player using iron ingots
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Mooshroom
The other variant (red or brown) Lightning strike
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NPC
One of their skins Changing their skins in their menu
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Rabbit
A toast rabbit, or a regular rabbit Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively
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Snow golem
The sheared variant Shearing Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.[note 2]
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Sheep
A different color of sheep Dyeing or an evoker's conversion spell
A rainbow sheep, or a fixed-color sheep Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively
A sheared sheep Shearing
A woolly sheep Eating grass
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Shulker
A different-colored shulker Dyeingโ€Œ[Bedrock Edition only] They can only be dyed in Creative mode.
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Villager
A villager with a different profession See Villager ยง Professions Not relevant to zombie villagers, as they cannot change professions without first converting to a villager.
  1. โ†‘ The chance of conversion is dependent on the difficulty setting.
  2. โ†‘ See also MC-301192 โ€“ Snow Golem pumpkin is stored as a boolean, rather than a head equipment slot โ€“ resolved as "Invalid".

Data transfer

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This feature is exclusive to Java Edition.
 

A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:[note 1]

  • AbsorptionAmount
  • active_effects
  • Age
  • angry_at
  • anger_end_time
  • Brain.memories.minecraft:angry_at.ttl[needs testing]
  • Brain.memories.minecraft:angry_at.value[needs testing]
  • CanBreakDoors
  • CanPickUpLoot
  • CustomName
  • CustomNameVisible
  • drop_chances
  • fall_distance
  • FallFlying
  • Fire
  • ForcedAge
  • HurtTime
  • Invulnerable
  • IsBaby
  • leash
  • LeftHanded
  • Motion
  • NoAI
  • NoGravity
  • OnGround
  • Passengers
  • PersistenceRequired
  • PortalCooldown
  • Position
  • RootVehicle
  • Rotation
  • Silent
  • sleeping_pos
  • Tags
  • Team

Notably, the following fields are not retained:

  • attributes
  • Brain, except for the sub-fields mentioned above[needs testing]
  • Gossips
  • Health[note 2]
  • Loot tables
  • UUID
  • VillagerData
  • Xp

Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.[1]

Mobs that split into several upon death (slimes and magma cubes) are treated as a conversion in game. The following fields are not transferred:

  • drop_chances
  • equipment
  • fall_distance
  • FallFlying
  • HurtTime
  • leash
  • Motion
  • OnGround
  • Passengers
  • Position
  • Rotation
  • sleeping_pos

See also

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Notes

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  1. โ†‘ The initial version of this list was provided by Mojang in the 24w37a changelog.
  2. โ†‘ The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.

References

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Navigation

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